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Issues list

ArticulationLinkComponent not thread-safe - Missing PhysX 5 scene locking for various API mehtods feature/physics This item is related to the physics subsystem. kind/bug Categorizes issue or PR as related to a bug. needs-triage Indicates an issue or PR lacks a `triage/foo` label and requires one. priority/major Major priority. Work that should be handled after all blocking and critical work is done. sig/simulation Categorizes an issue or PR as relevant to SIG Simulation
#18506 opened Nov 25, 2024 by lgleim
24.09 Release - Joint constraints defined on entities with articulation links fail silently feature/robotics This item is related to robotics. kind/bug-2409 Used for stabilization/24.09 issues needs-triage Indicates an issue or PR lacks a `triage/foo` label and requires one. sig/simulation Categorizes an issue or PR as relevant to SIG Simulation
#18350 opened Sep 27, 2024 by lgleim
[PhysX] Support for D6 joint for advanced users help-wanted Issue that needs help from a contributor. Must meet help wanted guidelines. priority/major Major priority. Work that should be handled after all blocking and critical work is done. sig/simulation Categorizes an issue or PR as relevant to SIG Simulation
#18118 opened Jul 11, 2024 by michalpelka
Feature Request: supporting adding fish-eye camera priority/minor Lowest priority. Work that may be scheduled sig/graphics-audio Categorizes an issue or PR as relevant to SIG graphics-audio. sig/simulation Categorizes an issue or PR as relevant to SIG Simulation
#18101 opened Jul 9, 2024 by oym1994
Animation Editor Issues: State Machine transitions not selectable help-wanted Issue that needs help from a contributor. Must meet help wanted guidelines. kind/bug Categorizes issue or PR as related to a bug. priority/major Major priority. Work that should be handled after all blocking and critical work is done. sig/graphics-audio Categorizes an issue or PR as relevant to SIG graphics-audio. sig/simulation Categorizes an issue or PR as relevant to SIG Simulation
#17887 opened May 7, 2024 by pwalterscarb
Bug Report - Animation Editor opens with Blank "Default" motion set when opening an anim graph from Inspector. kind/bug Categorizes issue or PR as related to a bug. priority/major Major priority. Work that should be handled after all blocking and critical work is done. sig/simulation Categorizes an issue or PR as relevant to SIG Simulation
#17875 opened May 3, 2024 by GaianHelmers
Feature Request: Save Track View animation data as individual animation files feature/trackview This item is related to the Trackview and cinematic feature. help-wanted Issue that needs help from a contributor. Must meet help wanted guidelines. sig/simulation Categorizes an issue or PR as relevant to SIG Simulation triage/accepted Indicates an issue or PR is ready to be actively worked on.
#17801 opened Apr 22, 2024 by pwalterscarb
Working with 'Available Motion Sets UI' in the Animation Editor doesn't work right feature/animation This item is related to the EmotionFX animation subsystem. help-wanted Issue that needs help from a contributor. Must meet help wanted guidelines. kind/bug Categorizes issue or PR as related to a bug. needs-triage Indicates an issue or PR lacks a `triage/foo` label and requires one. sig/simulation Categorizes an issue or PR as relevant to SIG Simulation
#17773 opened Apr 19, 2024 by pwalterscarb
Working with the Animation Editor with a scene open has massive slow downs help-wanted Issue that needs help from a contributor. Must meet help wanted guidelines. kind/bug Categorizes issue or PR as related to a bug. priority/major Major priority. Work that should be handled after all blocking and critical work is done. sig/simulation Categorizes an issue or PR as relevant to SIG Simulation
#17772 opened Apr 18, 2024 by pwalterscarb
[Lua] SimulatedBody.GetOnCollisionBeginEvent() issue kind/bug Categorizes issue or PR as related to a bug. priority/major Major priority. Work that should be handled after all blocking and critical work is done. sig/simulation Categorizes an issue or PR as relevant to SIG Simulation
#17630 opened Mar 18, 2024 by yaakuro
Enhanced Support for Character Abilities and Capacities kind/feature Categorizes issue or PR as related to a new feature. priority/minor Lowest priority. Work that may be scheduled sig/simulation Categorizes an issue or PR as relevant to SIG Simulation
#17614 opened Mar 15, 2024 by ZielIhu
Feature Request: PhysX Character Controller - Show in Runtime good-first-issue Issue ready for a new contributor according to the help wanted guidelines. help-wanted Issue that needs help from a contributor. Must meet help wanted guidelines. priority/minor Lowest priority. Work that may be scheduled sig/simulation Categorizes an issue or PR as relevant to SIG Simulation
#17585 opened Mar 7, 2024 by KylerBessert
Anim Graph - Using Anim Graph breaks Play Mode until editor restart. feature/animation This item is related to the EmotionFX animation subsystem. kind/bug Categorizes issue or PR as related to a bug. needs-triage Indicates an issue or PR lacks a `triage/foo` label and requires one. sig/simulation Categorizes an issue or PR as relevant to SIG Simulation
#17523 opened Feb 21, 2024 by GaianHelmers
FBX - Actor tab in FBX Settings does not have Mesh selection field like in Documentation. kind/bug Categorizes issue or PR as related to a bug. sig/docs-community Categorizes an issue or PR as relevant to SIG Docs-Community. sig/simulation Categorizes an issue or PR as relevant to SIG Simulation
#17522 opened Feb 21, 2024 by GaianHelmers
Feature Request: 64bit precision / Double-precision floating-point kind/feature Categorizes issue or PR as related to a new feature. needs-triage Indicates an issue or PR lacks a `triage/foo` label and requires one. sig/simulation Categorizes an issue or PR as relevant to SIG Simulation
#17498 opened Feb 11, 2024 by KylerBessert
Bug Report: Collision layers and collision groups don't exist when running GameLauncher project help-wanted Issue that needs help from a contributor. Must meet help wanted guidelines. kind/bug Categorizes issue or PR as related to a bug. priority/major Major priority. Work that should be handled after all blocking and critical work is done. sig/simulation Categorizes an issue or PR as relevant to SIG Simulation triage/accepted Indicates an issue or PR is ready to be actively worked on.
