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This code can be used to benchmark native vs .js implementations of vertex codec (and, in the future, vertex filters). Note: right now the SIMD variant of the JS benchmark doesn't run because compiler generates some instructions that Chrome doesn't support...
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#include "../src/meshoptimizer.h" | ||
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#include <vector> | ||
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#include <time.h> | ||
#include <stdint.h> | ||
#include <stdio.h> | ||
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#ifdef __EMSCRIPTEN__ | ||
double timestamp() | ||
{ | ||
return double(clock()) / double(CLOCKS_PER_SEC); | ||
} | ||
#else | ||
double timestamp() | ||
{ | ||
timespec ts; | ||
clock_gettime(CLOCK_MONOTONIC, &ts); | ||
return double(ts.tv_sec) + 1e-9 * double(ts.tv_nsec); | ||
} | ||
#endif | ||
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struct Vertex | ||
{ | ||
uint16_t data[16]; | ||
}; | ||
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uint32_t murmur3(uint32_t h) | ||
{ | ||
h ^= h >> 16; | ||
h *= 0x85ebca6bu; | ||
h ^= h >> 13; | ||
h *= 0xc2b2ae35u; | ||
h ^= h >> 16; | ||
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return h; | ||
} | ||
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void bench(const std::vector<Vertex>& vertices, const std::vector<unsigned int>& indices) | ||
{ | ||
std::vector<Vertex> vb(vertices.size()); | ||
std::vector<unsigned int> ib(indices.size()); | ||
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std::vector<unsigned char> vc(meshopt_encodeVertexBufferBound(vertices.size(), sizeof(Vertex))); | ||
std::vector<unsigned char> ic(meshopt_encodeIndexBufferBound(indices.size(), vertices.size())); | ||
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printf("source: vertex data %d bytes, index data %d bytes\n", int(vertices.size() * sizeof(Vertex)), int(indices.size() * 4)); | ||
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for (int pass = 0; pass < 2; ++pass) | ||
{ | ||
if (pass == 1) | ||
meshopt_optimizeVertexCacheStrip(&ib[0], &indices[0], indices.size(), vertices.size()); | ||
else | ||
meshopt_optimizeVertexCache(&ib[0], &indices[0], indices.size(), vertices.size()); | ||
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meshopt_optimizeVertexFetch(&vb[0], &ib[0], indices.size(), &vertices[0], vertices.size(), sizeof(Vertex)); | ||
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vc.resize(vc.capacity()); | ||
vc.resize(meshopt_encodeVertexBuffer(&vc[0], vc.size(), &vb[0], vertices.size(), sizeof(Vertex))); | ||
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ic.resize(ic.capacity()); | ||
ic.resize(meshopt_encodeIndexBuffer(&ic[0], ic.size(), &ib[0], indices.size())); | ||
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printf("pass %d: vertex data %d bytes, index data %d bytes\n", pass, int(vc.size()), int(ic.size())); | ||
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for (int attempt = 0; attempt < 10; ++attempt) | ||
{ | ||
double t0 = timestamp(); | ||
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int rv = meshopt_decodeVertexBuffer(&vb[0], vertices.size(), sizeof(Vertex), &vc[0], vc.size()); | ||
assert(rv == 0); | ||
(void)rv; | ||
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double t1 = timestamp(); | ||
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int ri = meshopt_decodeIndexBuffer(&ib[0], indices.size(), 4, &ic[0], ic.size()); | ||
assert(ri == 0); | ||
(void)ri; | ||
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double t2 = timestamp(); | ||
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double GB = 1024 * 1024 * 1024; | ||
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printf("decode: vertex %.2f ms (%.2f GB/sec), index %.2f ms (%.2f GB/sec)\n", | ||
(t1 - t0) * 1000, double(vertices.size() * sizeof(Vertex)) / GB / (t1 - t0), | ||
(t2 - t1) * 1000, double(indices.size() * 4) / GB / (t2 - t1)); | ||
} | ||
} | ||
} | ||
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int main() | ||
{ | ||
meshopt_encodeIndexVersion(1); | ||
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const int N = 2000; | ||
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std::vector<Vertex> vertices; | ||
vertices.reserve((N + 1) * (N + 1)); | ||
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for (int x = 0; x <= N; ++x) | ||
{ | ||
for (int y = 0; y <= N; ++y) | ||
{ | ||
Vertex v; | ||
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for (int k = 0; k < 16; ++k) | ||
{ | ||
uint32_t h = murmur3((x * (N + 1) + y) * 16 + k); | ||
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// use random k-bit sequence for each word to test all encoding types | ||
// note: this doesn't stress the sentinel logic too much but it's all branchless so it's probably fine? | ||
v.data[k] = h & ((1 << k) - 1); | ||
} | ||
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vertices.push_back(v); | ||
} | ||
} | ||
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std::vector<unsigned int> indices; | ||
indices.reserve(N * N * 6); | ||
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for (int x = 0; x < N; ++x) | ||
{ | ||
for (int y = 0; y < N; ++y) | ||
{ | ||
indices.push_back((x + 0) * N + (y + 0)); | ||
indices.push_back((x + 1) * N + (y + 0)); | ||
indices.push_back((x + 0) * N + (y + 1)); | ||
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indices.push_back((x + 0) * N + (y + 1)); | ||
indices.push_back((x + 1) * N + (y + 0)); | ||
indices.push_back((x + 1) * N + (y + 1)); | ||
} | ||
} | ||
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bench(vertices, indices); | ||
} |