Assassins creed and COD's love child
Mr F. (Feb 14, 2017)
on Amazon
Going to try and be conprehensive here! For Honor is, it?s a brilliant fighting game. If assassin's Creed and Call of Duty had a love child this would be it! I was lucky to play the beta version and had great fun! I've been looking for game to play on weekends and occasionally evenings!Ultimately, it is a game of duels, with opponents circling each other, waiting for an opening where they can launch a barrage of savage sword swipes or maybe cleave some flesh off with an axe. Blocking and attacking, the foundations of these fights, are directional, so you can block or strike left, right or from above. Conveniently, there?s an indicator that shows the enemy?s directional position: white at rest, red when an attack is coming.Complicating matters are the rest of the moves ? parries, dodges, guard breaks, counters and special abilities that let you heal or put down traps. Perfecting their timing is hard enough in a relaxed tutorial, and even more challenging when you?re fighting a proper battle, surrounded by enemies. Yet it consistently feels satisfying, even when you manage to utterly mess things up. Every assault feels weighty and powerful, and the combatants largely react realistically, stumbling, staggering and the like when faced with an onslaught.Extreme aggression is encouraged, and you really want to efficiently dispatch your enemy before another foe shows up to throw a spanner in the works, but a stamina meter adds another wrinkle, forcing you to occasionally pull back and create some breathing room. When your stamina is drained, all the colour bleeds out of the world and your warrior?s breath becomes ragged. While you can still fight, your actions are so slow that you?re just asking for trouble. That?s when backing off or pushing an opponent away becomes imperative, while also providing a brief moment to reevaluate your tactics.During the beta, it?s been fun to simply get the measure of an opponent. Each class has its own style, some favouring speed, others preferring to kill quickly with heavy blows. Gear also makes a difference, as weapons and armour that you get as loot or purchase with the in-game currency, steel, all come with different stats.Love this game already and It?s everything I was hoping it would be - close combat minus the COD snipers and map-know-it-alls. I work long hours and unfortunately have got the abundance of time to be playing cod and knowing the ins and outs like i used to.I am however a bit concerned with rest of the rest of the game. The multiplayer modes are? not great. They feel like the bare minimum required for multiplayer, absent of any real invention. Take Dominion, for instance: a half-arsed MOBA facsimile in which two teams of four fight over imposing fortresses while hordes of NPCs duke it out over a central area. But unlike a MOBA, there are no towers or keeps, just three capture points that can be lost and reclaimed in a matter of seconds.The most disappointing thing about Dominion is that it doesn?t remotely attempt to have any fun with its premise. You?re trying to conquer or defend a fortress, but each side is doing exactly the same thing. There aren?t really defenders or attackers, and there?s certainly no siege mechanics.Smaller-scale conflicts are considerably more fun. Elimination removes capture points and NPCs, while also placing each player right opposite an opponent, ensuring that one-on-one duels start immediately. Sure, you?ll still get people running away to join their buddies in team battles, but most of the time that doesn?t happen. Everything good about Elimination, however, like all of the modes, is purely down to the combat.Despite my concerns, I?m still enjoying myself. A lot. I?ve been dressing up my main Samurai dude ? there?s plenty of customisation options ? and I must confess that I forget about most of my worries whenever I find myself in a desperate dance of death with a wily opponent. I just pray that Ubisoft sort out the game?s matchmaking, which during the beta has generally been poor. We?ll see soon.
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