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Forked from Ozkan Sezer's repository. Has some tweaks and hacks here and there that I like to use.

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Diordany/quakespasm

 
 

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QuakeSpasm

License: GPL v2

Forked from Ozkan Sezer's repository. Has some tweaks and hacks here and there that I like to use. For a more stable and cross-platform experience, please use the official QuakeSpasm repository instead.

Official QuakeSpasm Links

Releases

SOURCEFORGE Repository

GitHub Mirror Repository

Readme

I'll try to keep the upstream branch up to date with the official repository.

Building & Running

If you insist on building this version of QuakeSpasm, run the following:

git clone https://github.com/Diordany/quakespasm.git
cd quakespasm/Quake
make

Then run QuakeSpasm with:

./quakespasm

To clean the build, run:

make clean

This version enables SDL2 by default. To use SDL-1.2, run:

make USE_SDL2=0

To include debug symbols, run:

make DEBUG=1

To enable user directory support, run:

make DO_USERDIRS=1

Custom CVars & Commands

Here's an overview of custom CVars and commands that have been included in this version:

CVars

Name Description
con_printcmd Prints the commands that are being executed in realtime.
host_intruder Resets the player inventory on every level (more specifically it uses the map command instead of changelevel to switch levels). This is inspired by Dusk's intruder mode.
host_loopmap Makes maps loop back on themselves (uses restart) during exectution of the changelevel command (at exit).

Commands

Name Description
exit Quits the game immediately (just like the quit command).

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Forked from Ozkan Sezer's repository. Has some tweaks and hacks here and there that I like to use.

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