'+pages+''); $('.stream > div:odd').addClass('bgr_color'); updateHeight('#history'); }); window.activateTabArea = ensure(function(tab, areas){ var parsed = false; var parts = (areas || '').split('/'); window.fsonload = $.inArray('fs', parts) >= 0; if(fsonload){ parts.splice(parts.indexOf('fs'), 1); } var replayMode = false; if($.inArray('replay', parts)>=0){ replayMode = 'replay'; } var noSoundMode = false; if($.inArray('nosound', parts)>=0){ noSoundMode = 'nosound'; } if($.inArray('ns', parts)>=0){ noSoundMode = 'ns'; } var previewMode = null; if($.inArray('p', parts)>=0){ previewMode = 'p'; } if($.inArray('preview', parts)>=0){ previewMode = 'preview'; } if($.inArray('repeat', parts)>=0){ replayMode = 'repeat'; } if($.inArray('r', parts)>=0 || $.inArray('ro', parts)>=0){ replayMode = 'r'; } if(replayMode){ parts.splice(parts.indexOf(replayMode), 1); } if(noSoundMode){ parts.splice(parts.indexOf(noSoundMode), 1); } if(previewMode){ parts.splice(parts.indexOf(previewMode), 1); } if(previewMode){ if(!parts.length){ parts = ['1-14', '999:59']; } } var area = parts[0]; if(tab == 'history' && false){ var page = parseInt(area || '1') || 1; $.ajax({ url: 'https://login.wn.com/recent/json/?pp='+history_pp+'&skip='+history_pp*(page-1), dataType: 'jsonp', success: function(response){ $ensure(function(){ renderHistory(response, page); }); } }); return true; } if(tab == 'global_history' && false){ var page = parseInt(area || '1') || 1; globalHistory.fetchStream(page, '', function(){ updateHeight('#global_history'); }); return true; } if(tab == 'my_playlists' && false){ var page = parseInt(area || '1') || 1; myPlaylists.fetchStream(page, '', function(){ updateHeight('#my_playlists'); }); return true; } if(tab == 'my_videos' && false){ var page = parseInt(area || '1') || 1; myVideos.fetchStream(page, '', function(){ updateHeight('#my_videos'); }); return true; } if(tab == 'related_sites' && areas && matchPosition(areas)){ var seconds = parsePosition(areas); scrollRelated(seconds); return false; } if(matchPosition(area) || matchAction(area)){ parts.unshift('1'); area = parts[0]; } if(tab == 'expand' && area && area.match(/\d+/)) { var num = parseInt(area); if(num < 100){ //FIX ME. Load news page with ajax here } else if(num > 1900){ //FIX ME. Load timeline page with ajax here } } else if(tab.match(/^playlist\d+$/)){ var playerId = parseInt(tab.substring(8)); var vp = videoplayers[playerId]; window.descriptionsholder = $('.descriptionsplace'); if(!vp) return; // why? no player? if(replayMode){ $('.replaycurrent'+playerId).attr('checked', true); vp.setReplayCurrent(true); } var playQueue = []; window.playQueue = playQueue; var playQueuePosition = 0; var playShouldStart = null; var playShouldStop = null; var parseList = function(x){ var items = x.split(/;|,/g); var results = []; for (i in items){ try{ var action = parseAction(vp, items[i]); if(!action.video){ if(window.console && console.log) console.log("Warning: No video for queued entry: " + items[i]); }else{ results.push(action); } }catch(e){ if(window.console && console.log) console.log("Warning: Can''t parse queue entry: " + items[i]); } } return results; }; var scrollToPlaylistPosition = function(vp){ var ppos = vp.getPlaylistPosition(); var el = vp.playlistContainer.find('>li').eq(ppos); var par = el.closest('.playlist_scrollarea'); par.scrollTop(el.offset().top-par.height()/2); } var updateVolumeState = function(){ if(noSoundMode){ if(noSoundMode == 'turn-on'){ clog("Sound is on, vsid="+vp.vsid); vp.setVolumeUnMute(); noSoundMode = false; }else{ clog("Sound is off, vsid="+vp.vsid); vp.setVolumeMute(); noSoundMode = 'turn-on'; } } } var playQueueUpdate = function(){ var playPosition = playQueue[playQueuePosition]; vp.playFromPlaylist(playPosition.video); scrollToPlaylistPosition(vp); playShouldStart = playPosition.start; playShouldStop = playPosition.stop; }; var playQueueAdvancePosition = function(){ clog("Advancing play position..."); playQueuePosition ++; while(playQueuePosition < playQueue.length && !playQueue[playQueuePosition].video){ playQueuePosition ++; } if(playQueuePosition < playQueue.length){ playQueueUpdate(); }else if(vp.getReplayCurrent()){ playQueuePosition = 0; playQueueUpdate(); vp.seekTo(playShouldStart); vp.playVideo(); }else{ vp.pauseVideo(); playShouldStop = null; playShouldStart = null; } }; function loadMoreVideos(playerId, vp, start, finish, callback){ var playlistInfo = playlists[playerId-1]; if(playlistInfo.loading >= finish) return; playlistInfo.loading = finish; $.ajax({ url: '/api/upge/cheetah-photo-search/query_videos2', dataType: 'json', data: { query: playlistInfo.query, orderby: playlistInfo.orderby, start: start, count: finish-start }, success: function(response){ var pl = vp.getPlaylist().slice(0); pl.push.apply(pl, response); vp.setPlaylist(pl); callback(); } }); } if(parts.length == 1 && matchDash(parts[0])){ var pl = vp.getActualPlaylist(); var vids = parseDash(parts[0]); parts = []; for(var i = 0; i < vids.length; i++){ playQueue.push({ 'video': pl[vids[i]-1], 'start': 0, 'stop': null }) } if(vids.length){ if(vids[vids.length-1]-1>=pl.length){ loadMoreVideos(playerId, vp, pl.length, vids[vids.length-1], function(){ if(fsonload){ activateTabArea(tab, parts[0]+'/fs'); }else{ activateTabArea(tab, parts[0]); } var pls = vp.getPlaylist(); vp.playFromPlaylist(pls[pls.length-1]); vp.playVideo(); scrollToPlaylistPosition(vp); }); return true; } } if(playQueue){ playQueueUpdate(); vp.playVideo(); parsed = true; playShouldStart = 0; } } if(previewMode){ var vids = []; var dur = 0; var pl = vp.getActualPlaylist(); area = parts[0]; if(parts.length == 1 && matchPosition(parts[0])){ vids = parseDash('1-'+pl.length); dur = parsePosition(parts[0]); parts = []; }else if(parts.length == 1 && matchDash(parts[0])){ vids = parseDash(parts[0]); dur = parsePosition("999:59"); parts = []; } if(parts.length == 2 && matchDash(parts[0]) && matchPosition(parts[1])){ vids = parseDash(parts[0]); dur = parsePosition(parts[1]); parts = []; } for(var i = 0; i < vids.length; i++){ playQueue.push({ 'video': pl[vids[i]-1], 'start': 0, 'stop': dur }) } if(playQueue){ playQueueUpdate(); vp.playVideo(); parsed = true; } } if(parts.length>1){ for(var i = 0; i < parts.length; i++){ var sel = findMatchingVideo(vp, parts[i]); if(sel){ playQueue.push({ 'video': sel, 'start': 0, 'stop': null }) } } if(playQueue){ playQueueUpdate(); vp.playVideo(); parsed = true; } }else if(area){ var sel = findMatchingVideo(vp, area); if(sel){ vp.playFromPlaylist(sel); playShouldStart = 0; parsed = true; } } if(fsonload || replayMode){ playShouldStart = 0; } if(document.location.search.match('at=|queue=')){ var opts = document.location.search.replace(/^\?/,'').split(/&/g); for(var o in opts){ if(opts[o].match(/^at=(\d+:)?(\d+:)?\d+$/)){ playShouldStart = parsePosition(opts[o].substr(3)) } if(opts[o].match(/^queue=/)){ playQueue = parseList(opts[o].substr(6)); if(playQueue){ playQueuePosition = 0; playQueueUpdate(); } } } } if(matchPosition(parts[1])){ playShouldStart = parsePosition(parts[1]); parsed = true; } if(matchAction(parts[1])){ var action = parseAction(vp, area+'/'+parts[1]); playShouldStart = action.start; playShouldStop = action.stop; parsed = true; } if(playShouldStart !== null && !playQueue.length){ playQueue.push({ video: vp.getCurrentVideo(), start: playShouldStart, stop: playShouldStop }); } if(playShouldStart != null){ setInterval(function(){ if(playShouldStop && vp.currentPlayer && vp.currentPlayer.getCurrentTime() > playShouldStop){ playShouldStop = null; if(vp.getCurrentVideo() == playQueue[playQueuePosition].video){ playQueueAdvancePosition(); }else{ playShouldStart = null; } } }, 500); vp.playerContainer.bind('videoplayer.player.statechange', function(e, state){ if(state == 'ended'){ // advance to the next video playQueueAdvancePosition(); } }); vp.playerContainer.bind('videoplayer.player.readychange', function(e, state){ if(state){ updateVolumeState(); if(playShouldStart !== null){ vp.seekTo(playShouldStart); playShouldStart = null; }else{ playShouldStop = null; // someone started other video, stop playing from playQueue } } if(fsonload) { triggerFullscreen(playerId); fsonload = false; } }); } } else if(tab.match(/^wiki\d+$/)){ if(firstTimeActivate){ load_wiki($('#'+tab), function(){ if(area){ var areaNode = $('#'+area); if(areaNode.length>0){ $('html, body').scrollTop(areaNode.offset().top + 10); return true; } } }); } } return parsed; }) window.activateTab = ensure(function(tab, area){ window.activeArea = null; if(tab == 'import_videos'){ if(area){ import_videos(area); }else{ start_import(); } return true; } if(tab == 'chat'){ update_chat_position($('.chat').eq(0)); window.activeArea = 'chat'; jQuery('.tabtrigger').offscreentabs('activateTab', 'chat'); return true; } if(tab in rev_names){ tab = rev_names[tab]; } if(tab.match(':')){ return false; } var sup = $('ul li a[id=#'+tab+']'); if(sup && sup.length>0){ window.activeArea = area; sup.first().click(); if(!window.activateTabArea(tab, area)){ window.activeArea = null; } window.activeArea = null; return true; }else{ var have_tabs = $('#playlist_menu li').length; if(tab.match(/^playlists?\d+$/)){ var to_add = +tab.substring(8).replace(/^s/,'')-have_tabs; if(to_add>0 && have_tabs){ add_more_videos(to_add); return true; } } } return false; }); window.currentPath = ensure(function(){ return window.lastHistory.replace(basepath, '').split('?')[0]; }); window.main_tab = window.main_tab || 'videos'; window.addHistory = ensure(function(path){ if(window.console && console.log) console.log("Adding to history: "+path); if(window.history && history.replaceState && document.location.hostname.match(/^(youtube\.)?(\w{2,3}\.)?wn\.com$/)){ if(path == main_tab || path == main_tab+'/' || path == '' || path == '/') { path = basepath; } else if( path.match('^'+main_tab+'/') ){ path = basepath + '/' + path.replace(main_tab+'/', '').replace('--','/'); } else { path = basepath + '/' + path.replace('--','/'); } if(document.location.search){ path += document.location.search; } if(window.lastHistory) { history.pushState(null, null, path); } else if(window.lastHistory != path){ history.replaceState(null, null, path); window.lastHistory = path; } } else{ path = path.replace('--','/'); if(path == main_tab || path == main_tab+'/' || path == '' || path == '/') { path = ''; } if(window.lastHistory != '/'+path){ window.location.hash = path? '/'+path : ''; window.lastHistory = '/'+path; } } }); $('.tabtrigger li a').live('click', ensure(function() { var tab = $(this).attr('id'); if(tab.substring(0,1) == '#'){ var name = tab.substring(1); if(name in menu_names){ name = menu_names[name][0]; } realTab = rev_names[name]; $('#'+realTab).show(); if(window.console && console.log) console.log("Triggering tab: "+name+(window.activeArea?" activeArea="+window.activeArea:'')); var path = name; if(window.activeArea){ path = path + '/' + window.activeArea; } if(tab.match(/#playlist\d+/) || tab.match(/#details\d+/)){ $('.multiple-playlists').show(); $('.related_playlist').show(); $('.longest_videos_playlist').show(); }else { $('.multiple-playlists').hide(); $('.related_playlist').hide(); $('.longest_videos_playlist').hide(); } // start the related script only when the tab is on screen showing if (tab.match(/related_sites/)) { if (mc) { mc.startCredits(); } } window.activeTab = realTab; addHistory(path); setTimeout(ensure(function(){ if(tab.match(/language--/)){ $('.tabtrigger').offscreentabs('activateTab', 'language'); } if(tab.match(/weather/)) { $('.tabtrigger').offscreentabs('activateTab', 'weather'); loadContinent(); } updateMenus(tab); updateHeight(); }), 10); } return false; })); }); -->

