Commit 65d7bd5
committed
gltfpack: Split QuantizationParams into two separate structs
This makes it possible to compute QuantizationTexture per-material
instead of globally as we are doing now - which will happen in a
separate change.
This also changes getAttributeBounds to updateAttributeBounds that just
works on a single mesh - again, this will simplify the implementation
for per-material UV bounds.1 parent fb35b6f commit 65d7bd5
1 file changed
+131
-108
lines changed
0 commit comments