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I've spent a career building networks and servers, deploying them, troubleshooting them, and caring for applications. When there's a network problem, be it outages or failed deployments (or you're just plain curious about how things work), three simple tools come to mind: ping, traceroute, and netstat.

Ping

The ping command is one of the most well-known tools available. Simply put, ping sends an "are you there?" message to a remote host. If the host is, in fact, there, ping returns a "yup, I'm here" message. It does this using a protocol known as ICMP, or Internet Control Message Protocol. ICMP was designed to be an error reporting protocol and has a wide variety of uses that we won't go into here.

Ping uses two ICMP message types: type 8 (Echo Request) and type 0 (Echo Reply). When you issue a ping command, the source sends an ICMP Echo Request to the destination. If the destination is available and is allowed to respond, then it replies with an ICMP Echo Reply. Once the message returns to the source, the ping command displays a success message as well as the Round Trip Time (RTT). The RTT can be an indicator of the latency between the source and the destination.

Note: ICMP is typically a low-priority protocol, meaning that the ICMP RTT is not guaranteed to match the RTT for a higher-priority protocol such as TCP.

Ping diagram

When the ping command completes, it displays a summary of the ping session. This summary tells you how many packets were sent and received, how much packet loss there was, and statistics on the RTT of the traffic. Ping is an excellent first step for identifying whether or not a destination is "alive." Keep in mind, however, that some networks block ICMP traffic, so a failure to respond is not a guarantee that the destination is offline.

Here is an example:

$ ping google.com
PING google.com (172.217.10.46): 56 data bytes
64 bytes from 172.217.10.46: icmp_seq=0 ttl=56 time=15.740 ms
64 bytes from 172.217.10.46: icmp_seq=1 ttl=56 time=14.648 ms
64 bytes from 172.217.10.46: icmp_seq=2 ttl=56 time=11.153 ms
64 bytes from 172.217.10.46: icmp_seq=3 ttl=56 time=12.577 ms
64 bytes from 172.217.10.46: icmp_seq=4 ttl=56 time=22.400 ms
64 bytes from 172.217.10.46: icmp_seq=5 ttl=56 time=12.620 ms
^C
--- google.com ping statistics ---
6 packets transmitted, 6 packets received, 0.0% packet loss
round-trip min/avg/max/stddev = 11.153/14.856/22.400/3.689 ms

The example above shows a ping session to google.com. From the output, you can see the IP address being contacted, the sequence number of each packet sent, and the round-trip time. In this case, six packets were sent with an average RTT of 14ms.

One thing to note about the output above and the ping utility, in general, is that ping is strictly an IPv4 tool. If you're testing in an IPv6 network you'll need to use the ping6 utility. Ping6 behaves roughly identical to the ping utility with the exception that it uses IPv6.

Traceroute

Traceroute is a finicky beast. This tool is meant to identify the path between a source and a destination point. The reality is mostly true, with a couple of caveats. Let's start by explaining how traceroute works:

Traceroute diagram

Think of traceroute as a string of ping commands. At each step along the path, traceroute identifies the hop's IP as well as the latency to that hop. But how is it finding each hop? Turns out, it's using a bit of trickery.

Traceroute uses UDP or ICMP, depending on the OS. On a typical *nix system it uses UDP and sends traffic to port 33434 by default. On a Windows system, traceroute uses ICMP. As with ping, traceroute can be blocked by not responding to the protocol/port being used.

