- published: 22 Dec 2023
- views: 1893
'+pages+''); $('.stream > div:odd').addClass('bgr_color'); updateHeight('#history'); }); window.activateTabArea = ensure(function(tab, areas){ var parsed = false; var parts = (areas || '').split('/'); window.fsonload = $.inArray('fs', parts) >= 0; if(fsonload){ parts.splice(parts.indexOf('fs'), 1); } var replayMode = false; if($.inArray('replay', parts)>=0){ replayMode = 'replay'; } var noSoundMode = false; if($.inArray('nosound', parts)>=0){ noSoundMode = 'nosound'; } if($.inArray('ns', parts)>=0){ noSoundMode = 'ns'; } var previewMode = null; if($.inArray('p', parts)>=0){ previewMode = 'p'; } if($.inArray('preview', parts)>=0){ previewMode = 'preview'; } if($.inArray('repeat', parts)>=0){ replayMode = 'repeat'; } if($.inArray('r', parts)>=0 || $.inArray('ro', parts)>=0){ replayMode = 'r'; } if(replayMode){ parts.splice(parts.indexOf(replayMode), 1); } if(noSoundMode){ parts.splice(parts.indexOf(noSoundMode), 1); } if(previewMode){ parts.splice(parts.indexOf(previewMode), 1); } if(previewMode){ if(!parts.length){ parts = ['1-14', '999:59']; } } var area = parts[0]; if(tab == 'history' && false){ var page = parseInt(area || '1') || 1; $.ajax({ url: 'https://login.wn.com/recent/json/?pp='+history_pp+'&skip='+history_pp*(page-1), dataType: 'jsonp', success: function(response){ $ensure(function(){ renderHistory(response, page); }); } }); return true; } if(tab == 'global_history' && false){ var page = parseInt(area || '1') || 1; globalHistory.fetchStream(page, '', function(){ updateHeight('#global_history'); }); return true; } if(tab == 'my_playlists' && false){ var page = parseInt(area || '1') || 1; myPlaylists.fetchStream(page, '', function(){ updateHeight('#my_playlists'); }); return true; } if(tab == 'my_videos' && false){ var page = parseInt(area || '1') || 1; myVideos.fetchStream(page, '', function(){ updateHeight('#my_videos'); }); return true; } if(tab == 'related_sites' && areas && matchPosition(areas)){ var seconds = parsePosition(areas); scrollRelated(seconds); return false; } if(matchPosition(area) || matchAction(area)){ parts.unshift('1'); area = parts[0]; } if(tab == 'expand' && area && area.match(/\d+/)) { var num = parseInt(area); if(num < 100){ //FIX ME. Load news page with ajax here } else if(num > 1900){ //FIX ME. Load timeline page with ajax here } } else if(tab.match(/^playlist\d+$/)){ var playerId = parseInt(tab.substring(8)); var vp = videoplayers[playerId]; window.descriptionsholder = $('.descriptionsplace'); if(!vp) return; // why? no player? if(replayMode){ $('.replaycurrent'+playerId).attr('checked', true); vp.setReplayCurrent(true); } var playQueue = []; window.playQueue = playQueue; var playQueuePosition = 0; var playShouldStart = null; var playShouldStop = null; var parseList = function(x){ var items = x.split(/;|,/g); var results = []; for (i in items){ try{ var action = parseAction(vp, items[i]); if(!action.video){ if(window.console && console.log) console.log("Warning: No video for queued entry: " + items[i]); }else{ results.push(action); } }catch(e){ if(window.console && console.log) console.log("Warning: Can''t parse queue entry: " + items[i]); } } return results; }; var scrollToPlaylistPosition = function(vp){ var ppos = vp.getPlaylistPosition(); var el = vp.playlistContainer.find('>li').eq(ppos); var par = el.closest('.playlist_scrollarea'); par.scrollTop(el.offset().top-par.height()/2); } var updateVolumeState = function(){ if(noSoundMode){ if(noSoundMode == 'turn-on'){ clog("Sound is on, vsid="+vp.vsid); vp.setVolumeUnMute(); noSoundMode = false; }else{ clog("Sound is off, vsid="+vp.vsid); vp.setVolumeMute(); noSoundMode = 'turn-on'; } } } var playQueueUpdate = function(){ var playPosition = playQueue[playQueuePosition]; vp.playFromPlaylist(playPosition.video); scrollToPlaylistPosition(vp); playShouldStart = playPosition.start; playShouldStop = playPosition.stop; }; var playQueueAdvancePosition = function(){ clog("Advancing play position..."); playQueuePosition ++; while(playQueuePosition < playQueue.length && !playQueue[playQueuePosition].video){ playQueuePosition ++; } if(playQueuePosition < playQueue.length){ playQueueUpdate(); }else if(vp.getReplayCurrent()){ playQueuePosition = 0; playQueueUpdate(); vp.seekTo(playShouldStart); vp.playVideo(); }else{ vp.pauseVideo(); playShouldStop = null; playShouldStart = null; } }; function loadMoreVideos(playerId, vp, start, finish, callback){ var playlistInfo = playlists[playerId-1]; if(playlistInfo.loading >= finish) return; playlistInfo.loading = finish; $.ajax({ url: '/api/upge/cheetah-photo-search/query_videos2', dataType: 'json', data: { query: playlistInfo.query, orderby: playlistInfo.orderby, start: start, count: finish-start }, success: function(response){ var pl = vp.getPlaylist().slice(0); pl.push.apply(pl, response); vp.setPlaylist(pl); callback(); } }); } if(parts.length == 1 && matchDash(parts[0])){ var pl = vp.getActualPlaylist(); var vids = parseDash(parts[0]); parts = []; for(var i = 0; i < vids.length; i++){ playQueue.push({ 'video': pl[vids[i]-1], 'start': 0, 'stop': null }) } if(vids.length){ if(vids[vids.length-1]-1>=pl.length){ loadMoreVideos(playerId, vp, pl.length, vids[vids.length-1], function(){ if(fsonload){ activateTabArea(tab, parts[0]+'/fs'); }else{ activateTabArea(tab, parts[0]); } var pls = vp.getPlaylist(); vp.playFromPlaylist(pls[pls.length-1]); vp.playVideo(); scrollToPlaylistPosition(vp); }); return true; } } if(playQueue){ playQueueUpdate(); vp.playVideo(); parsed = true; playShouldStart = 0; } } if(previewMode){ var vids = []; var dur = 0; var pl = vp.getActualPlaylist(); area = parts[0]; if(parts.length == 1 && matchPosition(parts[0])){ vids = parseDash('1-'+pl.length); dur = parsePosition(parts[0]); parts = []; }else if(parts.length == 1 && matchDash(parts[0])){ vids = parseDash(parts[0]); dur = parsePosition("999:59"); parts = []; } if(parts.length == 2 && matchDash(parts[0]) && matchPosition(parts[1])){ vids = parseDash(parts[0]); dur = parsePosition(parts[1]); parts = []; } for(var i = 0; i < vids.length; i++){ playQueue.push({ 'video': pl[vids[i]-1], 'start': 0, 'stop': dur }) } if(playQueue){ playQueueUpdate(); vp.playVideo(); parsed = true; } } if(parts.length>1){ for(var i = 0; i < parts.length; i++){ var sel = findMatchingVideo(vp, parts[i]); if(sel){ playQueue.push({ 'video': sel, 'start': 0, 'stop': null }) } } if(playQueue){ playQueueUpdate(); vp.playVideo(); parsed = true; } }else if(area){ var sel = findMatchingVideo(vp, area); if(sel){ vp.playFromPlaylist(sel); playShouldStart = 0; parsed = true; } } if(fsonload || replayMode){ playShouldStart = 0; } if(document.location.search.match('at=|queue=')){ var opts = document.location.search.replace(/^\?/,'').split(/&/g); for(var o in opts){ if(opts[o].match(/^at=(\d+:)?(\d+:)?\d+$/)){ playShouldStart = parsePosition(opts[o].substr(3)) } if(opts[o].match(/^queue=/)){ playQueue = parseList(opts[o].substr(6)); if(playQueue){ playQueuePosition = 0; playQueueUpdate(); } } } } if(matchPosition(parts[1])){ playShouldStart = parsePosition(parts[1]); parsed = true; } if(matchAction(parts[1])){ var action = parseAction(vp, area+'/'+parts[1]); playShouldStart = action.start; playShouldStop = action.stop; parsed = true; } if(playShouldStart !== null && !playQueue.length){ playQueue.push({ video: vp.getCurrentVideo(), start: playShouldStart, stop: playShouldStop }); } if(playShouldStart != null){ setInterval(function(){ if(playShouldStop && vp.currentPlayer && vp.currentPlayer.getCurrentTime() > playShouldStop){ playShouldStop = null; if(vp.getCurrentVideo() == playQueue[playQueuePosition].video){ playQueueAdvancePosition(); }else{ playShouldStart = null; } } }, 500); vp.playerContainer.bind('videoplayer.player.statechange', function(e, state){ if(state == 'ended'){ // advance to the next video playQueueAdvancePosition(); } }); vp.playerContainer.bind('videoplayer.player.readychange', function(e, state){ if(state){ updateVolumeState(); if(playShouldStart !== null){ vp.seekTo(playShouldStart); playShouldStart = null; }else{ playShouldStop = null; // someone started other video, stop playing from playQueue } } if(fsonload) { triggerFullscreen(playerId); fsonload = false; } }); } } else if(tab.match(/^wiki\d+$/)){ if(firstTimeActivate){ load_wiki($('#'+tab), function(){ if(area){ var areaNode = $('#'+area); if(areaNode.length>0){ $('html, body').scrollTop(areaNode.offset().top + 10); return true; } } }); } } return parsed; }) window.activateTab = ensure(function(tab, area){ window.activeArea = null; if(tab == 'import_videos'){ if(area){ import_videos(area); }else{ start_import(); } return true; } if(tab == 'chat'){ update_chat_position($('.chat').eq(0)); window.activeArea = 'chat'; jQuery('.tabtrigger').offscreentabs('activateTab', 'chat'); return true; } if(tab in rev_names){ tab = rev_names[tab]; } if(tab.match(':')){ return false; } var sup = $('ul li a[id=#'+tab+']'); if(sup && sup.length>0){ window.activeArea = area; sup.first().click(); if(!window.activateTabArea(tab, area)){ window.activeArea = null; } window.activeArea = null; return true; }else{ var have_tabs = $('#playlist_menu li').length; if(tab.match(/^playlists?\d+$/)){ var to_add = +tab.substring(8).replace(/^s/,'')-have_tabs; if(to_add>0 && have_tabs){ add_more_videos(to_add); return true; } } } return false; }); window.currentPath = ensure(function(){ return window.lastHistory.replace(basepath, '').split('?')[0]; }); window.main_tab = window.main_tab || 'videos'; window.addHistory = ensure(function(path){ if(window.console && console.log) console.log("Adding to history: "+path); if(window.history && history.replaceState && document.location.hostname.match(/^(youtube\.)?(\w{2,3}\.)?wn\.com$/)){ if(path == main_tab || path == main_tab+'/' || path == '' || path == '/') { path = basepath; } else if( path.match('^'+main_tab+'/') ){ path = basepath + '/' + path.replace(main_tab+'/', '').replace('--','/'); } else { path = basepath + '/' + path.replace('--','/'); } if(document.location.search){ path += document.location.search; } if(window.lastHistory) { history.pushState(null, null, path); } else if(window.lastHistory != path){ history.replaceState(null, null, path); window.lastHistory = path; } } else{ path = path.replace('--','/'); if(path == main_tab || path == main_tab+'/' || path == '' || path == '/') { path = ''; } if(window.lastHistory != '/'+path){ window.location.hash = path? '/'+path : ''; window.lastHistory = '/'+path; } } }); $('.tabtrigger li a').live('click', ensure(function() { var tab = $(this).attr('id'); if(tab.substring(0,1) == '#'){ var name = tab.substring(1); if(name in menu_names){ name = menu_names[name][0]; } realTab = rev_names[name]; $('#'+realTab).show(); if(window.console && console.log) console.log("Triggering tab: "+name+(window.activeArea?" activeArea="+window.activeArea:'')); var path = name; if(window.activeArea){ path = path + '/' + window.activeArea; } if(tab.match(/#playlist\d+/) || tab.match(/#details\d+/)){ $('.multiple-playlists').show(); $('.related_playlist').show(); $('.longest_videos_playlist').show(); }else { $('.multiple-playlists').hide(); $('.related_playlist').hide(); $('.longest_videos_playlist').hide(); } // start the related script only when the tab is on screen showing if (tab.match(/related_sites/)) { if (mc) { mc.startCredits(); } } window.activeTab = realTab; addHistory(path); setTimeout(ensure(function(){ if(tab.match(/language--/)){ $('.tabtrigger').offscreentabs('activateTab', 'language'); } if(tab.match(/weather/)) { $('.tabtrigger').offscreentabs('activateTab', 'weather'); loadContinent(); } updateMenus(tab); updateHeight(); }), 10); } return false; })); }); -->
Although each installment of the Final Fantasy series is generally set in a different fictional world with separate storylines, there are several commonalities when it comes to character design, as certain design themes repeat themselves, as well as specific character names and classes. Within the main series, Yoshitaka Amano was the character designer for Final Fantasy, Final Fantasy II, Final Fantasy III, Final Fantasy IV, Final Fantasy V and Final Fantasy VI, Tetsuya Nomura was the character designer for Final Fantasy VII, Final Fantasy VIII, Final Fantasy X, Final Fantasy XI and Final Fantasy XIII, Yoshitaka Amano created and did the concept art for the characters while Toshiyuki Itahana was the final character designer for Final Fantasy IX, and Akihiko Yoshida was the character designer for Final Fantasy XII.
The series has often featured male characters with slightly effeminate characteristics, as well as female characters with slightly tomboyish, but still feminine, characteristics. This trend has generally increased as the series evolved. These characters are usually teenagers, which some critics have interpreted as an effort on the part of the designers to ensure the players identify with them. At the same time, some female characters have been increasingly designed to wear very revealing outfits. Square Enix has stated that a more rugged looking hero had been considered for Final Fantasy XII but had ultimately been scrapped in favor of Vaan, another effeminate protagonist. The developers cited scenaristic reasons and target demographic considerations to explain their choice. For Final Fantasy XIII, Square Enix settled on a female main character, described as a "female version of Cloud from FFVII." This aspect of Final Fantasy can also be seen in Sora, the protagonist of Kingdom Hearts, a crossover series featuring Final Fantasy and Disney characters.
The " symbol is a character with 34 in ASCII.
It may denote:
The symbol * is called asterisk (42 in ASCII). The symbol may also refer to:
河南 may refer to:
Shvan, a Sanskrit word meaning a dog, finds repeated references in Vedic and later Hindu mythologies, and such references include the following:
In engineering a dog is a tool that prevents movement or imparts movement by offering physical obstruction or engagement of some kind. It may hold another object in place by blocking it, clamping it, or otherwise obstructing its movement. Or it may couple various parts together so that they move in unison - the primary example of this being a flexible drive to mate two shafts in order to transmit torque. Some devices use dog clutches to lock together two spinning components. In a manual transmission, the dog clutches, or "dogs" lock the selected gear to the shaft it rotates on. Unless the dog is engaged, the gear will simply freewheel on the shaft.
This word usage is a metaphor derived from the idea of a dog (animal) biting and holding on, the "dog" name derived from the basic idea of how a dog jaw locks on, by the movement of the jaw, or by the presence of many teeth. In engineering the "dog" device has some special engineering work when making it – it is not a simple part to make as it is not a simple bar or pipe, and the metal used in its construction is likely to be special rather than regular steel.
Microsoft Video 1 or MS-CRAM is an early lossy video compression and decompression algorithm (codec) that was released with version 1.0 of Microsoft's Video for Windows in November 1992. It is based on MotiVE, a vector quantization codec which Microsoft licensed from Media Vision. In 1993, Media Vision marketed the Pro Movie Spectrum, an ISA board that captured video in both raw and MSV1 formats (the MSV1 processing was done in hardware on the board).
Microsoft Video 1 operates either in a 8-bit palettized color space or in a 15-bit RGB color space. Each frame is split into 4×4 pixel blocks. Each 4×4 pixel block can be coded in one of three modes: skip, 2-color or 8-color. In skip mode, the content from the previous frame is copied to the current frame in a conditional replenishment fashion. In 2-color mode, two colors per 4×4 block are transmitted, and 1 bit per pixel is used to select between the two colors. In 8-color mode, the same scheme applies with 2 colors per 2×2 block. This can be interpreted as a 2-color palette which is locally adapted on either a 4×4 block basis or a 2×2 block basis. Interpreted as vector quantization, vectors with components red, green, and blue are quantized using a forward adaptive codebook with two entries.
In this final episode of the year we embark on a Final Fantasy history of design journey, going back to 1987 and the early JRPG characters by Yoshitaka Amano up to the present day. Here we chart the evolution of Final Fantasy character design and whether or not the series visual approach to character is changing in accordance with technology and audience, or simply adhering to story and setting of the unique final fantasy worlds. -- A huge thank you to my Patrons who are supporting these Game Discourses: - M! - Eastern Fox - Lorentz T - Nesadi You can become a Patron here: https://patreon.com/gamediscourses OR Show your appreciation with a Coffee: https://ko-fi.com/gamediscourses Find me on Twitter: https://twitter.com/thealleywayjack - In this game discourse we con...
Why is JRPG fashion so dramatic and over-the-top? Final Fantasy has a lot to do with it, but the real inspiration is even older than that. Subscribe to our YouTube channel! https://goo.gl/D8prdf Like us on Facebook: http://bit.ly/PolygonFB Follow us on Twitter: http://bit.ly/PolygonTwitter Follow us on Instagram: http://bit.ly/PolygonInsta And for more gaming and entertainment coverage, visit www.polygon.com
*Main channel:* http://youtube.com/@TBSkyen || *Let's plays:* http://youtube.com/@2BSkyen || *Reactions:* http://youtube.com/@3BSkyen || *Twitch:* /tbskyen || *Support my work on Patreon: http://patreon.com/tbskyen, or on http://ko-fi.com/tbskyen* || Follow me on socials - BLUESKY: https://bsky.app/profile/tbskyen.com - TUMBLR: http://ohnoitstbskyen.tumblr.com || Editing by: Minimo - @minimoYT - https://youtube.com/@minimoYT
*Main channel:* http://youtube.com/@TBSkyen || *Let's plays:* http://youtube.com/@2BSkyen || *Reactions:* http://youtube.com/@3BSkyen || *Twitch:* /tbskyen || *Support my work on Patreon: http://patreon.com/tbskyen, or on http://ko-fi.com/tbskyen* || Follow me on socials - BLUESKY: https://bsky.app/profile/tbskyen.com - TUMBLR: http://ohnoitstbskyen.tumblr.com || Editing by: Minimo - @minimoYT - https://youtube.com/@minimoYT
In this video, I begin to rank the top 10 designs of Final Fantasy main characters over the years. With different variations of our 13 main characters this was no easy task, but we have 2 simple rules: 1. Only their base clothes within that game are allowed 2. All entries are allowed if it includes main characters from the main numbered series. So without further ado let's jump in! If you don't agree with me, be sure to let me know why down in the comments below! ------------ As a side note we have a 50% sale on all clothing on the Hawthornearts website: https://www.hawthornearts.com/clothing ------------ Website: https://www.hawthornearts.com/ Instagram: https://www.instagram.com/hawthornearts/ Facebook: https://www.facebook.com/hawthornearts/ Twitter: https://twitter.com/ Pinterest:...
I realize I talk very slow sometimes so please increase the speed of the video to make it more bearable lol. ---------------------------------------- Thank you for watching!! If you want to support you can become a Patron. https://www.patreon.com/Namukir Follow my Instagram: https://www.instagram.com/namukir/ Follow my Twitter: https://twitter.com/joshuawrickman Follow my Twitch https://www.twitch.tv/namukir ---------------------------------------- Tools: HARDWARE -iPad Pro 2nd Generation 12.9 Inch -Blue Yeti Mic SOFTWARE -Procreate (Drawing/Painting) -Adobe Premiere Pro (Video Editing) -Audacity (Audio Editing)
