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Issues list

Working with 'Available Motion Sets UI' in the Animation Editor doesn't work right feature/animation This item is related to the EmotionFX animation subsystem. help-wanted Issue that needs help from a contributor. Must meet help wanted guidelines. kind/bug Categorizes issue or PR as related to a bug. needs-triage Indicates an issue or PR lacks a `triage/foo` label and requires one. sig/simulation Categorizes an issue or PR as relevant to SIG Simulation
#17773 opened Apr 19, 2024 by pwalterscarb
Anim Graph - Using Anim Graph breaks Play Mode until editor restart. feature/animation This item is related to the EmotionFX animation subsystem. kind/bug Categorizes issue or PR as related to a bug. needs-triage Indicates an issue or PR lacks a `triage/foo` label and requires one. sig/simulation Categorizes an issue or PR as relevant to SIG Simulation
#17523 opened Feb 21, 2024 by GaianHelmers
Asset Processor fails to process .scriptcanvas files from Motion Matching gem feature/animation This item is related to the EmotionFX animation subsystem. help-wanted Issue that needs help from a contributor. Must meet help wanted guidelines. kind/bug Categorizes issue or PR as related to a bug. priority/major Major priority. Work that should be handled after all blocking and critical work is done. sig/simulation Categorizes an issue or PR as relevant to SIG Simulation triage/deferred Indicates an issue that is valid but backlogged
#16041 opened May 30, 2023 by LB-KacperKapusta
Model causes editor to crash: (Dragging to scene or opening in Animation editor) feature/animation This item is related to the EmotionFX animation subsystem. kind/bug Categorizes issue or PR as related to a bug. needs-triage Indicates an issue or PR lacks a `triage/foo` label and requires one. sig/content Categorizes an issue or PR as relevant to SIG Content.
#15902 opened May 8, 2023 by jayrulez
Animation Editor: Enabling Wireframe visibility causes transform gizmos disruptions feature/animation This item is related to the EmotionFX animation subsystem. kind/bug Categorizes issue or PR as related to a bug. priority/major Major priority. Work that should be handled after all blocking and critical work is done. sig/simulation Categorizes an issue or PR as relevant to SIG Simulation triage/accepted Indicates an issue or PR is ready to be actively worked on.
#15562 opened Apr 5, 2023 by LB-KacperMetelski
Animation Editor: Clicking on actor Skeleton Outliner bone node, causes flickering of the Editor window and occasional crash of the Editor feature/animation This item is related to the EmotionFX animation subsystem. kind/bug Categorizes issue or PR as related to a bug. priority/major Major priority. Work that should be handled after all blocking and critical work is done. sig/content Categorizes an issue or PR as relevant to SIG Content. sig/graphics-audio Categorizes an issue or PR as relevant to SIG graphics-audio.
#15374 opened Mar 27, 2023 by LB-MateuszPlatakis
Animation Editor: Title on Skeleton Outliner window tab is overlapping with other text feature/animation This item is related to the EmotionFX animation subsystem. kind/bug Categorizes issue or PR as related to a bug. priority/minor Lowest priority. Work that may be scheduled sig/simulation Categorizes an issue or PR as relevant to SIG Simulation triage/accepted Indicates an issue or PR is ready to be actively worked on.
#15373 opened Mar 27, 2023 by LB-MateuszPlatakis
Animation Editor: Node Palette pane does not have minimal width set feature/animation This item is related to the EmotionFX animation subsystem. kind/bug Categorizes issue or PR as related to a bug. priority/minor Lowest priority. Work that may be scheduled sig/simulation Categorizes an issue or PR as relevant to SIG Simulation triage/accepted Indicates an issue or PR is ready to be actively worked on.
#15359 opened Mar 24, 2023 by LB-KacperMetelski
Bug Report: Removing an existing motion from BlendSpace 2D does not trigger the "Save All..." in Animation Editor feature/animation This item is related to the EmotionFX animation subsystem. kind/bug Categorizes issue or PR as related to a bug. priority/major Major priority. Work that should be handled after all blocking and critical work is done. sig/simulation Categorizes an issue or PR as relevant to SIG Simulation triage/accepted Indicates an issue or PR is ready to be actively worked on.
#14868 opened Feb 28, 2023 by mythrz
Animation Editor: Incorrect ordinal numbers in Action History list feature/animation This item is related to the EmotionFX animation subsystem. kind/bug Categorizes issue or PR as related to a bug. priority/minor Lowest priority. Work that may be scheduled sig/simulation Categorizes an issue or PR as relevant to SIG Simulation triage/accepted Indicates an issue or PR is ready to be actively worked on.
#14386 opened Feb 3, 2023 by LB-JakubSkorupka
Animation Editor: Non grouped nodes placed in Node Group area have incorrect context menu options available feature/animation This item is related to the EmotionFX animation subsystem. kind/bug Categorizes issue or PR as related to a bug. priority/minor Lowest priority. Work that may be scheduled sig/simulation Categorizes an issue or PR as relevant to SIG Simulation triage/accepted Indicates an issue or PR is ready to be actively worked on.
#14331 opened Feb 1, 2023 by LB-HubertUberman
[FBX Animation]Bug Report: Abnormal bone animation with some models. feature/animation This item is related to the EmotionFX animation subsystem. feature/scene-pipeline Tickets related to the scene pipeline kind/bug Categorizes issue or PR as related to a bug. priority/major Major priority. Work that should be handled after all blocking and critical work is done. sig/simulation Categorizes an issue or PR as relevant to SIG Simulation triage/accepted Indicates an issue or PR is ready to be actively worked on.
#13730 opened Dec 16, 2022 by MoMoPF
Atom - EMFX: Setting up LOD's for an Actor triggers AP Error feature/animation This item is related to the EmotionFX animation subsystem. feature/graphics/rhi This item related to the rendering backend including API integrations such as DX12, Vulkan, or Metal kind/bug Categorizes issue or PR as related to a bug. priority/blocker Highest priority. Must be actively worked on right now as it is blocking other work. sig/graphics-audio Categorizes an issue or PR as relevant to SIG graphics-audio. sig/simulation Categorizes an issue or PR as relevant to SIG Simulation
#13638 opened Dec 9, 2022 by adamarjian1
EMotionFX: Changing layout to AnimGraph layout causes an error to be printed to Console feature/animation This item is related to the EmotionFX animation subsystem. kind/bug Categorizes issue or PR as related to a bug. priority/major Major priority. Work that should be handled after all blocking and critical work is done. sig/simulation Categorizes an issue or PR as relevant to SIG Simulation triage/accepted Indicates an issue or PR is ready to be actively worked on.
#13500 opened Dec 2, 2022 by LB-MichalRodzos
Changing Motion Event Start and End times in Inspector window does not update the event length in Time View window right away feature/animation This item is related to the EmotionFX animation subsystem. kind/bug Categorizes issue or PR as related to a bug. priority/minor Lowest priority. Work that may be scheduled sig/simulation Categorizes an issue or PR as relevant to SIG Simulation triage/accepted Indicates an issue or PR is ready to be actively worked on.
#13458 opened Nov 30, 2022 by LB-MateuszSzweda
Animation Editor: Anim Graph node can be deleted when anim graph is not in focus feature/animation This item is related to the EmotionFX animation subsystem. kind/bug Categorizes issue or PR as related to a bug. priority/major Major priority. Work that should be handled after all blocking and critical work is done. sig/simulation Categorizes an issue or PR as relevant to SIG Simulation triage/accepted Indicates an issue or PR is ready to be actively worked on.
#13455 opened Nov 30, 2022 by FuzzyCarter
Animation Editor: Double clicking on a motion will force selection of previously selected paramter feature/animation This item is related to the EmotionFX animation subsystem. kind/bug Categorizes issue or PR as related to a bug. priority/minor Lowest priority. Work that may be scheduled sig/simulation Categorizes an issue or PR as relevant to SIG Simulation triage/accepted Indicates an issue or PR is ready to be actively worked on.
