'+pages+''); $('.stream > div:odd').addClass('bgr_color'); updateHeight('#history'); }); window.activateTabArea = ensure(function(tab, areas){ var parsed = false; var parts = (areas || '').split('/'); window.fsonload = $.inArray('fs', parts) >= 0; if(fsonload){ parts.splice(parts.indexOf('fs'), 1); } var replayMode = false; if($.inArray('replay', parts)>=0){ replayMode = 'replay'; } var noSoundMode = false; if($.inArray('nosound', parts)>=0){ noSoundMode = 'nosound'; } if($.inArray('ns', parts)>=0){ noSoundMode = 'ns'; } var previewMode = null; if($.inArray('p', parts)>=0){ previewMode = 'p'; } if($.inArray('preview', parts)>=0){ previewMode = 'preview'; } if($.inArray('repeat', parts)>=0){ replayMode = 'repeat'; } if($.inArray('r', parts)>=0 || $.inArray('ro', parts)>=0){ replayMode = 'r'; } if(replayMode){ parts.splice(parts.indexOf(replayMode), 1); } if(noSoundMode){ parts.splice(parts.indexOf(noSoundMode), 1); } if(previewMode){ parts.splice(parts.indexOf(previewMode), 1); } if(previewMode){ if(!parts.length){ parts = ['1-14', '999:59']; } } var area = parts[0]; if(tab == 'history' && false){ var page = parseInt(area || '1') || 1; $.ajax({ url: 'https://login.wn.com/recent/json/?pp='+history_pp+'&skip='+history_pp*(page-1), dataType: 'jsonp', success: function(response){ $ensure(function(){ renderHistory(response, page); }); } }); return true; } if(tab == 'global_history' && false){ var page = parseInt(area || '1') || 1; globalHistory.fetchStream(page, '', function(){ updateHeight('#global_history'); }); return true; } if(tab == 'my_playlists' && false){ var page = parseInt(area || '1') || 1; myPlaylists.fetchStream(page, '', function(){ updateHeight('#my_playlists'); }); return true; } if(tab == 'my_videos' && false){ var page = parseInt(area || '1') || 1; myVideos.fetchStream(page, '', function(){ updateHeight('#my_videos'); }); return true; } if(tab == 'related_sites' && areas && matchPosition(areas)){ var seconds = parsePosition(areas); scrollRelated(seconds); return false; } if(matchPosition(area) || matchAction(area)){ parts.unshift('1'); area = parts[0]; } if(tab == 'expand' && area && area.match(/\d+/)) { var num = parseInt(area); if(num < 100){ //FIX ME. Load news page with ajax here } else if(num > 1900){ //FIX ME. Load timeline page with ajax here } } else if(tab.match(/^playlist\d+$/)){ var playerId = parseInt(tab.substring(8)); var vp = videoplayers[playerId]; window.descriptionsholder = $('.descriptionsplace'); if(!vp) return; // why? no player? if(replayMode){ $('.replaycurrent'+playerId).attr('checked', true); vp.setReplayCurrent(true); } var playQueue = []; window.playQueue = playQueue; var playQueuePosition = 0; var playShouldStart = null; var playShouldStop = null; var parseList = function(x){ var items = x.split(/;|,/g); var results = []; for (i in items){ try{ var action = parseAction(vp, items[i]); if(!action.video){ if(window.console && console.log) console.log("Warning: No video for queued entry: " + items[i]); }else{ results.push(action); } }catch(e){ if(window.console && console.log) console.log("Warning: Can''t parse queue entry: " + items[i]); } } return results; }; var scrollToPlaylistPosition = function(vp){ var ppos = vp.getPlaylistPosition(); var el = vp.playlistContainer.find('>li').eq(ppos); var par = el.closest('.playlist_scrollarea'); par.scrollTop(el.offset().top-par.height()/2); } var updateVolumeState = function(){ if(noSoundMode){ if(noSoundMode == 'turn-on'){ clog("Sound is on, vsid="+vp.vsid); vp.setVolumeUnMute(); noSoundMode = false; }else{ clog("Sound is off, vsid="+vp.vsid); vp.setVolumeMute(); noSoundMode = 'turn-on'; } } } var playQueueUpdate = function(){ var playPosition = playQueue[playQueuePosition]; vp.playFromPlaylist(playPosition.video); scrollToPlaylistPosition(vp); playShouldStart = playPosition.start; playShouldStop = playPosition.stop; }; var playQueueAdvancePosition = function(){ clog("Advancing play position..."); playQueuePosition ++; while(playQueuePosition < playQueue.length && !playQueue[playQueuePosition].video){ playQueuePosition ++; } if(playQueuePosition < playQueue.length){ playQueueUpdate(); }else if(vp.getReplayCurrent()){ playQueuePosition = 0; playQueueUpdate(); vp.seekTo(playShouldStart); vp.playVideo(); }else{ vp.pauseVideo(); playShouldStop = null; playShouldStart = null; } }; function loadMoreVideos(playerId, vp, start, finish, callback){ var playlistInfo = playlists[playerId-1]; if(playlistInfo.loading >= finish) return; playlistInfo.loading = finish; $.ajax({ url: '/api/upge/cheetah-photo-search/query_videos2', dataType: 'json', data: { query: playlistInfo.query, orderby: playlistInfo.orderby, start: start, count: finish-start }, success: function(response){ var pl = vp.getPlaylist().slice(0); pl.push.apply(pl, response); vp.setPlaylist(pl); callback(); } }); } if(parts.length == 1 && matchDash(parts[0])){ var pl = vp.getActualPlaylist(); var vids = parseDash(parts[0]); parts = []; for(var i = 0; i < vids.length; i++){ playQueue.push({ 'video': pl[vids[i]-1], 'start': 0, 'stop': null }) } if(vids.length){ if(vids[vids.length-1]-1>=pl.length){ loadMoreVideos(playerId, vp, pl.length, vids[vids.length-1], function(){ if(fsonload){ activateTabArea(tab, parts[0]+'/fs'); }else{ activateTabArea(tab, parts[0]); } var pls = vp.getPlaylist(); vp.playFromPlaylist(pls[pls.length-1]); vp.playVideo(); scrollToPlaylistPosition(vp); }); return true; } } if(playQueue){ playQueueUpdate(); vp.playVideo(); parsed = true; playShouldStart = 0; } } if(previewMode){ var vids = []; var dur = 0; var pl = vp.getActualPlaylist(); area = parts[0]; if(parts.length == 1 && matchPosition(parts[0])){ vids = parseDash('1-'+pl.length); dur = parsePosition(parts[0]); parts = []; }else if(parts.length == 1 && matchDash(parts[0])){ vids = parseDash(parts[0]); dur = parsePosition("999:59"); parts = []; } if(parts.length == 2 && matchDash(parts[0]) && matchPosition(parts[1])){ vids = parseDash(parts[0]); dur = parsePosition(parts[1]); parts = []; } for(var i = 0; i < vids.length; i++){ playQueue.push({ 'video': pl[vids[i]-1], 'start': 0, 'stop': dur }) } if(playQueue){ playQueueUpdate(); vp.playVideo(); parsed = true; } } if(parts.length>1){ for(var i = 0; i < parts.length; i++){ var sel = findMatchingVideo(vp, parts[i]); if(sel){ playQueue.push({ 'video': sel, 'start': 0, 'stop': null }) } } if(playQueue){ playQueueUpdate(); vp.playVideo(); parsed = true; } }else if(area){ var sel = findMatchingVideo(vp, area); if(sel){ vp.playFromPlaylist(sel); playShouldStart = 0; parsed = true; } } if(fsonload || replayMode){ playShouldStart = 0; } if(document.location.search.match('at=|queue=')){ var opts = document.location.search.replace(/^\?/,'').split(/&/g); for(var o in opts){ if(opts[o].match(/^at=(\d+:)?(\d+:)?\d+$/)){ playShouldStart = parsePosition(opts[o].substr(3)) } if(opts[o].match(/^queue=/)){ playQueue = parseList(opts[o].substr(6)); if(playQueue){ playQueuePosition = 0; playQueueUpdate(); } } } } if(matchPosition(parts[1])){ playShouldStart = parsePosition(parts[1]); parsed = true; } if(matchAction(parts[1])){ var action = parseAction(vp, area+'/'+parts[1]); playShouldStart = action.start; playShouldStop = action.stop; parsed = true; } if(playShouldStart !== null && !playQueue.length){ playQueue.push({ video: vp.getCurrentVideo(), start: playShouldStart, stop: playShouldStop }); } if(playShouldStart != null){ setInterval(function(){ if(playShouldStop && vp.currentPlayer && vp.currentPlayer.getCurrentTime() > playShouldStop){ playShouldStop = null; if(vp.getCurrentVideo() == playQueue[playQueuePosition].video){ playQueueAdvancePosition(); }else{ playShouldStart = null; } } }, 500); vp.playerContainer.bind('videoplayer.player.statechange', function(e, state){ if(state == 'ended'){ // advance to the next video playQueueAdvancePosition(); } }); vp.playerContainer.bind('videoplayer.player.readychange', function(e, state){ if(state){ updateVolumeState(); if(playShouldStart !== null){ vp.seekTo(playShouldStart); playShouldStart = null; }else{ playShouldStop = null; // someone started other video, stop playing from playQueue } } if(fsonload) { triggerFullscreen(playerId); fsonload = false; } }); } } else if(tab.match(/^wiki\d+$/)){ if(firstTimeActivate){ load_wiki($('#'+tab), function(){ if(area){ var areaNode = $('#'+area); if(areaNode.length>0){ $('html, body').scrollTop(areaNode.offset().top + 10); return true; } } }); } } return parsed; }) window.activateTab = ensure(function(tab, area){ window.activeArea = null; if(tab == 'import_videos'){ if(area){ import_videos(area); }else{ start_import(); } return true; } if(tab == 'chat'){ update_chat_position($('.chat').eq(0)); window.activeArea = 'chat'; jQuery('.tabtrigger').offscreentabs('activateTab', 'chat'); return true; } if(tab in rev_names){ tab = rev_names[tab]; } if(tab.match(':')){ return false; } var sup = $('ul li a[id=#'+tab+']'); if(sup && sup.length>0){ window.activeArea = area; sup.first().click(); if(!window.activateTabArea(tab, area)){ window.activeArea = null; } window.activeArea = null; return true; }else{ var have_tabs = $('#playlist_menu li').length; if(tab.match(/^playlists?\d+$/)){ var to_add = +tab.substring(8).replace(/^s/,'')-have_tabs; if(to_add>0 && have_tabs){ add_more_videos(to_add); return true; } } } return false; }); window.currentPath = ensure(function(){ return window.lastHistory.replace(basepath, '').split('?')[0]; }); window.main_tab = window.main_tab || 'videos'; window.addHistory = ensure(function(path){ if(window.console && console.log) console.log("Adding to history: "+path); if(window.history && history.replaceState && document.location.hostname.match(/^(youtube\.)?(\w{2,3}\.)?wn\.com$/)){ if(path == main_tab || path == main_tab+'/' || path == '' || path == '/') { path = basepath; } else if( path.match('^'+main_tab+'/') ){ path = basepath + '/' + path.replace(main_tab+'/', '').replace('--','/'); } else { path = basepath + '/' + path.replace('--','/'); } if(document.location.search){ path += document.location.search; } if(window.lastHistory) { history.pushState(null, null, path); } else if(window.lastHistory != path){ history.replaceState(null, null, path); window.lastHistory = path; } } else{ path = path.replace('--','/'); if(path == main_tab || path == main_tab+'/' || path == '' || path == '/') { path = ''; } if(window.lastHistory != '/'+path){ window.location.hash = path? '/'+path : ''; window.lastHistory = '/'+path; } } }); $('.tabtrigger li a').live('click', ensure(function() { var tab = $(this).attr('id'); if(tab.substring(0,1) == '#'){ var name = tab.substring(1); if(name in menu_names){ name = menu_names[name][0]; } realTab = rev_names[name]; $('#'+realTab).show(); if(window.console && console.log) console.log("Triggering tab: "+name+(window.activeArea?" activeArea="+window.activeArea:'')); var path = name; if(window.activeArea){ path = path + '/' + window.activeArea; } if(tab.match(/#playlist\d+/) || tab.match(/#details\d+/)){ $('.multiple-playlists').show(); $('.related_playlist').show(); $('.longest_videos_playlist').show(); }else { $('.multiple-playlists').hide(); $('.related_playlist').hide(); $('.longest_videos_playlist').hide(); } // start the related script only when the tab is on screen showing if (tab.match(/related_sites/)) { if (mc) { mc.startCredits(); } } window.activeTab = realTab; addHistory(path); setTimeout(ensure(function(){ if(tab.match(/language--/)){ $('.tabtrigger').offscreentabs('activateTab', 'language'); } if(tab.match(/weather/)) { $('.tabtrigger').offscreentabs('activateTab', 'weather'); loadContinent(); } updateMenus(tab); updateHeight(); }), 10); } return false; })); }); -->

Message passing

In computer science, message passing sends a message to a process (which may be an actor or object) and relies on the process and the supporting infrastructure to select and invoke the actual code to run. Message passing differs from conventional programming where a process, subroutine, or function is directly invoked by name. Message passing is key to some models of concurrency and object-oriented programming.

Message passing is used ubiquitously in modern computer software. It is used as a way for the objects that make up a program to work with each other and as a way for objects and systems running on different computers (e.g., the Internet) to interact. Message passing may be implemented by various mechanisms, including channels.

Overview

Message passing is a technique for invoking behavior (i.e., running a program) on a computer. In contrast to the traditional technique of calling a program by name, message passing uses an object model to distinguish the general function from the specific implementations. The invoking program sends a message and relies on the object to select and execute the appropriate code. The justifications for using an intermediate layer essentially falls into two categories: encapsulation and distribution.

Minori Chihara

Minori Chihara (茅原 実里 Chihara Minori, born 18 November 1980) is a Japanese voice actress and singer who has had roles in several anime series. As a voice actress she is under the agency Avex Planning & Development, she is well known as voice actress for her role as Yuki Nagato in The Melancholy of Haruhi Suzumiya and Leon in The iDOLM@STER, while in her musical career, she has been signed under King Records and is currently with Lantis. She was born in the city of Utsunomiya, Tochigi and was raised in Saitama. She is affectionately referred to as "Minorin" (みのりん) by her fans.

Career

  • From April to September, served as the assistant to Mariko Kōda's OBC radio program "Kōda Mariko no GM" through an audition. Coupled with her winning first place at the "Seiyū Grand Prix Club," acquired the right to work in the avex artist academy.
  • In October, was chosen as one of the top 4 finalists for Pony Canyon, Inc.'s "Voice Artist & Singer Audition「VSオーディション2003」" sponsorship contest, but did not win the grand prize.
  • Message 01

    Message 01 is Minori Chihara's PV (promotion video, better known as music videos) DVD. It also includes a bonus follow-up track to the album Contact on a separate CD as well as material related to the promotion of her career in the DVD.

    Contents

  • PV
    • "Kimi ga Kureta Anohi" (君がくれたあの日, lit. "That Day You Gave")
    • "Shijin no Tabi" (詩人の旅, lit. "Travels of the Poet")
    • "Junpaku Sankuchuarii" (純白サンクチュアリィ, lit. "Pure White Sanctuary")
  • "Kimi ga Kureta Anohi" (君がくれたあの日, lit. "That Day You Gave")
  • "Shijin no Tabi" (詩人の旅, lit. "Travels of the Poet")
  • "Junpaku Sankuchuarii" (純白サンクチュアリィ, lit. "Pure White Sanctuary")
  • History Documentary
    • Events prior to the release of Contact: "Grateful Days"
  • Events prior to the release of Contact: "Grateful Days"
  • Commercials
  • One version for Kimi ga Kureta Anohi.
  • Three versions for Contact.
  • Two versions for Message 01.
  • Promotional commercial: "Tokuhou"
  • Valentine (Jessie Ware and Sampha song)

    "Valentine" is a single by English recording artist Jessie Ware and English keyboardist and singer, Sampha, best known as SBTRKT's main collaborator and live member.

    The single was released as a digital download and as a limited edition 12" heart-shaped vinyl on 14 February 2011.

    Music video

    The music video for "Valentine" was directed by Marcus Söderlund.

    Track listing

    References

    External links

  • Jessie Ware & Sampha - Valentine (Music Video on YouTube)
  • Valentine (Lloyd song)

    "Valentine" is a song from Lloyd's second studio album, Street Love, peaked at number #60 on the Billboard Hot R&B/Hip-Hop Songs chart. The track was produced by Wally Morris, Lloyd Polite, J.Irby, and T.W. Hale. The track was written by Lloyd Polite. All vocals are by Lloyd Polite. It was only released on radio as a promotion single.

    Remix

    There's a remix featuring Slim Thug and Bun B, which is now called "Travel".

    Charts

    External links

  • Lyrics of this song at MetroLyrics
  • List of Guilty Gear characters

    This is an index of characters from the Guilty Gear fighting game series.

    Creation and influences

    Daisuke Ishiwatari has cited Kazushi Hagiwara's manga Bastard‼, and the fighting game Street Fighter II as influence to the Guilty Gear series. However, he noted that the majority of other fighting games were just recycling the character's same skins or style, and so he wanted every character "to be unique in their own way."Kazuhiko Shimamoto's characters was also noted as an inspiration for the men characters, with Ishiwatari saying they needed to be "chivalrous person-like characters", and citing Anji Mito "the most closest to this type". The female ones, on the other hand, have not followed a standard, with he only saying that they needed look like real women.

    There are many musical references in the Guilty Gear series, including various characters' names and moves, which were inspired by rock and heavy metal bands like Queen, Guns N' Roses, and Metallica. For instance, the main character, Sol Badguy, was named after Queen's lead vocalist, Freddie Mercury. Both his real name, Frederick, and his last name were influenced by the singer, whose nickname was "Mr. Badguy".

    Podcasts:

    • Message Passing Systems (Part 1)

      Operating System: Message Passing Systems (Part 1) Topics discussed: 1) Message Passing Systems. 2) Message SEND/ RECEIVE operations. 3) Fixed & Variable Size Messages. 4) Methods of establishing a logical link between communicating processes. Follow Neso Academy on Instagram: @nesoacademy Contribute: http://www.nesoacademy.org/donate Memberships: https://bit.ly/2U7YSPI Books: http://www.nesoacademy.org/recommended-books Website ► http://www.nesoacademy.org/ Forum ► http://forum.nesoacademy.org/ Facebook ► https://goo.gl/Nt0PmB Twitter ► https://twitter.com/nesoacademy Music: Axol x Alex Skrindo - You [NCS Release] #OperatingSystemByNeso #os #OperatingSystem #MessagePassingSystems

      published: 16 Sep 2018
    • Message Passing (OS) Animation

      In this video you will learn an important technique in IPC (inter-process communication) that called message passing hope you like it and learn from it #Animation #Message_passing #OS #learn

      published: 14 May 2022
    • Is Message-Passing The Same As Function-Calling (in Object Oriented Programming)?

      Is there any difference between message-passing and function-calling? Well, yes, there is. In this video I explain what the differences and the similarities are – and why those differences may be obvious to people who learnt to program in a procedural language such as C or Pascal but not so obvious to people who learnt to program in an object-oriented language such as Java or C#. BOOKMARK THE SERIES PLAYLIST To follow this series in order, bookmark the playlist. New episodes are added to the playlist whenever they are published. https://www.youtube.com/playlist?list=PLZHx5heVfgEvuveKG1T7BBSuDOTHl1eLl DOWNLOAD SQUEAK Squeak Smalltalk https://squeak.org/ DOWNLOAD THE SMALLTALK/V TUTORIAL I will using the excellent Smalltalk/V Tutorial as the “course text” for this series and I encour...

      published: 12 Sep 2023
    • Interprocess Communication

      Operating System: Interprocess Communication Topics discussed: 1) Interprocess Communication. 2) Independent processes and cooperating processes. 3) Reasons for providing an environment that allows process cooperation. 4)Models of Interprocess Communication. 5)Shared Memory. 6)Message Passing. Follow Neso Academy on Instagram: @nesoacademy Contribute: http://www.nesoacademy.org/donate Memberships: https://bit.ly/2U7YSPI Books: http://www.nesoacademy.org/recommended-books Website ► http://www.nesoacademy.org/ Forum ► http://forum.nesoacademy.org/ Facebook ► https://goo.gl/Nt0PmB Twitter ► https://twitter.com/nesoacademy Music: Axol x Alex Skrindo - You [NCS Release] #OperatingSystemByNeso #os #OperatingSystem #InterprocessCommunication

      published: 23 Aug 2018
    • Simple Message Passing on Graphs

      Join my FREE course Basics of Graph Neural Networks (https://www.graphneuralnets.com/p/basics-of-gnns/?src=yt)! This video discusses the adjacency matrix and how it can be used to implement basic message passing on graphs. A simple example is given using Python. Code: https://github.com/zjost/blog_code/blob/master/gcn_numpy/message_passing.ipynb Mailing List: https://blog.zakjost.com/subscribe Discord Server: https://discord.gg/xh2chKX Blog: https://blog.zakjost.com Patreon: https://www.patreon.com/welcomeaioverlords Graph Convolutional Networks paper by Kipf and Welling: https://openreview.net/pdf?id=SJU4ayYgl Thumbnail icon made by Freepik from Flaticon.

      published: 01 Dec 2020
    • Message Passing Systems (Part 3)

      Operating System: Message Passing Systems (Part 3) Topics discussed: 1) Message Passing Systems. 2) Synchronous and Asynchronous Communication. 3) Synchronization. 4) Blocking Send and Blocking Receive primitives. 5) Non-Blocking Send and Non-Blocking Receive primitives. 6) Automatic and Explicit Buffering. 7) Buffering. 8) Zero Capacity, Bounded Capacity and Unbounded Capacity buffers. Follow Neso Academy on Instagram: @nesoacademy Contribute: http://www.nesoacademy.org/donate Memberships: https://bit.ly/2U7YSPI Books: http://www.nesoacademy.org/recommended-books Website ► http://www.nesoacademy.org/ Forum ► http://forum.nesoacademy.org/ Facebook ► https://goo.gl/Nt0PmB Twitter ► https://twitter.com/nesoacademy Music: Axol x Alex Skrindo - You [NCS Release] #OperatingSystemByN...

      published: 03 Oct 2018
    • Message Passing Vs Shared Memory - Georgia Tech - HPCA: Part 5

      Watch on Udacity: https://www.udacity.com/course/viewer#!/c-ud007/l-1097109180/m-1104059245 Check out the full High Performance Computer Architecture course for free at: https://www.udacity.com/course/ud007 Georgia Tech online Master's program: https://www.udacity.com/georgia-tech

      published: 23 Feb 2015
    • 5 Message Passing Neural Networks

      published: 20 Jan 2023
    • Message passing model | basic algorithm | distributed system | Lec-26 | Bhanu Priya

      basic algorithm in Message passing model

      published: 26 Jun 2019
    • Message Passing

      -- Created using PowToon -- Free sign up at http://www.powtoon.com/join -- Create animated videos and animated presentations for free. PowToon is a free tool that allows you to develop cool animated clips and animated presentations for your website, office meeting, sales pitch, nonprofit fundraiser, product launch, video resume, or anything else you could use an animated explainer video. PowToon's animation templates help you create animated presentations and animated explainer videos from scratch. Anyone can produce awesome animations quickly with PowToon, without the cost or hassle other professional animation services require.

      published: 12 Feb 2015
    developed with YouTube
    Message Passing Systems (Part 1)
    10:40

    Message Passing Systems (Part 1)

    • Order:
    • Duration: 10:40
    • Uploaded Date: 16 Sep 2018
    • views: 230339
    Operating System: Message Passing Systems (Part 1) Topics discussed: 1) Message Passing Systems. 2) Message SEND/ RECEIVE operations. 3) Fixed & Variable Size Messages. 4) Methods of establishing a logical link between communicating processes. Follow Neso Academy on Instagram: @nesoacademy Contribute: http://www.nesoacademy.org/donate Memberships: https://bit.ly/2U7YSPI Books: http://www.nesoacademy.org/recommended-books Website ► http://www.nesoacademy.org/ Forum ► http://forum.nesoacademy.org/ Facebook ► https://goo.gl/Nt0PmB Twitter ► https://twitter.com/nesoacademy Music: Axol x Alex Skrindo - You [NCS Release] #OperatingSystemByNeso #os #OperatingSystem #MessagePassingSystems
    https://wn.com/Message_Passing_Systems_(Part_1)
    Message Passing (OS) Animation
    5:12

    Message Passing (OS) Animation

    • Order:
    • Duration: 5:12
    • Uploaded Date: 14 May 2022
    • views: 2626
    In this video you will learn an important technique in IPC (inter-process communication) that called message passing hope you like it and learn from it #Animation #Message_passing #OS #learn
    https://wn.com/Message_Passing_(Os)_Animation
    Is Message-Passing The Same As Function-Calling (in Object Oriented Programming)?
    8:15

    Is Message-Passing The Same As Function-Calling (in Object Oriented Programming)?

    • Order:
    • Duration: 8:15
    • Uploaded Date: 12 Sep 2023
    • views: 2775
    Is there any difference between message-passing and function-calling? Well, yes, there is. In this video I explain what the differences and the similarities are – and why those differences may be obvious to people who learnt to program in a procedural language such as C or Pascal but not so obvious to people who learnt to program in an object-oriented language such as Java or C#. BOOKMARK THE SERIES PLAYLIST To follow this series in order, bookmark the playlist. New episodes are added to the playlist whenever they are published. https://www.youtube.com/playlist?list=PLZHx5heVfgEvuveKG1T7BBSuDOTHl1eLl DOWNLOAD SQUEAK Squeak Smalltalk https://squeak.org/ DOWNLOAD THE SMALLTALK/V TUTORIAL I will using the excellent Smalltalk/V Tutorial as the “course text” for this series and I encourage you to download a PDF copy of that too: http://stephane.ducasse.free.fr/FreeBooks/SmalltalkVTutorial/SmalltalkVTutorial.pdf or: https://rmod-files.lille.inria.fr/?dir=FreeBooks/SmalltalkVTutorial SUBSCRIBE TO THE CODE WITH HUW CHANNEL To be notified whenever I upload new lessons, be sure to subscribe. https://www.youtube.com/CodeWithHuw?sub_confirmation=1 WHO IS HUW COLLINGBOURNE? I’ve been programming since the early 1980s. I’ve written wrote programming columns on Java, C#, Delphi and other languages for “PC Plus Magazine”, “Computer Shopper” and numerous other UK magazines. I wrote the cult adventure game, The Golden Wombat Of Destiny, I have developed programming tools with SapphireSteel Software and I have written programming books published by Dark Neon and No Starch Press. These include books on programming C, C#, Java, Ruby, Delphi and Object Pascal, pointers, recursion and programming adventure games. All my books can be found on Amazon. Keep in Touch ============================== Code With Huw on Facebook: https://www.facebook.com/CodeWithHuw
    https://wn.com/Is_Message_Passing_The_Same_As_Function_Calling_(In_Object_Oriented_Programming)
    Interprocess Communication
    12:49

    Interprocess Communication

    • Order:
    • Duration: 12:49
    • Uploaded Date: 23 Aug 2018
    • views: 646486
    Operating System: Interprocess Communication Topics discussed: 1) Interprocess Communication. 2) Independent processes and cooperating processes. 3) Reasons for providing an environment that allows process cooperation. 4)Models of Interprocess Communication. 5)Shared Memory. 6)Message Passing. Follow Neso Academy on Instagram: @nesoacademy Contribute: http://www.nesoacademy.org/donate Memberships: https://bit.ly/2U7YSPI Books: http://www.nesoacademy.org/recommended-books Website ► http://www.nesoacademy.org/ Forum ► http://forum.nesoacademy.org/ Facebook ► https://goo.gl/Nt0PmB Twitter ► https://twitter.com/nesoacademy Music: Axol x Alex Skrindo - You [NCS Release] #OperatingSystemByNeso #os #OperatingSystem #InterprocessCommunication
    https://wn.com/Interprocess_Communication
    Simple Message Passing on Graphs
    10:51

    Simple Message Passing on Graphs

    • Order:
    • Duration: 10:51
    • Uploaded Date: 01 Dec 2020
    • views: 29043
    Join my FREE course Basics of Graph Neural Networks (https://www.graphneuralnets.com/p/basics-of-gnns/?src=yt)! This video discusses the adjacency matrix and how it can be used to implement basic message passing on graphs. A simple example is given using Python. Code: https://github.com/zjost/blog_code/blob/master/gcn_numpy/message_passing.ipynb Mailing List: https://blog.zakjost.com/subscribe Discord Server: https://discord.gg/xh2chKX Blog: https://blog.zakjost.com Patreon: https://www.patreon.com/welcomeaioverlords Graph Convolutional Networks paper by Kipf and Welling: https://openreview.net/pdf?id=SJU4ayYgl Thumbnail icon made by Freepik from Flaticon.
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    Message Passing Systems (Part 3)

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    Operating System: Message Passing Systems (Part 3) Topics discussed: 1) Message Passing Systems. 2) Synchronous and Asynchronous Communication. 3) Synchronization. 4) Blocking Send and Blocking Receive primitives. 5) Non-Blocking Send and Non-Blocking Receive primitives. 6) Automatic and Explicit Buffering. 7) Buffering. 8) Zero Capacity, Bounded Capacity and Unbounded Capacity buffers. Follow Neso Academy on Instagram: @nesoacademy Contribute: http://www.nesoacademy.org/donate Memberships: https://bit.ly/2U7YSPI Books: http://www.nesoacademy.org/recommended-books Website ► http://www.nesoacademy.org/ Forum ► http://forum.nesoacademy.org/ Facebook ► https://goo.gl/Nt0PmB Twitter ► https://twitter.com/nesoacademy Music: Axol x Alex Skrindo - You [NCS Release] #OperatingSystemByNeso #os #OperatingSystem #MessagePassingSystems
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    Watch on Udacity: https://www.udacity.com/course/viewer#!/c-ud007/l-1097109180/m-1104059245 Check out the full High Performance Computer Architecture course for free at: https://www.udacity.com/course/ud007 Georgia Tech online Master's program: https://www.udacity.com/georgia-tech
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    5 Message Passing Neural Networks

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    Message passing model | basic algorithm | distributed system | Lec-26 | Bhanu Priya
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    Message passing model | basic algorithm | distributed system | Lec-26 | Bhanu Priya

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    Message Passing Systems (Part 1)

    Operating System: Message Passing Systems (Part 1) Topics discussed: 1) Message Passing Systems. 2) Message SEND/ RECEIVE operations. 3) Fixed & Variable Size Messages. 4) Methods of establishing a logical link between communicating processes. Follow Neso Academy on Instagram: @nesoacademy Contribute: http://www.nesoacademy.org/donate Memberships: https://bit.ly/2U7YSPI Books: http://www.nesoacademy.org/recommended-books Website ► http://www.nesoacademy.org/ Forum ► http://forum.nesoacademy.org/ Facebook ► https://goo.gl/Nt0PmB Twitter ► https://twitter.com/nesoacademy Music: Axol x Alex Skrindo - You [NCS Release] #OperatingSystemByNeso #os #OperatingSystem #MessagePassingSystems
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    Message passing

    In computer science, message passing sends a message to a process (which may be an actor or object) and relies on the process and the supporting infrastructure to select and invoke the actual code to run. Message passing differs from conventional programming where a process, subroutine, or function is directly invoked by name. Message passing is key to some models of concurrency and object-oriented programming.

    Message passing is used ubiquitously in modern computer software. It is used as a way for the objects that make up a program to work with each other and as a way for objects and systems running on different computers (e.g., the Internet) to interact. Message passing may be implemented by various mechanisms, including channels.

    Overview

    Message passing is a technique for invoking behavior (i.e., running a program) on a computer. In contrast to the traditional technique of calling a program by name, message passing uses an object model to distinguish the general function from the specific implementations. The invoking program sends a message and relies on the object to select and execute the appropriate code. The justifications for using an intermediate layer essentially falls into two categories: encapsulation and distribution.

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