Defines the protocol between Lunar Client and servers supporting it
This packet will display arrows over player heads for the receiver of the packet. The structure of the packet should go as follows:
Leader: Any UUID, this value isn't read LastMS: The current time in millis Players:
- PlayerId-A
- "x": X-Coord (
3.2D
) - "y": Y-Coord (
72.0D
) - "z": Z-Coord (
10.3D
) - "world": WorldName (
"world"
) - PlayerId-B
- "x": X-Coord (
30.2D
) - "y": Y-Coord (
3.0D
) - "z": Z-Coord (
15.0D
) - "world": WorldName (
"world_the_end"
)
The player can recieve itself in the players map.