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What it says on the tin, I assume that damage should be influenced by things like watches. Did not test with shaped glass yet though. So depending on how it is meant to work, it'd either be a bug or a feature request.
The text was updated successfully, but these errors were encountered:
Having the same problem with damage/base damage display. It constantly shows the same value of 12 throughout all my runs despite leveling up or gaining items. The gameplay itself shows the correct base damage during hit indicators, but the stat display is the only issue.
What it says on the tin, I assume that damage should be influenced by things like watches. Did not test with shaped glass yet though. So depending on how it is meant to work, it'd either be a bug or a feature request.
The text was updated successfully, but these errors were encountered: