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Working with 'Available Motion Sets UI' in the Animation Editor doesn't work right
feature/animation
This item is related to the EmotionFX animation subsystem.
help-wanted
Issue that needs help from a contributor. Must meet help wanted guidelines.
kind/bug
Categorizes issue or PR as related to a bug.
needs-triage
Indicates an issue or PR lacks a `triage/foo` label and requires one.
sig/simulation
Categorizes an issue or PR as relevant to SIG Simulation
#17773
opened Apr 19, 2024 by
pwalterscarb
Anim Graph - Using Anim Graph breaks Play Mode until editor restart.
feature/animation
This item is related to the EmotionFX animation subsystem.
kind/bug
Categorizes issue or PR as related to a bug.
needs-triage
Indicates an issue or PR lacks a `triage/foo` label and requires one.
sig/simulation
Categorizes an issue or PR as relevant to SIG Simulation
#17523
opened Feb 21, 2024 by
GaianHelmers
Asset Processor fails to process .scriptcanvas files from Motion Matching gem
feature/animation
This item is related to the EmotionFX animation subsystem.
help-wanted
Issue that needs help from a contributor. Must meet help wanted guidelines.
kind/bug
Categorizes issue or PR as related to a bug.
priority/major
Major priority. Work that should be handled after all blocking and critical work is done.
sig/simulation
Categorizes an issue or PR as relevant to SIG Simulation
triage/deferred
Indicates an issue that is valid but backlogged
#16041
opened May 30, 2023 by
LB-KacperKapusta
Model causes editor to crash: (Dragging to scene or opening in Animation editor)
feature/animation
This item is related to the EmotionFX animation subsystem.
kind/bug
Categorizes issue or PR as related to a bug.
needs-triage
Indicates an issue or PR lacks a `triage/foo` label and requires one.
sig/content
Categorizes an issue or PR as relevant to SIG Content.
#15902
opened May 8, 2023 by
jayrulez
Animation Editor: Enabling Wireframe visibility causes transform gizmos disruptions
feature/animation
This item is related to the EmotionFX animation subsystem.
kind/bug
Categorizes issue or PR as related to a bug.
priority/major
Major priority. Work that should be handled after all blocking and critical work is done.
sig/simulation
Categorizes an issue or PR as relevant to SIG Simulation
triage/accepted
Indicates an issue or PR is ready to be actively worked on.
#15562
opened Apr 5, 2023 by
LB-KacperMetelski
Animation Editor: Clicking on actor Skeleton Outliner bone node, causes flickering of the Editor window and occasional crash of the Editor
feature/animation
This item is related to the EmotionFX animation subsystem.
kind/bug
Categorizes issue or PR as related to a bug.
priority/major
Major priority. Work that should be handled after all blocking and critical work is done.
sig/content
Categorizes an issue or PR as relevant to SIG Content.
sig/graphics-audio
Categorizes an issue or PR as relevant to SIG graphics-audio.
#15374
opened Mar 27, 2023 by
LB-MateuszPlatakis
Animation Editor: Title on Skeleton Outliner window tab is overlapping with other text
feature/animation
This item is related to the EmotionFX animation subsystem.
kind/bug
Categorizes issue or PR as related to a bug.
priority/minor
Lowest priority. Work that may be scheduled
sig/simulation
Categorizes an issue or PR as relevant to SIG Simulation
triage/accepted
Indicates an issue or PR is ready to be actively worked on.
#15373
opened Mar 27, 2023 by
LB-MateuszPlatakis
Animation Editor: Node Palette pane does not have minimal width set
feature/animation
This item is related to the EmotionFX animation subsystem.
kind/bug
Categorizes issue or PR as related to a bug.
priority/minor
Lowest priority. Work that may be scheduled
sig/simulation
Categorizes an issue or PR as relevant to SIG Simulation
triage/accepted
Indicates an issue or PR is ready to be actively worked on.
#15359
opened Mar 24, 2023 by
LB-KacperMetelski
Bug Report: Removing an existing motion from BlendSpace 2D does not trigger the "Save All..." in Animation Editor
feature/animation
This item is related to the EmotionFX animation subsystem.
kind/bug
Categorizes issue or PR as related to a bug.
priority/major
Major priority. Work that should be handled after all blocking and critical work is done.
sig/simulation
Categorizes an issue or PR as relevant to SIG Simulation
triage/accepted
Indicates an issue or PR is ready to be actively worked on.
