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Description
When I set FilterGroup as texture filter for CameraPreviewTextureView or PreviewConsumerTextureView, camera preview becomes rotated and scaled down when compared to original camera preview. This only happens when FilterGroup is set as texture filter, but when I set for example GammaFilter, camera preview (dimensions and rotation) stays the same as original camera preview.
Testing device: Samsung Galaxy A51
On image: first preview is original camera preview, second preview is camera preview with FilterGroup (Gamma and Pixelation filters) as filter.
Any help would be appreciated.
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