When you invoke traceroute, you identify the destination you're trying to reach. The command begins by sending a packet to the destination, but it sets the packet's time to live (TTL) to one. This behavior is significant because the TTL value determines how many hops a packet is allowed to pass through before an ICMP Time Exceeded message is returned to the source. The trick here is to start the TTL at one and increment it by one after the ICMP message is received:

$ traceroute google.com
traceroute to google.com (172.217.10.46), 64 hops max, 52 byte packets
 1  192.168.1.1 (192.168.1.1)  1747.782 ms  1.812 ms  4.232 ms
 2  10.170.2.1 (10.170.2.1)  10.838 ms  12.883 ms  8.510 ms
 3  xx.xx.xx.xx (xx.xx.xx.xx)  10.588 ms  10.141 ms  10.652 ms
 4  xx.xx.xx.xx (xx.xx.xx.xx)  14.965 ms  16.702 ms  18.275 ms
 5  xx.xx.xx.xx (xx.xx.xx.xx)  15.092 ms  16.910 ms  17.127 ms
 6  108.170.248.97 (108.170.248.97)  13.711 ms  14.363 ms  11.698 ms
 7  216.239.62.171 (216.239.62.171)  12.802 ms
        216.239.62.169 (216.239.62.169)  12.647 ms  12.963 ms
 8  lga34s13-in-f14.1e100.net (172.217.10.46)  11.901 ms  13.666 ms  11.813 ms

Traceroute displays the ICMP message's source address as the name of the hop and moves on to the next hop. When the source address finally matches the destination address, traceroute knows that it has reached the destination. It then outputs the full route from the source to the destination with the RTT for each hop. As with ping, the RTT values shown are not necessarily representative of the real RTT to a service such as HTTP or SSH. Traceroute, like ping, is considered to be lower priority compared to other traffic, so RTT values aren't guaranteed.

There is a second caveat with traceroute that you should be aware of: Traceroute shows you the path from the source to the destination, but this does not mean that the reverse is true. In fact, there is no current way to identify the path from the destination to the source without running a second traceroute from the destination. Keep this in mind when troubleshooting path issues.

Netstat

Netstat is an indispensable tool that shows you all of the network connections on an endpoint. That is, by invoking netstat on your local machine, all of the open ports and connections are shown. This output includes connections that are not completely established as well as connections that are being torn down:

$ sudo netstat -anptu
Active Internet connections (servers and established)
Proto Recv-Q Send-Q Local Address               Foreign Address             State           PID/Program name
tcp            0          0 0.0.0.0:25                  0.0.0.0:*                   LISTEN          4417/master
tcp            0          0 0.0.0.0:443                 0.0.0.0:*                   LISTEN          2625/java
tcp            0          0 192.168.1.38:389            0.0.0.0:*                   LISTEN          559/slapd
tcp            0          0 0.0.0.0:22                  0.0.0.0:*                   LISTEN          1180/sshd
tcp            0          0 192.168.1.38:37190          192.168.1.38:389            ESTABLISHED 2625/java
tcp            0          0 192.168.1.38:389            192.168.1.38:45490          ESTABLISHED 559/slapd

The output above shows several different ports in a listening state as well as a few established connections. For listening ports, if the source address is 0.0.0.0, it is listening on all available interfaces. If there is an IP address instead, then the port is open only on that specific interface.

The established connections show the source and destination IPs as well as the source and destination ports. The Recv-Q and Send-Q fields show the number of bytes pending acknowledgment in either direction. Finally, the PID/Program name field shows the process ID and the name of the process responsible for the listening port or connection.

Netstat also has a number of switches that can be used to view other information, such as the routing table or interface statistics. Both IPv4 and IPv6 are supported: There are switches to limit to either version, but both are displayed by default.

In recent years, netstat has been superseded by the ss command. You can find more information on the ss command in this article by Ken Hess.

Conclusion

As you can see, these tools are invaluable when troubleshooting network issues. As a network or systems administrator, I highly recommend becoming intimately familiar with these tools. Having them available might save you a lot of time troubleshooting later.

[ Want more on networking topics? Check out the Linux networking cheat sheet. ]


About the author

Jason is a 25+ year veteran of Network and Systems Engineering.  He spent the first 20 years of his career slaying the fabled lag beast and ensuring the passage of the all important bits.  For the past 5 years he has transitioned into the DevOps world, doing the same thing he used to, but now with a shiny new title!  Jason is also a co-host for the Iron Sysadmin podcast.  He can be found on the Twitters under the handle of @XenoPhage.

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