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Inactive Project

Project Status: Inactive – The project has reached a stable, usable state but is no longer being actively developed; support/maintenance will be provided as time allows.

This project is inactive. We recommend using one of the following supported alternatives:

(Note to Faithlife developers: This package should continue to be used in Faithlife applications; the above notice is for external developers who find this project.)

A lightweight cross-platform replacement for System.Data.SQLite

This is an independent implementation of the core of ADO.NET: IDbConnection, IDbCommand, IDbDataReader, IDbTransaction (plus a few helpers) — enough types to let you create and query SQLite databases from managed code, including support for libraries such as Dapper.

It supports the following platforms: .NET Framework 4.7.2., .NET Standard 2.0, Xamarin.iOS, MonoAndroid.

Build Status

Build status NuGet

Why?

  1. Lightweight
  • Only the core of ADO.NET is implemented, not EF or Designer types.
  • The official System.Data.SQLite is over 300KB; this library is under 50KB.
  1. High performance
  • This library assumes that the caller will use IDisposable properly, so it avoids adding finalizers to clean up incorrect usage.
  • No static constructors (e.g., SQLiteFunction) that reflect over all loaded assemblies.
  1. Cross-platform support
  • Works on desktop and mobile devices
  1. Tested
  • This implementation has been shipping in Logos 6 and installed on tens of thousands of client machines. The developers track and fix crashes reported via Raygun.

Enhancements

Compatibility

This library is generally compatible with the official System.Data.SQLite API, but a few changes were made where necessary:

This wrapper is managed-only; you still need a copy of the native SQLite library. A recent copy is provided in the lib folder (for the unit tests).

Async

This library implements all the *Async methods of DbCommand, etc. However, because SQLite itself performs synchronous I/O (and it would be extremely difficult to make it truly async), they don't actually have an async implementation, but will run synchronously. (Using Task.Run in the implementation is a bad idea; see also here and here.) If you need to perform database work off the UI thread, use Task.Run in the UI code to execute a series of SQLite calls on a background thread.

The *Async methods do support cancellation, though. If you pass in a CancellationToken, the methods will still run synchronously, but you can interrupt them (even if they're in a long-running loop in SQLite's native code) by cancelling the cancellation token from another thread. (For example, you can cancel DB work that's happening on a threadpool thread when a user clicks a "Cancel" button in the UI.)