G7 Flag Football Rules
G7 Flag Football Rules
G7 Flag Football Rules
Conference - All rosters will be finalized a week before the season. NO Exceptions. No
players can be added to your roster after that date. A G7FFL roster can be no more than
15 players.
Please email any comments or concerns to League Director.
Regular Season Games All rosters/waivers must be signed before your first game.
Player Certification
All players in the G7 Youth Flag Football League must be certified a week before the
season. The age control date for G7FFL is August 1st.
Weather Inclement
In case of bad weather, the only official to cancel a game is a G7FFL Official. Just
because one game in the day was cancelled, that doesnt mean that all games of that day
is cancelled. Please contact a G7FFL official or check the league website for updates of
the schedule.
Field Size:
Field of Play for 6-U, 8-U, 10-U, 12-U & 10-U(Depend on the number of teams,
G7FFL will play single age group divisions. Ex:7-U, 8-U, 9-U etc..etc..)
Teams can run, or pass for the value of the extra point.
The Captain or Quarterback must tell the referee which extra point option is desired.
Once declared, it costs a timeout to change this choice. You may not change the choice
after a penalty.
Defense can return an interception on the extra point for 1, 2 or 3 points depending upon
what choice the offense was going for.
Unsportsmanlike Conduct
Spiking and aggressively throwing the flag after removal will constitute an
unsportsmanlike foul
Players are not allowed to wear jewelry. In each game the first player will be
penalized for unsportsman like conduct. Other players on that team violating this
rule during the game or overtime(s) will be ejected and the team penalized for
unsportman like conduct.
PERSONAL FOULS
Any act list below or any other act unnecessarily rough is a personal foul.
PLAYERS SHALL NOT:
Punch, strike, strip, steal, or attempt to steal the ball from a player possession.
Trip an opponent.
Contact an opponent who is on the ground.
Throw the runner to the ground.
Hurdle another player.
Contact an opponent either before or after the ball is declared dead.
Make any contact with an opponent which is deemed unnecessary.
Deliberately drive or run into a defensive player.
Clip an opponent.
Position themselves on the shoulders of a teammate or opponent gain an
advantage.
Tackle the runner. (Warrants ejection)
Ejection:
Player is not allowed to play balance of game and will be suspended one or more games
based on the foul that occurred.
Replay down or take player results option to team whose player is in possession
at time of whistle.
SAFETY
If a player carries the ball across the goal line they are defending and the ball
becomes dead while in their teams possession, it is a safety. If a team commits
a foul in the end zone where the spot of enforcement is designated as the spot
of the foul, it will be declared a safety. A team recording a safety will receive 2
points, and the ball at their 5 yard line. Exception-Momentum Rule- When a
player intercepts a forward pass between their five yard line and their goal line
and their momentum carries them into the end zone where the ball becomes
dead, the ball will belong to the receiving team at the spot of the catch or
reception.
The game shall be played between two teams of seven players each. Five players
are required to avoid a forfeit.
A designated captain will be the only player to confer with the referee. Team will
identify this player before the game
Winner of the coin toss can choose when to exercise their options (first or second
half)
A. Overtime coin toss winner has choice of ball, defense or goal to defend
B. In additional overtime periods, a choice is made alternately by both
teams.
Forfeits
There will be a $25 no show fee that will be charged to the team that forfeits a game.
The fee must be paid before that team next game (Ex. If the team forfeits their 10am
game, a fee must be paid before their next game on that day).
THE FLAG BELT: All shirts must be tucked in, and are not permitted to
hang over the flag belt. Should a player loose their flag belt legally or illegally
during a down and that player gains possession of a live ball, that player will be
considered down when a legal tag (one hand touched by the defense between
the shoulders and knees including the hand and arm) is made. When a player
scores they must immediately raise their hands and allow an official to remove
their flag belt; this is done to insure that the flag belt has not been illegally
secured. If the belt has been illegally secured the score is disallowed, the player
ejected and a 10 yard un-sportsmanship like conduct penalty will be
administered from the previous spot. Players must have possession of the ball
before they can legally be deflagged. It is illegal for a defensive to intentionally
pull a flag from an offensive player who is not in possession of the ball. In
cases where a flag belt is removed illegally, play should continue with the
option of the penalty of the play (Penalty: Personal foul, 10 yards).
GUARDING THE FLAG BELT: Runners shall not flag guard by using any part of
the body or ball to deny the opportunity for an opponent to pull or remove the flag belt.