#17438 opened Jan 27, 2024 by TheOneAbis
Feature Request: Add physx vehicles in component help-wanted Issue that needs help from a contributor. Must meet help wanted guidelines. priority/major Major priority. Work that should be handled after all blocking and critical work is done. sig/simulation Categorizes an issue or PR as relevant to SIG Simulation
#17312 opened Dec 28, 2023 by Darkinggq
Solution available: Cloth component > "Simulate in editor" does not consider colliders help-wanted Issue that needs help from a contributor. Must meet help wanted guidelines. kind/feature Categorizes issue or PR as related to a new feature. priority/major Major priority. Work that should be handled after all blocking and critical work is done. sig/simulation Categorizes an issue or PR as relevant to SIG Simulation
#17027 opened Nov 8, 2023 by ohmaya
PhysX Static Rigid Body entity can move if it's a child of an entity that can also move kind/bug Categorizes issue or PR as related to a bug. priority/minor Lowest priority. Work that may be scheduled sig/simulation Categorizes an issue or PR as relevant to SIG Simulation
#16818 opened Sep 28, 2023 by LB-ArturZieba
Collider of PhysX Mesh Collider component does not align with the real collider if Asset Scale does not contain 1 kind/bug Categorizes issue or PR as related to a bug. priority/major Major priority. Work that should be handled after all blocking and critical work is done. sig/simulation Categorizes an issue or PR as relevant to SIG Simulation triage/accepted Indicates an issue or PR is ready to be actively worked on.
#16816 opened Sep 27, 2023 by LB-ArturZieba
Duplicating an Actor entity number of times leads to a crash feature/physics This item is related to the physics subsystem. help-wanted Issue that needs help from a contributor. Must meet help wanted guidelines. kind/bug Categorizes issue or PR as related to a bug. priority/critical Critical priority. Must be actively worked on as someone's top priority right now. sig/simulation Categorizes an issue or PR as relevant to SIG Simulation triage/accepted Indicates an issue or PR is ready to be actively worked on.
#16692 opened Sep 12, 2023 by LB-KacperKapusta
Unused variable articulationAxis in ArticluationLinkComponent kind/bug Categorizes issue or PR as related to a bug. priority/major Major priority. Work that should be handled after all blocking and critical work is done. sig/simulation Categorizes an issue or PR as relevant to SIG Simulation
#16572 opened Aug 18, 2023 by adamdbrw
PhysX Dynamic (Kinematic) Rigid Body position resets if "interpolate motion" active kind/bug Categorizes issue or PR as related to a bug. sig/simulation Categorizes an issue or PR as relevant to SIG Simulation triage/accepted Indicates an issue or PR is ready to be actively worked on.
#16445 opened Jul 25, 2023 by AMZN-alexpete
Only EditorJointComponents in PhysX gem provides PhysicsJointService. good-first-issue Issue ready for a new contributor according to the help wanted guidelines. kind/bug Categorizes issue or PR as related to a bug. priority/major Major priority. Work that should be handled after all blocking and critical work is done. priority/minor Lowest priority. Work that may be scheduled sig/simulation Categorizes an issue or PR as relevant to SIG Simulation
#16422 opened Jul 21, 2023 by michalpelka
Gravity does not affect PhysX Character Controller + Gameplay entity if it is on ground kind/bug Categorizes issue or PR as related to a bug. priority/major Major priority. Work that should be handled after all blocking and critical work is done. sig/simulation Categorizes an issue or PR as relevant to SIG Simulation
#16196 opened Jun 20, 2023 by LB-ArturZieba
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