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Description
Hi,
I am currently investigating means for converting a big OpenGL ES 2 based project from Qt 5 to Qt 6 for iOS without sticking with OpenGL. Qt 6 offers a native Metal layer implementation in conjunction with Qt 3D. But this would require to completely rewrite my project from scratch for Qt 3D.
MetalAngle seems to be a perfect solution for my problem. Basically Qt creates the Metal surface for its components (i.e. the Qml user interface). My own code keeps to use OpenGL together with the MetalAngle wrapper. Is this possible, or is it necessary to create all surface initialization stuff with MetalAngle?
Thanks,