-
Lyle Bickley explains the PDP-1 (and we play the original Spacewar!)
Lyle Bickley, of the PDP-1 restoration team, gives us a tour of this amazing, early scientific interactive computer at the Computer History Museum. The first machine built by DEC in 1959, it features a superb graphics screen. DEC gave one to MIT, and some very bright students went wild. Gems such as Spacewar!, Snowflake, 4-voice music programs were all developed by moonlighting MIT students, unencumbered by its measly 12kW memory and pokey 100,000 instructions per second. Along with much more serious debugging and programming languages of course. You can come and see the real machine for yourself at the Computer History Museum in Mountain View, California:
http://www.computerhistory.org/
Also, Norbert Landsteiner made this incredible simulation of the PDP-1 that can run the original Space...
published: 03 May 2017
-
Spacewar: The Steam Game That Doesn't Exist
Have you ever seen your friend playing 'Spacewar' on steam? Maybe you see it in your own steam library? Today, we take a quick dive into the history of Spacewar on steam and why it has so many players consistently.
I know this is a short sort of mini-documentary, but hopefully you enjoyed.
published: 09 Mar 2022
-
Dlaczego tylu ludzi gra w grę, która NIE ISTNIEJE
Tajemnica Spacewar - najpopularniejszej gry, której nie da się kupić.
✔ NASZ DRUGI KANAŁ: https://www.youtube.com/tvgryplus
Znajdź też nas na:
Instagramie Gambrinusa: https://www.instagram.com/grzegorz.bobrek/
Instagramie Jordana:
https://www.instagram.com/yuielliot/
Instagramie Elessara: https://www.instagram.com/elessar90/
Instagramie PanaMateusza: https://www.instagram.com/tenpanmateusz/
Twitterze Heda: https://twitter.com/hedgamer
Twitterze Arasza: https://twitter.com/araszperskibard
✔ FACEBOOK: https://www.facebook.com/tvgrypl
published: 22 Mar 2021
-
Spacewar! (1962)
Spacewar! is a space combat video game developed in 1962 by Steve Russell, in collaboration with Martin Graetz and Wayne Wiitanen, and programmed by Russell with assistance from others including Bob Saunders and Steve Piner. It was written for the newly installed DEC PDP-1 at the Massachusetts Institute of Technology. After its initial creation, Spacewar was expanded further by other students and employees of universities in the area, including Dan Edwards and Peter Samson. It was also spread to many of the few dozen, primarily academic, installations of the PDP-1 computer, making Spacewar the first known video game to be played at multiple computer installations.
By Joi Ito from Inbamura, Japan (Spacewar running on PDP-1) [CC BY 2.0 (http://creativecommons.org/licenses/by/2.0)], via Wiki...
published: 02 Apr 2018
-
FREE HIDDEN STEAM GAME | SpaceWar
Enjoy this video? If so, please share on social media, it would really help me out. Remember to click 'Like' and subscribe for more daily videos.
**********
A free hidden steam game for developers to use can be accessed by anyone with this little trick.
Get it here: steam://run/480 (type into 'Run' command box in windows)
**********
VR Cover keeps your virtual reality headset clean and comfortable: https://vrcover.com/shop/?itm=120
See me Twitch: https://www.twitch.tv/venturefox
Why not visit me on these social media sites:
Facebook: https://www.facebook.com/VentureFoxYT
Twitter: https://twitter.com/Scabard
published: 20 May 2017
-
Spacewar by Steve Russell 1962
Spacewar (stylized "Spacewar!") is one of the earliest digital computer video games. It is a two-player game, with each player taking control of a starship and attempting to destroy the other. A star in the center of the screen pulls on both ships and requires maneuvering to avoid falling into it. In an emergency, a player can enter hyperspace to return at a random location on the screen, but only at the risk of exploding if it is exploited.
Steve "Slug" Russell, Martin "Shag" Graetz, and Wayne Wiitanen of the fictitious "Hingham Institute" conceived of the game in 1961, with the intent of implementing it on a DEC PDP-1 at the Massachusetts Institute of Technology. After Alan Kotok obtained some sine and cosine routines from DEC, Russell began coding, and, by February 1962, had produced h...
published: 10 Feb 2016
22:24
Lyle Bickley explains the PDP-1 (and we play the original Spacewar!)
Lyle Bickley, of the PDP-1 restoration team, gives us a tour of this amazing, early scientific interactive computer at the Computer History Museum. The first ma...
Lyle Bickley, of the PDP-1 restoration team, gives us a tour of this amazing, early scientific interactive computer at the Computer History Museum. The first machine built by DEC in 1959, it features a superb graphics screen. DEC gave one to MIT, and some very bright students went wild. Gems such as Spacewar!, Snowflake, 4-voice music programs were all developed by moonlighting MIT students, unencumbered by its measly 12kW memory and pokey 100,000 instructions per second. Along with much more serious debugging and programming languages of course. You can come and see the real machine for yourself at the Computer History Museum in Mountain View, California:
http://www.computerhistory.org/
Also, Norbert Landsteiner made this incredible simulation of the PDP-1 that can run the original Spacewar! and Minkytron code in your browser:
https://www.masswerk.at/spacewar/
https://www.masswerk.at/minskytron/
He also made a gate exact replica with Verilog code on github:
https://youtu.be/iymD9eysqXo
Our sponsor for PCBs: https://www.pcbway.com
Support the team on Patreon: https://www.patreon.com/curiousmarc
Merch on Teespring: https://teespring.com/stores/curiousmarcs-store
Learn more on companion site: https://www.curiousmarc.com
Contact info: https://www.youtube.com/curiousmarc/about
https://wn.com/Lyle_Bickley_Explains_The_Pdp_1_(And_We_Play_The_Original_Spacewar_)
Lyle Bickley, of the PDP-1 restoration team, gives us a tour of this amazing, early scientific interactive computer at the Computer History Museum. The first machine built by DEC in 1959, it features a superb graphics screen. DEC gave one to MIT, and some very bright students went wild. Gems such as Spacewar!, Snowflake, 4-voice music programs were all developed by moonlighting MIT students, unencumbered by its measly 12kW memory and pokey 100,000 instructions per second. Along with much more serious debugging and programming languages of course. You can come and see the real machine for yourself at the Computer History Museum in Mountain View, California:
http://www.computerhistory.org/
Also, Norbert Landsteiner made this incredible simulation of the PDP-1 that can run the original Spacewar! and Minkytron code in your browser:
https://www.masswerk.at/spacewar/
https://www.masswerk.at/minskytron/
He also made a gate exact replica with Verilog code on github:
https://youtu.be/iymD9eysqXo
Our sponsor for PCBs: https://www.pcbway.com
Support the team on Patreon: https://www.patreon.com/curiousmarc
Merch on Teespring: https://teespring.com/stores/curiousmarcs-store
Learn more on companion site: https://www.curiousmarc.com
Contact info: https://www.youtube.com/curiousmarc/about
- published: 03 May 2017
- views: 402643
4:42
Spacewar: The Steam Game That Doesn't Exist
Have you ever seen your friend playing 'Spacewar' on steam? Maybe you see it in your own steam library? Today, we take a quick dive into the history of Spacewar...
Have you ever seen your friend playing 'Spacewar' on steam? Maybe you see it in your own steam library? Today, we take a quick dive into the history of Spacewar on steam and why it has so many players consistently.
I know this is a short sort of mini-documentary, but hopefully you enjoyed.
https://wn.com/Spacewar_The_Steam_Game_That_Doesn't_Exist
Have you ever seen your friend playing 'Spacewar' on steam? Maybe you see it in your own steam library? Today, we take a quick dive into the history of Spacewar on steam and why it has so many players consistently.
I know this is a short sort of mini-documentary, but hopefully you enjoyed.
- published: 09 Mar 2022
- views: 30696
8:24
Dlaczego tylu ludzi gra w grę, która NIE ISTNIEJE
Tajemnica Spacewar - najpopularniejszej gry, której nie da się kupić.
✔ NASZ DRUGI KANAŁ: https://www.youtube.com/tvgryplus
Znajdź też nas na:
Instagramie Gamb...
Tajemnica Spacewar - najpopularniejszej gry, której nie da się kupić.
✔ NASZ DRUGI KANAŁ: https://www.youtube.com/tvgryplus
Znajdź też nas na:
Instagramie Gambrinusa: https://www.instagram.com/grzegorz.bobrek/
Instagramie Jordana:
https://www.instagram.com/yuielliot/
Instagramie Elessara: https://www.instagram.com/elessar90/
Instagramie PanaMateusza: https://www.instagram.com/tenpanmateusz/
Twitterze Heda: https://twitter.com/hedgamer
Twitterze Arasza: https://twitter.com/araszperskibard
✔ FACEBOOK: https://www.facebook.com/tvgrypl
https://wn.com/Dlaczego_Tylu_Ludzi_Gra_W_Grę,_Która_Nie_Istnieje
Tajemnica Spacewar - najpopularniejszej gry, której nie da się kupić.
✔ NASZ DRUGI KANAŁ: https://www.youtube.com/tvgryplus
Znajdź też nas na:
Instagramie Gambrinusa: https://www.instagram.com/grzegorz.bobrek/
Instagramie Jordana:
https://www.instagram.com/yuielliot/
Instagramie Elessara: https://www.instagram.com/elessar90/
Instagramie PanaMateusza: https://www.instagram.com/tenpanmateusz/
Twitterze Heda: https://twitter.com/hedgamer
Twitterze Arasza: https://twitter.com/araszperskibard
✔ FACEBOOK: https://www.facebook.com/tvgrypl
- published: 22 Mar 2021
- views: 340860
2:48
Spacewar! (1962)
Spacewar! is a space combat video game developed in 1962 by Steve Russell, in collaboration with Martin Graetz and Wayne Wiitanen, and programmed by Russell wit...
Spacewar! is a space combat video game developed in 1962 by Steve Russell, in collaboration with Martin Graetz and Wayne Wiitanen, and programmed by Russell with assistance from others including Bob Saunders and Steve Piner. It was written for the newly installed DEC PDP-1 at the Massachusetts Institute of Technology. After its initial creation, Spacewar was expanded further by other students and employees of universities in the area, including Dan Edwards and Peter Samson. It was also spread to many of the few dozen, primarily academic, installations of the PDP-1 computer, making Spacewar the first known video game to be played at multiple computer installations.
By Joi Ito from Inbamura, Japan (Spacewar running on PDP-1) [CC BY 2.0 (http://creativecommons.org/licenses/by/2.0)], via Wikimedia Commons
By Joi Ito from Inbamura, Japan (Vint Cerf playing Spacewar on PDP-1) [CC BY 2.0 (http://creativecommons.org/licenses/by/2.0)], via Wikimedia Commons
You can watch the gameplay video here:
https://www.youtube.com/watch?v=MvGzAvNLcew
you can play the web emulator here:
http://www.masswerk.at/spacewar/index.html
The song is
hero Theme By MK2
https://wn.com/Spacewar_(1962)
Spacewar! is a space combat video game developed in 1962 by Steve Russell, in collaboration with Martin Graetz and Wayne Wiitanen, and programmed by Russell with assistance from others including Bob Saunders and Steve Piner. It was written for the newly installed DEC PDP-1 at the Massachusetts Institute of Technology. After its initial creation, Spacewar was expanded further by other students and employees of universities in the area, including Dan Edwards and Peter Samson. It was also spread to many of the few dozen, primarily academic, installations of the PDP-1 computer, making Spacewar the first known video game to be played at multiple computer installations.
By Joi Ito from Inbamura, Japan (Spacewar running on PDP-1) [CC BY 2.0 (http://creativecommons.org/licenses/by/2.0)], via Wikimedia Commons
By Joi Ito from Inbamura, Japan (Vint Cerf playing Spacewar on PDP-1) [CC BY 2.0 (http://creativecommons.org/licenses/by/2.0)], via Wikimedia Commons
You can watch the gameplay video here:
https://www.youtube.com/watch?v=MvGzAvNLcew
you can play the web emulator here:
http://www.masswerk.at/spacewar/index.html
The song is
hero Theme By MK2
- published: 02 Apr 2018
- views: 75319
3:17
FREE HIDDEN STEAM GAME | SpaceWar
Enjoy this video? If so, please share on social media, it would really help me out. Remember to click 'Like' and subscribe for more daily videos.
**********
A...
Enjoy this video? If so, please share on social media, it would really help me out. Remember to click 'Like' and subscribe for more daily videos.
**********
A free hidden steam game for developers to use can be accessed by anyone with this little trick.
Get it here: steam://run/480 (type into 'Run' command box in windows)
**********
VR Cover keeps your virtual reality headset clean and comfortable: https://vrcover.com/shop/?itm=120
See me Twitch: https://www.twitch.tv/venturefox
Why not visit me on these social media sites:
Facebook: https://www.facebook.com/VentureFoxYT
Twitter: https://twitter.com/Scabard
https://wn.com/Free_Hidden_Steam_Game_|_Spacewar
Enjoy this video? If so, please share on social media, it would really help me out. Remember to click 'Like' and subscribe for more daily videos.
**********
A free hidden steam game for developers to use can be accessed by anyone with this little trick.
Get it here: steam://run/480 (type into 'Run' command box in windows)
**********
VR Cover keeps your virtual reality headset clean and comfortable: https://vrcover.com/shop/?itm=120
See me Twitch: https://www.twitch.tv/venturefox
Why not visit me on these social media sites:
Facebook: https://www.facebook.com/VentureFoxYT
Twitter: https://twitter.com/Scabard
- published: 20 May 2017
- views: 132590
1:36
Spacewar by Steve Russell 1962
Spacewar (stylized "Spacewar!") is one of the earliest digital computer video games. It is a two-player game, with each player taking control of a starship and ...
Spacewar (stylized "Spacewar!") is one of the earliest digital computer video games. It is a two-player game, with each player taking control of a starship and attempting to destroy the other. A star in the center of the screen pulls on both ships and requires maneuvering to avoid falling into it. In an emergency, a player can enter hyperspace to return at a random location on the screen, but only at the risk of exploding if it is exploited.
Steve "Slug" Russell, Martin "Shag" Graetz, and Wayne Wiitanen of the fictitious "Hingham Institute" conceived of the game in 1961, with the intent of implementing it on a DEC PDP-1 at the Massachusetts Institute of Technology. After Alan Kotok obtained some sine and cosine routines from DEC, Russell began coding, and, by February 1962, had produced his first version. It took approximately 200 hours of work to create the initial version. Additional features were developed by Dan Edwards, Peter Samson, and Graetz.
https://wn.com/Spacewar_By_Steve_Russell_1962
Spacewar (stylized "Spacewar!") is one of the earliest digital computer video games. It is a two-player game, with each player taking control of a starship and attempting to destroy the other. A star in the center of the screen pulls on both ships and requires maneuvering to avoid falling into it. In an emergency, a player can enter hyperspace to return at a random location on the screen, but only at the risk of exploding if it is exploited.
Steve "Slug" Russell, Martin "Shag" Graetz, and Wayne Wiitanen of the fictitious "Hingham Institute" conceived of the game in 1961, with the intent of implementing it on a DEC PDP-1 at the Massachusetts Institute of Technology. After Alan Kotok obtained some sine and cosine routines from DEC, Russell began coding, and, by February 1962, had produced his first version. It took approximately 200 hours of work to create the initial version. Additional features were developed by Dan Edwards, Peter Samson, and Graetz.
- published: 10 Feb 2016
- views: 95131
-
What Would Space War Look Like Today
IF there was a war in space today, what would it look like? How would it be fought?
Despite the objections of nearly every senior military official, President Trump's Space Force looks set to continue down the path to reality. Tasked with maintaining America's space-based capabilities and denying those same capabilities to a potential adversary, the US Space Force would be the first branch of the military anywhere in the world dedicated to the prosecution of war in space. But should the worst come to pass, how would a war in the heavens play out? Hello and welcome to another episode of The Infographics Show- today we're asking the question: what would war in space look like in the present day?
At the onset of World War I the airplane was a novelty, a curious invention that militaries ar...
published: 23 Dec 2018
-
Lyle Bickley explains the PDP-1 (and we play the original Spacewar!)
Lyle Bickley, of the PDP-1 restoration team, gives us a tour of this amazing, early scientific interactive computer at the Computer History Museum. The first machine built by DEC in 1959, it features a superb graphics screen. DEC gave one to MIT, and some very bright students went wild. Gems such as Spacewar!, Snowflake, 4-voice music programs were all developed by moonlighting MIT students, unencumbered by its measly 12kW memory and pokey 100,000 instructions per second. Along with much more serious debugging and programming languages of course. You can come and see the real machine for yourself at the Computer History Museum in Mountain View, California:
http://www.computerhistory.org/
Also, Norbert Landsteiner made this incredible simulation of the PDP-1 that can run the original Space...
published: 03 May 2017
-
Epic Space Battle: [4K] Dreadnought Awesome Space Fight Cinematic Scenes
Epic Space Battle: [4K] Dreadnought Awesome Space Fight Cinematic Scenes
published: 30 Dec 2020
-
Starship Troopers: Invasion (2012) - Interstellar War Scene (6/10) | Movieclips
Starship Troopers: Invasion - Interstellar War: General Rico (David Matranga) deploys three ships to shoot down the bug-controlled Warden.
BUY THE MOVIE: https://www.fandangonow.com/details/movie/starship-troopers-invasion-2012/1MV7ca6ac5f175d84e29ebe3f50d04c72d2?cmp=Movieclips_YT_Description
Watch the best Starship Troopers: Invasion scenes & clips:
https://www.youtube.com/playlist?list=PLZbXA4lyCtqpZn9_ra4lYCXzhaD2DxNux
FILM DESCRIPTION:
After bugs attack a distant outpost and a starship goes missing, battle-hardened troopers launch a rescue mission that may have more dire consequences than they realize.
CREDITS:
TM & © Sony (2012)
Cast: David Matranga
Screenwriter: Flint Dille
Director: Shinji Aramaki
Watch More:
► Fresh New Clips: http://bit.ly/2taDWqW
► Classic Trailers: http://bi...
published: 03 Feb 2020
-
What If There Was War In Space?
One day humanity will take to the stars, and just like it did in the sea and the air, it will bring its weapons with it. Though we can hope that the rise of mankind from the cradle of its infancy to the heavens above will be accompanied by a similar cultural enlightenment, it's likely that humans will keep on shooting at each other no matter where they find themselves. But odds are war in space won't look a thing like what you see on film and TV nowadays. Hello and welcome to another episode of The Infographics Show- today we're taking a look at what war in space would look like in the future.
Most science fiction mirrors its wars along the lines of World War I and II naval battles, with large battleships squaring off against each other as smaller cruisers dart in and out of the fight to ...
published: 23 Dec 2018
-
The Truth about Space War
Grab your new Because Science merch here: https://shop.nerdist.com/collections/because-science
We've all seen fighting in space, but is any of it actually right? Kyle battles it out on this week's Because Science!
Subscribe for more Because Science: http://bit.ly/BecSciSub
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Because Science every Thursday.
Artist: Andrew Bowser
Learn more:
• SPACE WAR MISCONCEPTIONS: http://bit.ly/2EFbRf4
• HEAT TRANSFER MECHANISMS: h...
published: 12 Apr 2018
-
China and the US: readying for war in space | FT
The Trump administration has given new life to America's military presence in space --standing up a new Space Force and US Space Command -- as it seeks to dominate space. But US military officials believe China is hot on their heels. US foreign policy and defence correspondent Katrina Manson reports. See if you get the FT for free as a student (http://ft.com/schoolsarefree) or start a £1 trial: https://subs.ft.com/spa3_trial?segmentId=3d4ba81b-96bb-cef0-9ece-29efd6ef2132
► Check out our Community tab for more stories or to suggest videos.
► Listen to our podcasts: https://www.ft.com/podcasts
► Follow us on Instagram: https://www.instagram.com/financialtimes
published: 28 Aug 2020
-
Space Warfare
This episode focuses on the basic concepts and misconceptions of wars fought in space and examines the notions of weapons, defenses, stealth in space, and the distance involved.
Project Rho: http://www.projectrho.com/public_html/rocket/index.php
Military Science Fiction: http://www.milsf.com
Join this channel to get access to perks:
https://www.youtube.com/channel/UCZFipeZtQM5CKUjx6grh54g/join
Visit our Website: http://www.isaacarthur.net
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published: 24 Nov 2016
7:40
What Would Space War Look Like Today
IF there was a war in space today, what would it look like? How would it be fought?
Despite the objections of nearly every senior military official, President...
IF there was a war in space today, what would it look like? How would it be fought?
Despite the objections of nearly every senior military official, President Trump's Space Force looks set to continue down the path to reality. Tasked with maintaining America's space-based capabilities and denying those same capabilities to a potential adversary, the US Space Force would be the first branch of the military anywhere in the world dedicated to the prosecution of war in space. But should the worst come to pass, how would a war in the heavens play out? Hello and welcome to another episode of The Infographics Show- today we're asking the question: what would war in space look like in the present day?
At the onset of World War I the airplane was a novelty, a curious invention that militaries around the world were still trying to figure out how it fit exactly as a potential tool for war. By the end of the Great War, the airplane had become an indispensable scouting tool, feeding back critical battlefield information to commanders on the ground and providing unparallelled birds-eye views via onboard cameras. When World War II broke out the airplane had become an indispensable tool of war, as vital for war success as traditional artillery or even infantry. In the Pacific the airplane brought about the end of the battleship's reign, making it the premier naval weapon. The skies had officially become the new literal high ground, and without that high ground a military could not expect victory.
At the end of the second World War nations were quick to recognize that a new high ground had appeared within humanity's technological horizon. If Hitler's V-2 rockets could be pointed vertically, rather than horizontally at distant enemies, perhaps they could place cameras and radios in the highest ground that exists: space. Within years this fantasy became a reality, and the steady “beep-beep” from Sputnik's first orbit heralded the dawn of a new military age: the age of space warfare. The US and the Soviet Union were quick to develop technologies to put larger and larger payloads ever higher into space, eventually creating a constellation of satellites that allowed their militaries to remain in constant communication no matter where on Earth they were, or let them spy on each other without ever leaving home. Sadly, the first artificial moons to orbit the Earth were purely militaristic.
SUBSCRIBE TO US -► http://bit.ly/TheInfographicsShow
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SOCIAL:
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Subreddit...► http://reddit.com/r/TheInfographicsShow
https://wn.com/What_Would_Space_War_Look_Like_Today
IF there was a war in space today, what would it look like? How would it be fought?
Despite the objections of nearly every senior military official, President Trump's Space Force looks set to continue down the path to reality. Tasked with maintaining America's space-based capabilities and denying those same capabilities to a potential adversary, the US Space Force would be the first branch of the military anywhere in the world dedicated to the prosecution of war in space. But should the worst come to pass, how would a war in the heavens play out? Hello and welcome to another episode of The Infographics Show- today we're asking the question: what would war in space look like in the present day?
At the onset of World War I the airplane was a novelty, a curious invention that militaries around the world were still trying to figure out how it fit exactly as a potential tool for war. By the end of the Great War, the airplane had become an indispensable scouting tool, feeding back critical battlefield information to commanders on the ground and providing unparallelled birds-eye views via onboard cameras. When World War II broke out the airplane had become an indispensable tool of war, as vital for war success as traditional artillery or even infantry. In the Pacific the airplane brought about the end of the battleship's reign, making it the premier naval weapon. The skies had officially become the new literal high ground, and without that high ground a military could not expect victory.
At the end of the second World War nations were quick to recognize that a new high ground had appeared within humanity's technological horizon. If Hitler's V-2 rockets could be pointed vertically, rather than horizontally at distant enemies, perhaps they could place cameras and radios in the highest ground that exists: space. Within years this fantasy became a reality, and the steady “beep-beep” from Sputnik's first orbit heralded the dawn of a new military age: the age of space warfare. The US and the Soviet Union were quick to develop technologies to put larger and larger payloads ever higher into space, eventually creating a constellation of satellites that allowed their militaries to remain in constant communication no matter where on Earth they were, or let them spy on each other without ever leaving home. Sadly, the first artificial moons to orbit the Earth were purely militaristic.
SUBSCRIBE TO US -► http://bit.ly/TheInfographicsShow
--------------------------------------------------------------------------
WEBSITE (SUGGEST A TOPIC):
http://theinfographicsshow.com
SOCIAL:
Twitter........► https://twitter.com/TheInfoShow
Subreddit...► http://reddit.com/r/TheInfographicsShow
- published: 23 Dec 2018
- views: 134215
22:24
Lyle Bickley explains the PDP-1 (and we play the original Spacewar!)
Lyle Bickley, of the PDP-1 restoration team, gives us a tour of this amazing, early scientific interactive computer at the Computer History Museum. The first ma...
Lyle Bickley, of the PDP-1 restoration team, gives us a tour of this amazing, early scientific interactive computer at the Computer History Museum. The first machine built by DEC in 1959, it features a superb graphics screen. DEC gave one to MIT, and some very bright students went wild. Gems such as Spacewar!, Snowflake, 4-voice music programs were all developed by moonlighting MIT students, unencumbered by its measly 12kW memory and pokey 100,000 instructions per second. Along with much more serious debugging and programming languages of course. You can come and see the real machine for yourself at the Computer History Museum in Mountain View, California:
http://www.computerhistory.org/
Also, Norbert Landsteiner made this incredible simulation of the PDP-1 that can run the original Spacewar! and Minkytron code in your browser:
https://www.masswerk.at/spacewar/
https://www.masswerk.at/minskytron/
He also made a gate exact replica with Verilog code on github:
https://youtu.be/iymD9eysqXo
Our sponsor for PCBs: https://www.pcbway.com
Support the team on Patreon: https://www.patreon.com/curiousmarc
Merch on Teespring: https://teespring.com/stores/curiousmarcs-store
Learn more on companion site: https://www.curiousmarc.com
Contact info: https://www.youtube.com/curiousmarc/about
https://wn.com/Lyle_Bickley_Explains_The_Pdp_1_(And_We_Play_The_Original_Spacewar_)
Lyle Bickley, of the PDP-1 restoration team, gives us a tour of this amazing, early scientific interactive computer at the Computer History Museum. The first machine built by DEC in 1959, it features a superb graphics screen. DEC gave one to MIT, and some very bright students went wild. Gems such as Spacewar!, Snowflake, 4-voice music programs were all developed by moonlighting MIT students, unencumbered by its measly 12kW memory and pokey 100,000 instructions per second. Along with much more serious debugging and programming languages of course. You can come and see the real machine for yourself at the Computer History Museum in Mountain View, California:
http://www.computerhistory.org/
Also, Norbert Landsteiner made this incredible simulation of the PDP-1 that can run the original Spacewar! and Minkytron code in your browser:
https://www.masswerk.at/spacewar/
https://www.masswerk.at/minskytron/
He also made a gate exact replica with Verilog code on github:
https://youtu.be/iymD9eysqXo
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- published: 03 May 2017
- views: 402643
2:28
Starship Troopers: Invasion (2012) - Interstellar War Scene (6/10) | Movieclips
Starship Troopers: Invasion - Interstellar War: General Rico (David Matranga) deploys three ships to shoot down the bug-controlled Warden.
BUY THE MOVIE: https:...
Starship Troopers: Invasion - Interstellar War: General Rico (David Matranga) deploys three ships to shoot down the bug-controlled Warden.
BUY THE MOVIE: https://www.fandangonow.com/details/movie/starship-troopers-invasion-2012/1MV7ca6ac5f175d84e29ebe3f50d04c72d2?cmp=Movieclips_YT_Description
Watch the best Starship Troopers: Invasion scenes & clips:
https://www.youtube.com/playlist?list=PLZbXA4lyCtqpZn9_ra4lYCXzhaD2DxNux
FILM DESCRIPTION:
After bugs attack a distant outpost and a starship goes missing, battle-hardened troopers launch a rescue mission that may have more dire consequences than they realize.
CREDITS:
TM & © Sony (2012)
Cast: David Matranga
Screenwriter: Flint Dille
Director: Shinji Aramaki
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Starship Troopers: Invasion - Interstellar War: General Rico (David Matranga) deploys three ships to shoot down the bug-controlled Warden.
BUY THE MOVIE: https://www.fandangonow.com/details/movie/starship-troopers-invasion-2012/1MV7ca6ac5f175d84e29ebe3f50d04c72d2?cmp=Movieclips_YT_Description
Watch the best Starship Troopers: Invasion scenes & clips:
https://www.youtube.com/playlist?list=PLZbXA4lyCtqpZn9_ra4lYCXzhaD2DxNux
FILM DESCRIPTION:
After bugs attack a distant outpost and a starship goes missing, battle-hardened troopers launch a rescue mission that may have more dire consequences than they realize.
CREDITS:
TM & © Sony (2012)
Cast: David Matranga
Screenwriter: Flint Dille
Director: Shinji Aramaki
Watch More:
► Fresh New Clips: http://bit.ly/2taDWqW
► Classic Trailers: http://bit.ly/2qTCxHF
► Hot New Trailers: http://bit.ly/2qThrsF
► Clips From Movies Coming Soon: http://bit.ly/2FrP8VL
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The MOVIECLIPS channel is the largest collection of licensed movie clips on the web. Here you will find unforgettable moments, scenes, and lines from all your favorite films. Made by movie fans, for movie fans.
- published: 03 Feb 2020
- views: 2721816
9:52
What If There Was War In Space?
One day humanity will take to the stars, and just like it did in the sea and the air, it will bring its weapons with it. Though we can hope that the rise of man...
One day humanity will take to the stars, and just like it did in the sea and the air, it will bring its weapons with it. Though we can hope that the rise of mankind from the cradle of its infancy to the heavens above will be accompanied by a similar cultural enlightenment, it's likely that humans will keep on shooting at each other no matter where they find themselves. But odds are war in space won't look a thing like what you see on film and TV nowadays. Hello and welcome to another episode of The Infographics Show- today we're taking a look at what war in space would look like in the future.
Most science fiction mirrors its wars along the lines of World War I and II naval battles, with large battleships squaring off against each other as smaller cruisers dart in and out of the fight to strike at targets of opportunity. From the rear, squadrons of fighters and bombers weave through the melee to deliver devastating blows at knife-fighting range. Yet space involves moving war from two dimensions to a third dimension mankind is largely unfamiliar with, and a place where physics will always dictate the winner. So what would a real space war look like versus a traditional science fiction one? Let's take a look at weapons and defenses, ship types, and tactics.
Space-based weapon systems will be able to enjoy one advantage over planetary weapons: a lack of friction and gravity both. On earth, gravity pulls even the fastest bullet to the ground, and friction as it travels through the air starts slowing it down the moment it leaves the barrel. But in the almost perfect vacuum of space there is no friction to slow down a projectile, and unless fighting very near a supermassive source of gravity, there won't be much to pull a projectile off its trajectory.
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https://wn.com/What_If_There_Was_War_In_Space
One day humanity will take to the stars, and just like it did in the sea and the air, it will bring its weapons with it. Though we can hope that the rise of mankind from the cradle of its infancy to the heavens above will be accompanied by a similar cultural enlightenment, it's likely that humans will keep on shooting at each other no matter where they find themselves. But odds are war in space won't look a thing like what you see on film and TV nowadays. Hello and welcome to another episode of The Infographics Show- today we're taking a look at what war in space would look like in the future.
