Visualization and Annotation Tool for ROS
-
Updated
Mar 23, 2024 - C++
Visualization and Annotation Tool for ROS
PBR based renderer in Java using OpenGL (ES) with GLTF support. Vulkan support is being worked on.
First attempt at writing a good looking 3D renderer. Written in C++ using OpenGL on Ubuntu.
A С++ game engine with OpenGL
Blender add-on to import base materials, lights and cameras from https://api.physicallybased.info
explore physically based rendering
Physically Based Rendering visualizer C++ OpenGL
A basic GLSL shading framework for the Panda3D game engine, supporting physically-based rendering (PBR).
A puzzle game made in four weeks in a custom engine
Presentation material for all things 3D computer graphics related. Focus on Khronos APIs.
Add a description, image, and links to the physically-based-shading topic page so that developers can more easily learn about it.
To associate your repository with the physically-based-shading topic, visit your repo's landing page and select "manage topics."