-
macOS Metal with C++ 1: Project Setup
#gamedev #gamedevelopment #programming
code: https://github.com/amengede/getIntoMetalDev
playlist: https://www.youtube.com/playlist?list=PLn3eTxaOtL2N8v1zUWS1fxaQVI3L3wG0w
Discord: https://discord.gg/vU2PKasZdn
Patreon: patreon.com/user?u=58955910
published: 08 Oct 2023
-
Intro to Apple’s 3D Graphics Framework (Why Apple Metal Is Important)
Forget Vulkan, OpenGL, DirectX, and others. With the recent developments in the Apple ecosystem, Metal is the way to go. In the first video of this series about Apple's own 3D framework, we will take a look at Command Queues, Command Buffers, and Render Command Encoders to implement the most basic thing - clearing the screen with a solid color.
Stay tuned for more Metal and Swift tutorials!
Code: https://github.com/lszl84/metal_tutorials_youtube.git
#Swift #Metal #Apple #GPU #Tutorial #Programming #3D
published: 21 Dec 2023
-
WWDC23: Your guide to Metal ray tracing | Apple
Discover how you can enhance the visual quality of your games and apps with Metal ray tracing. We’ll take you through the fundamentals of the Metal ray tracing API. Explore the latest enhancements and techniques that will enable you to create larger and more complex scenes, reduce memory usage and build times, and efficiently render visual content like hair and fur.
Explore related documentation, sample code, and more:
Metal for Accelerating Ray Tracing: https://developer.apple.com/documentation/metal/metal_sample_code_library/accelerating_ray_tracing_using_metal
Rendering reflections in real time using ray tracing: https://developer.apple.com/documentation/metal/metal_sample_code_library/rendering_reflections_in_real_time_using_ray_tracing
Accelerating ray tracing using Metal: https://de...
published: 12 Apr 2024
-
Apple Unveils Metal 3 for Improved Gaming
At WWDC 2022, Apple demonstrated how the new Metal 3 API will improve rendering, game loading.
published: 06 Jun 2022
-
Metal API in C | Let's build games on macOS!
repo: https://github.com/Lu-TheCoder/Metal-C-API
my blog: https://luthecoder.com/blog/metal_c_bindings
I recently took on the challenge to build my own Metal Graphics API for C.. This is essentially a similar Wrapper to the Metal-CPP for using Apples Metal Graphics API in C++.
My implementation is fairly new and still in early stage development and thus I could use a lot of help from more Knowledgable programmers in this area to help me complete this library.
published: 04 Jun 2024
-
macOS Metal with C++ 2: Shaders
#gamedev #gamedevelopment #programming
code: https://github.com/amengede/getIntoMetalDev
playlist: https://www.youtube.com/playlist?list=PLn3eTxaOtL2N8v1zUWS1fxaQVI3L3wG0w
Discord: https://discord.gg/vU2PKasZdn
Patreon: https://patreon.com/user?u=58955910
published: 02 Nov 2023
-
Why MetalFX is the FUTURE of Mac gaming
See full gameplay of Resident Evil Village on M1 Mac using MetalFX Performance: https://youtu.be/gbhfK5WPE7A
Quick video showing off the very first MetalFX game Resident Evil Village.
► Links:
Master M1 game compatibility list: https://www.applegamingwiki.com/wiki/M1_compatible_games_master_list
Please join me on Discord here: https://discord.gg/28CAAr6SpB
Check out AppleGamingWiki: https://applegamingwiki.com
► Get the NEW M1 Macs here (Amazon links):
https://geni.us/mbp-m1pro-14
https://geni.us/mbp-m1pro-16
https://geni.us/mbp-m1max-16
https://geni.us/applem1macbookair
https://geni.us/applem1macbookpro
https://geni.us/applem1macmini
https://geni.us/applem1imac
► My Recording Setup:
►► My equipment:
DJI Pocket 2 - https://geni.us/djipocket2combo
SanDisk Extreme 256 GB - https://geni.u...
published: 10 Nov 2022
-
Metal API | Inside Equinix Developer Tech
In this video, David Flanagan a.k.a. Rawkode, will teach you how to deploy Equinix Metal servers using their API. We'll walk you through downloading the API specifications and using them to understand how to interact with the API on your own machine. The Equinix Metal documentation provides everything you need to construct valid requests and explore functionalities like retrieving server details or managing SSH keys. By the end of this video, you'll be well on your way to automating your Equinix Metal deployments using the API.
Chapters:
0:00 Introduction
0:21 Accessing the API Documentation
1:00 Downloading the JSON Specification
1:30 Loading the Specification into an API Client
2:00 Exploring API Methods
2:40 Understanding API Parameters and Responses
3:11 Creating a New Project
3:50 Ex...
published: 19 Jun 2024
-
Mame Music | Kompilasi Lagu Nu Metal Musuh Utama Galaumu
Istilah NU Metal mungkin terasing bagi sebagian masyarakat penikmat music subgenre metal. Dan yang jelas tidak ada hubunganya dengan alah satu Ormas Islam di Indonesia ya Gaes! Berikut mimin paparkan secara singkat tentang NU Metal.
Nu Metal adalah subgenre musik metal yang muncul pada akhir 1990-an dan mencapai puncak popularitasnya pada awal 2000-an. Nu Metal menggabungkan elemen-elemen dari berbagai genre musik, termasuk heavy metal, grunge, hip-hop, funk, dan industrial. Musik ini dikenal karena riff gitar yang berat, penggunaan efek elektronik, serta penekanan pada groove yang kuat.
Salah satu ciri khas utama dari nu metal adalah campuran vokal yang dinamis, dengan perpaduan antara vokal bersih, teriakan, dan rap. Banyak band nu metal juga menggunakan turntable, sampling, dan synthe...
published: 30 Sep 2024
-
GPU Programming with The Metal Shading Language
In this tutorial I will go over the following:
When to use the GPU for calculations over the CPU
How to write Metal Compute Kernel Functions
How multithreading with the GPU works
How Threadgroups work
The difference in time taken for the GPU vs the CPU
Why the GPU shouldn't be called the GPU.
Episode Source Code:
https://github.com/twohyjr/Metal-Game-Engine-Tutorial/tree/master/MetalCode/AddCompute
Resources:
Threads and Threadgroups:
- https://developer.apple.com/documentation/metal/creating_threads_and_threadgroups
- https://developer.apple.com/documentation/metal/calculating_threadgroup_and_grid_sizes
- https://developer.apple.com/documentation/metal/creating_threads_and_threadgroups
Metal Shading Language Specification:
https://developer.apple.com/metal/Metal-Shading-Language-Spec...
published: 11 May 2020
39:19
macOS Metal with C++ 1: Project Setup
#gamedev #gamedevelopment #programming
code: https://github.com/amengede/getIntoMetalDev
playlist: https://www.youtube.com/playlist?list=PLn3eTxaOtL2N8v1zUWS...
#gamedev #gamedevelopment #programming
code: https://github.com/amengede/getIntoMetalDev
playlist: https://www.youtube.com/playlist?list=PLn3eTxaOtL2N8v1zUWS1fxaQVI3L3wG0w
Discord: https://discord.gg/vU2PKasZdn
Patreon: patreon.com/user?u=58955910
https://wn.com/Macos_Metal_With_C_1_Project_Setup
#gamedev #gamedevelopment #programming
code: https://github.com/amengede/getIntoMetalDev
playlist: https://www.youtube.com/playlist?list=PLn3eTxaOtL2N8v1zUWS1fxaQVI3L3wG0w
Discord: https://discord.gg/vU2PKasZdn
Patreon: patreon.com/user?u=58955910
- published: 08 Oct 2023
- views: 7459
5:05
Intro to Apple’s 3D Graphics Framework (Why Apple Metal Is Important)
Forget Vulkan, OpenGL, DirectX, and others. With the recent developments in the Apple ecosystem, Metal is the way to go. In the first video of this series about...
Forget Vulkan, OpenGL, DirectX, and others. With the recent developments in the Apple ecosystem, Metal is the way to go. In the first video of this series about Apple's own 3D framework, we will take a look at Command Queues, Command Buffers, and Render Command Encoders to implement the most basic thing - clearing the screen with a solid color.
Stay tuned for more Metal and Swift tutorials!
Code: https://github.com/lszl84/metal_tutorials_youtube.git
#Swift #Metal #Apple #GPU #Tutorial #Programming #3D
https://wn.com/Intro_To_Apple’S_3D_Graphics_Framework_(Why_Apple_Metal_Is_Important)
Forget Vulkan, OpenGL, DirectX, and others. With the recent developments in the Apple ecosystem, Metal is the way to go. In the first video of this series about Apple's own 3D framework, we will take a look at Command Queues, Command Buffers, and Render Command Encoders to implement the most basic thing - clearing the screen with a solid color.
Stay tuned for more Metal and Swift tutorials!
Code: https://github.com/lszl84/metal_tutorials_youtube.git
#Swift #Metal #Apple #GPU #Tutorial #Programming #3D
- published: 21 Dec 2023
- views: 2507
31:58
WWDC23: Your guide to Metal ray tracing | Apple
Discover how you can enhance the visual quality of your games and apps with Metal ray tracing. We’ll take you through the fundamentals of the Metal ray tracing ...
Discover how you can enhance the visual quality of your games and apps with Metal ray tracing. We’ll take you through the fundamentals of the Metal ray tracing API. Explore the latest enhancements and techniques that will enable you to create larger and more complex scenes, reduce memory usage and build times, and efficiently render visual content like hair and fur.
Explore related documentation, sample code, and more:
Metal for Accelerating Ray Tracing: https://developer.apple.com/documentation/metal/metal_sample_code_library/accelerating_ray_tracing_using_metal
Rendering reflections in real time using ray tracing: https://developer.apple.com/documentation/metal/metal_sample_code_library/rendering_reflections_in_real_time_using_ray_tracing
Accelerating ray tracing using Metal: https://developer.apple.com/documentation/metal/metal_sample_code_library/accelerating_ray_tracing_using_metal
Maximize your Metal ray tracing performance: https://developer.apple.com/videos/play/wwdc2022/10105
Enhance your app with Metal ray tracing: https://developer.apple.com/videos/play/wwdc2021/10149
Explore hybrid rendering with Metal ray tracing: https://developer.apple.com/videos/play/wwdc2021/10150
Discover ray tracing with Metal: https://developer.apple.com/videos/play/wwdc2020/10012
Learn performance best practices for Metal shaders: https://developer.apple.com/videos/play/tech-talks/111373
Discover new Metal profiling tools for M3 and A17 Pro: https://developer.apple.com/videos/play/tech-talks/111374
Explore GPU advancements in M3 and A17 Pro: https://developer.apple.com/videos/play/tech-talks/111375
More Apple Developer resources:
Video sessions: https://apple.co/VideoSessions
Documentation: https://apple.co/DeveloperDocs
Forums: https://apple.co/DeveloperForums
App: https://apple.co/DeveloperApp
https://wn.com/Wwdc23_Your_Guide_To_Metal_Ray_Tracing_|_Apple
Discover how you can enhance the visual quality of your games and apps with Metal ray tracing. We’ll take you through the fundamentals of the Metal ray tracing API. Explore the latest enhancements and techniques that will enable you to create larger and more complex scenes, reduce memory usage and build times, and efficiently render visual content like hair and fur.
Explore related documentation, sample code, and more:
Metal for Accelerating Ray Tracing: https://developer.apple.com/documentation/metal/metal_sample_code_library/accelerating_ray_tracing_using_metal
Rendering reflections in real time using ray tracing: https://developer.apple.com/documentation/metal/metal_sample_code_library/rendering_reflections_in_real_time_using_ray_tracing
Accelerating ray tracing using Metal: https://developer.apple.com/documentation/metal/metal_sample_code_library/accelerating_ray_tracing_using_metal
Maximize your Metal ray tracing performance: https://developer.apple.com/videos/play/wwdc2022/10105
Enhance your app with Metal ray tracing: https://developer.apple.com/videos/play/wwdc2021/10149
Explore hybrid rendering with Metal ray tracing: https://developer.apple.com/videos/play/wwdc2021/10150
Discover ray tracing with Metal: https://developer.apple.com/videos/play/wwdc2020/10012
Learn performance best practices for Metal shaders: https://developer.apple.com/videos/play/tech-talks/111373
Discover new Metal profiling tools for M3 and A17 Pro: https://developer.apple.com/videos/play/tech-talks/111374
Explore GPU advancements in M3 and A17 Pro: https://developer.apple.com/videos/play/tech-talks/111375
More Apple Developer resources:
Video sessions: https://apple.co/VideoSessions
Documentation: https://apple.co/DeveloperDocs
Forums: https://apple.co/DeveloperForums
App: https://apple.co/DeveloperApp
- published: 12 Apr 2024
- views: 10937
3:42
Apple Unveils Metal 3 for Improved Gaming
At WWDC 2022, Apple demonstrated how the new Metal 3 API will improve rendering, game loading.
At WWDC 2022, Apple demonstrated how the new Metal 3 API will improve rendering, game loading.
https://wn.com/Apple_Unveils_Metal_3_For_Improved_Gaming
At WWDC 2022, Apple demonstrated how the new Metal 3 API will improve rendering, game loading.
- published: 06 Jun 2022
- views: 25513
10:24
Metal API in C | Let's build games on macOS!
repo: https://github.com/Lu-TheCoder/Metal-C-API
my blog: https://luthecoder.com/blog/metal_c_bindings
I recently took on the challenge to build my own Metal G...
repo: https://github.com/Lu-TheCoder/Metal-C-API
my blog: https://luthecoder.com/blog/metal_c_bindings
I recently took on the challenge to build my own Metal Graphics API for C.. This is essentially a similar Wrapper to the Metal-CPP for using Apples Metal Graphics API in C++.
My implementation is fairly new and still in early stage development and thus I could use a lot of help from more Knowledgable programmers in this area to help me complete this library.
https://wn.com/Metal_Api_In_C_|_Let's_Build_Games_On_Macos
repo: https://github.com/Lu-TheCoder/Metal-C-API
my blog: https://luthecoder.com/blog/metal_c_bindings
I recently took on the challenge to build my own Metal Graphics API for C.. This is essentially a similar Wrapper to the Metal-CPP for using Apples Metal Graphics API in C++.
My implementation is fairly new and still in early stage development and thus I could use a lot of help from more Knowledgable programmers in this area to help me complete this library.
- published: 04 Jun 2024
- views: 475
28:54
macOS Metal with C++ 2: Shaders
#gamedev #gamedevelopment #programming
code: https://github.com/amengede/getIntoMetalDev
playlist: https://www.youtube.com/playlist?list=PLn3eTxaOtL2N8v1zUWS...
#gamedev #gamedevelopment #programming
code: https://github.com/amengede/getIntoMetalDev
playlist: https://www.youtube.com/playlist?list=PLn3eTxaOtL2N8v1zUWS1fxaQVI3L3wG0w
Discord: https://discord.gg/vU2PKasZdn
Patreon: https://patreon.com/user?u=58955910
https://wn.com/Macos_Metal_With_C_2_Shaders
#gamedev #gamedevelopment #programming
code: https://github.com/amengede/getIntoMetalDev
playlist: https://www.youtube.com/playlist?list=PLn3eTxaOtL2N8v1zUWS1fxaQVI3L3wG0w
Discord: https://discord.gg/vU2PKasZdn
Patreon: https://patreon.com/user?u=58955910
- published: 02 Nov 2023
- views: 2890
5:04
Why MetalFX is the FUTURE of Mac gaming
See full gameplay of Resident Evil Village on M1 Mac using MetalFX Performance: https://youtu.be/gbhfK5WPE7A
Quick video showing off the very first MetalFX gam...
See full gameplay of Resident Evil Village on M1 Mac using MetalFX Performance: https://youtu.be/gbhfK5WPE7A
Quick video showing off the very first MetalFX game Resident Evil Village.
► Links:
Master M1 game compatibility list: https://www.applegamingwiki.com/wiki/M1_compatible_games_master_list
Please join me on Discord here: https://discord.gg/28CAAr6SpB
Check out AppleGamingWiki: https://applegamingwiki.com
► Get the NEW M1 Macs here (Amazon links):
https://geni.us/mbp-m1pro-14
https://geni.us/mbp-m1pro-16
https://geni.us/mbp-m1max-16
https://geni.us/applem1macbookair
https://geni.us/applem1macbookpro
https://geni.us/applem1macmini
https://geni.us/applem1imac
► My Recording Setup:
►► My equipment:
DJI Pocket 2 - https://geni.us/djipocket2combo
SanDisk Extreme 256 GB - https://geni.us/sandiskextreme256gb
MacBook Air M1 - https://geni.us/applem1macbookair
Anker SD Card Reader USB 3.0 - https://geni.us/ankersd
►► Mac:
Record screen audio and gameplay (Mac): https://youtu.be/i6UewWGWfe0
Set 16:9 aspect ratio (Mac): https://youtu.be/TtKNqoCbOaI
Highlight mouse cursor (Mac): https://youtu.be/jDJECtQO97Y
Display keystrokes (Mac): https://youtu.be/1MRQ9DmxmU0
Snap windows (Rectangle, Mac): https://youtu.be/qUPSnDYJU6A
OBS setup (Mac): https://youtu.be/rpYxhzlaDj8
Temperature/fan monitor (Mac): https://youtu.be/ovnDeHiXnKU
►► General:
Microphone setup (Blue Yeti): https://youtu.be/81DsMgR2Qd4
Greenscreen setup (OBS): https://youtu.be/mO4QhV-1rKo
Note-taking (Notion, Mac): https://youtu.be/DaMPeS8Bet8
Highlight mouse cursor (Windows): https://youtu.be/kM0RgM7TDFc
DIY 2TB SSD USB-C (Mac and Windows): https://youtu.be/43X3Mk5vQK4
► Windows gaming on Mac:
►► Windows on M1 Mac Tutorial: https://www.youtube.com/watch?v=nVxzCteaWnc
►► CrossOver FREE 14 DAY TRIAL - use coupon APPLEGAMINGWIKI for 25% DISCOUNT: https://www.codeweavers.com/?ad=835
►► Parallels 17 use code APPLEWIKI10 for 10% DISCOUNT: https://prf.hn/click/camref:1101lfR6V
Amazon Affiliates Disclosure: Andrew Tsai is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for us to earn fees by linking to Amazon.com and affiliated sites as well as other affiliate programs.
https://wn.com/Why_Metalfx_Is_The_Future_Of_Mac_Gaming
See full gameplay of Resident Evil Village on M1 Mac using MetalFX Performance: https://youtu.be/gbhfK5WPE7A
Quick video showing off the very first MetalFX game Resident Evil Village.
► Links:
Master M1 game compatibility list: https://www.applegamingwiki.com/wiki/M1_compatible_games_master_list
Please join me on Discord here: https://discord.gg/28CAAr6SpB
Check out AppleGamingWiki: https://applegamingwiki.com
► Get the NEW M1 Macs here (Amazon links):
https://geni.us/mbp-m1pro-14
https://geni.us/mbp-m1pro-16
https://geni.us/mbp-m1max-16
https://geni.us/applem1macbookair
https://geni.us/applem1macbookpro
https://geni.us/applem1macmini
https://geni.us/applem1imac
► My Recording Setup:
►► My equipment:
DJI Pocket 2 - https://geni.us/djipocket2combo
SanDisk Extreme 256 GB - https://geni.us/sandiskextreme256gb
MacBook Air M1 - https://geni.us/applem1macbookair
Anker SD Card Reader USB 3.0 - https://geni.us/ankersd
►► Mac:
Record screen audio and gameplay (Mac): https://youtu.be/i6UewWGWfe0
Set 16:9 aspect ratio (Mac): https://youtu.be/TtKNqoCbOaI
Highlight mouse cursor (Mac): https://youtu.be/jDJECtQO97Y
Display keystrokes (Mac): https://youtu.be/1MRQ9DmxmU0
Snap windows (Rectangle, Mac): https://youtu.be/qUPSnDYJU6A
OBS setup (Mac): https://youtu.be/rpYxhzlaDj8
Temperature/fan monitor (Mac): https://youtu.be/ovnDeHiXnKU
►► General:
Microphone setup (Blue Yeti): https://youtu.be/81DsMgR2Qd4
Greenscreen setup (OBS): https://youtu.be/mO4QhV-1rKo
Note-taking (Notion, Mac): https://youtu.be/DaMPeS8Bet8
Highlight mouse cursor (Windows): https://youtu.be/kM0RgM7TDFc
DIY 2TB SSD USB-C (Mac and Windows): https://youtu.be/43X3Mk5vQK4
► Windows gaming on Mac:
►► Windows on M1 Mac Tutorial: https://www.youtube.com/watch?v=nVxzCteaWnc
►► CrossOver FREE 14 DAY TRIAL - use coupon APPLEGAMINGWIKI for 25% DISCOUNT: https://www.codeweavers.com/?ad=835
►► Parallels 17 use code APPLEWIKI10 for 10% DISCOUNT: https://prf.hn/click/camref:1101lfR6V
Amazon Affiliates Disclosure: Andrew Tsai is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for us to earn fees by linking to Amazon.com and affiliated sites as well as other affiliate programs.
- published: 10 Nov 2022
- views: 20053
11:35
Metal API | Inside Equinix Developer Tech
In this video, David Flanagan a.k.a. Rawkode, will teach you how to deploy Equinix Metal servers using their API. We'll walk you through downloading the API spe...
In this video, David Flanagan a.k.a. Rawkode, will teach you how to deploy Equinix Metal servers using their API. We'll walk you through downloading the API specifications and using them to understand how to interact with the API on your own machine. The Equinix Metal documentation provides everything you need to construct valid requests and explore functionalities like retrieving server details or managing SSH keys. By the end of this video, you'll be well on your way to automating your Equinix Metal deployments using the API.
Chapters:
0:00 Introduction
0:21 Accessing the API Documentation
1:00 Downloading the JSON Specification
1:30 Loading the Specification into an API Client
2:00 Exploring API Methods
2:40 Understanding API Parameters and Responses
3:11 Creating a New Project
3:50 Example: Setting up Bruno API Client
5:02 Configuring Authorization in Bruno
5:50 Searching and Retrieving Projects
6:45 Creating Environment Variables for API Calls
7:30 Using Variables in API Requests
8:05 Creating a Device
9:00 Fetching Required Parameters (Metros, Plans, OS)
10:00 Executing the Device Creation Request
10:45 Summary and Benefits of Using the API
11:14 Conclusion
🔔 Subscribe now to gain exclusive access to in-depth discussions, real-world case studies, and expert insights on leveraging Equinix Metal for your business needs!
🤝 Join the Conversation:
We value your feedback! Drop a comment below with your thoughts, questions, or suggestions for future video topics.
👍 Enjoyed this video? Give it a thumbs up and share it with your network to spread the knowledge!
🚀 Thank you for watching! Stay tuned for more insightful content from Equinix Developers, your partner in digital transformation.
#EquinixDevelopers #DigitalInfrastructure #CloudServices #baremetal #dedicatedcloud #multicloud #INFRA
https://wn.com/Metal_Api_|_Inside_Equinix_Developer_Tech
In this video, David Flanagan a.k.a. Rawkode, will teach you how to deploy Equinix Metal servers using their API. We'll walk you through downloading the API specifications and using them to understand how to interact with the API on your own machine. The Equinix Metal documentation provides everything you need to construct valid requests and explore functionalities like retrieving server details or managing SSH keys. By the end of this video, you'll be well on your way to automating your Equinix Metal deployments using the API.
Chapters:
0:00 Introduction
0:21 Accessing the API Documentation
1:00 Downloading the JSON Specification
1:30 Loading the Specification into an API Client
2:00 Exploring API Methods
2:40 Understanding API Parameters and Responses
3:11 Creating a New Project
3:50 Example: Setting up Bruno API Client
5:02 Configuring Authorization in Bruno
5:50 Searching and Retrieving Projects
6:45 Creating Environment Variables for API Calls
7:30 Using Variables in API Requests
8:05 Creating a Device
9:00 Fetching Required Parameters (Metros, Plans, OS)
10:00 Executing the Device Creation Request
10:45 Summary and Benefits of Using the API
11:14 Conclusion
🔔 Subscribe now to gain exclusive access to in-depth discussions, real-world case studies, and expert insights on leveraging Equinix Metal for your business needs!
🤝 Join the Conversation:
We value your feedback! Drop a comment below with your thoughts, questions, or suggestions for future video topics.
👍 Enjoyed this video? Give it a thumbs up and share it with your network to spread the knowledge!
🚀 Thank you for watching! Stay tuned for more insightful content from Equinix Developers, your partner in digital transformation.
#EquinixDevelopers #DigitalInfrastructure #CloudServices #baremetal #dedicatedcloud #multicloud #INFRA
- published: 19 Jun 2024
- views: 141
1:11:06
Mame Music | Kompilasi Lagu Nu Metal Musuh Utama Galaumu
Istilah NU Metal mungkin terasing bagi sebagian masyarakat penikmat music subgenre metal. Dan yang jelas tidak ada hubunganya dengan alah satu Ormas Islam di In...
Istilah NU Metal mungkin terasing bagi sebagian masyarakat penikmat music subgenre metal. Dan yang jelas tidak ada hubunganya dengan alah satu Ormas Islam di Indonesia ya Gaes! Berikut mimin paparkan secara singkat tentang NU Metal.
Nu Metal adalah subgenre musik metal yang muncul pada akhir 1990-an dan mencapai puncak popularitasnya pada awal 2000-an. Nu Metal menggabungkan elemen-elemen dari berbagai genre musik, termasuk heavy metal, grunge, hip-hop, funk, dan industrial. Musik ini dikenal karena riff gitar yang berat, penggunaan efek elektronik, serta penekanan pada groove yang kuat.
Salah satu ciri khas utama dari nu metal adalah campuran vokal yang dinamis, dengan perpaduan antara vokal bersih, teriakan, dan rap. Banyak band nu metal juga menggunakan turntable, sampling, dan synthesizer, yang memberi nuansa industrial dan hip-hop. Liriknya sering kali berfokus pada tema-tema emosional seperti kemarahan, keterasingan, depresi, dan pemberontakan, menjadikannya relevan dengan generasi muda pada masanya.
Untuk post kali ini kami sudah menyiapkan 20 lagu pilihan bergenre NU Metal, selamat mendengarkan dan semoga terhibur.
jangan lupa like, komen dan share ya gaessss….hehe
https://wn.com/Mame_Music_|_Kompilasi_Lagu_Nu_Metal_Musuh_Utama_Galaumu
Istilah NU Metal mungkin terasing bagi sebagian masyarakat penikmat music subgenre metal. Dan yang jelas tidak ada hubunganya dengan alah satu Ormas Islam di Indonesia ya Gaes! Berikut mimin paparkan secara singkat tentang NU Metal.
