user research:
trying to answer
the why and how
questions
aga szstek(at)gmail.com
why doing user research
in the rst place?
- users have dierent goals
than designers
- users do not care for design
success
- there is more than one user
per solution
- there is more than one
solution per problem
traditional user research
generative methods
- formal
- informative
- answers
- precision
- understanding
- raw data
- informal
- inspirational
- questions
- ambiguity
- empathy
- interpretation
user research:
an example
PhD
project:
Sebas1an
Denef
Promoters:
David
V.
Keyson
i
Reinhard
Oppermann
How do remen deal with
dangerous situations
in the midst of the action?
How could their actions be supported
through interactive technologies?
OBSERVATIONS
TOOL
ANALYSIS
ROLE PLAYING
BUILDING
EMPATHY
using generative methods:
an example
Welcome Experience at a telecom provider
Aga Szstek, Marcin Piotrowski, Joanna Kwiatkowska
rst month with a telecom provider
uncertainty
rst
impressions
trial
period
gaining
trust
adjusting
oer
explaining
payment
upselling
user
building
relationship
provider
partcipants
- 20 persons (50% M, 50% F)
- recruited at the door of the providers shop
- committed to buy a postpaid plan
- signing an agreement to participate
diary / blog study
love / hate letters
creative workshop
why and when
traditional user research?
- works great for the dened design space
- helps to objectify discovered phenomena
- supports task oriented design
- resolves interaction problems
- focuses in iterative measurement of progress
- enables comparison
why and when
generative methods?
- high complexity of the design issues (so
called: wicked problems)
- uncertainty what truly is the design
challenge
- need for exibility to approach the
solution
- building empathy
who should participate?
snowball sampling:
when you want to nd users who have similar
interests, jobs or lifestyle
extreme case sampling:
when you want to nd users who are extreme
representatives of certain behaviours (e.g. remen for a
decision-taking study
homogenous sampling:
when you want to nd users who are very much
alike in a certain aspect
maximum variation sampling:
when you want to nd users who are very dierent
with respect to a certain aspect
convenience sampling:
when you just want to nd users
who are together for some reason (eg. a workshop)
and agree to participate in the study
opportunistic sampling:
when you just want to nd
truly random users
references
Denef, S.; Keyson, D.; Oppermann, R. Rigid Structures, Independent
Units, Monitoring: Organizing Patterns in Frontline Fireghting. In
Proceedings of the 2011 SIGCHI Conference on Human Factors in
Computing Systems, Austin, TX, USA, 510 May 2011; pp. 1949
1958.
Pallot, Marc, et al. "Living lab research landscape: From user
centred design and user experience towards user cocreation." First
European Summer School'Living Labs'. 2010.