Cloth simulation using a mass spring physics aproach.
You will find a sample scene in Unity.
Plugin comes as .unitypackage.
It was done using Unity 2020.3.33.
Explicit, simplectic and midpoint solvers implemented.
Wind forces supported. Integrated with Unity built in Wind Zones objects.
Explicit and Implicit penalty forces.
Collisions with planes and spheres.
Fixing by texture and fixing to another mesh supported.
Inspector is self explanatory. All parameters explained and it has instructions of what to do with some of them.
It works by applying it to any plane mash as a component.
All assets shown in the video are made by me. If you are curious about the designs, you can check them out on my Artstation page.