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  1. PBR PBR Public

    An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.

    C++ 1.4k 115

  2. Quartz Quartz Public

    Vulkan RTX path tracer with a declarative ES7-like scene description language.

    C++ 435 24

  3. rsm rsm Public

    C++ 14 header only library for random and quasi-random sampling aimed at computer graphics and Monte Carlo applications.

    C++ 7 2

  4. helloboing helloboing Public

    "Hello Boing" - executable raytraced graphics in m68k assembly for Commodore Amiga.

    Assembly 10