#14868
opened Feb 28, 2023 by
mythrz
Animation Editor: Incorrect ordinal numbers in Action History list
feature/animation
This item is related to the EmotionFX animation subsystem.
kind/bug
Categorizes issue or PR as related to a bug.
priority/minor
Lowest priority. Work that may be scheduled
sig/simulation
Categorizes an issue or PR as relevant to SIG Simulation
triage/accepted
Indicates an issue or PR is ready to be actively worked on.
#14386
opened Feb 3, 2023 by
LB-JakubSkorupka
Animation Editor: Non grouped nodes placed in Node Group area have incorrect context menu options available
feature/animation
This item is related to the EmotionFX animation subsystem.
kind/bug
Categorizes issue or PR as related to a bug.
priority/minor
Lowest priority. Work that may be scheduled
sig/simulation
Categorizes an issue or PR as relevant to SIG Simulation
triage/accepted
Indicates an issue or PR is ready to be actively worked on.
#14331
opened Feb 1, 2023 by
LB-HubertUberman
[FBX Animation]Bug Report: Abnormal bone animation with some models.
feature/animation
This item is related to the EmotionFX animation subsystem.
feature/scene-pipeline
Tickets related to the scene pipeline
kind/bug
Categorizes issue or PR as related to a bug.
priority/major
Major priority. Work that should be handled after all blocking and critical work is done.
sig/simulation
Categorizes an issue or PR as relevant to SIG Simulation
triage/accepted
Indicates an issue or PR is ready to be actively worked on.
#13730
opened Dec 16, 2022 by
MoMoPF
Atom - EMFX: Setting up LOD's for an Actor triggers AP Error
feature/animation
This item is related to the EmotionFX animation subsystem.
feature/graphics/rhi
This item related to the rendering backend including API integrations such as DX12, Vulkan, or Metal
kind/bug
Categorizes issue or PR as related to a bug.
priority/blocker
Highest priority. Must be actively worked on right now as it is blocking other work.
sig/graphics-audio
Categorizes an issue or PR as relevant to SIG graphics-audio.
sig/simulation
Categorizes an issue or PR as relevant to SIG Simulation
#13638
opened Dec 9, 2022 by
adamarjian1
EMotionFX: Changing layout to AnimGraph layout causes an error to be printed to Console
feature/animation
This item is related to the EmotionFX animation subsystem.
kind/bug
Categorizes issue or PR as related to a bug.
priority/major
Major priority. Work that should be handled after all blocking and critical work is done.
sig/simulation
Categorizes an issue or PR as relevant to SIG Simulation
triage/accepted
Indicates an issue or PR is ready to be actively worked on.
#13500
opened Dec 2, 2022 by
LB-MichalRodzos
Changing Motion Event Start and End times in Inspector window does not update the event length in Time View window right away
feature/animation
This item is related to the EmotionFX animation subsystem.
kind/bug
Categorizes issue or PR as related to a bug.
priority/minor
Lowest priority. Work that may be scheduled
sig/simulation
Categorizes an issue or PR as relevant to SIG Simulation
triage/accepted
Indicates an issue or PR is ready to be actively worked on.
#13458
opened Nov 30, 2022 by
LB-MateuszSzweda
Animation Editor: Anim Graph node can be deleted when anim graph is not in focus
feature/animation
This item is related to the EmotionFX animation subsystem.
kind/bug
Categorizes issue or PR as related to a bug.
priority/major
Major priority. Work that should be handled after all blocking and critical work is done.
sig/simulation
Categorizes an issue or PR as relevant to SIG Simulation
triage/accepted
Indicates an issue or PR is ready to be actively worked on.
#13455
opened Nov 30, 2022 by
FuzzyCarter
Animation Editor: Double clicking on a motion will force selection of previously selected paramter
feature/animation
This item is related to the EmotionFX animation subsystem.
kind/bug
Categorizes issue or PR as related to a bug.
priority/minor
Lowest priority. Work that may be scheduled
sig/simulation
Categorizes an issue or PR as relevant to SIG Simulation
triage/accepted
Indicates an issue or PR is ready to be actively worked on.
