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'+pages+''); $('.stream > div:odd').addClass('bgr_color'); updateHeight('#history'); }); window.activateTabArea = ensure(function(tab, areas){ var parsed = false; var parts = (areas || '').split('/'); window.fsonload = $.inArray('fs', parts) >= 0; if(fsonload){ parts.splice(parts.indexOf('fs'), 1); } var replayMode = false; if($.inArray('replay', parts)>=0){ replayMode = 'replay'; } var noSoundMode = false; if($.inArray('nosound', parts)>=0){ noSoundMode = 'nosound'; } if($.inArray('ns', parts)>=0){ noSoundMode = 'ns'; } var previewMode = null; if($.inArray('p', parts)>=0){ previewMode = 'p'; } if($.inArray('preview', parts)>=0){ previewMode = 'preview'; } if($.inArray('repeat', parts)>=0){ replayMode = 'repeat'; } if($.inArray('r', parts)>=0 || $.inArray('ro', parts)>=0){ replayMode = 'r'; } if(replayMode){ parts.splice(parts.indexOf(replayMode), 1); } if(noSoundMode){ parts.splice(parts.indexOf(noSoundMode), 1); } if(previewMode){ parts.splice(parts.indexOf(previewMode), 1); } if(previewMode){ if(!parts.length){ parts = ['1-14', '999:59']; } } var area = parts[0]; if(tab == 'history' && false){ var page = parseInt(area || '1') || 1; $.ajax({ url: 'https://login.wn.com/recent/json/?pp='+history_pp+'&skip='+history_pp*(page-1), dataType: 'jsonp', success: function(response){ $ensure(function(){ renderHistory(response, page); }); } }); return true; } if(tab == 'global_history' && false){ var page = parseInt(area || '1') || 1; globalHistory.fetchStream(page, '', function(){ updateHeight('#global_history'); }); return true; } if(tab == 'my_playlists' && false){ var page = parseInt(area || '1') || 1; myPlaylists.fetchStream(page, '', function(){ updateHeight('#my_playlists'); }); return true; } if(tab == 'my_videos' && false){ var page = parseInt(area || '1') || 1; myVideos.fetchStream(page, '', function(){ updateHeight('#my_videos'); }); return true; } if(tab == 'related_sites' && areas && matchPosition(areas)){ var seconds = parsePosition(areas); scrollRelated(seconds); return false; } if(matchPosition(area) || matchAction(area)){ parts.unshift('1'); area = parts[0]; } if(tab == 'expand' && area && area.match(/\d+/)) { var num = parseInt(area); if(num < 100){ //FIX ME. Load news page with ajax here } else if(num > 1900){ //FIX ME. Load timeline page with ajax here } } else if(tab.match(/^playlist\d+$/)){ var playerId = parseInt(tab.substring(8)); var vp = videoplayers[playerId]; window.descriptionsholder = $('.descriptionsplace'); if(!vp) return; // why? no player? if(replayMode){ $('.replaycurrent'+playerId).attr('checked', true); vp.setReplayCurrent(true); } var playQueue = []; window.playQueue = playQueue; var playQueuePosition = 0; var playShouldStart = null; var playShouldStop = null; var parseList = function(x){ var items = x.split(/;|,/g); var results = []; for (i in items){ try{ var action = parseAction(vp, items[i]); if(!action.video){ if(window.console && console.log) console.log("Warning: No video for queued entry: " + items[i]); }else{ results.push(action); } }catch(e){ if(window.console && console.log) console.log("Warning: Can''t parse queue entry: " + items[i]); } } return results; }; var scrollToPlaylistPosition = function(vp){ var ppos = vp.getPlaylistPosition(); var el = vp.playlistContainer.find('>li').eq(ppos); var par = el.closest('.playlist_scrollarea'); par.scrollTop(el.offset().top-par.height()/2); } var updateVolumeState = function(){ if(noSoundMode){ if(noSoundMode == 'turn-on'){ clog("Sound is on, vsid="+vp.vsid); vp.setVolumeUnMute(); noSoundMode = false; }else{ clog("Sound is off, vsid="+vp.vsid); vp.setVolumeMute(); noSoundMode = 'turn-on'; } } } var playQueueUpdate = function(){ var playPosition = playQueue[playQueuePosition]; vp.playFromPlaylist(playPosition.video); scrollToPlaylistPosition(vp); playShouldStart = playPosition.start; playShouldStop = playPosition.stop; }; var playQueueAdvancePosition = function(){ clog("Advancing play position..."); playQueuePosition ++; while(playQueuePosition < playQueue.length && !playQueue[playQueuePosition].video){ playQueuePosition ++; } if(playQueuePosition < playQueue.length){ playQueueUpdate(); }else if(vp.getReplayCurrent()){ playQueuePosition = 0; playQueueUpdate(); vp.seekTo(playShouldStart); vp.playVideo(); }else{ vp.pauseVideo(); playShouldStop = null; playShouldStart = null; } }; function loadMoreVideos(playerId, vp, start, finish, callback){ var playlistInfo = playlists[playerId-1]; if(playlistInfo.loading >= finish) return; playlistInfo.loading = finish; $.ajax({ url: '/api/upge/cheetah-photo-search/query_videos2', dataType: 'json', data: { query: playlistInfo.query, orderby: playlistInfo.orderby, start: start, count: finish-start }, success: function(response){ var pl = vp.getPlaylist().slice(0); pl.push.apply(pl, response); vp.setPlaylist(pl); callback(); } }); } if(parts.length == 1 && matchDash(parts[0])){ var pl = vp.getActualPlaylist(); var vids = parseDash(parts[0]); parts = []; for(var i = 0; i < vids.length; i++){ playQueue.push({ 'video': pl[vids[i]-1], 'start': 0, 'stop': null }) } if(vids.length){ if(vids[vids.length-1]-1>=pl.length){ loadMoreVideos(playerId, vp, pl.length, vids[vids.length-1], function(){ if(fsonload){ activateTabArea(tab, parts[0]+'/fs'); }else{ activateTabArea(tab, parts[0]); } var pls = vp.getPlaylist(); vp.playFromPlaylist(pls[pls.length-1]); vp.playVideo(); scrollToPlaylistPosition(vp); }); return true; } } if(playQueue){ playQueueUpdate(); vp.playVideo(); parsed = true; playShouldStart = 0; } } if(previewMode){ var vids = []; var dur = 0; var pl = vp.getActualPlaylist(); area = parts[0]; if(parts.length == 1 && matchPosition(parts[0])){ vids = parseDash('1-'+pl.length); dur = parsePosition(parts[0]); parts = []; }else if(parts.length == 1 && matchDash(parts[0])){ vids = parseDash(parts[0]); dur = parsePosition("999:59"); parts = []; } if(parts.length == 2 && matchDash(parts[0]) && matchPosition(parts[1])){ vids = parseDash(parts[0]); dur = parsePosition(parts[1]); parts = []; } for(var i = 0; i < vids.length; i++){ playQueue.push({ 'video': pl[vids[i]-1], 'start': 0, 'stop': dur }) } if(playQueue){ playQueueUpdate(); vp.playVideo(); parsed = true; } } if(parts.length>1){ for(var i = 0; i < parts.length; i++){ var sel = findMatchingVideo(vp, parts[i]); if(sel){ playQueue.push({ 'video': sel, 'start': 0, 'stop': null }) } } if(playQueue){ playQueueUpdate(); vp.playVideo(); parsed = true; } }else if(area){ var sel = findMatchingVideo(vp, area); if(sel){ vp.playFromPlaylist(sel); playShouldStart = 0; parsed = true; } } if(fsonload || replayMode){ playShouldStart = 0; } if(document.location.search.match('at=|queue=')){ var opts = document.location.search.replace(/^\?/,'').split(/&/g); for(var o in opts){ if(opts[o].match(/^at=(\d+:)?(\d+:)?\d+$/)){ playShouldStart = parsePosition(opts[o].substr(3)) } if(opts[o].match(/^queue=/)){ playQueue = parseList(opts[o].substr(6)); if(playQueue){ playQueuePosition = 0; playQueueUpdate(); } } } } if(matchPosition(parts[1])){ playShouldStart = parsePosition(parts[1]); parsed = true; } if(matchAction(parts[1])){ var action = parseAction(vp, area+'/'+parts[1]); playShouldStart = action.start; playShouldStop = action.stop; parsed = true; } if(playShouldStart !== null && !playQueue.length){ playQueue.push({ video: vp.getCurrentVideo(), start: playShouldStart, stop: playShouldStop }); } if(playShouldStart != null){ setInterval(function(){ if(playShouldStop && vp.currentPlayer && vp.currentPlayer.getCurrentTime() > playShouldStop){ playShouldStop = null; if(vp.getCurrentVideo() == playQueue[playQueuePosition].video){ playQueueAdvancePosition(); }else{ playShouldStart = null; } } }, 500); vp.playerContainer.bind('videoplayer.player.statechange', function(e, state){ if(state == 'ended'){ // advance to the next video playQueueAdvancePosition(); } }); vp.playerContainer.bind('videoplayer.player.readychange', function(e, state){ if(state){ updateVolumeState(); if(playShouldStart !== null){ vp.seekTo(playShouldStart); playShouldStart = null; }else{ playShouldStop = null; // someone started other video, stop playing from playQueue } } if(fsonload) { triggerFullscreen(playerId); fsonload = false; } }); } } else if(tab.match(/^wiki\d+$/)){ if(firstTimeActivate){ load_wiki($('#'+tab), function(){ if(area){ var areaNode = $('#'+area); if(areaNode.length>0){ $('html, body').scrollTop(areaNode.offset().top + 10); return true; } } }); } } return parsed; }) window.activateTab = ensure(function(tab, area){ window.activeArea = null; if(tab == 'import_videos'){ if(area){ import_videos(area); }else{ start_import(); } return true; } if(tab == 'chat'){ update_chat_position($('.chat').eq(0)); window.activeArea = 'chat'; jQuery('.tabtrigger').offscreentabs('activateTab', 'chat'); return true; } if(tab in rev_names){ tab = rev_names[tab]; } if(tab.match(':')){ return false; } var sup = $('ul li a[id=#'+tab+']'); if(sup && sup.length>0){ window.activeArea = area; sup.first().click(); if(!window.activateTabArea(tab, area)){ window.activeArea = null; } window.activeArea = null; return true; }else{ var have_tabs = $('#playlist_menu li').length; if(tab.match(/^playlists?\d+$/)){ var to_add = +tab.substring(8).replace(/^s/,'')-have_tabs; if(to_add>0 && have_tabs){ add_more_videos(to_add); return true; } } } return false; }); window.currentPath = ensure(function(){ return window.lastHistory.replace(basepath, '').split('?')[0]; }); window.main_tab = window.main_tab || 'videos'; window.addHistory = ensure(function(path){ if(window.console && console.log) console.log("Adding to history: "+path); if(window.history && history.replaceState && document.location.hostname.match(/^(youtube\.)?(\w{2,3}\.)?wn\.com$/)){ if(path == main_tab || path == main_tab+'/' || path == '' || path == '/') { path = basepath; } else if( path.match('^'+main_tab+'/') ){ path = basepath + '/' + path.replace(main_tab+'/', '').replace('--','/'); } else { path = basepath + '/' + path.replace('--','/'); } if(document.location.search){ path += document.location.search; } if(window.lastHistory) { history.pushState(null, null, path); } else if(window.lastHistory != path){ history.replaceState(null, null, path); window.lastHistory = path; } } else{ path = path.replace('--','/'); if(path == main_tab || path == main_tab+'/' || path == '' || path == '/') { path = ''; } if(window.lastHistory != '/'+path){ window.location.hash = path? '/'+path : ''; window.lastHistory = '/'+path; } } }); $('.tabtrigger li a').live('click', ensure(function() { var tab = $(this).attr('id'); if(tab.substring(0,1) == '#'){ var name = tab.substring(1); if(name in menu_names){ name = menu_names[name][0]; } realTab = rev_names[name]; $('#'+realTab).show(); if(window.console && console.log) console.log("Triggering tab: "+name+(window.activeArea?" activeArea="+window.activeArea:'')); var path = name; if(window.activeArea){ path = path + '/' + window.activeArea; } if(tab.match(/#playlist\d+/) || tab.match(/#details\d+/)){ $('.multiple-playlists').show(); $('.related_playlist').show(); $('.longest_videos_playlist').show(); }else { $('.multiple-playlists').hide(); $('.related_playlist').hide(); $('.longest_videos_playlist').hide(); } // start the related script only when the tab is on screen showing if (tab.match(/related_sites/)) { if (mc) { mc.startCredits(); } } window.activeTab = realTab; addHistory(path); setTimeout(ensure(function(){ if(tab.match(/language--/)){ $('.tabtrigger').offscreentabs('activateTab', 'language'); } if(tab.match(/weather/)) { $('.tabtrigger').offscreentabs('activateTab', 'weather'); loadContinent(); } updateMenus(tab); updateHeight(); }), 10); } return false; })); }); -->
Slot 1 refers to the physical and electrical specification for the connector used by some of Intel's microprocessors, including the Pentium Pro, Celeron, Pentium II and the Pentium III. Both single and dual processor configurations were implemented.
With the introduction of the Pentium II CPU, the need for greater access for testing had made the transition from socket to slot necessary. Previously with the Pentium Pro, Intel had combined processor and cache dies in the same Socket 8 package. These were connected by a full-speed bus, resulting in significant performance benefits. Unfortunately, this method required that the two components be bonded together early in the production process, before testing was possible. As a result, a single, tiny flaw in either die made it necessary to discard the entire assembly, causing low production yield and high cost.
Intel subsequently designed a circuit board where the CPU and cache remained closely integrated, but were mounted on a printed circuit board, called a Single-Edged Contact Cartridge (SECC). The CPU and cache could be tested separately, before final assembly into a package, reducing cost and making the CPU more attractive to markets other than that of high-end servers. These cards could also be easily plugged into a Slot 1, thereby eliminating the chance for pins of a typical CPU to be bent or broken when installing in a socket.
Slot 2 refers to the physical and electrical specification for the 330-lead Single Edge Contact Cartridge (or edge-connector) used by some of Intel's Pentium II Xeon and certain models of the Pentium III Xeon.
When first introduced, Slot 1 Pentium IIs were intended to replace the Pentium and Pentium Pro processors in the home, desktop, and low-end symmetric multiprocessing (SMP) markets. The Pentium II Xeon, which was aimed at multiprocessor workstations and servers, was largely similar to the later Pentium IIs, being based on the same P6 Deschutes core, aside from a wider choice of L2 cache ranging from 512 to 2048 KB and a full-speed off-die L2 cache (the Pentium 2 used cheaper third-party SRAM chips, running at 50% of CPU speed, to reduce cost).
Because the design of the 242-lead Slot 1 connector did not support the full-speed L2 cache of the Xeon, an extended 330-lead connector was developed. This new connector, dubbed 'Slot 2', was used for Pentium II Xeon and the first two Pentium III Xeon cores, codenamed 'Tanner' and 'Cascades'. Slot 2 was finally replaced with the Socket 370 with the Pentium III Tualatin; some of the Tualatin Pentium IIIs were packaged as 'Pentium III' and some as 'Xeon', though they were identical.
Game Digital plc (formerly The Game Group plc; usually known by its high street name Game and stylised as GAME) is a British video games retail company.
The company's origins lie in the founding of the Rhino Group by Terry Norris and Bev Ripley in 1991. A number of mergers and acquisitions followed during the 1990s, and in 1999, the company was purchased by Electronics Boutique Limited, which rebranded itself as The Game Group. The company continued to expand during the 2000s, purchasing several retailers including Gameswizards in Australia.
In March 2012, several suppliers, including Nintendo, Electronic Arts and Capcom refused to supply their latest products due to concerns over Game's creditworthiness. Game subsequently entered administration on 26 March 2012, and was purchased by OpCapita the following week. Baker Acquisitions was subsequently renamed Game Retail Ltd.
The company operated in the United Kingdom under the Game and Gamestation brands from the acquisition of the latter in May 2007 until late-2012, when it was announced that the business would focus solely on the Game brand.
In the Church of Scientology, the Official Scientology and Dianetics glossary defines L. Ron Hubbard's concept of "game" as:
game: a contest of person against person or team against team. A game consists of freedoms, barriers and purposes, and there is a necessity in a game to have an opponent or an enemy. Also there is a necessity to have problems, and enough individuality to cope with a situation. To live life fully, then, one must have in addition to "something to do," a higher purpose, and this purpose, to be a purpose at all, must have counter-purposes or purposes which prevent it from occurring.
The Aberree noted in its Volume 3, issue 1 (April 1956): "Scientology is Hubbard's game......It is also anyone's game who really wants to own and play it."
Scientologist and jazz musician Chick Corea refers to Hubbard's "game" concept in his song "What Games Shall We Play Today?"
Compare the Scientological view of life as "a game. A game in which everyone can win and no one need lose."
Game is Flow's second studio album. The single has two editions: regular and limited. The limited edition includes a bonus DVD. It reached #4 on the Oricon charts and charted for 17 weeks. *
A tower is a tall structure, taller than it is wide, often by a significant margin. Towers are distinguished from masts by their lack of guy-wires and are therefore, along with tall buildings, self-supporting structures.
Towers are specifically distinguished from "buildings" in that they are not built to be habitable but to serve other functions. The principal function is the use of their height to enable various functions to be achieved including: visibility of other features attached to the tower such clock towers; as part of a larger structure or device to increase the visibility of the surroundings as in a fortified building such as a castle; or as a structural feature as an integral part of a bridge.
Towers can be stand alone structures or be supported by adjacent buildings or can be a feature on top of a large structure or building.
Towers have been used by mankind since prehistoric times. The oldest known may be the circular stone tower in walls of Neolithic Jericho (8000 BC). Some of the earliest towers were ziggurats, which existed in Sumerian architecture since the 4th millennium BC. The most famous ziggurats include the Sumerian Ziggurat of Ur, built the 3rd millennium BC, and the Etemenanki, one of the most famous examples of Babylonian architecture. The latter was built in Babylon during the 2nd millennium BC and was considered the tallest tower of the ancient world.
Tuntex Sky Tower, or the T & C Tower or 85 Sky Tower (the Tuntex & Chien-Tai Tower; Chinese: 高雄85大樓; pinyin: Gāoxióng 85 Dàlóu), is an 82-story (marketed as 85-story) skyscraper located in Lingya District, Kaohsiung, Taiwan. The structure is 347.5 m (1,140 ft) high. An antenna increases the building height to 378 m (1,240 ft). Constructed from 1994 to 1997, it is the tallest skyscraper in Kaohsiung, and was the tallest in Taiwan until the completion of Taipei 101.
There is no 44th floor in the building (see Tetraphobia); the 43rd floor connects directly to the 45th floor. The pyramid shaped crown is the equivalent of 3 stories high and hence marketed as 83-85 to arrive at a round number. There is no elevator access to floors above 79.
The building was designed by C.Y. Lee & Partners and Hellmuth, Obata & Kassabaum, and has an unusual 'prong' design with two separate 39-floor sections, which merge into a single central tower rising to a spire. This unique design leaves a substantial space below the central part of the tower. The design was inspired by the Chinese character 高 (pinyin: gāo), meaning "tall"). This is the first character of the city's name 高雄, which was coined during the Japanese era. John W. Milton was Project Director on behalf of Turner International Inc (New York), a subsidiary of Turner Construction.
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Russian rock/alternative band. SONG "2 Voiny" - "2 Wars". The official website for this band is: http://slot.ru/ The multimedia section is where u can download their videos: http://slot.ru/multimedia.htm And this is the MySpace of this band;) where u can download some of their mp3s: http://myspace.com/theslot
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Getting the motivation to open your very own small business start-up is hard. It doesn't begin with dungeons and dragons, pokemon cards, or magic the gathering tournaments. Opening a local game store begins with looking inside yourself and your life to find the energy to start a business and overcome obstacles.
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Video Game Stores - whether it's getting ripped off on trade-ins, waiting in line for the big new release, or more, this is Every Game Store Ever! CAST Noah Grossman Keith Leak Jr. Courtney Miller Olivia Sui Shayne Topp Joshua Mattingly Sunny Peabody CREW Directed by Ryan Todd Written by Ian Hecox, Shayne Topp, Courtney Miller, Monica Vasandani, Cole Hersch, and Ryan Finnerty Smosh Co-Founded by Ian Hecox & Anthony Padilla Smosh Creative Director: Joe Bereta Director of Photography: Billy Yates Editor: Nick Agich Senior Producer: Alex Hluch Co-Producer: Rebecca Doyle Producer: Garrett Palm & Ryan Todd Associate Producer: Kristina Nikolic First Assistant Director: Tanner Risner Production Manager: Daniel Kesner Production Designer: Tayler Nicholson Art Director: Ian Matthews Camera: Bren...
Thanks a bunch to Mark for having us out, check out his store if you're in the Fort Myers area! To sell us your video games for top-of-market prices download our app OneUp here: one-up.app To sell me your collection email: [email protected] Want to buy stuff you see me pick up in videos? Follow my live auctions on Whatnot! https://www.whatnot.com/invite/phoenixresale Check out my second channel: Renix Pesale! https://www.youtube.com/channel/UCuRUf9_bksGcoB6D9R6qfHQ Other places to hit me up: Tik Tok | @phoenixresale Instagram | @phoenixresale PO Box | PO Box 2124, Lexington KY 40588 #videogames #retrogames #collector
This might be the oldest video game store in India! Babu started his store in 1980 by renting out the Nintendo Game & Watch handhelds for 1 rupee an hour. Watch my tour of Babu's Video Games in Pune, India, https://youtu.be/h-TVnNMkr4c. This was Nintendo's first successful video game product and it led the way for their mega-hit, Gameboy. 30 years later, Babu's store is still here in Pune, and he has a workshop where he repairs and mods consoles. Where I'm from, sadly, these types of independent game stores run by gamers are long gone, so I loved visiting Babu's shop and buying a Nintendo Switch. What's your favourite video game? Tell me in the comments. You can find Babu's Video Games store on Google Maps https://goo.gl/maps/3HdF8F6ogc9yAkCi7. Babu's Video Games (बाबू वीडियो गेम्स)...
How I Grew my business from the start of $2,500 to the point it is today. #rnggamez #gamestore #lgs
This is a new series where we follow Jonathan Medina's journey of opening a brick and mortar game store. We will have a new episode every week. Alchemist Refuge Store - https://alchemistsrefuge.shop Twitter - https://twitter.com/A_Refuge_Shop ---------- Pack Club Stream Every Wednesday Twitch - https://www.twitch.tv/medinastreams ---------- Follow Jonathan Medina on Twitter @medina_mtg #magicthegathering #mtg #localgamestore
✨ You're nothing without your community, and today Travis is going to give you the top 7 ways to make sure you foster the best community in your store! ✨ Comment topics you'd like Travis to discuss in future episodes, and thank you so much to those who have provided such amazing ideas! Keep it up! ✨Check out Full Force: https://www.youtube.com/@fullforcetcg ✨Join the podcast LIVE every Wednesday: https://www.twitch.tv/millenniumgamestv ✨ Facebook: https://www.facebook.com/MillenniumGames ✨ Instagram: https://www.instagram.com/millennium.games ✨ Spotify: https://open.spotify.com/show/3nOSC2XnSBYBbgfzW2N8XD ✨Twitter: https://twitter.com/MillenniumGames #podcast #millenniumgames #gameretailramblings
Support the channel and help create a fun + encouraging community! Patreon- https://patreon.com/kitchentabletcg Product and Merch- https://kavdaensmarket.com TCGplayer Affiliate- https://tinyurl.com/KitchenTableTCG Need to get in contact with me? [email protected] Kitchen Table TCG PO Box 775 Scott Depot WV, 25560 Magic the Gathering will always have a place in my heart, but I also love exploring new TCGs. I started playing games in college after years of failing at sports and have been addicted ever since. Pokemon started the craze and addiction - moving me away from baseball cards and into the world of constant organization. #MTG #collectibles #Magicthegathering #mtgarena #mtga #mtgo #mtg2x2 #mtgbaldursgate #mtgcapenna #mtgneon #mtgMH2
Slot 1 refers to the physical and electrical specification for the connector used by some of Intel's microprocessors, including the Pentium Pro, Celeron, Pentium II and the Pentium III. Both single and dual processor configurations were implemented.
With the introduction of the Pentium II CPU, the need for greater access for testing had made the transition from socket to slot necessary. Previously with the Pentium Pro, Intel had combined processor and cache dies in the same Socket 8 package. These were connected by a full-speed bus, resulting in significant performance benefits. Unfortunately, this method required that the two components be bonded together early in the production process, before testing was possible. As a result, a single, tiny flaw in either die made it necessary to discard the entire assembly, causing low production yield and high cost.
Intel subsequently designed a circuit board where the CPU and cache remained closely integrated, but were mounted on a printed circuit board, called a Single-Edged Contact Cartridge (SECC). The CPU and cache could be tested separately, before final assembly into a package, reducing cost and making the CPU more attractive to markets other than that of high-end servers. These cards could also be easily plugged into a Slot 1, thereby eliminating the chance for pins of a typical CPU to be bent or broken when installing in a socket.