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loop option doesn't work for specific trace #886

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okias opened this issue Aug 21, 2023 · 1 comment
Open

loop option doesn't work for specific trace #886

okias opened this issue Aug 21, 2023 · 1 comment

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@okias
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okias commented Aug 21, 2023

loop can be anything from 1 to 100000, nothing change. For other traces it works correctly.

Settings:

$ cat -pp ~/.config/apitrace/gltrace.conf
GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 32
GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT = 16
GL_STORAGE_BUFFER_OFFSET_ALIGNMENT = 4
GL_MAJOR_VERSION = 3
GL_MINOR_VERSION = 3
GL_SHADING_LANGUAGE_VERSION = "3.30"

Sources:

Tracing: apitrace trace ./Godot_v3.5.2-stable_x11.64 material_tester.tscn

Replay:

$ eglretrace --headless --benchmark --singlethread --loop=111 --pframes opengl:GPU\ Duration godot-material_testers-v3.5.2-stable_x11.64-source.trace
/home/okias/Downloads/material_testers/Godot_v3.5.2-stable_x11.64
#	GPU Duration
frame	169257031
frame	3172031
frame	5557083
frame	3571875
frame	4156250
frame	7299584
frame	16314635
frame	466302
@okias
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okias commented Aug 21, 2023

trace.tar.gz

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