Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

SRG Constants can't have different values on different GPUs #18494

Open
kh-huawei opened this issue Nov 21, 2024 · 0 comments
Open

SRG Constants can't have different values on different GPUs #18494

kh-huawei opened this issue Nov 21, 2024 · 0 comments
Assignees
Labels
sig/graphics-audio Categorizes an issue or PR as relevant to SIG graphics-audio.

Comments

@kh-huawei
Copy link
Contributor

In a Multi-GPU environment the constants of an SRG are replicated to all GPUs. This is generally the desired behavior, but if the constant is e.g. the ReadIndex of a bindless texture, it needs to be a different value for each GPU, since the bindless read indices are not the same across GPUs.

There is already a solution for buffer contents, that allows to provide separate data based on a device index, but that functionality is missing for a single srg constant value.

@kh-huawei kh-huawei added needs-sig Indicates an issue or PR lacks a `sig/foo` label and requires one. needs-triage Indicates an issue or PR lacks a `triage/foo` label and requires one. labels Nov 21, 2024
@kh-huawei kh-huawei self-assigned this Nov 21, 2024
@kh-huawei kh-huawei added sig/graphics-audio Categorizes an issue or PR as relevant to SIG graphics-audio. and removed needs-sig Indicates an issue or PR lacks a `sig/foo` label and requires one. needs-triage Indicates an issue or PR lacks a `triage/foo` label and requires one. labels Nov 21, 2024
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
sig/graphics-audio Categorizes an issue or PR as relevant to SIG graphics-audio.
Projects
None yet
Development

No branches or pull requests

1 participant