Sky Atmosphere does not work with render to texture camera #18473
Labels
good-first-issue
Issue ready for a new contributor according to the help wanted guidelines.
kind/bug
Categorizes issue or PR as related to a bug.
sig/graphics-audio
Categorizes an issue or PR as relevant to SIG graphics-audio.
Describe the bug
The O3DE camera can render to a texture. Unfortunately, there is a limitation of feature processors that can be used. It is not beneficial for simulation usecases (e.g. low light outdoor scenarios)
Assets required
https://gist.github.com/michalpelka/2bc19beb566c7a2ea869c064de4dbfed
Steps to reproduce
Steps to reproduce the behavior:
Expected behavior
Sky atmosphere is rendered to a texture.
Actual behavior
Sky atmosphere is not rendered to a texture.
Screenshots/Video
Found in Branch
2409.0
Commit ID from o3de/o3de Repository
e8570f9 (HEAD, tag: 2409.0, origin/main)
Desktop/Device (please complete the following information):
Additional context
It does not work on Windows using DirectX.
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