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ArticulationLinkComponent not thread-safe - Missing PhysX 5 scene locking for various API mehtods
feature/physics
This item is related to the physics subsystem.
kind/bug
Categorizes issue or PR as related to a bug.
needs-triage
Indicates an issue or PR lacks a `triage/foo` label and requires one.
priority/major
Major priority. Work that should be handled after all blocking and critical work is done.
sig/simulation
Categorizes an issue or PR as relevant to SIG Simulation
#18506
opened Nov 25, 2024 by
lgleim
24.09 Release - Joint constraints defined on entities with articulation links fail silently
feature/robotics
This item is related to robotics.
kind/bug-2409
Used for stabilization/24.09 issues
needs-triage
Indicates an issue or PR lacks a `triage/foo` label and requires one.
sig/simulation
Categorizes an issue or PR as relevant to SIG Simulation
#18350
opened Sep 27, 2024 by
lgleim
[PhysX] Support for D6 joint for advanced users
help-wanted
Issue that needs help from a contributor. Must meet help wanted guidelines.
priority/major
Major priority. Work that should be handled after all blocking and critical work is done.
sig/simulation
Categorizes an issue or PR as relevant to SIG Simulation
#18118
opened Jul 11, 2024 by
michalpelka
Feature Request: supporting adding fish-eye camera
priority/minor
Lowest priority. Work that may be scheduled
sig/graphics-audio
Categorizes an issue or PR as relevant to SIG graphics-audio.
sig/simulation
Categorizes an issue or PR as relevant to SIG Simulation
#18101
opened Jul 9, 2024 by
oym1994
Animation Editor Issues: State Machine transitions not selectable
help-wanted
Issue that needs help from a contributor. Must meet help wanted guidelines.
kind/bug
Categorizes issue or PR as related to a bug.
priority/major
Major priority. Work that should be handled after all blocking and critical work is done.
sig/graphics-audio
Categorizes an issue or PR as relevant to SIG graphics-audio.
sig/simulation
Categorizes an issue or PR as relevant to SIG Simulation
#17887
opened May 7, 2024 by
pwalterscarb
Bug Report - Animation Editor opens with Blank "Default" motion set when opening an anim graph from Inspector.
kind/bug
Categorizes issue or PR as related to a bug.
priority/major
Major priority. Work that should be handled after all blocking and critical work is done.
sig/simulation
Categorizes an issue or PR as relevant to SIG Simulation
#17875
opened May 3, 2024 by
GaianHelmers
Feature Request: Save Track View animation data as individual animation files
feature/trackview
This item is related to the Trackview and cinematic feature.
help-wanted
Issue that needs help from a contributor. Must meet help wanted guidelines.
sig/simulation
Categorizes an issue or PR as relevant to SIG Simulation
triage/accepted
Indicates an issue or PR is ready to be actively worked on.
#17801
opened Apr 22, 2024 by
pwalterscarb
Working with 'Available Motion Sets UI' in the Animation Editor doesn't work right
feature/animation
This item is related to the EmotionFX animation subsystem.
help-wanted
Issue that needs help from a contributor. Must meet help wanted guidelines.
kind/bug
Categorizes issue or PR as related to a bug.
needs-triage
Indicates an issue or PR lacks a `triage/foo` label and requires one.
sig/simulation
Categorizes an issue or PR as relevant to SIG Simulation
#17773
opened Apr 19, 2024 by
pwalterscarb
Working with the Animation Editor with a scene open has massive slow downs
help-wanted
Issue that needs help from a contributor. Must meet help wanted guidelines.
kind/bug
Categorizes issue or PR as related to a bug.
priority/major
Major priority. Work that should be handled after all blocking and critical work is done.
sig/simulation
Categorizes an issue or PR as relevant to SIG Simulation
#17772
opened Apr 18, 2024 by
pwalterscarb
[Lua] SimulatedBody.GetOnCollisionBeginEvent() issue
kind/bug
Categorizes issue or PR as related to a bug.
priority/major
Major priority. Work that should be handled after all blocking and critical work is done.
sig/simulation
Categorizes an issue or PR as relevant to SIG Simulation
#17630
opened Mar 18, 2024 by
yaakuro
Enhanced Support for Character Abilities and Capacities
kind/feature
Categorizes issue or PR as related to a new feature.
priority/minor
Lowest priority. Work that may be scheduled
sig/simulation
Categorizes an issue or PR as relevant to SIG Simulation
#17614
opened Mar 15, 2024 by
ZielIhu
Feature Request: PhysX Character Controller - Show in Runtime
good-first-issue
Issue ready for a new contributor according to the help wanted guidelines.
help-wanted
Issue that needs help from a contributor. Must meet help wanted guidelines.
priority/minor
Lowest priority. Work that may be scheduled
sig/simulation
Categorizes an issue or PR as relevant to SIG Simulation
#17585
opened Mar 7, 2024 by
KylerBessert
Anim Graph - Using Anim Graph breaks Play Mode until editor restart.
feature/animation
This item is related to the EmotionFX animation subsystem.
kind/bug
Categorizes issue or PR as related to a bug.