Most science fiction mirrors its wars along the lines of World War I and II naval battles, with large battleships squaring off against each other as smaller cruisers dart in and out of the fight to strike at targets of opportunity. From the rear, squadrons of fighters and bombers weave through the melee to deliver devastating blows at knife-fighting range. Yet space involves moving war from two dimensions to a third dimension mankind is largely unfamiliar with, and a place where physics will always dictate the winner. So what would a real space war look like versus a traditional science fiction one? Let's take a look at weapons and defenses, ship types, and tactics.
Space-based weapon systems will be able to enjoy one advantage over planetary weapons: a lack of friction and gravity both. On earth, gravity pulls even the fastest bullet to the ground, and friction as it travels through the air starts slowing it down the moment it leaves the barrel. But in the almost perfect vacuum of space there is no friction to slow down a projectile, and unless fighting very near a supermassive source of gravity, there won't be much to pull a projectile off its trajectory.
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- published: 23 Dec 2018
- views: 458865
12:10
The Truth about Space War
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We've all seen fighting in space, but is any of it actually right...
Grab your new Because Science merch here: https://shop.nerdist.com/collections/because-science
We've all seen fighting in space, but is any of it actually right? Kyle battles it out on this week's Because Science!
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Because Science every Thursday.
Artist: Andrew Bowser
Learn more:
• SPACE WAR MISCONCEPTIONS: http://bit.ly/2EFbRf4
• HEAT TRANSFER MECHANISMS: http://bit.ly/2EERkHv
• STEFAN-BOLTZMANN LAW: http://bit.ly/2HusOMi
https://wn.com/The_Truth_About_Space_War
Grab your new Because Science merch here: https://shop.nerdist.com/collections/because-science
We've all seen fighting in space, but is any of it actually right? Kyle battles it out on this week's Because Science!
Subscribe for more Because Science: http://bit.ly/BecSciSub
More science: http://nerdist.com/topic/science-tech/
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Because Science every Thursday.
Artist: Andrew Bowser
Learn more:
• SPACE WAR MISCONCEPTIONS: http://bit.ly/2EFbRf4
• HEAT TRANSFER MECHANISMS: http://bit.ly/2EERkHv
• STEFAN-BOLTZMANN LAW: http://bit.ly/2HusOMi
- published: 12 Apr 2018
- views: 1454925
4:36
China and the US: readying for war in space | FT
The Trump administration has given new life to America's military presence in space --standing up a new Space Force and US Space Command -- as it seeks to domin...
The Trump administration has given new life to America's military presence in space --standing up a new Space Force and US Space Command -- as it seeks to dominate space. But US military officials believe China is hot on their heels. US foreign policy and defence correspondent Katrina Manson reports. See if you get the FT for free as a student (http://ft.com/schoolsarefree) or start a £1 trial: https://subs.ft.com/spa3_trial?segmentId=3d4ba81b-96bb-cef0-9ece-29efd6ef2132
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https://wn.com/China_And_The_US_Readying_For_War_In_Space_|_Ft
The Trump administration has given new life to America's military presence in space --standing up a new Space Force and US Space Command -- as it seeks to dominate space. But US military officials believe China is hot on their heels. US foreign policy and defence correspondent Katrina Manson reports. See if you get the FT for free as a student (http://ft.com/schoolsarefree) or start a £1 trial: https://subs.ft.com/spa3_trial?segmentId=3d4ba81b-96bb-cef0-9ece-29efd6ef2132
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- published: 28 Aug 2020
- views: 26765
30:43
Space Warfare
This episode focuses on the basic concepts and misconceptions of wars fought in space and examines the notions of weapons, defenses, stealth in space, and the d...
This episode focuses on the basic concepts and misconceptions of wars fought in space and examines the notions of weapons, defenses, stealth in space, and the distance involved.
Project Rho: http://www.projectrho.com/public_html/rocket/index.php
Military Science Fiction: http://www.milsf.com
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https://wn.com/Space_Warfare
This episode focuses on the basic concepts and misconceptions of wars fought in space and examines the notions of weapons, defenses, stealth in space, and the distance involved.
Project Rho: http://www.projectrho.com/public_html/rocket/index.php
Military Science Fiction: http://www.milsf.com
Join this channel to get access to perks:
https://www.youtube.com/channel/UCZFipeZtQM5CKUjx6grh54g/join
Visit our Website: http://www.isaacarthur.net
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Cover Art by Jakub Grygier: https://www.artstation.com/artist/jakub_grygier
- published: 24 Nov 2016
- views: 668762