-
Notifications
You must be signed in to change notification settings - Fork 2.2k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Low end pipeline does not render terrain #18468
Comments
Can you try with -rhi-validation-mode=enable and attach log to this ticket? |
@moudgils thanks for suggestions! |
I've updated logs, I've used |
Adding some more context - I think the issue is that terrain was always tested and built with main render pipeline in mind. In low end render pipeline we enable UNIFIED_FORWARD_OUTPUT to simplify the main render pipeline considerably by unifying the output from the forward pass into a single lighting buffer instead of splitting it into multiple lighting related GBuffer RTs. In order to support terrain with the low end render pipeline we would need to add support for UNIFIED_FORWARD_OUTPUT within the terrain forward shader. |
Thanks for clarification @moudgils. I will add PR to docs on that Terrain is not supported in LowEnd pipeline : https://docs.o3de.org/docs/atom-guide/dev-guide/render-pipelines/ |
Bug Description
Using low-end pipeline causes to terrain to be rendered black.
Assets-Required
https://gist.github.com/michalpelka/618984b2e35e7c780cc9d27d4905e0f7
Steps to Reproduce
Expected Behavior
Actual Behavior
Screenshots/Videos
Already attached
Found In Branch
2409 release.
Commit ID From
commit e8570f9 (HEAD, tag: 2409.0, origin/main)
Desktop/Device
ubuntu 22.04
Additional Context
We have a similar issue with o3de/o3de-extras#792
The text was updated successfully, but these errors were encountered: