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龚大神你好,目前就安卓编译KlayGE产生了些问题可能需要你的支持。 我在编译安卓版本的时候,修改了build.py文件,文件修改部分如下:
self.project = "make" self.compiler = "clang" self.arch = ("arm64-v8a", ) self.target = "android 8.1" self.shader_platform_name = "gles_3_2" self.host_bin_dir = "E:\GitSource\KlayGE\Build\prebuild" //solve some ogg lib error
具体编译问题如下
于是目前的编译就卡在了这里,希望您有时间的时候可以关注下这块的问题,给我一个解答。
十分期待您的回复,感谢。
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补充环境信息: python version : 3.10.6 cmake version : 3.31.0-rc3 7z-git repos : https://github.com/ip7z/7zip PC版 KlayGE已编译成功。
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龚大神你好,目前就安卓编译KlayGE产生了些问题可能需要你的支持。
我在编译安卓版本的时候,修改了build.py文件,文件修改部分如下:
具体编译问题如下
这部分问题在注释掉cmake中关于python的引用后成功绕过。
这部分问题当我尝试同样在cmake中注释掉7z的引用之后,发现您在kfont的代码中使用到了7z库的LzmaLib.h头文件中的SizeT()/Byte()等函数。而kfont又是core的重要依赖。可能没法简单绕过。
于是目前的编译就卡在了这里,希望您有时间的时候可以关注下这块的问题,给我一个解答。
十分期待您的回复,感谢。
The text was updated successfully, but these errors were encountered: