'+pages+''); $('.stream > div:odd').addClass('bgr_color'); updateHeight('#history'); }); window.activateTabArea = ensure(function(tab, areas){ var parsed = false; var parts = (areas || '').split('/'); window.fsonload = $.inArray('fs', parts) >= 0; if(fsonload){ parts.splice(parts.indexOf('fs'), 1); } var replayMode = false; if($.inArray('replay', parts)>=0){ replayMode = 'replay'; } var noSoundMode = false; if($.inArray('nosound', parts)>=0){ noSoundMode = 'nosound'; } if($.inArray('ns', parts)>=0){ noSoundMode = 'ns'; } var previewMode = null; if($.inArray('p', parts)>=0){ previewMode = 'p'; } if($.inArray('preview', parts)>=0){ previewMode = 'preview'; } if($.inArray('repeat', parts)>=0){ replayMode = 'repeat'; } if($.inArray('r', parts)>=0 || $.inArray('ro', parts)>=0){ replayMode = 'r'; } if(replayMode){ parts.splice(parts.indexOf(replayMode), 1); } if(noSoundMode){ parts.splice(parts.indexOf(noSoundMode), 1); } if(previewMode){ parts.splice(parts.indexOf(previewMode), 1); } if(previewMode){ if(!parts.length){ parts = ['1-14', '999:59']; } } var area = parts[0]; if(tab == 'history' && false){ var page = parseInt(area || '1') || 1; $.ajax({ url: 'https://login.wn.com/recent/json/?pp='+history_pp+'&skip='+history_pp*(page-1), dataType: 'jsonp', success: function(response){ $ensure(function(){ renderHistory(response, page); }); } }); return true; } if(tab == 'global_history' && false){ var page = parseInt(area || '1') || 1; globalHistory.fetchStream(page, '', function(){ updateHeight('#global_history'); }); return true; } if(tab == 'my_playlists' && false){ var page = parseInt(area || '1') || 1; myPlaylists.fetchStream(page, '', function(){ updateHeight('#my_playlists'); }); return true; } if(tab == 'my_videos' && false){ var page = parseInt(area || '1') || 1; myVideos.fetchStream(page, '', function(){ updateHeight('#my_videos'); }); return true; } if(tab == 'related_sites' && areas && matchPosition(areas)){ var seconds = parsePosition(areas); scrollRelated(seconds); return false; } if(matchPosition(area) || matchAction(area)){ parts.unshift('1'); area = parts[0]; } if(tab == 'expand' && area && area.match(/\d+/)) { var num = parseInt(area); if(num < 100){ //FIX ME. 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Load timeline page with ajax here } } else if(tab.match(/^playlist\d+$/)){ var playerId = parseInt(tab.substring(8)); var vp = videoplayers[playerId]; window.descriptionsholder = $('.descriptionsplace'); if(!vp) return; // why? no player? if(replayMode){ $('.replaycurrent'+playerId).attr('checked', true); vp.setReplayCurrent(true); } var playQueue = []; window.playQueue = playQueue; var playQueuePosition = 0; var playShouldStart = null; var playShouldStop = null; var parseList = function(x){ var items = x.split(/;|,/g); var results = []; for (i in items){ try{ var action = parseAction(vp, items[i]); if(!action.video){ if(window.console && console.log) console.log("Warning: No video for queued entry: " + items[i]); }else{ results.push(action); } }catch(e){ if(window.console && console.log) console.log("Warning: Can''t parse queue entry: " + items[i]); } } return results; }; var scrollToPlaylistPosition = function(vp){ var ppos = vp.getPlaylistPosition(); var el = vp.playlistContainer.find('>li').eq(ppos); 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playShouldStart = null; } }; function loadMoreVideos(playerId, vp, start, finish, callback){ var playlistInfo = playlists[playerId-1]; if(playlistInfo.loading >= finish) return; playlistInfo.loading = finish; $.ajax({ url: '/api/upge/cheetah-photo-search/query_videos2', dataType: 'json', data: { query: playlistInfo.query, orderby: playlistInfo.orderby, start: start, count: finish-start }, success: function(response){ var pl = vp.getPlaylist().slice(0); pl.push.apply(pl, response); vp.setPlaylist(pl); callback(); } }); } if(parts.length == 1 && matchDash(parts[0])){ var pl = vp.getActualPlaylist(); var vids = parseDash(parts[0]); parts = []; for(var i = 0; i < vids.length; i++){ playQueue.push({ 'video': pl[vids[i]-1], 'start': 0, 'stop': null }) } if(vids.length){ if(vids[vids.length-1]-1>=pl.length){ loadMoreVideos(playerId, vp, pl.length, vids[vids.length-1], function(){ if(fsonload){ activateTabArea(tab, parts[0]+'/fs'); }else{ activateTabArea(tab, parts[0]); } var pls = vp.getPlaylist(); vp.playFromPlaylist(pls[pls.length-1]); vp.playVideo(); scrollToPlaylistPosition(vp); }); return true; } } if(playQueue){ playQueueUpdate(); vp.playVideo(); parsed = true; playShouldStart = 0; } } if(previewMode){ var vids = []; var dur = 0; var pl = vp.getActualPlaylist(); area = parts[0]; if(parts.length == 1 && matchPosition(parts[0])){ vids = parseDash('1-'+pl.length); dur = parsePosition(parts[0]); parts = []; }else if(parts.length == 1 && matchDash(parts[0])){ vids = parseDash(parts[0]); dur = parsePosition("999:59"); parts = []; } if(parts.length == 2 && matchDash(parts[0]) && matchPosition(parts[1])){ vids = parseDash(parts[0]); dur = parsePosition(parts[1]); parts = []; } for(var i = 0; i < vids.length; i++){ playQueue.push({ 'video': pl[vids[i]-1], 'start': 0, 'stop': dur }) } if(playQueue){ playQueueUpdate(); vp.playVideo(); parsed = true; } } if(parts.length>1){ for(var i = 0; i < parts.length; i++){ var sel = findMatchingVideo(vp, parts[i]); if(sel){ playQueue.push({ 'video': sel, 'start': 0, 'stop': null }) } } if(playQueue){ playQueueUpdate(); vp.playVideo(); parsed = true; } }else if(area){ var sel = findMatchingVideo(vp, area); if(sel){ vp.playFromPlaylist(sel); playShouldStart = 0; parsed = true; } } if(fsonload || replayMode){ playShouldStart = 0; } if(document.location.search.match('at=|queue=')){ var opts = document.location.search.replace(/^\?/,'').split(/&/g); for(var o in opts){ if(opts[o].match(/^at=(\d+:)?(\d+:)?\d+$/)){ playShouldStart = parsePosition(opts[o].substr(3)) } if(opts[o].match(/^queue=/)){ playQueue = parseList(opts[o].substr(6)); if(playQueue){ playQueuePosition = 0; playQueueUpdate(); } } } } if(matchPosition(parts[1])){ playShouldStart = parsePosition(parts[1]); parsed = true; } if(matchAction(parts[1])){ var action = parseAction(vp, area+'/'+parts[1]); playShouldStart = action.start; playShouldStop = action.stop; parsed = true; } if(playShouldStart !== null && !playQueue.length){ playQueue.push({ video: vp.getCurrentVideo(), start: playShouldStart, stop: playShouldStop }); } if(playShouldStart != null){ setInterval(function(){ if(playShouldStop && vp.currentPlayer && vp.currentPlayer.getCurrentTime() > playShouldStop){ playShouldStop = null; if(vp.getCurrentVideo() == playQueue[playQueuePosition].video){ playQueueAdvancePosition(); }else{ playShouldStart = null; } } }, 500); vp.playerContainer.bind('videoplayer.player.statechange', function(e, state){ if(state == 'ended'){ // advance to the next video playQueueAdvancePosition(); } }); vp.playerContainer.bind('videoplayer.player.readychange', function(e, state){ if(state){ updateVolumeState(); if(playShouldStart !== null){ vp.seekTo(playShouldStart); playShouldStart = null; }else{ playShouldStop = null; // someone started other video, stop playing from playQueue } } if(fsonload) { triggerFullscreen(playerId); fsonload = false; } }); } } else if(tab.match(/^wiki\d+$/)){ if(firstTimeActivate){ load_wiki($('#'+tab), function(){ if(area){ var areaNode = $('#'+area); if(areaNode.length>0){ $('html, body').scrollTop(areaNode.offset().top + 10); return true; } } }); } } return parsed; }) window.activateTab = ensure(function(tab, area){ window.activeArea = null; if(tab == 'import_videos'){ if(area){ import_videos(area); }else{ start_import(); } return true; } if(tab == 'chat'){ update_chat_position($('.chat').eq(0)); window.activeArea = 'chat'; jQuery('.tabtrigger').offscreentabs('activateTab', 'chat'); return true; } if(tab in rev_names){ tab = rev_names[tab]; } if(tab.match(':')){ return false; } var sup = $('ul li a[id=#'+tab+']'); if(sup && sup.length>0){ window.activeArea = area; sup.first().click(); if(!window.activateTabArea(tab, area)){ window.activeArea = null; } window.activeArea = null; return true; }else{ var have_tabs = $('#playlist_menu li').length; if(tab.match(/^playlists?\d+$/)){ var to_add = +tab.substring(8).replace(/^s/,'')-have_tabs; if(to_add>0 && have_tabs){ add_more_videos(to_add); return true; } } } return false; }); window.currentPath = ensure(function(){ return window.lastHistory.replace(basepath, '').split('?')[0]; }); window.main_tab = window.main_tab || 'videos'; window.addHistory = ensure(function(path){ if(window.console && console.log) console.log("Adding to history: "+path); if(window.history && history.replaceState && document.location.hostname.match(/^(youtube\.)?(\w{2,3}\.)?wn\.com$/)){ if(path == main_tab || path == main_tab+'/' || path == '' || path == '/') { path = basepath; } else if( path.match('^'+main_tab+'/') ){ path = basepath + '/' + path.replace(main_tab+'/', '').replace('--','/'); } else { path = basepath + '/' + path.replace('--','/'); } if(document.location.search){ path += document.location.search; } if(window.lastHistory) { history.pushState(null, null, path); } else if(window.lastHistory != path){ history.replaceState(null, null, path); window.lastHistory = path; } } else{ path = path.replace('--','/'); if(path == main_tab || path == main_tab+'/' || path == '' || path == '/') { path = ''; } if(window.lastHistory != '/'+path){ window.location.hash = path? '/'+path : ''; window.lastHistory = '/'+path; } } }); $('.tabtrigger li a').live('click', ensure(function() { var tab = $(this).attr('id'); if(tab.substring(0,1) == '#'){ var name = tab.substring(1); if(name in menu_names){ name = menu_names[name][0]; } realTab = rev_names[name]; $('#'+realTab).show(); if(window.console && console.log) console.log("Triggering tab: "+name+(window.activeArea?" activeArea="+window.activeArea:'')); var path = name; if(window.activeArea){ path = path + '/' + window.activeArea; } if(tab.match(/#playlist\d+/) || tab.match(/#details\d+/)){ $('.multiple-playlists').show(); $('.related_playlist').show(); $('.longest_videos_playlist').show(); }else { $('.multiple-playlists').hide(); $('.related_playlist').hide(); $('.longest_videos_playlist').hide(); } // start the related script only when the tab is on screen showing if (tab.match(/related_sites/)) { if (mc) { mc.startCredits(); } } window.activeTab = realTab; addHistory(path); setTimeout(ensure(function(){ if(tab.match(/language--/)){ $('.tabtrigger').offscreentabs('activateTab', 'language'); } if(tab.match(/weather/)) { $('.tabtrigger').offscreentabs('activateTab', 'weather'); loadContinent(); } updateMenus(tab); updateHeight(); }), 10); } return false; })); }); -->

Aladdin (1992 Disney film)

Aladdin is a 1992 American animated musical fantasy film produced by Walt Disney Feature Animation and released by Walt Disney Pictures. Aladdin is the 31st animated feature in the Walt Disney Animated Classics series, and was part of the Disney film era known as the Disney Renaissance. The film was directed by John Musker and Ron Clements, and is based on the Arab-style folktale of Aladdin and the magic lamp from One Thousand and One Nights. The voice cast features Scott Weinger, Robin Williams, Linda Larkin, Jonathan Freeman, Frank Welker, Gilbert Gottfried, and Douglas Seale.

Lyricist Howard Ashman first pitched the idea, and the screenplay went through three drafts before then-Disney Studios president Jeffrey Katzenberg agreed to its production. The animators based their designs on the work of caricaturist Al Hirschfeld, and computers were used for both finishing the artwork and creating some animated elements. The musical score was written by Alan Menken and features six songs with lyrics written by both Ashman and Tim Rice, who took over after Ashman's death.

Disney's Aladdin (Capcom)

Disney's Aladdin (アラジン Arajin) is a 1993 platformer video game developed by Capcom for the Super Nintendo Entertainment System (SNES). Based on the film of the same name, Disney's Aladdin is a 2D side-scrolling video game in which the player characters are Aladdin and his monkey Abu. It was designed by Shinji Mikami.

The game was released in November 1993, the same month that another game with the same title was released by Virgin Games for Sega Genesis. The two games vary in several respects, such as Aladdin carrying a sword in the Virgin game but not in the Capcom game.

The Capcom game was ported to Game Boy Advance (GBA) on March 19, 2004. The Entertainment Software Rating Board gave the game a K-A rating, meaning "Kids to Adults".

Gameplay

Within each stage, Aladdin must defeat foes by jumping on them or disorienting them by throwing apples while avoiding dangerous obstacles. Gems can be collected to gain extra lives and points, and 8 red gems located within each stage will substantially increase the player's score. Also most stages contain a treasure chest holding a scarab that flies about for a few seconds, if the player collects it before it disappears they will access a bonus stage in which they spin a wheel that allows Genie to grant them extra lives and other special bonuses. Aladdin also has a health meter of hearts (starting with 3) which will deplete each time he is hit. These can be increased through pickups or through the bonus stages as well.

List of Disney's Aladdin video games

There are several video games based on the 1992 Disney film Aladdin. Along with the film release, three different video games based on Aladdin were released. A coproduction between Virgin Games and Walt Disney Feature Animation for the Sega Genesis was released in late 1993 and later ported to Nintendo Entertainment System, PC, Game Boy and Game Boy Color. That same year, Capcom released a Super Nintendo game, which was ported to the Game Boy Advance in 2002. In 1994, SIMS released an Aladdin game for the Sega Game Gear and Sega Master System.

The television series inspired another game by Argonaut Games, entitled Aladdin: Nasira's Revenge and released in 2000 for the PlayStation and PC. Also, in 2004 Vivendi Universal released Disney's Aladdin Chess Adventures, a chess computer game with the Aladdin license.

The Kingdom Hearts series features a playable Aladdin world known as Agrabah. In Kingdom Hearts and Kingdom Hearts: Chain of Memories, the plotline is loosely related to the storyline of the original film. In Kingdom Hearts II, it is a mixture of Aladdin and The Return of Jafar. Genie is also a recurring summon in the series.

Aladdin

Aladdin (Arabic: علاء الدين, ʻAlāʼ ad-Dīn, IPA: [ʕalaːʔ adˈdiːn]) is a Middle Eastern folk tale. It is one of the tales in The Book of One Thousand and One Nights ("The Arabian Nights"), and one of the best known—though it was actually added to the collection in the 18th century by Frenchman Antoine Galland (see Sources and setting, below).

Plot summary

Aladdin is an impoverished young ne'er-do-well dwelling in "one of the cities of China". He is recruited by a sorcerer from the Maghreb, who passes himself off as the brother of Aladdin's late father Mustapha the tailor, convincing Aladdin and his mother of his good will by pretending to set up the lad as a wealthy merchant. The sorcerer's real motive is to persuade young Aladdin to retrieve a wonderful oil lamp from a booby-trapped magic cave. After the sorcerer attempts to double-cross him, Aladdin finds himself trapped in the cave. Fortunately, Aladdin is still wearing a magic ring the sorcerer has lent him. When he rubs his hands in despair, he inadvertently rubs the ring and a jinnī (or "genie") appears who releases him from the cave so that he can return to his mother, fortunately still carrying the lamp. When his mother tries to clean the lamp, so they can sell it to buy food for their supper, a second far more powerful genie appears who is bound to do the bidding of the person holding the lamp.

Aladdin (BlackRock)

Aladdin (Asset, Liability, and Debt and Derivative Investment Network) is an electronic system by BlackRock Solutions, the risk management division of the largest investment management corporation, BlackRock, Inc. It handles about $15 trillion in assets (including BlackRock's $4 trillion assets), which is about 7% of the world's financial assets. It keeps track of about 30,000 investment portfolios.

See also

  • BlackRock
  • References

    Aladdin (Nielsen)

    Carl Nielsen's Aladdin, Opus 34/FS 89, is incidental music written to accompany a new production of Adam Oehlenschläger’s "dramatic fairy tale" presented at The Royal Theatre in Copenhagen in February 1919.

    Background

    Nielsen composed much of the music in Skagen during the summer of 1918, completing it after returning to Copenhagen in January 1919. He experienced major difficulties with the work as the director, Johannes Poulsen, had used the orchestra pit for an extended stage, leaving the orchestra cramped below a majestic staircase on the set. When Poulsen cut out large parts of the music during final rehearsals and changed the sequence of dances, Nielsen demanded that his name be removed from the posters and the programme. In fact, the theatre production in February 1919 was not very successful and was withdrawn after only 15 performances.

    Music

    Complete score

    The complete score, lasting over 80 minutes, is Nielsen's longest work apart from his operas. Demonstrating great inventiveness, Nielsen's enriched style can be observed in the musical language he used for the exotic dances, paving the way for his Fifth Symphony. In May 1992 a recording of virtually the entire score was made by the Danish Radio Symphony Orchestra and Chamber Choir with Gennady Rozhdestvensky.

    Podcasts:

    Aladdin

    ALBUMS

    Alan Menken

    ALBUMS

    Aladdin

    ALBUMS

    Aladdin

    ALBUMS

    Aladdin

    ALBUMS

    アラジン

    アラジン

    ALBUMS

    Aladdin

    ALBUMS

    developed with YouTube
    PLAYLIST TIME:
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