Technology demonstration

A technology demonstration or Demonstrator model is a prototype, rough example or an otherwise incomplete version of a conceivable product or future system, put together as proof of concept with the primary purpose of showcasing the possible applications, feasibility, performance and method of an idea for a new technology. They can be used as demonstrations to the investors, partners, journalists or even to potential customers in order to convince them of the viability of the chosen approach, or to test them on ordinary users.

Computer technology demonstrations should not be confused with demoscene-based demos, which, although often demonstrating new software techniques, are regarded as a stand-alone form of computer art.

Computers and gaming

Technology demonstrations are often used in the computer industry, emerging as an important tool in response to short development cycles, in both software and hardware development.

  • Computer game developers use "tech demos" to rouse and maintain interest to titles still in development (because game engines are usually ready before the art is finished) and to ensure functionality by early testing. Short segments using finished game engines may be presented as game demos.
  • The Flatliners

    The Flatliners are a punk rock band from Richmond Hill and Brampton, Ontario, Canada. Since their formation in 2002, The Flatliners have been a growing influence in the Toronto punk/ska movement as well as other areas of the Greater Toronto Area. They are currently signed to Fat Wreck Chords and New Damage Records (Canada). As well, they won the inaugural, annual "Best Band Ever" award given by the Edmonton Vinyl Blog DigitalIsDead. The small publication has also named their third LP, "Cavalcade" the front runner for their annual "Record Of The Year" award for 2010. Their album Dead Language was nominated for a 2014 Juno Award in the category of Metal/Hard Music Album of the Year."

    Discography

    Albums

  • 2005 Destroy to Create (Union Label Group)
  • 2007 The Great Awake (Fat Wreck Chords)
  • 2010 Cavalcade (Fat Wreck Chords) No. 54 CAN
  • 2013 Dead Language (Fat Wreck Chords)
  • 2015 Division of Spoils (Fat Wreck Chords)
  • EPs and Singles

  • 2002 Demo (Drive Studios)
  • 2007 Sleep Is For Bitches EP (Union Label Group)
  • Demo (Hostage Calm album)

    Demo is a demo EP, as well as the first release, by American punk rock band Hostage Calm. The EP was released on August 14, 2007 through Headcount Records.

    Track listing

    All music composed by Hostage Calm.

    Personnel

  • Tom Chiari - Guitar
  • Tim Casey - Bass
  • Chris Martin - Vocals
  • Brett Pieper - Drums
  • References

    Podcasts:

    • Pipe Down, Will You? | Aquatico (Demo Gameplay)

      Aquatico asks us to build a new city under the sea. With only a handful of drones and a base knowledge of marine biology, we'll see how long this city builder will let us survive. Good news in Aquatico, the plan is mostly about pipes! Pipe this to that, and that to this. Just don't be me and run your pipes in the least efficient ways possible. Checking out the Aquatico Demo right here. Join this channel to get access to perks: https://www.youtube.com/channel/UCjgCG-NOYI2c5DhmIHic4Rg/join Connect with me here: https://discord.gg/rdEuQzR https://www.patreon.com/WeeHoursGames https://twitter.com/WeeHoursGames​ https://www.facebook.com/weehoursgames​ Aquatico is an underwater survival city-builder set on the ocean floor. The Earth’s surface has become a barren wasteland, forcing humanity ...

      published: 05 Nov 2022
    • Witch on the Holy Night is Here! Dai Plays the DEMO

      Witch on the Holy Night aka Mahou Tsukai no Yoru is finally about to release in English for both PS4 and Switch! I'm playing the demo here, but you can get the game through a number of ways. 1. The game releases digitally in North America on 12/08/22 for PS4 and Switch. 2. North America Physical Limited Edition (Doesn't Release Until 01/27/23) PS4: https://amazon.com/dp/B0BL5FLFPN/ Switch: https://amazon.com/dp/B0BL5XBFHJ/ 3. Japanese Import With English Language PS4: https://www.play-asia.com/witch-on-the-holy-night-english/13/70f55h PS4 Limited Edition: https://www.play-asia.com/witch-on-the-holy-night-limited-edition-english/13/70fgkf Switch: https://www.play-asia.com/witch-on-the-holy-night-english/13/70f55j Switch Limited Edition: https://www.play-asia.com/witch-on-the-holy-night-...

      published: 05 Nov 2022
    • Blockchain 101 - A Visual Demo

      This is a very basic visual introduction to the concepts behind a blockchain. We introduce the idea of an immutable ledger using an interactive web demo. 0:00 Intro 0:15 SHA256 Hash 2:18 Block 5:16 Blockchain 9:20 Distributed Blockchain 12:19 Tokens 14:36 Coinbase Transaction Part 2 is here: https://youtu.be/xIDL_akeras If you are interested in playing with this on your own, it is available online at: http://anders.com/blockchain/ The code that runs this demo is also on GitHub: https://github.com/anders94/blockchain-demo I'm @anders94 on Twitter and @andersbrownworth on Steemit. Donations: BTC: 1K3NvcuZzVTueHW1qhkG2Cm3viRkh2EXJp ETH: 0x84a90e21d9d02e30ddcea56d618aa75ba90331ff ETC: 0xab75ad757c89fa33b92090193a797e6700769ef8

      published: 05 Nov 2016
    • Genshin Impact Nilou Character Demo Trailer

      Learn more about Nilou in this Genshin Impact character breakdown trailer. Learn more about the Dance of the Delicate Lotus. Although a performance stage has spatial constraints, dance always inspires infinite imagination. Amid free-spirited steps, the night sky transforms into a starry dome, becoming a stage where one can dance to their heart's content. #Genshinimpact #gaming

      published: 13 Oct 2022
    • Remote Technologies in Air Traffic Management (ATM) RPAS demo

      http://saab.com/security/air-traffic-management/ Remote technologies are expected to play a key role in tomorrow’s aviation. But the technologies are already here today. For the first time ever, a Remotely Piloted Aircraft System (RPAS) is taking off and landing at a Remotely Operated Airport approved for operational use. This movie is a collaboration between Saab and the Swedish Air Navigation Service provider (LFV) and demonstrates Remotely Operated Tower together with an RPAS in simultaneous operation. The LFV remote tower at the Swedish airport Örnsköldsvik is the world’s first operational Remotely Operated Tower and is manufactured and delivered by Saab. The RPAS used in the demonstration is the Saab Skeldar Vertical Take-off and Landing (VTOL) helicopter. Remote technologies provide...

      published: 10 Dec 2014
    • Masters of the Universe Classics Demo-Man Figure Review

      Pixel Dan takes an advanced look at the upcoming MOTU Classics Demo-Man action figure! Demo-Man will be available only on http://www.MattyCollector.com on December 15th, 2011! Make sure you SUBSCRIBE to my channel so you don't miss a video! And while you're at it, also make sure you SUBSCRIBE to the OFFICIAL Pop Culture Network channel here: http://www.youtube.com/popculturenetwork FOLLOW ME ON TWITTER: http://www.twitter.com/pixeldan Check out these awesome sites who help support me! http://www.PopCultureNetwork.com http://www.He-Man.org http://www.RetrowareTV.com http://www.ThunderCatsNOW.com http://www.ToyNewsI.com http://www.KotoUS.com

      published: 07 Dec 2011
    • Unreal Engine 5 Revealed! | Next-Gen Real-Time Demo Running on PlayStation 5

      Unreal Engine 5 empowers artists to achieve unprecedented levels of detail and interactivity, and brings these capabilities within practical reach of teams of all sizes through highly productive tools and content libraries. Join Technical Director of Graphics Brian Karis and Special Projects Art Director Jerome Platteaux (filmed in March 2020) for an in-depth look at "Lumen in the Land of Nanite" - a real-time demonstration running live on PlayStation 5 showcasing two new core technologies that will debut in UE5: Nanite virtualized micropolygon geometry, which frees artists to create as much geometric detail as the eye can see, and Lumen, a fully dynamic global illumination solution that immediately reacts to scene and light changes. Also present in the demo are next-gen features alrea...

      published: 13 May 2020
    • The Failure of Channel Awesome's Demo Reel

      In which we look at Doug Walker's forgotten attempt to move on past the Nostalgia Critic. Title Card and Graphics By: Beck "azuill" https://twitter.com/azoolaboola Twitter: https://twitter.com/GreatCheshire Patreon: https://www.patreon.com/LadyEmilyPresents Twitch: https://www.twitch.tv/LadyEmilyPresents Subscribe: https://www.youtube.com/c/ladyemilypresents?sub_confirmation=1

      published: 26 Feb 2021
    • The Forgotten Halo Combat Evolved Demo (Full Analysis)

      Way back in the day, before the Halo PC Trial came out, there was a very rare and obscure Halo CE demo for the Original Xbox. Let's take a look at this piece of Halo history! FREE GAME GIVEAWAY: https://www.instant-gaming.com/en/giveaway/GHEED Discord: https://discord.gg/xD59N6G Patreon: https://www.patreon.com/Generalkidd Subscribe for more: http://www.youtube.com/subscription_center?add_user=Generalkidd Facebook: https://www.facebook.com/goldteamproductions Twitter: https://www.twitter.com/generalkidd Stay tuned!

      published: 06 Mar 2020
    Pipe Down, Will You? | Aquatico (Demo Gameplay)
    27:16

    Pipe Down, Will You? | Aquatico (Demo Gameplay)

    • Order:
    • Duration: 27:16
    • Uploaded Date: 05 Nov 2022
    • views: 137
    Aquatico asks us to build a new city under the sea. With only a handful of drones and a base knowledge of marine biology, we'll see how long this city builder will let us survive. Good news in Aquatico, the plan is mostly about pipes! Pipe this to that, and that to this. Just don't be me and run your pipes in the least efficient ways possible. Checking out the Aquatico Demo right here. Join this channel to get access to perks: https://www.youtube.com/channel/UCjgCG-NOYI2c5DhmIHic4Rg/join Connect with me here: https://discord.gg/rdEuQzR https://www.patreon.com/WeeHoursGames https://twitter.com/WeeHoursGames​ https://www.facebook.com/weehoursgames​ Aquatico is an underwater survival city-builder set on the ocean floor. The Earth’s surface has become a barren wasteland, forcing humanity to pour any remaining hope for a new beginning into the depths of the sea. Upon discovering a world below the tides, the opportunity to start over is within reach. Despite the new beginning, the dangers and challenges that lie ahead won’t make surviving under the sea a simple task… Build a unique city underwater to escape a dying world. Survive the challenges of the sea and construct your base over multiple levels. Use the seabed to build core infrastructure and production facilities, while the domed layers above will house your people from the dangers of the depths. Discover diverse biomes, gather resources, secure temperature readings and manage the multiple levels of your underwater base. Just be wary of natural sea life, as provoking creatures as you build and harvest may trigger dangerous events. Sharks and whales swarming your city may not be ideal… Unlock new technologies and buildings through a vast research tree to determine how you construct your underwater city. From defense grids and drone recycling to sushi houses and oxygen extractors. The route you take will determine the city you create. Use drones and submarines, construct production lines and oversee expeditions to investigate the dark depths of the sea. Expeditions will bring rewards and rare resources that are crucial to life. Success brings the opportunity to delve deeper into the unknown. Who knows what secrets hide across the ocean floor?
    https://wn.com/Pipe_Down,_Will_You_|_Aquatico_(Demo_Gameplay)
    Witch on the Holy Night is Here!  Dai Plays the DEMO
    2:00:51

    Witch on the Holy Night is Here! Dai Plays the DEMO

    • Order:
    • Duration: 2:00:51
    • Uploaded Date: 05 Nov 2022
    • views: 2018
    Witch on the Holy Night aka Mahou Tsukai no Yoru is finally about to release in English for both PS4 and Switch! I'm playing the demo here, but you can get the game through a number of ways. 1. The game releases digitally in North America on 12/08/22 for PS4 and Switch. 2. North America Physical Limited Edition (Doesn't Release Until 01/27/23) PS4: https://amazon.com/dp/B0BL5FLFPN/ Switch: https://amazon.com/dp/B0BL5XBFHJ/ 3. Japanese Import With English Language PS4: https://www.play-asia.com/witch-on-the-holy-night-english/13/70f55h PS4 Limited Edition: https://www.play-asia.com/witch-on-the-holy-night-limited-edition-english/13/70fgkf Switch: https://www.play-asia.com/witch-on-the-holy-night-english/13/70f55j Switch Limited Edition: https://www.play-asia.com/witch-on-the-holy-night-limited-edition-english/13/70fgkh Want reliable notifications for all my videos? Subscribe here! https://notify.me/OtakuDaiKun Want to make a one time donation? Support me on Paypal! https://streamlabs.com/otakudaikun1 Patreon - https://www.patreon.com/OtakuDaiKun SubscribeStar - https://www.subscribestar.com/otakudaikun Twitch - https://www.twitch.tv/otakudaikun Facebook - https://www.facebook.com/otakudaikun/ Twitter - https://twitter.com/OtakuDaiKun My Anime List - http://myanimelist.net/profile/OtakuDaikun Check out our discord! https://discord.gg/sFxjxZV If you enjoy this channel then please consider becoming a patron of ours via Patreon. We offer different rewards for different payment tiers, such as early access, an editing tutorial, and episode requests. Please like, comment, share, and subscribe! It'll really help this channel move forward providing awesome anime content. One thing that goes the extra mile and really helps is updating your subscription notifications so you don't miss a thing! This video is fair use under U.S. copyright law because it is (1) transformative in nature, the video is a journalistic commentary on popular media (2) uses no more of the original work than necessary for the video's purpose, the claimed duration is an edited clip for rhetoric, and (3) does not compete with the original work and could have no negative affect on its market. #vtuber
    https://wn.com/Witch_On_The_Holy_Night_Is_Here_Dai_Plays_The_Demo
    Blockchain 101 - A Visual Demo
    17:50

    Blockchain 101 - A Visual Demo

    • Order:
    • Duration: 17:50
    • Uploaded Date: 05 Nov 2016
    • views: 2892144
    This is a very basic visual introduction to the concepts behind a blockchain. We introduce the idea of an immutable ledger using an interactive web demo. 0:00 Intro 0:15 SHA256 Hash 2:18 Block 5:16 Blockchain 9:20 Distributed Blockchain 12:19 Tokens 14:36 Coinbase Transaction Part 2 is here: https://youtu.be/xIDL_akeras If you are interested in playing with this on your own, it is available online at: http://anders.com/blockchain/ The code that runs this demo is also on GitHub: https://github.com/anders94/blockchain-demo I'm @anders94 on Twitter and @andersbrownworth on Steemit. Donations: BTC: 1K3NvcuZzVTueHW1qhkG2Cm3viRkh2EXJp ETH: 0x84a90e21d9d02e30ddcea56d618aa75ba90331ff ETC: 0xab75ad757c89fa33b92090193a797e6700769ef8
    https://wn.com/Blockchain_101_A_Visual_Demo
    Genshin Impact Nilou Character Demo Trailer
    1:54

    Genshin Impact Nilou Character Demo Trailer

    • Order:
    • Duration: 1:54
    • Uploaded Date: 13 Oct 2022
    • views: 37123
    Learn more about Nilou in this Genshin Impact character breakdown trailer. Learn more about the Dance of the Delicate Lotus. Although a performance stage has spatial constraints, dance always inspires infinite imagination. Amid free-spirited steps, the night sky transforms into a starry dome, becoming a stage where one can dance to their heart's content. #Genshinimpact #gaming
    https://wn.com/Genshin_Impact_Nilou_Character_Demo_Trailer
    Remote Technologies in Air Traffic Management (ATM) RPAS demo
    5:58

    Remote Technologies in Air Traffic Management (ATM) RPAS demo

    • Order:
    • Duration: 5:58
    • Uploaded Date: 10 Dec 2014
    • views: 29650
    http://saab.com/security/air-traffic-management/ Remote technologies are expected to play a key role in tomorrow’s aviation. But the technologies are already here today. For the first time ever, a Remotely Piloted Aircraft System (RPAS) is taking off and landing at a Remotely Operated Airport approved for operational use. This movie is a collaboration between Saab and the Swedish Air Navigation Service provider (LFV) and demonstrates Remotely Operated Tower together with an RPAS in simultaneous operation. The LFV remote tower at the Swedish airport Örnsköldsvik is the world’s first operational Remotely Operated Tower and is manufactured and delivered by Saab. The RPAS used in the demonstration is the Saab Skeldar Vertical Take-off and Landing (VTOL) helicopter. Remote technologies provides cost-effective and flexible operations and allows you to be where you want, act where you’re needed. This film was made in Sweden, in collaboration between Saab and LFV.
    https://wn.com/Remote_Technologies_In_Air_Traffic_Management_(Atm)_Rpas_Demo
    Masters of the Universe Classics Demo-Man Figure Review
    12:36

    Masters of the Universe Classics Demo-Man Figure Review

    • Order:
    • Duration: 12:36
    • Uploaded Date: 07 Dec 2011
    • views: 39649
    Pixel Dan takes an advanced look at the upcoming MOTU Classics Demo-Man action figure! Demo-Man will be available only on http://www.MattyCollector.com on December 15th, 2011! Make sure you SUBSCRIBE to my channel so you don't miss a video! And while you're at it, also make sure you SUBSCRIBE to the OFFICIAL Pop Culture Network channel here: http://www.youtube.com/popculturenetwork FOLLOW ME ON TWITTER: http://www.twitter.com/pixeldan Check out these awesome sites who help support me! http://www.PopCultureNetwork.com http://www.He-Man.org http://www.RetrowareTV.com http://www.ThunderCatsNOW.com http://www.ToyNewsI.com http://www.KotoUS.com
    https://wn.com/Masters_Of_The_Universe_Classics_Demo_Man_Figure_Review
    Unreal Engine 5 Revealed! | Next-Gen Real-Time Demo Running on PlayStation 5
    9:03

    Unreal Engine 5 Revealed! | Next-Gen Real-Time Demo Running on PlayStation 5

    • Order:
    • Duration: 9:03
    • Uploaded Date: 13 May 2020
    • views: 18742391
    Unreal Engine 5 empowers artists to achieve unprecedented levels of detail and interactivity, and brings these capabilities within practical reach of teams of all sizes through highly productive tools and content libraries. Join Technical Director of Graphics Brian Karis and Special Projects Art Director Jerome Platteaux (filmed in March 2020) for an in-depth look at "Lumen in the Land of Nanite" - a real-time demonstration running live on PlayStation 5 showcasing two new core technologies that will debut in UE5: Nanite virtualized micropolygon geometry, which frees artists to create as much geometric detail as the eye can see, and Lumen, a fully dynamic global illumination solution that immediately reacts to scene and light changes. Also present in the demo are next-gen features already available in Unreal Engine 4.25, such as Niagara VFX improvements, Chaos physics and destruction, animation system enhancements, and audio advancements. Unreal Engine 4.25 also includes support for next-gen consoles. Learn more at https://www.unrealengine.com/blog/a-first-look-at-unreal-engine-5
    https://wn.com/Unreal_Engine_5_Revealed_|_Next_Gen_Real_Time_Demo_Running_On_Playstation_5
    The Failure of Channel Awesome's Demo Reel
    1:02:15

    The Failure of Channel Awesome's Demo Reel

    • Order:
    • Duration: 1:02:15
    • Uploaded Date: 26 Feb 2021
    • views: 1077323
    In which we look at Doug Walker's forgotten attempt to move on past the Nostalgia Critic. Title Card and Graphics By: Beck "azuill" https://twitter.com/azoolaboola Twitter: https://twitter.com/GreatCheshire Patreon: https://www.patreon.com/LadyEmilyPresents Twitch: https://www.twitch.tv/LadyEmilyPresents Subscribe: https://www.youtube.com/c/ladyemilypresents?sub_confirmation=1
    https://wn.com/The_Failure_Of_Channel_Awesome's_Demo_Reel
    The Forgotten Halo Combat Evolved Demo (Full Analysis)
    11:21

    The Forgotten Halo Combat Evolved Demo (Full Analysis)

    • Order:
    • Duration: 11:21
    • Uploaded Date: 06 Mar 2020
    • views: 75439
    Way back in the day, before the Halo PC Trial came out, there was a very rare and obscure Halo CE demo for the Original Xbox. Let's take a look at this piece of Halo history! FREE GAME GIVEAWAY: https://www.instant-gaming.com/en/giveaway/GHEED Discord: https://discord.gg/xD59N6G Patreon: https://www.patreon.com/Generalkidd Subscribe for more: http://www.youtube.com/subscription_center?add_user=Generalkidd Facebook: https://www.facebook.com/goldteamproductions Twitter: https://www.twitter.com/generalkidd Stay tuned!
    https://wn.com/The_Forgotten_Halo_Combat_Evolved_Demo_(Full_Analysis)
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    Pipe Down, Will You? | Aquatico (Demo Gameplay)

    Aquatico asks us to build a new city under the sea. With only a handful of drones and a base knowledge of marine biology, we'll see how long this city builder will let us survive. Good news in Aquatico, the plan is mostly about pipes! Pipe this to that, and that to this. Just don't be me and run your pipes in the least efficient ways possible. Checking out the Aquatico Demo right here. Join this channel to get access to perks: https://www.youtube.com/channel/UCjgCG-NOYI2c5DhmIHic4Rg/join Connect with me here: https://discord.gg/rdEuQzR https://www.patreon.com/WeeHoursGames https://twitter.com/WeeHoursGames​ https://www.facebook.com/weehoursgames​ Aquatico is an underwater survival city-builder set on the ocean floor. The Earth’s surface has become a barren wasteland, forcing humanity to pour any remaining hope for a new beginning into the depths of the sea. Upon discovering a world below the tides, the opportunity to start over is within reach. Despite the new beginning, the dangers and challenges that lie ahead won’t make surviving under the sea a simple task… Build a unique city underwater to escape a dying world. Survive the challenges of the sea and construct your base over multiple levels. Use the seabed to build core infrastructure and production facilities, while the domed layers above will house your people from the dangers of the depths. Discover diverse biomes, gather resources, secure temperature readings and manage the multiple levels of your underwater base. Just be wary of natural sea life, as provoking creatures as you build and harvest may trigger dangerous events. Sharks and whales swarming your city may not be ideal… Unlock new technologies and buildings through a vast research tree to determine how you construct your underwater city. From defense grids and drone recycling to sushi houses and oxygen extractors. The route you take will determine the city you create. Use drones and submarines, construct production lines and oversee expeditions to investigate the dark depths of the sea. Expeditions will bring rewards and rare resources that are crucial to life. Success brings the opportunity to delve deeper into the unknown. Who knows what secrets hide across the ocean floor?
    27:16
    Pipe Down, Will You? | Aquatico (Demo Gameplay)
    Aquatico asks us to build a new city under the sea. With only a handful of drones and a ba...
    published: 05 Nov 2022
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    2:00:51
    Witch on the Holy Night is Here! Dai Plays the DEMO
    Witch on the Holy Night aka Mahou Tsukai no Yoru is finally about to release in English fo...
    published: 05 Nov 2022
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    Blockchain 101 - A Visual Demo
    This is a very basic visual introduction to the concepts behind a blockchain. We introduce...
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    Genshin Impact Nilou Character Demo Trailer
    Learn more about Nilou in this Genshin Impact character breakdown trailer. Learn more abou...
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    Remote Technologies in Air Traffic Management (ATM) RPAS demo
    http://saab.com/security/air-traffic-management/ Remote technologies are expected to play ...
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    12:36
    Masters of the Universe Classics Demo-Man Figure Review
    Pixel Dan takes an advanced look at the upcoming MOTU Classics Demo-Man action figure! ...
    published: 07 Dec 2011
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    9:03
    Unreal Engine 5 Revealed! | Next-Gen Real-Time Demo Running on PlayStation 5
    Unreal Engine 5 empowers artists to achieve unprecedented levels of detail and interactivi...
    published: 13 May 2020
    Play in Full Screen
    1:02:15
    The Failure of Channel Awesome's Demo Reel
    In which we look at Doug Walker's forgotten attempt to move on past the Nostalgia Critic. ...
    published: 26 Feb 2021
    Play in Full Screen
    11:21
    The Forgotten Halo Combat Evolved Demo (Full Analysis)
    Way back in the day, before the Halo PC Trial came out, there was a very rare and obscure ...
    published: 06 Mar 2020
    Play in Full Screen

    Technology demonstration

    A technology demonstration or Demonstrator model is a prototype, rough example or an otherwise incomplete version of a conceivable product or future system, put together as proof of concept with the primary purpose of showcasing the possible applications, feasibility, performance and method of an idea for a new technology. They can be used as demonstrations to the investors, partners, journalists or even to potential customers in order to convince them of the viability of the chosen approach, or to test them on ordinary users.

    Computer technology demonstrations should not be confused with demoscene-based demos, which, although often demonstrating new software techniques, are regarded as a stand-alone form of computer art.

    Computers and gaming

    Technology demonstrations are often used in the computer industry, emerging as an important tool in response to short development cycles, in both software and hardware development.

  • Computer game developers use "tech demos" to rouse and maintain interest to titles still in development (because game engines are usually ready before the art is finished) and to ensure functionality by early testing. Short segments using finished game engines may be presented as game demos.
  • '); } else { var query = elem.find('.keywords').html(); $.ajax({ context: elem, url: 'https://wn.com/api/upge/cheetah-search-adv/video', cache: true, data: { 'query': query }, dataType: 'jsonp', success: function(text) { if (text.length > 0) { video_id = text[0].id; elem.find('.player').html(''); } } }); } } var stopAllYouTubeVideos = function() { var iframes = document.querySelectorAll('iframe'); Array.prototype.forEach.call(iframes, function(iframe) { iframe.contentWindow.postMessage(JSON.stringify({ event: 'command', func: 'pauseVideo' }), '*'); }); } jQuery(function() { jQuery(".playVideo").live("click", function() { if(!$(this).hasClass("played")){ stopAllYouTubeVideos(); var elem = $(this); setTimeout(function(){ mouseOverMe(elem); }, 1000); } }); jQuery(".description_box .expandContent").live("click", function() { elem = $(this).parent().parent().parent().find('.descContent'); if(elem.height() > 51) { elem.css('height', '44px'); $(this).html('Show More '); }else{ elem.css('height', 'auto'); $(this).html('Hide '); } }); jQuery('.interview-play-off').click(function() { $(".interview-play-off").hide(); $(".interview-play").show(); $(".videoplayer-control-pause").click(); }); jQuery(".video-desc .show_author_videos").live("click", function() { query = $(this).attr('title'); container = $(this).parent().parent().parent().find('.video-author-thumbs'); $(this).parent().parent().parent().find('.video-author-thumbs').css('height', '220px'); jQuery.ajax({ url: '/api/upge/cheetah-photo-search/videoresults', data: {'query': query}, success: function(text) { if(!text) { text = i18n("No results"); } container.html(jQuery(text)); } }); }); }); // -->

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