#13452
opened Nov 30, 2022 by
FuzzyCarter
Animation Editor: Selecting an already selected item in a list doesn't show details in inspector
feature/animation
This item is related to the EmotionFX animation subsystem.
good-first-issue
Issue ready for a new contributor according to the help wanted guidelines.
kind/bug
Categorizes issue or PR as related to a bug.
priority/minor
Lowest priority. Work that may be scheduled
sig/simulation
Categorizes an issue or PR as relevant to SIG Simulation
triage/accepted
Indicates an issue or PR is ready to be actively worked on.
#13451
opened Nov 30, 2022 by
FuzzyCarter
Feature Request: Animation Editor: Alphabetically order the widgets registered for the view menu
feature/animation
This item is related to the EmotionFX animation subsystem.
good-first-issue
Issue ready for a new contributor according to the help wanted guidelines.
kind/feature
Categorizes issue or PR as related to a new feature.
priority/minor
Lowest priority. Work that may be scheduled
sig/simulation
Categorizes an issue or PR as relevant to SIG Simulation
triage/accepted
Indicates an issue or PR is ready to be actively worked on.
#13422
opened Nov 29, 2022 by
FuzzyCarter
AnimGraph Node Groups rename is difficult to use when not fully zoomed into the graph
feature/animation
This item is related to the EmotionFX animation subsystem.
kind/bug
Categorizes issue or PR as related to a bug.
priority/minor
Lowest priority. Work that may be scheduled
sig/simulation
Categorizes an issue or PR as relevant to SIG Simulation
status/active
Indicates that an issue or PR is actively being worked on by a contributor.
triage/accepted
Indicates an issue or PR is ready to be actively worked on.
#13372
opened Nov 23, 2022 by
FuzzyCarter
All editor windows expect viewport stop resizing/drawing
feature/animation
This item is related to the EmotionFX animation subsystem.
feature/editor
This item is related to the editor subsystem.
kind/bug
Categorizes issue or PR as related to a bug.
priority/critical
Critical priority. Must be actively worked on as someone's top priority right now.
sig/content
Categorizes an issue or PR as relevant to SIG Content.
sig/simulation
Categorizes an issue or PR as relevant to SIG Simulation
triage/accepted
Indicates an issue or PR is ready to be actively worked on.
#13322
opened Nov 21, 2022 by
AMZN-alexpete
As an animator I want an EMFX anim graph comment node
feature/animation
This item is related to the EmotionFX animation subsystem.
feature-need/important-longterm
Feature: Important over the long term but may not be staffed May need multiple releases to complete
kind/feature
Categorizes issue or PR as related to a new feature.
needs-ux-design
This ticket requires UX to work on the design before it can be implemented.
sig/content
Categorizes an issue or PR as relevant to SIG Content.
sig/simulation
Categorizes an issue or PR as relevant to SIG Simulation
sig/ui-ux
Categorizes an issue or PR as relevant to SIG UI-UX.
triage/accepted
Indicates an issue or PR is ready to be actively worked on.
#13318
opened Nov 21, 2022 by
AMZN-alexpete
EMFX Crash on exiting game mode
feature/animation
This item is related to the EmotionFX animation subsystem.
kind/bug
Categorizes issue or PR as related to a bug.
priority/major
Major priority. Work that should be handled after all blocking and critical work is done.
sig/simulation
Categorizes an issue or PR as relevant to SIG Simulation
triage/accepted
Indicates an issue or PR is ready to be actively worked on.
#13317
opened Nov 21, 2022 by
AMZN-alexpete
As an animator I want to be able to control motion properties used in blendspaces
feature/animation
This item is related to the EmotionFX animation subsystem.
feature-need/important-longterm
Feature: Important over the long term but may not be staffed May need multiple releases to complete
kind/feature
Categorizes issue or PR as related to a new feature.
sig/simulation
Categorizes an issue or PR as relevant to SIG Simulation
triage/deferred
Indicates an issue that is valid but backlogged
#13291
opened Nov 18, 2022 by
AMZN-alexpete
Crash when deleting EMFX Node
feature/animation
This item is related to the EmotionFX animation subsystem.
kind/bug
Categorizes issue or PR as related to a bug.
priority/critical
Critical priority. Must be actively worked on as someone's top priority right now.
sig/simulation
Categorizes an issue or PR as relevant to SIG Simulation
triage/accepted
Indicates an issue or PR is ready to be actively worked on.
#13289
opened Nov 18, 2022 by
AMZN-alexpete
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