@@ -40,12 +40,10 @@ internal BattleChara(IntPtr address)
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public float CurrentCastTime => this . Struct ->GetCastInfo ( ) ->CurrentCastTime ;
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/// <inheritdoc/>
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- [ Api10ToDo ( "Rename so it is not confused with AdjustedTotalCastTime" ) ]
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- public float TotalCastTime => this . Struct ->GetCastInfo ( ) ->TotalCastTime ;
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+ public float BaseCastTime => this . Struct ->GetCastInfo ( ) ->BaseCastTime ;
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/// <inheritdoc/>
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- [ Api10ToDo ( "Rename so it is not confused with TotalCastTime" ) ]
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- public float AdjustedTotalCastTime => this . Struct ->GetCastInfo ( ) ->AdjustedTotalCastTime ;
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+ public float TotalCastTime => this . Struct ->GetCastInfo ( ) ->TotalCastTime ;
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/// <summary>
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/// Gets the underlying structure.
@@ -94,19 +92,16 @@ public interface IBattleChara : ICharacter
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public float CurrentCastTime { get ; }
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/// <summary>
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- /// Gets the total casting time of the spell being cast by the chara.
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+ /// Gets the base casting time of the spell being cast by the chara.
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/// </summary>
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/// <remarks>
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/// This can only be a portion of the total cast for some actions.
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- /// Use AdjustedTotalCastTime if you always need the total cast time.
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+ /// Use TotalCastTime if you always need the total cast time.
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/// </remarks>
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- public float TotalCastTime { get ; }
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+ public float BaseCastTime { get ; }
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/// <summary>
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- /// Gets the <see cref="TotalCastTime "/> plus any adjustments from the game, such as Action offset 2B. Used for display purposes.
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+ /// Gets the <see cref="BaseCastTime "/> plus any adjustments from the game, such as Action offset 2B. Used for display purposes.
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/// </summary>
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- /// <remarks>
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- /// This is the actual total cast time for all actions.
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- /// </remarks>
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- public float AdjustedTotalCastTime { get ; }
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+ public float TotalCastTime { get ; }
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}
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