Christopher Bryan Hecker (born 1970) is an American video game programmer and commentator. He is the founder of the gaming company Definition Six and best known for his engineering work on Will Wright's 2008 game Spore. Hecker is an advocate for the indie game industry and co-founder of the Indie Game Jam. He has written a number of influential articles on programming and has been an editor for Game Developer Magazine and the Journal of Graphics Tools.
Hecker obtained a job at Microsoft in Seattle, Washington around 1992. He worked there for three years, becoming creator and leader of the WinG API project for the Windows operating system. After completing WinG, he moved to Microsoft's entertainment division where he wrote the rendering engine for the real-time globe display in the Encarta World Atlas. In 1995, Hecker left Microsoft to form his own company in Seattle, Definition Six, a games and computer graphics consulting company that was later moved to Oakland, California. The company focused on the development of physics technology for games and lobbied for the OpenGL standard for graphics display. The company never actually shipped a commercial title, but did produce a tech demo. He also spent several years working independently on a game based on rock climbing as a side project, though it was never completed.
By-elections are generally held on Thursdays, and the introduction in the afternoon of the Tuesday after the election. The new Member enters the Chamber along with two other members acting as "supporters" and bows to the Speaker. The Member and supporters then process to the Speaker's table, where the new Member takes the Oath of Allegiance or Solemn Affirmation. Then, the Member signs the Test Roll, at the top of which the Oath is written. Finally, the Member returns to sit along with the rest of his party.
Matty Arsenault and Danny Poulin from Lions Lions started a new band, Last Ride, in 1999, it would soon feature Kreg Dudley, Chris Murphy, and Evan Cordeiro. The band had five names listed in a notebook before they changed it, and one of the names was A Loss for Words. The band would change its name to A Loss for Words after attending a minister's service. Mike Adams was soon drafted to play bass after the original bass player had no desire to play in front of people. Marc Dangora, from Mommy a Fly Flew Up My Pee Hole, joined in 2004.
Coming Soon to a Theater Near You, These Past 5 Years (EP), and split with They Sleep the Dream (2004–2007)
By April 2004, several tracks were posted on the band's PureVolume account: "Bullets Leave Holes", "Death or Glory", "Rose Colored Lens", "Shoot for Seven", "Faze 3", and "Warren's Eyes". The band recorded 3 songs with Matt Squire in College Park, Maryland, in January 2005. A track listing for a release called Coming Soon to a Theater Near You, released in 2004, was put up in February. In March, it was announced the band were in a studio recording six songs that would be released on an EP, to be released by Rock Vegas, with a planned release month of May. The tracks were finished being mixed by April, and a new release month set, June. Unmastered versions of two tracks, "A Theme for Your Ego" and "Bullets Leave Holes", from the EP were posted online in May. "A Theme for Your Ego" featured guest vocals by Brendan Brown from The Receiving End of Sirens. The band released their first EP on Rock Vegas on 1 July, called These Past 5 Years (2005). The EP sold over 1,000 copies in under two months. On September 23, Rock Vegas revealed the EP sold out in 4 weeks, and that they were repressing it with new disc art.
Introduction started out as a three piece band and has gone under the names The Splendid and Giantess during 2001 - 2006 but then changed the name to Introduction. Introduction's original members are Niklas Swanberg, lead singer and guitar, bassist Martin Hertsius and drummer Frank Houbaer Wagnerius. In 2005 Martin Hägglund, organist (former guitarist of Rowdy Ramblers) joined the band.
In 2005 Introduction started to record their debut album, which was supposed to be released on the label Sound Like an Orange!!, but due to internal problems within the label's organization the band signed to Santa Records, which finally released the album in 2009. The band also signed to the promotion agency Caprica Entertainment the same year.
Introduction's music has received great acclaim for its creativity and playfulness and was considered to be one of Sweden's most prominent psychedelic acts by Greek 'Metal Hammer'. They have performed live on festivals and venues since 2001, mostly in Sweden and Finland.
The name of the letter was originally εἶ (Ancient Greek:[êː]), but the name was changed to ἒ ψιλόν (e psilon "simple e") in the Middle Ages to distinguish the letter from the digraphαι, a former diphthong that had come to be pronounced the same as epsilon.
In essence, the uppercase form of epsilon looks identical to Latin E. The lowercase version has two typographical variants, both inherited from medieval Greek handwriting. One, the most common in modern typography and inherited from medieval minuscule, looks like a reversed "3". The other, also known as lunate or uncial epsilon and inherited from earlier uncial writing, looks like a semicircle crossed by a horizontal bar. While in normal typography these are just alternative font variants, they may have different meanings as mathematical symbols. Computer systems therefore offer distinct encodings for them. In Unicode, the character U+03F5 "Greek lunate epsilon symbol" (ϵ) is provided specifically for the lunate form. In TeX, \epsilon () denotes the lunate form, while \varepsilon () denotes the inverted-3 form.
Epsilon is the fifth studio album by Finnish power metal band Dreamtale. Released on The Secret Door record label on 11 May 2011 in Finland, with an earlier 20 April 2011 release in Japan, it reached number 39 on Suomen virallinen lista, The Official Finnish Charts.
"And that's what's really interesting in the indie scene that's happening now, which is a, there's kind of finally a way for some healthy low experiments that happen that don't cost 50 million dollars of someone's money."
"And that's what's really interesting in the indie scene that's happening now, which is a, there's kind of finally a way for some healthy low experiments that happen that don't cost 50 million dollars of someone's money."
published: 25 Feb 2023
Ico clip of hand holding mechanic for Chris Hecker's GDC 2011 rant
http://chrishecker.com/Potential_Unreached
Clipped from http://www.youtube.com/watch?v=T-zY2RRPl0M
published: 06 Mar 2011
IGDA San Francisco Event: Jonathan Blow, Chris Hecker, Dolby, May 8th
Q&A session with Jonathan Blow and Chris Hecker and moderated by Alex Wilmer at Dolby Labs on Wednesday, May 8th.
Jonathan Blow Bio:
Jonathan Blow is a game designer/programmer who lives in San Francisco. He is also a partner in Indie Fund.
http://the-witness.net/
Chris Hecker Bio:
Chris focuses on solving hard problems at the intersection of gameplay, aesthetics, and technology. He is an outspoken advocate for pushing the current boundaries of design and interactivity, in the hope that games will eventually reach their full potential as a medium. To this end he helped organize the Indie Game Jam, the Experimental Gameplay Workshop, and the Depth Jam, and his recent work on Spore centered on using proceduralism and artificial intelligence to enhance player creativity and agency. Ch...
published: 18 May 2013
Chris Hecker - Not There Yet
Visit http://www.criticalpathproject.com to search through interviews with over 100 of the videogame industry’s most influential designers and visionaries.
published: 12 Jan 2017
Fair Use - Chris Hecker's GDC 2013 Rant
http://chrishecker.com/Fair_Use
published: 30 Mar 2013
"Please Finish Your Game", Chris Hecker's GDC2010 Rant
This is the video from my GDC2010 rant, titled "Please Finish Your Game". http://chrishecker.com/Please_Finish_Your_Game The beginning has the 2010 Duct Tape Award presented to Heather Chaplin for her rant in 2009.
published: 15 Mar 2010
NYU Game Center Lecture Series Presents Chris Hecker
NYU Game Center Lecture Series Presents Chris Hecker
November 18, 2010
This Lecture Series installment features Chris Hecker, a game developer with over 15 years of experience as a designer and programmer, an outspoken and influential thinker, and an important advocate for experimental and independent games. In this event, Chris will discuss the process of inventing, testing, and implementing a new kind of video game, and you are invited to be an active participant in this process.
For more from the NYU Game Center, visit gamecenter.nyu.edu
published: 10 Jan 2019
Chris Hecker - Power Fantasy is Easy
Guns in games provide a very simple method of projecting power over a distance.
"The reason we do power fantasy is it's easy."
published: 25 Feb 2023
CRITICAL PATH—Chris Hecker—Money and Experimentation
visit the full site at criticalpathproject.com
published: 19 Jul 2012
Chris Hecker - The Word "Game"
While the word "game" may be inaccurate, the games industry must use the simplest terms that are already established to describe its products to its consumers.
"So 'play,' 'game,' things like that, will kind of mean what we make them mean by doing the work later."
"And that's what's really interesting in the indie scene that's happening now, which is a, there's kind of finally a way for some healthy low experiments that h...
"And that's what's really interesting in the indie scene that's happening now, which is a, there's kind of finally a way for some healthy low experiments that happen that don't cost 50 million dollars of someone's money."
"And that's what's really interesting in the indie scene that's happening now, which is a, there's kind of finally a way for some healthy low experiments that happen that don't cost 50 million dollars of someone's money."
"And that's what's really interesting in the indie scene that's happening now, which is a, there's kind of finally a way for some healthy low experiments that happen that don't cost 50 million dollars of someone's money."
"And that's what's really interesting in the indie scene that's happening now, which is a, there's kind of finally a way for some healthy low experiments that happen that don't cost 50 million dollars of someone's money."
Q&A session with Jonathan Blow and Chris Hecker and moderated by Alex Wilmer at Dolby Labs on Wednesday, May 8th.
Jonathan Blow Bio:
Jonathan Blow is a game d...
Q&A session with Jonathan Blow and Chris Hecker and moderated by Alex Wilmer at Dolby Labs on Wednesday, May 8th.
Jonathan Blow Bio:
Jonathan Blow is a game designer/programmer who lives in San Francisco. He is also a partner in Indie Fund.
http://the-witness.net/
Chris Hecker Bio:
Chris focuses on solving hard problems at the intersection of gameplay, aesthetics, and technology. He is an outspoken advocate for pushing the current boundaries of design and interactivity, in the hope that games will eventually reach their full potential as a medium. To this end he helped organize the Indie Game Jam, the Experimental Gameplay Workshop, and the Depth Jam, and his recent work on Spore centered on using proceduralism and artificial intelligence to enhance player creativity and agency. Chris has been on the advisory board for the Game Developers Conference for many years and is a regular speaker at the GDC, Siggraph, and other conferences. A frequent contributor to Game Developer magazine, Chris was the technical columnist for the magazine for two years and the Editor-at-Large for three, and was on the editorial board of the computer graphics research publication, The Journal of Graphics Tools. He has worked at both ends of the development spectrum, as a one-man indie game developer with his company definition six, inc. and on a hundred-person team at Maxis/Electronic Arts. His professional goal is to help games become the preeminent art and entertainment form of the 21st century. His current project is SpyParty, an indie game about subtle human behavior and deception.
http://chrishecker.com/Homepage
Q&A session with Jonathan Blow and Chris Hecker and moderated by Alex Wilmer at Dolby Labs on Wednesday, May 8th.
Jonathan Blow Bio:
Jonathan Blow is a game designer/programmer who lives in San Francisco. He is also a partner in Indie Fund.
http://the-witness.net/
Chris Hecker Bio:
Chris focuses on solving hard problems at the intersection of gameplay, aesthetics, and technology. He is an outspoken advocate for pushing the current boundaries of design and interactivity, in the hope that games will eventually reach their full potential as a medium. To this end he helped organize the Indie Game Jam, the Experimental Gameplay Workshop, and the Depth Jam, and his recent work on Spore centered on using proceduralism and artificial intelligence to enhance player creativity and agency. Chris has been on the advisory board for the Game Developers Conference for many years and is a regular speaker at the GDC, Siggraph, and other conferences. A frequent contributor to Game Developer magazine, Chris was the technical columnist for the magazine for two years and the Editor-at-Large for three, and was on the editorial board of the computer graphics research publication, The Journal of Graphics Tools. He has worked at both ends of the development spectrum, as a one-man indie game developer with his company definition six, inc. and on a hundred-person team at Maxis/Electronic Arts. His professional goal is to help games become the preeminent art and entertainment form of the 21st century. His current project is SpyParty, an indie game about subtle human behavior and deception.
http://chrishecker.com/Homepage
Visit http://www.criticalpathproject.com to search through interviews with over 100 of the videogame industry’s most influential designers and visionaries.
Visit http://www.criticalpathproject.com to search through interviews with over 100 of the videogame industry’s most influential designers and visionaries.
Visit http://www.criticalpathproject.com to search through interviews with over 100 of the videogame industry’s most influential designers and visionaries.
This is the video from my GDC2010 rant, titled "Please Finish Your Game". http://chrishecker.com/Please_Finish_Your_Game The beginning has the 2010 Duct Tape A...
This is the video from my GDC2010 rant, titled "Please Finish Your Game". http://chrishecker.com/Please_Finish_Your_Game The beginning has the 2010 Duct Tape Award presented to Heather Chaplin for her rant in 2009.
This is the video from my GDC2010 rant, titled "Please Finish Your Game". http://chrishecker.com/Please_Finish_Your_Game The beginning has the 2010 Duct Tape Award presented to Heather Chaplin for her rant in 2009.
NYU Game Center Lecture Series Presents Chris Hecker
November 18, 2010
This Lecture Series installment features Chris Hecker, a game developer with over 15 ye...
NYU Game Center Lecture Series Presents Chris Hecker
November 18, 2010
This Lecture Series installment features Chris Hecker, a game developer with over 15 years of experience as a designer and programmer, an outspoken and influential thinker, and an important advocate for experimental and independent games. In this event, Chris will discuss the process of inventing, testing, and implementing a new kind of video game, and you are invited to be an active participant in this process.
For more from the NYU Game Center, visit gamecenter.nyu.edu
NYU Game Center Lecture Series Presents Chris Hecker
November 18, 2010
This Lecture Series installment features Chris Hecker, a game developer with over 15 years of experience as a designer and programmer, an outspoken and influential thinker, and an important advocate for experimental and independent games. In this event, Chris will discuss the process of inventing, testing, and implementing a new kind of video game, and you are invited to be an active participant in this process.
For more from the NYU Game Center, visit gamecenter.nyu.edu
While the word "game" may be inaccurate, the games industry must use the simplest terms that are already established to describe its products to its consumers.
...
While the word "game" may be inaccurate, the games industry must use the simplest terms that are already established to describe its products to its consumers.
"So 'play,' 'game,' things like that, will kind of mean what we make them mean by doing the work later."
While the word "game" may be inaccurate, the games industry must use the simplest terms that are already established to describe its products to its consumers.
"So 'play,' 'game,' things like that, will kind of mean what we make them mean by doing the work later."
"And that's what's really interesting in the indie scene that's happening now, which is a, there's kind of finally a way for some healthy low experiments that happen that don't cost 50 million dollars of someone's money."
"And that's what's really interesting in the indie scene that's happening now, which is a, there's kind of finally a way for some healthy low experiments that happen that don't cost 50 million dollars of someone's money."
Q&A session with Jonathan Blow and Chris Hecker and moderated by Alex Wilmer at Dolby Labs on Wednesday, May 8th.
Jonathan Blow Bio:
Jonathan Blow is a game designer/programmer who lives in San Francisco. He is also a partner in Indie Fund.
http://the-witness.net/
Chris Hecker Bio:
Chris focuses on solving hard problems at the intersection of gameplay, aesthetics, and technology. He is an outspoken advocate for pushing the current boundaries of design and interactivity, in the hope that games will eventually reach their full potential as a medium. To this end he helped organize the Indie Game Jam, the Experimental Gameplay Workshop, and the Depth Jam, and his recent work on Spore centered on using proceduralism and artificial intelligence to enhance player creativity and agency. Chris has been on the advisory board for the Game Developers Conference for many years and is a regular speaker at the GDC, Siggraph, and other conferences. A frequent contributor to Game Developer magazine, Chris was the technical columnist for the magazine for two years and the Editor-at-Large for three, and was on the editorial board of the computer graphics research publication, The Journal of Graphics Tools. He has worked at both ends of the development spectrum, as a one-man indie game developer with his company definition six, inc. and on a hundred-person team at Maxis/Electronic Arts. His professional goal is to help games become the preeminent art and entertainment form of the 21st century. His current project is SpyParty, an indie game about subtle human behavior and deception.
http://chrishecker.com/Homepage
Visit http://www.criticalpathproject.com to search through interviews with over 100 of the videogame industry’s most influential designers and visionaries.
This is the video from my GDC2010 rant, titled "Please Finish Your Game". http://chrishecker.com/Please_Finish_Your_Game The beginning has the 2010 Duct Tape Award presented to Heather Chaplin for her rant in 2009.
NYU Game Center Lecture Series Presents Chris Hecker
November 18, 2010
This Lecture Series installment features Chris Hecker, a game developer with over 15 years of experience as a designer and programmer, an outspoken and influential thinker, and an important advocate for experimental and independent games. In this event, Chris will discuss the process of inventing, testing, and implementing a new kind of video game, and you are invited to be an active participant in this process.
For more from the NYU Game Center, visit gamecenter.nyu.edu
While the word "game" may be inaccurate, the games industry must use the simplest terms that are already established to describe its products to its consumers.
"So 'play,' 'game,' things like that, will kind of mean what we make them mean by doing the work later."
Christopher Bryan Hecker (born 1970) is an American video game programmer and commentator. He is the founder of the gaming company Definition Six and best known for his engineering work on Will Wright's 2008 game Spore. Hecker is an advocate for the indie game industry and co-founder of the Indie Game Jam. He has written a number of influential articles on programming and has been an editor for Game Developer Magazine and the Journal of Graphics Tools.
Hecker obtained a job at Microsoft in Seattle, Washington around 1992. He worked there for three years, becoming creator and leader of the WinG API project for the Windows operating system. After completing WinG, he moved to Microsoft's entertainment division where he wrote the rendering engine for the real-time globe display in the Encarta World Atlas. In 1995, Hecker left Microsoft to form his own company in Seattle, Definition Six, a games and computer graphics consulting company that was later moved to Oakland, California. The company focused on the development of physics technology for games and lobbied for the OpenGL standard for graphics display. The company never actually shipped a commercial title, but did produce a tech demo. He also spent several years working independently on a game based on rock climbing as a side project, though it was never completed.