Simon Pick

Moby ID: 4693

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Simon's first game was Dare Devil Denis for the BBC Micro and Commodore 64. He developed several "budget" titles for C64 (Microrhythm, Slimey's Mine, Mad Nurse...) and then did several arcade conversions to C64 (Shinobi, Narc, Nemesis [Gradius in US], Indy Heat) some NES work (Rodland) and then The Lawnmower Man on SNES.

He then developed Die Hard Trilogy for Fox, and following on its success set up PictureHouse Software (Picturehuse.com) and designed and programmed PS game Terracon for SCEE.

Credited on 23 games

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Harry Potter and the Deathly Hallows: Part 2 (2011, Windows) Engineering
Spare Parts (2011, PlayStation 3) Senior Software Engineers
Harry Potter and the Deathly Hallows: Part 1 (2010, PlayStation 3) Engineering
Zubo (2008, Nintendo DS) Lead Game Programmer
Burnout: Legends (2005, Nintendo DS) Special Thanks
Terracon (2000, PlayStation) Programming
Alien Trilogy (1996, SEGA Saturn) Special thanks go to
Die Hard Trilogy (1996, Windows) Lead Design
The Lawnmower Man (1993, Game Boy) Original Game Design
Rod-land (1992, NES) Programming Music and SFX
Danny Sullivan's Indy Heat (1992, Commodore 64) Programming by
Star Control (1991, Commodore 64) C64 Code
Judge Dredd (1991, Commodore 64) Project Management
NARC (1990, Commodore 64) Programmer
Silkworm (1989, Amiga) Project Manager
Shinobi (1989, Commodore 64) Programming
Slimey's Mine (1988, Commodore 64) Stuck together by
Enlightenment (1987, Commodore 64) CBM 64 Speech
Gradius (1987, Commodore 64) Programming
Bounder and Planet Search (1986, Commodore 16, Plus/4) Planet Search

[ full credits ]

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