The Elo rating system is a method for calculating the relative skill levels of players in competitor-versus-competitor games such as chess. It is named after its creator Arpad Elo, a Hungarian-born Americanphysics professor.
The difference in the ratings between two players serves as a predictor of the outcome of a match. Two players with equal ratings who play against each other are expected to score an equal number of wins. A player whose rating is 100 points greater than their opponent's is expected to score 64%; if the difference is 200 points, then the expected score for the stronger player is 76%.
A player's Elo rating is represented by a number which increases or decreases depending on the outcome of games between rated players. After every game, the winning player takes points from the losing one. The difference between the ratings of the winner and loser determines the total number of points gained or lost after a game. In a series of games between a high-rated player and a low-rated player, the high-rated player is expected to score more wins. If the high-rated player wins, then only a few rating points will be taken from the low-rated player. However, if the lower rated player scores an upset win, many rating points will be transferred. The lower rated player will also gain a few points from the higher rated player in the event of a draw. This means that this rating system is self-correcting. A player whose rating is too low should, in the long run, do better than the rating system predicts, and thus gain rating points until the rating reflects their true playing strength.
The Elo Rating system is a method to rate players in chess and other competitive games. A new player starts with a rating of 1000. This rating will go up if they win games, and go down if they lose games. Over time a player's rating becomes a true reflection of their ability - relative to the population.
My video was mostly based on A Comprehensive Guide to Chess Ratings by Prof Mark E Glickman http://www.glicko.net/research/acjpaper.pdf
Below are some of the things I wanted to talk about, but cut so the video wasn't too long!
Some explanations of the Elo rating system say it is based on the normal distribution, which is not quite true. Elo's original idea did model each player's ability as a normal distribution. The difference between the two players strengths would then also be a norm...
published: 15 Feb 2019
Does Magnus REGRET Making 2900 ELO a PUBLIC TARGET?
published: 17 Jul 2024
GODLY 400 ELO
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published: 02 May 2023
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published: 30 May 2023
2 Simple Rules To Reach 2000 ELO Rating In Chess
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In this video lesson, you'll learn two fundamental chess principles that will help you consistently find the best moves in ...
published: 04 Oct 2024
The Chess ELO Rating System Explained
Curious about how chess players are ranked? The ELO rating system is the gold standard! Developed by Arpad Elo, this system calculates players’ ratings based on their performance against opponents. Each game affects your rating: win, and it goes up; lose, and it goes down. The difference in ratings between players also influences the points gained or lost. It’s a dynamic way to measure skill and progress over time!
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published: 08 Jun 2024
Lowest Chess Elo
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published: 23 Jan 2024
40000 ELO CHESS GAME💀 #shorts
published: 07 May 2024
Chasing 1500 Elo before 2025 - Day 15/56
Welcome to my Chess Journey! 🏆
Time Stamps
00:00 Daily Puzzle
Game 1
Game 2
Game 3
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I'm on a 56-day quest to reach a 1500 Elo rating from around 1300, and I'm sharing the process daily. Each video includes:
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Whether you're a fellow improver or just love the game, join me on this adventure as we level up together! Don’t forget to subscribe to track the journey, hit that notification bell to catch each day’s progress, and let me know your own insights in the comments!
published: 21 Nov 2024
What are Elo Ratings?
ATP & WTA rankings are a blunt instrument that tracks tournament progression but leaves out many match-by-match nuances that reflect a player’s true skill.
The point system used by ATP & WTA rankings not only treats wins at the same stage of an event equally, regardless of the actual differences in each player’s draw, they entirely exclude some of a player’s worst event results from their tally.
Watch our YouTube #shorts on Elo ratings, and learn why they offer a more objective and comprehensive alternative.
#tennis #eloratings #tenninsrankings
The Elo Rating system is a method to rate players in chess and other competitive games. A new player starts with a rating of 1000. This rating will go up if the...
The Elo Rating system is a method to rate players in chess and other competitive games. A new player starts with a rating of 1000. This rating will go up if they win games, and go down if they lose games. Over time a player's rating becomes a true reflection of their ability - relative to the population.
My video was mostly based on A Comprehensive Guide to Chess Ratings by Prof Mark E Glickman http://www.glicko.net/research/acjpaper.pdf
Below are some of the things I wanted to talk about, but cut so the video wasn't too long!
Some explanations of the Elo rating system say it is based on the normal distribution, which is not quite true. Elo's original idea did model each player's ability as a normal distribution. The difference between the two players strengths would then also be a normal distribution. However, the formula for a normal distribution is a bit messy so today it is preferred to model each player using an extreme value distribution. The difference between the two players strengths is then a logistic distribution. This has the property that if a player has a rating 400 points more than another player they are 10 times more likely to win, this makes the formula nicer to use. Practically, the difference between a logistic distribution and the normal distribution is small.
Logistic distribution on Wikipedia https://en.wikipedia.org/wiki/Logistic_distribution?wprov=sfla1
We replace e with base 10, s=400, mu=R_A - R_B and x=0 in the cdf.
For the update formula I say that your rating can increase or decrease by a maximum of 32 points, and I said there was no special reason for that. This value is called the K-factor, and the higher the K-factor the more weight you give to the players tournament performance (and so less weight to their pre-tournament performance). For high level chess tournaments they use a K-factor of 16 as it is believed their pre-tournament rating is about right, so their rating will not fluctuate as much. Some tournaments use different K-factors.
In the original Elo system, draws are not included, instead they are considered to be equivalent to half a win and half a loss. The paper by Mark Glickman above contains a formula that includes draws. Similarly the paper contains a formula that includes the advantage to white.
Another criticism of Elo is the reliability of the rating. The rating of an infrequent player is a less reliable measure of that player's strength, so to address this problem Mark Glickman devised Glicko and Glicko2. See descriptions of these methods at http://www.glicko.net/glicko.html
On the plus side, the Elo system was leagues ahead of what it replaced, known as the Harkness system. I originally intended to explain the Harkness system as well, so here are the paragraphs I cut:
"In the Harkness system an average was taken of everyone's rating, then at the end of the tournament if the percentage of games you won was 50% then your new rating was the average rating.
If you did better or worse than 50% then 10 points was added or subtracted to the average rating for every percentage point above or below 50.
This system was not the best and could produce some strange results. For example, it was possible for a player to lose every game and still gain points."
This video was suggested by Outray Chess. The maths is a bit harder, but I liked the idea so I made a in-front-of-a-wall video.
The Elo Rating system is a method to rate players in chess and other competitive games. A new player starts with a rating of 1000. This rating will go up if they win games, and go down if they lose games. Over time a player's rating becomes a true reflection of their ability - relative to the population.
My video was mostly based on A Comprehensive Guide to Chess Ratings by Prof Mark E Glickman http://www.glicko.net/research/acjpaper.pdf
Below are some of the things I wanted to talk about, but cut so the video wasn't too long!
Some explanations of the Elo rating system say it is based on the normal distribution, which is not quite true. Elo's original idea did model each player's ability as a normal distribution. The difference between the two players strengths would then also be a normal distribution. However, the formula for a normal distribution is a bit messy so today it is preferred to model each player using an extreme value distribution. The difference between the two players strengths is then a logistic distribution. This has the property that if a player has a rating 400 points more than another player they are 10 times more likely to win, this makes the formula nicer to use. Practically, the difference between a logistic distribution and the normal distribution is small.
Logistic distribution on Wikipedia https://en.wikipedia.org/wiki/Logistic_distribution?wprov=sfla1
We replace e with base 10, s=400, mu=R_A - R_B and x=0 in the cdf.
For the update formula I say that your rating can increase or decrease by a maximum of 32 points, and I said there was no special reason for that. This value is called the K-factor, and the higher the K-factor the more weight you give to the players tournament performance (and so less weight to their pre-tournament performance). For high level chess tournaments they use a K-factor of 16 as it is believed their pre-tournament rating is about right, so their rating will not fluctuate as much. Some tournaments use different K-factors.
In the original Elo system, draws are not included, instead they are considered to be equivalent to half a win and half a loss. The paper by Mark Glickman above contains a formula that includes draws. Similarly the paper contains a formula that includes the advantage to white.
Another criticism of Elo is the reliability of the rating. The rating of an infrequent player is a less reliable measure of that player's strength, so to address this problem Mark Glickman devised Glicko and Glicko2. See descriptions of these methods at http://www.glicko.net/glicko.html
On the plus side, the Elo system was leagues ahead of what it replaced, known as the Harkness system. I originally intended to explain the Harkness system as well, so here are the paragraphs I cut:
"In the Harkness system an average was taken of everyone's rating, then at the end of the tournament if the percentage of games you won was 50% then your new rating was the average rating.
If you did better or worse than 50% then 10 points was added or subtracted to the average rating for every percentage point above or below 50.
This system was not the best and could produce some strange results. For example, it was possible for a player to lose every game and still gain points."
This video was suggested by Outray Chess. The maths is a bit harder, but I liked the idea so I made a in-front-of-a-wall video.
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📈 A Complete Guide to Your Chess Progress
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Get The Crystal-Clear Guide To Reach 2000+ ELO...
📈 A Complete Guide to Your Chess Progress
Get "Level Up Your Chess" - https://online.chess-teacher.com/levelupyt
Get The Crystal-Clear Guide To Reach 2000+ ELO Rating Faster
FREE Masterclass ► https://chess-teacher.net/masterclassyt/
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♛ Find the examples shown in the video in this blog-post - https://chess-teacher.com/tips-to-attack/
In this video lesson, you'll learn two fundamental chess principles that will help you consistently find the best moves in middlegame positions. By applying these principles, you'll be able to spot the most powerful attacking moves with ease, speeding up your progress toward reaching a 2000 ELO rating and becoming a stronger chess player.
GM Igor Smirnov breaks down his thinking process while playing a chess game, enabling you to incorporate the same thought patterns into your own games. This will allow you to identify and execute winning strategies more easily. You will clearly understand how strong chess players and grandmasters think differently from beginners and amateurs.
These strategic concepts are taught through practical examples, so even when multiple candidate moves seem appealing or when no clear attacking moves are available, you'll still be able to find the best move using these golden chess rules.
▬▬▬▬▬▬
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00:00 2 key ideas to improve in chess faster
00:15 Example-1 (Firouzja vs Giri)
01:23 Rule-1
04:18 Example-2 (Spassky vs Petrosian)
05:10 What is actually a THREAT?
07:58 Rule-2
12:05 Puzzle of the Day
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♛ Find the examples shown in the video in this blog-post - https://chess-teacher.com/tips-to-attack/
In this video lesson, you'll learn two fundamental chess principles that will help you consistently find the best moves in middlegame positions. By applying these principles, you'll be able to spot the most powerful attacking moves with ease, speeding up your progress toward reaching a 2000 ELO rating and becoming a stronger chess player.
GM Igor Smirnov breaks down his thinking process while playing a chess game, enabling you to incorporate the same thought patterns into your own games. This will allow you to identify and execute winning strategies more easily. You will clearly understand how strong chess players and grandmasters think differently from beginners and amateurs.
These strategic concepts are taught through practical examples, so even when multiple candidate moves seem appealing or when no clear attacking moves are available, you'll still be able to find the best move using these golden chess rules.
▬▬▬▬▬▬
► Chapters
00:00 2 key ideas to improve in chess faster
00:15 Example-1 (Firouzja vs Giri)
01:23 Rule-1
04:18 Example-2 (Spassky vs Petrosian)
05:10 What is actually a THREAT?
07:58 Rule-2
12:05 Puzzle of the Day
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Curious about how chess players are ranked? The ELO rating system is the gold standard! Developed by Arpad Elo, this system calculates players’ ratings based on...
Curious about how chess players are ranked? The ELO rating system is the gold standard! Developed by Arpad Elo, this system calculates players’ ratings based on their performance against opponents. Each game affects your rating: win, and it goes up; lose, and it goes down. The difference in ratings between players also influences the points gained or lost. It’s a dynamic way to measure skill and progress over time!
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Thumbnail Photos: Stev Bonhage
#Chess #elo #chessrating #magnuscarlsen #norwaychess
Curious about how chess players are ranked? The ELO rating system is the gold standard! Developed by Arpad Elo, this system calculates players’ ratings based on their performance against opponents. Each game affects your rating: win, and it goes up; lose, and it goes down. The difference in ratings between players also influences the points gained or lost. It’s a dynamic way to measure skill and progress over time!
🔔 Subscribe for more chess content: https://www.youtube.com/channel/UCX_tAmRRY4yniFKRMZ4h1hg
Follow Norway Chess:
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Thumbnail Photos: Stev Bonhage
#Chess #elo #chessrating #magnuscarlsen #norwaychess
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Email me your games: [email protected]
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Welcome to my Chess Journey! 🏆
Time Stamps
00:00 Daily Puzzle
Game 1
Game 2
Game 3
Game 4
I'm on a 56-day quest to reach a 1500 Elo rating from around 1300, a...
Welcome to my Chess Journey! 🏆
Time Stamps
00:00 Daily Puzzle
Game 1
Game 2
Game 3
Game 4
I'm on a 56-day quest to reach a 1500 Elo rating from around 1300, and I'm sharing the process daily. Each video includes:
A daily chess puzzle to sharpen our skills
Commentary on live games, breaking down key moves, tactics, and lessons learned
Whether you're a fellow improver or just love the game, join me on this adventure as we level up together! Don’t forget to subscribe to track the journey, hit that notification bell to catch each day’s progress, and let me know your own insights in the comments!
Welcome to my Chess Journey! 🏆
Time Stamps
00:00 Daily Puzzle
Game 1
Game 2
Game 3
Game 4
I'm on a 56-day quest to reach a 1500 Elo rating from around 1300, and I'm sharing the process daily. Each video includes:
A daily chess puzzle to sharpen our skills
Commentary on live games, breaking down key moves, tactics, and lessons learned
Whether you're a fellow improver or just love the game, join me on this adventure as we level up together! Don’t forget to subscribe to track the journey, hit that notification bell to catch each day’s progress, and let me know your own insights in the comments!
ATP & WTA rankings are a blunt instrument that tracks tournament progression but leaves out many match-by-match nuances that reflect a player’s true skill.
...
ATP & WTA rankings are a blunt instrument that tracks tournament progression but leaves out many match-by-match nuances that reflect a player’s true skill.
The point system used by ATP & WTA rankings not only treats wins at the same stage of an event equally, regardless of the actual differences in each player’s draw, they entirely exclude some of a player’s worst event results from their tally.
Watch our YouTube #shorts on Elo ratings, and learn why they offer a more objective and comprehensive alternative.
#tennis #eloratings #tenninsrankings
ATP & WTA rankings are a blunt instrument that tracks tournament progression but leaves out many match-by-match nuances that reflect a player’s true skill.
The point system used by ATP & WTA rankings not only treats wins at the same stage of an event equally, regardless of the actual differences in each player’s draw, they entirely exclude some of a player’s worst event results from their tally.
Watch our YouTube #shorts on Elo ratings, and learn why they offer a more objective and comprehensive alternative.
#tennis #eloratings #tenninsrankings
The Elo Rating system is a method to rate players in chess and other competitive games. A new player starts with a rating of 1000. This rating will go up if they win games, and go down if they lose games. Over time a player's rating becomes a true reflection of their ability - relative to the population.
My video was mostly based on A Comprehensive Guide to Chess Ratings by Prof Mark E Glickman http://www.glicko.net/research/acjpaper.pdf
Below are some of the things I wanted to talk about, but cut so the video wasn't too long!
Some explanations of the Elo rating system say it is based on the normal distribution, which is not quite true. Elo's original idea did model each player's ability as a normal distribution. The difference between the two players strengths would then also be a normal distribution. However, the formula for a normal distribution is a bit messy so today it is preferred to model each player using an extreme value distribution. The difference between the two players strengths is then a logistic distribution. This has the property that if a player has a rating 400 points more than another player they are 10 times more likely to win, this makes the formula nicer to use. Practically, the difference between a logistic distribution and the normal distribution is small.
Logistic distribution on Wikipedia https://en.wikipedia.org/wiki/Logistic_distribution?wprov=sfla1
We replace e with base 10, s=400, mu=R_A - R_B and x=0 in the cdf.
For the update formula I say that your rating can increase or decrease by a maximum of 32 points, and I said there was no special reason for that. This value is called the K-factor, and the higher the K-factor the more weight you give to the players tournament performance (and so less weight to their pre-tournament performance). For high level chess tournaments they use a K-factor of 16 as it is believed their pre-tournament rating is about right, so their rating will not fluctuate as much. Some tournaments use different K-factors.
In the original Elo system, draws are not included, instead they are considered to be equivalent to half a win and half a loss. The paper by Mark Glickman above contains a formula that includes draws. Similarly the paper contains a formula that includes the advantage to white.
Another criticism of Elo is the reliability of the rating. The rating of an infrequent player is a less reliable measure of that player's strength, so to address this problem Mark Glickman devised Glicko and Glicko2. See descriptions of these methods at http://www.glicko.net/glicko.html
On the plus side, the Elo system was leagues ahead of what it replaced, known as the Harkness system. I originally intended to explain the Harkness system as well, so here are the paragraphs I cut:
"In the Harkness system an average was taken of everyone's rating, then at the end of the tournament if the percentage of games you won was 50% then your new rating was the average rating.
If you did better or worse than 50% then 10 points was added or subtracted to the average rating for every percentage point above or below 50.
This system was not the best and could produce some strange results. For example, it was possible for a player to lose every game and still gain points."
This video was suggested by Outray Chess. The maths is a bit harder, but I liked the idea so I made a in-front-of-a-wall video.
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In this video lesson, you'll learn two fundamental chess principles that will help you consistently find the best moves in middlegame positions. By applying these principles, you'll be able to spot the most powerful attacking moves with ease, speeding up your progress toward reaching a 2000 ELO rating and becoming a stronger chess player.
GM Igor Smirnov breaks down his thinking process while playing a chess game, enabling you to incorporate the same thought patterns into your own games. This will allow you to identify and execute winning strategies more easily. You will clearly understand how strong chess players and grandmasters think differently from beginners and amateurs.
These strategic concepts are taught through practical examples, so even when multiple candidate moves seem appealing or when no clear attacking moves are available, you'll still be able to find the best move using these golden chess rules.
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Curious about how chess players are ranked? The ELO rating system is the gold standard! Developed by Arpad Elo, this system calculates players’ ratings based on their performance against opponents. Each game affects your rating: win, and it goes up; lose, and it goes down. The difference in ratings between players also influences the points gained or lost. It’s a dynamic way to measure skill and progress over time!
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Welcome to my Chess Journey! 🏆
Time Stamps
00:00 Daily Puzzle
Game 1
Game 2
Game 3
Game 4
I'm on a 56-day quest to reach a 1500 Elo rating from around 1300, and I'm sharing the process daily. Each video includes:
A daily chess puzzle to sharpen our skills
Commentary on live games, breaking down key moves, tactics, and lessons learned
Whether you're a fellow improver or just love the game, join me on this adventure as we level up together! Don’t forget to subscribe to track the journey, hit that notification bell to catch each day’s progress, and let me know your own insights in the comments!
ATP & WTA rankings are a blunt instrument that tracks tournament progression but leaves out many match-by-match nuances that reflect a player’s true skill.
The point system used by ATP & WTA rankings not only treats wins at the same stage of an event equally, regardless of the actual differences in each player’s draw, they entirely exclude some of a player’s worst event results from their tally.
Watch our YouTube #shorts on Elo ratings, and learn why they offer a more objective and comprehensive alternative.
#tennis #eloratings #tenninsrankings
The Elo rating system is a method for calculating the relative skill levels of players in competitor-versus-competitor games such as chess. It is named after its creator Arpad Elo, a Hungarian-born Americanphysics professor.
The difference in the ratings between two players serves as a predictor of the outcome of a match. Two players with equal ratings who play against each other are expected to score an equal number of wins. A player whose rating is 100 points greater than their opponent's is expected to score 64%; if the difference is 200 points, then the expected score for the stronger player is 76%.
A player's Elo rating is represented by a number which increases or decreases depending on the outcome of games between rated players. After every game, the winning player takes points from the losing one. The difference between the ratings of the winner and loser determines the total number of points gained or lost after a game. In a series of games between a high-rated player and a low-rated player, the high-rated player is expected to score more wins. If the high-rated player wins, then only a few rating points will be taken from the low-rated player. However, if the lower rated player scores an upset win, many rating points will be transferred. The lower rated player will also gain a few points from the higher rated player in the event of a draw. This means that this rating system is self-correcting. A player whose rating is too low should, in the long run, do better than the rating system predicts, and thus gain rating points until the rating reflects their true playing strength.
There's a hope in my head That's been cut and bleed Dry as your bloodshot eyes And there's smoke in the air And it's soon to clear Revealing our demise There are some who say That it's a-okay If it makes you feel all right It's just way too bad Now you're worse than sad All locked up there in side And I don't know how you feel But I'll make you a deal If you'll make it out alive My shoulders and ears Are all yours my dear I Hope it comes as no surprise You've been known to say That you're a-okay When you're feeling sick inside I just want you to know I got no place to go Until the day you die While you're waiting Be thankful for your fingers I'll be fading With the colors of your pictures 'I'm not crying wolf,' you whisper, 'I'm really dead this time... I'm really dead this time' There's a hope in my head That's been cut and bleed Dry as your bloodshot eyes And there's smoke in the air And it's soon to clear Revealing our demise You've been known to say That you're a-okay When you're feeling dead inside I just want you to know I got no place to go Until the day you die While you're waiting, Be thankful for your fingers, I'll be fading With the colors of your pictures 'I'm not crying wolf,' you whisper, 'I'm really dead this time... I'm really dead this time' They locked you up They threw away the key Sutured your mouth shut Murdered your family Right before your eyes What could you do? Right before your eyes They took it all from you Your contemplating You hanging from your ceiling Can't help hating You for having that feeling I'm not joking when I tell you I'd miss you all the time
The tournament commences on December 26th.Erigaisi, currently ranked world No ... He became the second Indian, after Viswanathan Anand, to attain an ELO rating of 2800.Erigaisi has demonstrated exceptional form throughout the year ... .
"I will do my very best for the flag and country and hope to gain some Elo rating points," said the 47-year-old Bernardino, who is also a certified a certified United StatesChess Master and an online ArenaGrandmaster.
(Chess ratings are based on the Elo system, a complicated method for calculating the relative skill levels of players based on their previous wins and losses.). Remarkably, he is not even the highest-rated Indian.
13, 2024 ... Those batches, most of them trained directly by Anand, included Gukesh (Elo 2783, world No 5), India’s current highest-rated player Arjun Erigaisi (2801, world No 4), R Praggnanandhaa (2737, world No 17), and Nihal Sarin (2676, world No 49).
The Chennai-lad is also the third youngest to enter the elite 2700 Elo rating club and the youngest ever to scale the 2750 rating mark ... In September 2022, he reached a rating of over 2700 for the first ...
Russian GM Andrey Esipenko on Thursday managed a draw against top seed Arjun Erigaisi of India to win the Qatar Masters title for the first time ... Erigaisi, who recently joined the exclusive 2800+ Elo rating club, praised the tournament’s organisation.
... They are Lê Quang Liêm, Lê Tuấn Minh and Bành Gia Huy. Based on Elo ratings, Liêm is ranked 22nd in the men's competition, Minh is 112th, and Huy holds the 176th position ... VNS. . .
“I have had a tough time here in the previous two rounds but I am determined to climb the rankings further after the final round.Erigaisi, the 16th player in history to breach the 2800 Elo rating ...
Gukesh's Indian counterpart, Arjun Erigaisi, recently made history by becoming just the second Indian, after Viswanathan Anand, to cross the coveted 2800ELO rating mark ... .