The default configutation of this mod uses settings to maximize the game's framerate. Especially in regions where multible shadow-casting lightsources like bonfires and portals are present, this mod can make the diffrerence between slideshow and playable framerate.
Without ModWith ModInstallation (manual)1. Extract the archive into a folder.
Do not extract into the game folder.2. Move the contents of
plugins folder into
<GameDirectory>\BepInEx\plugins.
3. Run the game.
ConfigurationTo configute this mod you can use the config file
<GameDirectory>\BepInEx\config\KillerGoldFisch.ValheimFPSPlus.cfg (The config file gets created during the first start of the game with the mod installed).
Or you can use
BepInEx's ConfigurationManager for the configutation in-game :
SettingsNoSnowstormsReplaces the resource-hungry snowstorm with normal snow
Valheim DefaultFalse
RecommendedTrue
AnisotropicFilteringAnisotropic filtering mode.
Disable | Disable anisotropic filtering for all textures.
Enable | Enable anisotropic filtering, as set for each texture.
ForceEnable | Enable anisotropic filtering for all textures.Valheim DefaultForceEnable
RecommendedDisable
LodBiasGlobal multiplier for the LOD's switching distance.
A larger value leads to a longer view distance before a lower resolution LOD is picked.
Valheim Default2.0
Recommended1.3
MasterTextureLimitSetting this to one uses the first mipmap of each texture (so all textures are half size), setting this to two uses the second mipmap of each texture (so all textures are quarter size), etc.. This can be used to decrease video memory requirements on low-end computers. The default value is zero.
0 => no limit
Valheim Default0
Recommended1
MaximumLODLevelA maximum LOD level. All LOD groups.
0 => no maximum
Valheim Default0
Recommended0
MaxQueuedFramesMaximum number of frames queued up by graphics driver.
Graphics drivers can queue up frames to be rendered. When CPU has much less work to do than the graphics card, is it possible for this queue to become quite large. In those cases, user's input will "lag behind" what is on the screen.
Use QualitySettings.maxQueuedFrames to limit maximum number of frames that are queued. On PC, the default value is 2, which strikes the best balance between frame latency and framerate.
Note that you can reduce input latency by using a smaller maxQueuedFrames because the CPU will be waiting until the graphics card finishes rendering previous frames. The downside of this however, is that it can result in a lower framerate.
Valheim Default2
Recommended1
ParticleRaycastBudgetBudget for how many ray casts can be performed per frame for approximate collision testing.
Valheim Default4096
Recommended1
PixelLightCountThe maximum number of pixel lights that should affect any object.
If there are more lights illuminating an object, the dimmest ones will be rendered as vertex lights.
Valheim Default8
Recommended0
RealtimeReflectionProbesEnables realtime reflection probes.
Valheim DefaultTrue
RecommendedFalse
ShadowCascades
Number of cascades to use for directional light shadows.
Valheim Default4
Recommended0
ShadowDistanceShadow drawing distance.
Valheim Default150.0
Recommended0
ShadowsDetermines which type of shadows should be used.
The available options are Hard and Soft Shadows, Hard Shadows Only and Disable Shadows.
Disable | Disable Shadows.
HardOnly | Hard Shadows Only.
All | Hard and Soft Shadows.Valheim DefaultAll
RecommendedDisable
SkinWeightsThe maximum number of bones per vertex that are taken into account during skinning, for all meshes in the project.
The value can be either One Bone, Two Bones, Four Bones or Auto. Note that higher bone counts may have a performance cost, especially above 4 bones per vertex.
OneBon | One bone affects each vertex.
TwoBones | Two bones affect each vertex.
FourBones | Four bones affect each vertex.
Unlimited | An unlimited number of bones affect each vertex.Valheim DefaultFourBones
Recommended
OneBone
SoftParticlesShould soft blending be used for particles?
Valheim DefaultTrue
RecommendedFalse
SoftVegetationUse a two-pass shader for the vegetation in the terrain engine.
If enabled, vegetation will have smoothed edges, if disabled all plants will have hard edges but are rendered roughly twice as fast.
Valheim DefaultTrue
RecommendedFalse
History
1.1.1 (2021-08-09)- Change default value of LodBias from 0.3 to 1.3
1.1.0 (2021-08-09):