A storey (or story in American English) is any level part of a building that could be used by people (for living, work, storage, recreation, etc.). The plurals are "storeys" and "stories" respectively.
The terms "floor", "level", or "deck" can also be used in this sense, except that one may use "ground floor" and "ground level" for the floor closer to what is considered the ground or street level. The words "storey" and "floor" also generally exclude levels of the building that have no roof, even if they are used by people—such as the terrace on the top roof of many buildings.
Overview
Houses commonly have only one or two floors. Buildings are often classified as low-rise, mid-rise and high-rise according to how many levels they contain, but these categories are not well-defined. The tallest skyscraper in the world, Burj Khalifa, has 163 floors. As of 2013, the tallest planned skyscraper, Sky City, is planned to have 202 floors.
The height of each storey is based on the ceiling height of the rooms plus the thickness of the floors between each pane. Generally this is around 10 feet (3.0m) total, however it varies widely from just under this figure to well over it. Storeys within a building need not be all the same height — often the lobby is more spacious, for example. Additionally, higher levels may be smaller in area than the ones beneath (a prominent feature of the Willis Tower).
The Clockwork Mansion: What Makes Dishonored 2's Best Level Tick
I really enjoyed Dishonored 2's level design, particularly that of The Clockwork Mansion, and so I really wanted to talk about what made it unique and technically interesting.
Follow me on Twitter: http://www.twitter.com/Chadunda
published: 20 Sep 2017
1v1 with KlockworkCanary
Aside from me getting dunked in the second half of the third game I think these rounds were pretty balanced.
Songs:
aloysius spin out
babokon laces
ephixa jim yosef everlasting
milky ways
noise storm crab rave
volterix pulsar
published: 02 Jun 2018
Clockwork (C/W) - Places / Original Mix [Life and Death]
A free download of a new track from Clockwork entitled "Places", forthcoming on the Italian duo Francesco Leali and Federico Maccherone's much anticipated debut L.P. "B.O.A.T.S. (Based On A True Story)" which includes appearances by Avatism, Tale Of Us, Clarian, and Chasing Kurt. The LP is due out on the 15th of April 2013 via Life and Death and will mark the label's first full length release.
Like Clockwork's Facebook page to download "Places":
https://facebook.com/weareclockwork
I really enjoyed Dishonored 2's level design, particularly that of The Clockwork Mansion, and so I really wanted to talk about what made it unique and technical...
I really enjoyed Dishonored 2's level design, particularly that of The Clockwork Mansion, and so I really wanted to talk about what made it unique and technically interesting.
Follow me on Twitter: http://www.twitter.com/Chadunda
I really enjoyed Dishonored 2's level design, particularly that of The Clockwork Mansion, and so I really wanted to talk about what made it unique and technically interesting.
Follow me on Twitter: http://www.twitter.com/Chadunda
Aside from me getting dunked in the second half of the third game I think these rounds were pretty balanced.
Songs:
aloysius spin out
babokon laces
ephixa jim y...
Aside from me getting dunked in the second half of the third game I think these rounds were pretty balanced.
Songs:
aloysius spin out
babokon laces
ephixa jim yosef everlasting
milky ways
noise storm crab rave
volterix pulsar
Aside from me getting dunked in the second half of the third game I think these rounds were pretty balanced.
Songs:
aloysius spin out
babokon laces
ephixa jim yosef everlasting
milky ways
noise storm crab rave
volterix pulsar
A free download of a new track from Clockwork entitled "Places", forthcoming on the Italian duo Francesco Leali and Federico Maccherone's much anticipated debut...
A free download of a new track from Clockwork entitled "Places", forthcoming on the Italian duo Francesco Leali and Federico Maccherone's much anticipated debut L.P. "B.O.A.T.S. (Based On A True Story)" which includes appearances by Avatism, Tale Of Us, Clarian, and Chasing Kurt. The LP is due out on the 15th of April 2013 via Life and Death and will mark the label's first full length release.
Like Clockwork's Facebook page to download "Places":
https://facebook.com/weareclockwork
A free download of a new track from Clockwork entitled "Places", forthcoming on the Italian duo Francesco Leali and Federico Maccherone's much anticipated debut L.P. "B.O.A.T.S. (Based On A True Story)" which includes appearances by Avatism, Tale Of Us, Clarian, and Chasing Kurt. The LP is due out on the 15th of April 2013 via Life and Death and will mark the label's first full length release.
Like Clockwork's Facebook page to download "Places":
https://facebook.com/weareclockwork
I really enjoyed Dishonored 2's level design, particularly that of The Clockwork Mansion, and so I really wanted to talk about what made it unique and technically interesting.
Follow me on Twitter: http://www.twitter.com/Chadunda
Aside from me getting dunked in the second half of the third game I think these rounds were pretty balanced.
Songs:
aloysius spin out
babokon laces
ephixa jim yosef everlasting
milky ways
noise storm crab rave
volterix pulsar
A free download of a new track from Clockwork entitled "Places", forthcoming on the Italian duo Francesco Leali and Federico Maccherone's much anticipated debut L.P. "B.O.A.T.S. (Based On A True Story)" which includes appearances by Avatism, Tale Of Us, Clarian, and Chasing Kurt. The LP is due out on the 15th of April 2013 via Life and Death and will mark the label's first full length release.
Like Clockwork's Facebook page to download "Places":
https://facebook.com/weareclockwork
A storey (or story in American English) is any level part of a building that could be used by people (for living, work, storage, recreation, etc.). The plurals are "storeys" and "stories" respectively.
The terms "floor", "level", or "deck" can also be used in this sense, except that one may use "ground floor" and "ground level" for the floor closer to what is considered the ground or street level. The words "storey" and "floor" also generally exclude levels of the building that have no roof, even if they are used by people—such as the terrace on the top roof of many buildings.
Overview
Houses commonly have only one or two floors. Buildings are often classified as low-rise, mid-rise and high-rise according to how many levels they contain, but these categories are not well-defined. The tallest skyscraper in the world, Burj Khalifa, has 163 floors. As of 2013, the tallest planned skyscraper, Sky City, is planned to have 202 floors.
The height of each storey is based on the ceiling height of the rooms plus the thickness of the floors between each pane. Generally this is around 10 feet (3.0m) total, however it varies widely from just under this figure to well over it. Storeys within a building need not be all the same height — often the lobby is more spacious, for example. Additionally, higher levels may be smaller in area than the ones beneath (a prominent feature of the Willis Tower).
FAR OFF THE DISTANCE I CAN HEAR THE WIND, BREAKING THE SILENCE,IT'S CALLING FOR ME. OUT OF THE TWILIGHT I FOUND A NEW HEAVEN, I WILL DISCOVER THE PLACES I'M LOOKING FOR. CAN YOU FEEL MY LONELINESS,CAN YOU FEEL THE PAIN ? BUT I SEE THE NEW LIFE IS GROWING UP AGAIN. I WAS LIVING MY DREAMS,I WAS TOO BLIND TO SEE, DYING FOR LOVE NOW IT'S OVER. IT'S A LONG WAY TO GO AND I'M WALKING ALONE, THROUGH THE GATES OF THE SECOND FLOOR. MEN IN SHADOWS ARE TAKING ME HIGHER, RISING TOGHETER I'M LOSING MY MIND. COMING SO CLOSE TO THE LAND WHERE YOU'RE LIVING, I'LL TRY TO FIND YOU,I'LL LEAVE FOR YOU. I WAS LOST AND LONELY BUT NOW I'VE SEEN THE LIGHT AND I FEEL A NEW LOVE IS LEADING ME TONIGHT. I WAS LIVING MY DREAMS,I WAS TOO BLIND TO SEE, DYING FOR LOVE NOW IT'S OVER. IT'S A LONG WAY TO GO AND I'M WALKING ALONE, THROUGH THE GATES OF THE SECOND FLOOR. The Hawk: THE NIGHT COME AND GO,WHEREVER IT FLOWS, SOMEONE IS REACHING FOR ME,I BELIEVE. SO COME HERE TO ME, I WILL BE WAITING WHATEVER WILL BE.