needs-triage
Indicates an issue or PR lacks a `triage/foo` label and requires one.
sig/simulation
Categorizes an issue or PR as relevant to SIG Simulation
#17523
opened Feb 21, 2024 by
GaianHelmers
FBX - Actor tab in FBX Settings does not have Mesh selection field like in Documentation.
kind/bug
Categorizes issue or PR as related to a bug.
sig/docs-community
Categorizes an issue or PR as relevant to SIG Docs-Community.
sig/simulation
Categorizes an issue or PR as relevant to SIG Simulation
#17522
opened Feb 21, 2024 by
GaianHelmers
Feature Request: 64bit precision / Double-precision floating-point
kind/feature
Categorizes issue or PR as related to a new feature.
needs-triage
Indicates an issue or PR lacks a `triage/foo` label and requires one.
sig/simulation
Categorizes an issue or PR as relevant to SIG Simulation
#17498
opened Feb 11, 2024 by
KylerBessert
Bug Report: Collision layers and collision groups don't exist when running GameLauncher project
help-wanted
Issue that needs help from a contributor. Must meet help wanted guidelines.
kind/bug
Categorizes issue or PR as related to a bug.
priority/major
Major priority. Work that should be handled after all blocking and critical work is done.
sig/simulation
Categorizes an issue or PR as relevant to SIG Simulation
triage/accepted
Indicates an issue or PR is ready to be actively worked on.
#17438
opened Jan 27, 2024 by
TheOneAbis
Feature Request: Add physx vehicles in component
help-wanted
Issue that needs help from a contributor. Must meet help wanted guidelines.
priority/major
Major priority. Work that should be handled after all blocking and critical work is done.
sig/simulation
Categorizes an issue or PR as relevant to SIG Simulation
#17312
opened Dec 28, 2023 by
Darkinggq
Solution available: Cloth component > "Simulate in editor" does not consider colliders
help-wanted
Issue that needs help from a contributor. Must meet help wanted guidelines.
kind/feature
Categorizes issue or PR as related to a new feature.
priority/major
Major priority. Work that should be handled after all blocking and critical work is done.
sig/simulation
Categorizes an issue or PR as relevant to SIG Simulation
#17027
opened Nov 8, 2023 by
ohmaya
PhysX Static Rigid Body entity can move if it's a child of an entity that can also move
kind/bug
Categorizes issue or PR as related to a bug.
priority/minor
Lowest priority. Work that may be scheduled
sig/simulation
Categorizes an issue or PR as relevant to SIG Simulation
#16818
opened Sep 28, 2023 by
LB-ArturZieba
Collider of PhysX Mesh Collider component does not align with the real collider if Asset Scale does not contain 1
kind/bug
Categorizes issue or PR as related to a bug.
priority/major
Major priority. Work that should be handled after all blocking and critical work is done.
sig/simulation
Categorizes an issue or PR as relevant to SIG Simulation
triage/accepted
Indicates an issue or PR is ready to be actively worked on.
#16816
opened Sep 27, 2023 by
LB-ArturZieba
Duplicating an Actor entity number of times leads to a crash
feature/physics
This item is related to the physics subsystem.
help-wanted
Issue that needs help from a contributor. Must meet help wanted guidelines.
kind/bug
Categorizes issue or PR as related to a bug.
priority/critical
Critical priority. Must be actively worked on as someone's top priority right now.
sig/simulation
Categorizes an issue or PR as relevant to SIG Simulation
triage/accepted
Indicates an issue or PR is ready to be actively worked on.
#16692
opened Sep 12, 2023 by
LB-KacperKapusta
Unused variable articulationAxis in ArticluationLinkComponent
kind/bug
Categorizes issue or PR as related to a bug.
priority/major
Major priority. Work that should be handled after all blocking and critical work is done.
sig/simulation
Categorizes an issue or PR as relevant to SIG Simulation
#16572
opened Aug 18, 2023 by
adamdbrw
PhysX Dynamic (Kinematic) Rigid Body position resets if "interpolate motion" active
kind/bug
Categorizes issue or PR as related to a bug.
sig/simulation
Categorizes an issue or PR as relevant to SIG Simulation
triage/accepted
Indicates an issue or PR is ready to be actively worked on.
#16445
opened Jul 25, 2023 by
AMZN-alexpete
Only EditorJointComponents in PhysX gem provides Issue ready for a new contributor according to the help wanted guidelines.
kind/bug
Categorizes issue or PR as related to a bug.
priority/major
Major priority. Work that should be handled after all blocking and critical work is done.
priority/minor
Lowest priority. Work that may be scheduled
sig/simulation
Categorizes an issue or PR as relevant to SIG Simulation
PhysicsJointService
.
good-first-issue
#16422
opened Jul 21, 2023 by
michalpelka
Gravity does not affect PhysX Character Controller + Gameplay entity if it is on ground
kind/bug
Categorizes issue or PR as related to a bug.
priority/major
Major priority. Work that should be handled after all blocking and critical work is done.
sig/simulation
Categorizes an issue or PR as relevant to SIG Simulation
#16196
opened Jun 20, 2023 by
LB-ArturZieba
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