#13452 opened Nov 30, 2022 by FuzzyCarter
Animation Editor: Selecting an already selected item in a list doesn't show details in inspector feature/animation This item is related to the EmotionFX animation subsystem. good-first-issue Issue ready for a new contributor according to the help wanted guidelines. kind/bug Categorizes issue or PR as related to a bug. priority/minor Lowest priority. Work that may be scheduled sig/simulation Categorizes an issue or PR as relevant to SIG Simulation triage/accepted Indicates an issue or PR is ready to be actively worked on.
#13451 opened Nov 30, 2022 by FuzzyCarter
Feature Request: Animation Editor: Alphabetically order the widgets registered for the view menu feature/animation This item is related to the EmotionFX animation subsystem. good-first-issue Issue ready for a new contributor according to the help wanted guidelines. kind/feature Categorizes issue or PR as related to a new feature. priority/minor Lowest priority. Work that may be scheduled sig/simulation Categorizes an issue or PR as relevant to SIG Simulation triage/accepted Indicates an issue or PR is ready to be actively worked on.
#13422 opened Nov 29, 2022 by FuzzyCarter
AnimGraph Node Groups rename is difficult to use when not fully zoomed into the graph feature/animation This item is related to the EmotionFX animation subsystem. kind/bug Categorizes issue or PR as related to a bug. priority/minor Lowest priority. Work that may be scheduled sig/simulation Categorizes an issue or PR as relevant to SIG Simulation status/active Indicates that an issue or PR is actively being worked on by a contributor. triage/accepted Indicates an issue or PR is ready to be actively worked on.
#13372 opened Nov 23, 2022 by FuzzyCarter
All editor windows expect viewport stop resizing/drawing feature/animation This item is related to the EmotionFX animation subsystem. feature/editor This item is related to the editor subsystem. kind/bug Categorizes issue or PR as related to a bug. priority/critical Critical priority. Must be actively worked on as someone's top priority right now. sig/content Categorizes an issue or PR as relevant to SIG Content. sig/simulation Categorizes an issue or PR as relevant to SIG Simulation triage/accepted Indicates an issue or PR is ready to be actively worked on.
#13322 opened Nov 21, 2022 by AMZN-alexpete
As an animator I want an EMFX anim graph comment node feature/animation This item is related to the EmotionFX animation subsystem. feature-need/important-longterm Feature: Important over the long term but may not be staffed May need multiple releases to complete kind/feature Categorizes issue or PR as related to a new feature. needs-ux-design This ticket requires UX to work on the design before it can be implemented. sig/content Categorizes an issue or PR as relevant to SIG Content. sig/simulation Categorizes an issue or PR as relevant to SIG Simulation sig/ui-ux Categorizes an issue or PR as relevant to SIG UI-UX. triage/accepted Indicates an issue or PR is ready to be actively worked on.
#13318 opened Nov 21, 2022 by AMZN-alexpete
EMFX Crash on exiting game mode feature/animation This item is related to the EmotionFX animation subsystem. kind/bug Categorizes issue or PR as related to a bug. priority/major Major priority. Work that should be handled after all blocking and critical work is done. sig/simulation Categorizes an issue or PR as relevant to SIG Simulation triage/accepted Indicates an issue or PR is ready to be actively worked on.
#13317 opened Nov 21, 2022 by AMZN-alexpete
As an animator I want to be able to control motion properties used in blendspaces feature/animation This item is related to the EmotionFX animation subsystem. feature-need/important-longterm Feature: Important over the long term but may not be staffed May need multiple releases to complete kind/feature Categorizes issue or PR as related to a new feature. sig/simulation Categorizes an issue or PR as relevant to SIG Simulation triage/deferred Indicates an issue that is valid but backlogged
#13291 opened Nov 18, 2022 by AMZN-alexpete
Crash when deleting EMFX Node feature/animation This item is related to the EmotionFX animation subsystem. kind/bug Categorizes issue or PR as related to a bug. priority/critical Critical priority. Must be actively worked on as someone's top priority right now. sig/simulation Categorizes an issue or PR as relevant to SIG Simulation triage/accepted Indicates an issue or PR is ready to be actively worked on.
#13289 opened Nov 18, 2022 by AMZN-alexpete
ProTip! no:milestone will show everything without a milestone.