Flag guarding includes but is no limited to:
Swinging the hand or arm over the flag belt to prevent an opponent from pulling
the ball carriers flag.
Placing the ball in possession over the flag belt to prevent an opponent from
pulling the ball carriers flag.
Each player must wear pants which do not have belt loops, pockets, belts or
exposed drawstrings. The pants must be a different color than the flags. Players of
opposing teams must wear contrasting colored jerseys without pockets.
Game Flags must be the NFL Style Popper Flags.
Penalty for improper dress the player cannot play.
6-U - 8-U division will be allowed to play with the pee-wee size ball.
9U - 12-U will be allowed to play with the Junior Size ball.
10-U will play allowed to play with the Intermediate Size ball
Mouthpieces are MANDATORY
Kicks/Punts
There will be "NO" kickoffs to begin each half. Each half will begin with the
offensive team starting from the 5-yard line.
PUNTING: All punts are illegal. On the fourth down the referee will
ask the Offensive team if they want to punt. Once the offense has
declared their choice, the Referee will inform the Defense of the
offenses choice. If the Offense chooses to punt, the ball will be placed at
the defenses opposing end on the 5 yard line. Once the offensive team
has crossed mid-field, they are not eligible to ask for a punt. They must
go for it.
Snap
One Continuous motion to a back under center or in shotgun, which is at least 2
yards behind line of scrimmage line. There CAN be a hand-to-hand center
exchange on the snap.
Deflagging /Tagging
Runners must not guard the flags with ball, hands or shoulders.
Flags must not be attached to runner in any way that one pull will not deflag the
runner. (Flag tampering results in a 10-yard penalty and disqualification)
If a runner loses his/her flag belt, a one-hand tag by the opposing team between
knee and shoulder will end the run. Touching the head or below the knee will not
stop the play.
Runner scoring a touchdown must raise hands so nearest official can deflag the
scorer.
Blocker cannot use arms or elbows. Hands must be behind the back.
Blocker must get in moving rushers direction of movement quick enough for a
change of direction to be made prior to possible contact.
Screen block must be short of contact in defensive players visual field and one
step away in defensive players blind area (directly behind player being blocked)
Teams can use Arms across the chest blocking, but with the same rules as screen
blocking. Once the players elbow are pointing out, then that a violation and a 10
yard penalty.
Game Time
Playing Time shall be 40 minutes, divided into two halves of eighteen (20)
minutes each. The intermission between halves shall be five (5) minutes. When overtime
is used there will be a three (3) minute intermission. All Games will be 1 hour long.
The clock will start when the ball is legally snapped or the kickoff is legally
touched. It will run continuously for the first eighteen (18) minutes unless it is
stopped for a:
A.
Score (touchdown or safety) starts with snap at fifteen (10)yard
line if no penalty is enforced.
B.
C.
Approximately two minutes (2) before end of each half the referee shall stop the
clock and inform both captains of the playing time remaining in the half. Whether the
clock starts depends on the previous play. The back judge will announced the remaining
time to both team captains after each play in the last two (2) minutes.
During the final two (2) minutes of each half, the clock will stop for a:
A.
B.
C.
D.
E.
F.
J.
K.
Injured player
NEW RULES!!!!!
Protest Rule
$25 must be paid to G7FFL at the time of the protest in order for the
league to follow through with the protest. No Pay, No Protest..
Certification Book
Each team need to have their certification book with a G7FFL Stamp or
Signature at the time of their games. No Book, No Play.
Player Stance
NO three or four Points stance allowed for any age group.
6-U, 7-U & 8-U only: On 1st, 2nd down, and 3rd down defense can only
rush(Mandatory rush) 1 player. On 4th down, defense can rush as many as
they want.
The offense at the 8-U can do 1 running play on either 1st, 2nd, or 3rd
down (Ex: QB handing off to another player).
9-U 10-U:
**There are no running plays allowed.
Wr screen plays and double pass are permitted. The Wr catching the
ball on the Wr screen can run with the ball.
(All Offensive plays must be beyond the line of scrimmage within 5
seconds. The clock will start at the snap of the ball.)
**DEFENSE.. Can only rush 1 player only on all downs.
The center is an eligible receiver on all downs in all age groups!!!
NO Lateral Pitch or Toss plays are permitted!!!
Flag Football rules will be conducted under the G7FFL laws of the
game. If you would like to obtain a personal copy G7FFL Rules, or have
any questions, please ask the G7FFL Commissioner.