Objective: Christopher Anjos
Objective: Christopher Anjos
Objective: Christopher Anjos
(323) 420-4495
LinkedIn Profile http://lnkd.in/bv7WXyc
[email protected]
OBJECTIVE
To obtain a position in Activision that utilizes my decades worth of entertainment and logistics
management experience, my experience of marketing, customer service, cross platforming and
interpersonal skills.
PROFESSIONAL SUMMARY
Established and monitoring productivity goals and leading cross-functional teams on key
projects.
Developed and managed overall production schedule including interdepartmental workflow,
and monitor/oversee department budgets, schedules and priorities.
Assemble development teams, identify and divide the work, and establish the schedule. Acquire
and maintain resources to support the team.
Communicate outside the team and within the team up, down, and sideways. Establish
communication and visibility in reporting.
Ensure that the schedule is met regardless of changing circumstances.
http://www.mobygames.com/developer/sheet/view/by_genre/developerId,217786/#!
http://www.mobygames.com/developer/sheet/view/developerId,217027/#!
EXPERIENCE
Senior Analyst Compliance
Electronic Arts, Inc. Redwood City, CA
September 2004 April 2014
Facilitate and spearheaded submission processes for all major Age Ratings boards.
Facilitated and spearheaded submissions process for all 3
rd
party submission boards.
Suggested production solutions that will allow for needed creative changes to be made.
Developed the integration testing methodologies and certification standards for all PC builds
digitally distributed through EAs proprietary Origin client, Valve Softwares Steam client, and
other 3rd party digital distribution services (Direct2Drive, Amazon, Gamersgate).
Worked closely with product development teams, internal digital publishing, and Valve
Software engineers to resolve blocking issues and assisted in the high level publishing efforts
for each title released on the Steam digital distribution platform.
Maintain all department schedules in conjunction with the Production Coordinators to ensure all
titles were compliant and end user ready.
Provided updates and specific information to the Production Manager on production related
changes, delays, requests, etc and produce a high level of problem solving in dealing with these.
Oversaw and maintained all department schedules in conjunction with the Production
Coordinators.
Maintained central production schedule/tracking documents in partnership on Devtrack, Jira
and other bug tracking software
Utilized a shared online planner, where employees from all branches of the company can
schedule, or request time in the allocated spaces.
Used interpersonal skills to resolve conflict, promoted a collaborative production environment,
and foster an atmosphere of cooperation and communication.
Created and implement production-wide process improvements, and encouraging
improvements.
Tracked, documented and reported on major creative changes resulting in budget and schedule
Developed operating budget for oversea locations based on detail forecasts and managed the
aforementioned teams on various titles and projects.
Ensured proper preparations for all meetings and reviews
Designed an employee productivity improvement program that resulted in 30% increase in first
pass rates.
Helped develop a staffing program that eliminated the need for seasonal, temporary labor.
Attend creative review and approval sessions and provide leadership as needed.
Managed and facilitated career growth and training for coordinators and production assistants
including providing performance feedback.
Partnered with all department leads to successfully run the day-to-day operations of the
production, providing guidance and support where required.
Facilitated inter-department and inter-lead communication and partnerships.
Maintained production data in the studio's production database to reflect scheduled, in-progress,
and completed departmental work. Collaborate with production coordinators and assistants to
keep all data accurate and current.
Drawn up, published and implemented procedural documentation, and apply aforementioned
requirements.
Format Online QA
Sony (Nelson Staffing)
September 2006 - March 2007
Responsible for analyzing and reporting bugs found within third party titles for the
PLAYSTATION2, PLAYSTATION3, and PSP game consoles.
Test the online functionality of third party titles.
Work in teams to test online multiplayer functionalities of third party titles.
Configure network settings using real world and Sony's proprietary internet connections.
Proficiently research and write bugs and game glitches.
Input bugs into a database using proper Sony bug format.
Perform Networking TRC checks and test cases.
Facilitate day to day tasks and adjust to fit the growing company's needs
Apartment management
Berkeley CA,
2004-Present
Responsible for leasing and rental duties.
Maintaining contracts
Responsible for various financial duties such as collecting rent, overseeing payment invoiced
and auditing of apartment files to apply rent increases when needed.
Below is a (choice) list of the many titles I have had the privilege of working on, and my function(s) on
them:
Team Fortress 2 - Age Ratings submissions, functionality, 3rd Party submissions
Half-Life 2 Episode 1 - Age Ratings submissions, functionality, 3rd Party submissions
Half-Life 1 Episode 2 -Age Ratings submissions, functionality, 3rd Party submissions
Portal - Age Ratings submissions, functionality, 3rd Party submissions
Portal 2 -Age Ratings submissions, functionality, 3rd Party submissions
Left 4 Dead -Age Ratings submissions, functionality, 3rd Party submissions
Left 4 Dead 2 -Age Ratings submissions, functionality, 3rd Party submissions
The Sims 2 - Lead several QA teams to test functionality, Age Ratings submissions, 3rd Party
submissions.
The Sims 3 - Lead several QA teams to test functionality, Age Ratings submissions, 3rd Party
submissions.
Dead Space -
Dead Space 2 - Age ratings and 3rd party submissions.
SPORE - Age ratings and 3rd party submissions.
Crysis - Age Ratings submissions, functionality and 3rd party submissions.
Mass Effect - Age Ratings submissions, functionality and 3rd party submissions.
Mass Effect 2 - Age Ratings submissions, functionality and 3rd party submissions.
Battlefield 2 -Age Ratings submissions, functionality and 3rd party submissions
Battlefield 3 -Age Ratings submissions, functionality and 3rd party submissions
MADDEN -Age Ratings submissions, functionality and 3rd party submissions
Alice: The Madness Returns -Age Ratings submissions, functionality and 3rd party submissions
The Godfather -Age Ratings submissions, functionality and 3rd party submissions
The Godfather 2 - Age Ratings submissions, functionality and 3rd party submissions
I have the rare experience of working through three gaming generations, spanning from working on
titles on the Playstation 2, to titles on Xbox One, and everything in between.