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loop can be anything from 1 to 100000, nothing change. For other traces it works correctly.
Settings:
$ cat -pp ~/.config/apitrace/gltrace.conf GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 32 GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT = 16 GL_STORAGE_BUFFER_OFFSET_ALIGNMENT = 4 GL_MAJOR_VERSION = 3 GL_MINOR_VERSION = 3 GL_SHADING_LANGUAGE_VERSION = "3.30"
Sources:
Tracing: apitrace trace ./Godot_v3.5.2-stable_x11.64 material_tester.tscn
apitrace trace ./Godot_v3.5.2-stable_x11.64 material_tester.tscn
Replay:
$ eglretrace --headless --benchmark --singlethread --loop=111 --pframes opengl:GPU\ Duration godot-material_testers-v3.5.2-stable_x11.64-source.trace /home/okias/Downloads/material_testers/Godot_v3.5.2-stable_x11.64 # GPU Duration frame 169257031 frame 3172031 frame 5557083 frame 3571875 frame 4156250 frame 7299584 frame 16314635 frame 466302
The text was updated successfully, but these errors were encountered:
trace.tar.gz
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loop can be anything from 1 to 100000, nothing change. For other traces it works correctly.
Settings:
Sources:
Tracing:
apitrace trace ./Godot_v3.5.2-stable_x11.64 material_tester.tscn
Replay:
The text was updated successfully, but these errors were encountered: