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Checkerboard rendering #112

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gongminmin opened this issue Jan 27, 2017 · 0 comments
Open

Checkerboard rendering #112

gongminmin opened this issue Jan 27, 2017 · 0 comments

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@gongminmin
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gongminmin commented Jan 27, 2017

Implements checkerboard rendering, similar to PS4's, in deferred rendering layer.

References:
http://gamingbolt.com/sony-explains-how-checkerboard-rendering-works-on-the-ps4-pro
https://www.gdcvault.com/play/1022990/Rendering-Rainbow-Six-Siege
http://advances.realtimerendering.com/s2017/DecimaSiggraph2017-final.pptx

@gongminmin gongminmin added this to the v4.12 milestone Jun 2, 2017
@gongminmin gongminmin modified the milestones: v4.12, v4.13 Nov 6, 2017
@gongminmin gongminmin added feature and removed minor labels Nov 6, 2017
@gongminmin gongminmin modified the milestones: v4.13, v4.14 Jun 18, 2018
@gongminmin gongminmin modified the milestones: v4.14, v4.15 Dec 10, 2018
@gongminmin gongminmin modified the milestones: v4.15, v4.16 Jun 21, 2019
@gongminmin gongminmin modified the milestones: v4.16, v4.17 Dec 29, 2019
@gongminmin gongminmin modified the milestones: v4.17, v4.18 Jul 1, 2020
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