Nu Metal adalah subgenre musik metal yang muncul pada akhir 1990-an dan mencapai puncak popularitasnya pada awal 2000-an. Nu Metal menggabungkan elemen-elemen dari berbagai genre musik, termasuk heavy metal, grunge, hip-hop, funk, dan industrial. Musik ini dikenal karena riff gitar yang berat, penggunaan efek elektronik, serta penekanan pada groove yang kuat.
Salah satu ciri khas utama dari nu metal adalah campuran vokal yang dinamis, dengan perpaduan antara vokal bersih, teriakan, dan rap. Banyak band nu metal juga menggunakan turntable, sampling, dan synthesizer, yang memberi nuansa industrial dan hip-hop. Liriknya sering kali berfokus pada tema-tema emosional seperti kemarahan, keterasingan, depresi, dan pemberontakan, menjadikannya relevan dengan generasi muda pada masanya.
Untuk post kali ini kami sudah menyiapkan 20 lagu pilihan bergenre NU Metal, selamat mendengarkan dan semoga terhibur.
jangan lupa like, komen dan share ya gaessss….hehe
- published: 30 Sep 2024
- views: 757
23:44
GPU Programming with The Metal Shading Language
In this tutorial I will go over the following:
When to use the GPU for calculations over the CPU
How to write Metal Compute Kernel Functions
How multithreading...
In this tutorial I will go over the following:
When to use the GPU for calculations over the CPU
How to write Metal Compute Kernel Functions
How multithreading with the GPU works
How Threadgroups work
The difference in time taken for the GPU vs the CPU
Why the GPU shouldn't be called the GPU.
Episode Source Code:
https://github.com/twohyjr/Metal-Game-Engine-Tutorial/tree/master/MetalCode/AddCompute
Resources:
Threads and Threadgroups:
- https://developer.apple.com/documentation/metal/creating_threads_and_threadgroups
- https://developer.apple.com/documentation/metal/calculating_threadgroup_and_grid_sizes
- https://developer.apple.com/documentation/metal/creating_threads_and_threadgroups
Metal Shading Language Specification:
https://developer.apple.com/metal/Metal-Shading-Language-Specification.pdf
Become A Patron:
https://www.patreon.com/2etime
Discord:
Join me on Discord for discussions about Metal. I am always open to talk code :)
https://discord.gg/hKPBTbC
Affiliate Links:
Sweet Standing Desks: http://bit.ly/2XxH13m
Blender Tutorials: https://cgboost.com/?affcode=206256_arh5sj3l
https://wn.com/Gpu_Programming_With_The_Metal_Shading_Language
In this tutorial I will go over the following:
When to use the GPU for calculations over the CPU
How to write Metal Compute Kernel Functions
How multithreading with the GPU works
How Threadgroups work
The difference in time taken for the GPU vs the CPU
Why the GPU shouldn't be called the GPU.
Episode Source Code:
https://github.com/twohyjr/Metal-Game-Engine-Tutorial/tree/master/MetalCode/AddCompute
Resources:
Threads and Threadgroups:
- https://developer.apple.com/documentation/metal/creating_threads_and_threadgroups
- https://developer.apple.com/documentation/metal/calculating_threadgroup_and_grid_sizes
- https://developer.apple.com/documentation/metal/creating_threads_and_threadgroups
Metal Shading Language Specification:
https://developer.apple.com/metal/Metal-Shading-Language-Specification.pdf
Become A Patron:
https://www.patreon.com/2etime
Discord:
Join me on Discord for discussions about Metal. I am always open to talk code :)
https://discord.gg/hKPBTbC
Affiliate Links:
Sweet Standing Desks: http://bit.ly/2XxH13m
Blender Tutorials: https://cgboost.com/?affcode=206256_arh5sj3l
- published: 11 May 2020
- views: 18426