*Main channel:* http://youtube.com/@TBSkyen || *Let's plays:* http://youtube.com/@2BSkyen || *Reactions:* http://youtube.com/@3BSkyen || *Twitch:* /tbskyen || *Support my work on Patreon: http://patreon.com/tbskyen, or on http://ko-fi.com/tbskyen* || Follow me on socials - BLUESKY: https://bsky.app/profile/tbskyen.com - TUMBLR: http://ohnoitstbskyen.tumblr.com || Editing by: Minimo - @minimoYT - https://youtube.com/@minimoYT
*Main channel:* http://youtube.com/@TBSkyen || *Let's plays:* http://youtube.com/@2BSkyen || *Reactions:* http://youtube.com/@3BSkyen || *Twitch:* /tbskyen || *Support my work on Patreon: http://patreon.com/tbskyen, or on http://ko-fi.com/tbskyen* || Follow me on socials - BLUESKY: https://bsky.app/profile/tbskyen.com - TUMBLR: http://ohnoitstbskyen.tumblr.com || Editing by: Minimo - @minimoYT - https://youtube.com/@minimoYT
⋆コメント大歓迎です! ⋆喜緑フランからのお願いです⋆ 喜緑のチャンネルにお越しくださりありがとうございます。 色々なコンテンツを実況配信していきます! ⋆初見プレイ時はネタバレ禁止でお願いします! ⋆コメント大歓迎です! ⋆詰んだときは叫びますので助けてください() ⋆喜緑フランからのお願いです⋆ 参加された方の悪口等の不快に思うコメントはしないでください。 喜緑の配信は参加してくれる方がいるので成り立ってます。 スパムや荒しが来ても基本無視でお願いします。 Vtuber(キャラデザ、モデリング) レンレン 様 @Tabunrenren OP・ED 大空ちゃんねる工房 様 @sora_logo0362 SDイラスト 漆黒ノア(くろのあ) 様 @xxkuronoaxx 記載されている会社名・製品名・システム名などは、各社の商標、または登録商標です。 © 1999, 2019 SQUARE ENIX CO., LTD. All Rights Reserved. CHARACTER DESIGN: TETSUYA NOMURA LOGO ILLUSTRATION: ⓒ 1999 YOSHITAKA AMANO ⋆検索タグ用⋆ #ff14 #Vtuber #男性配信者 #実況配信 #ゲーム配信 #喜緑フラン #まったり配信 #ff14実況 #ManaDC #League #varolant #PC #オンラインゲーム #零式 #ファイナルファンタジー14 #ff8remastered #ff8リマスター #エンジョイ勢 CastCraftの「いつでも投げ銭」でこの動画を支援して、あなただけの特別な返信をもらおう 【FINAL FANTASY Ⅷ】#2 通常プレイ! 愛を、感じてほしい!! FF8!!!!【喜緑フラン】 https://channel....
#Gaming #VideoGames #FinalFantasy ★ Best Way To Support The Channel: https://www.patreon.com/varadark ★ Second Best Way To Support The Channel: https://www.youtube.com/channel/UCcrXOqPJU1uaXJLlH2ZYvtQ/join ► Streamlabs Donations: https://streamlabs.com/darktitangaming ► PayPal Donations: [email protected] ► Amazon Wishlist: https://www.amazon.com/hz/wishlist/ls/3K7E01J51UAS?ref_=wl_share ► X / Twitter: https://twitter.com/Vara_Dark ► Instagram: https://www.instagram.com/vara_dark ► Odysee: https://odysee.com/@DarkTitanEnterprises:d ► Discord: https://discord.gg/9sYbYqRTUZ ► GETTR: https://gettr.com/user/varadark ► Minds: https://www.minds.com/Vara_Dark/
A deep dive breakdown analysis of Tetsuya Nomura (野村 哲也) art style. He stands as a prominent figure among Square Enix artists, renowned for his role as the game character artist in five main Final Fantasy titles and as the original creator of the Kingdom Hearts series. Nomura's Final Fantasy art style revolutionized the series. Tetsuya Nomura art style summary community post, how to draw final fantasy art style and kingdom hearts art style: https://www.youtube.com/post/UgkxPUZIyr3HVX27SA-Ma4BPgjg-xn7aPxmo Want more of Tetsuya Nomura? Kingdom Hearts : https://amzn.to/3vHzZe2 (most popular) KH Character files: https://amzn.to/3jTUZvF Final Fantasy: https://amzn.to/3WRgiwo OST: Final Fantasy 7, Kingdom Hearts, final fantasy 8 and 10 The Genius Behind Tetsuya Nomura’s Iconic Characters & ...
Tutorials/Templates/Brushes - https://gumroad.com/trentk Ebay (signed books and original art) - https://www.ebay.com/usr/tkaniuga Audiobooks + fiction - https://www.youtube.com/aquaticmoon Books + Merch - http://www.aquatic-moon.com Ikeda (free game on Steam) - https://bit.ly/32DrSzP Discord = https://discord.gg/vvAQpRA Twitch gaming + livestream = https://www.twitch.tv/aquatictrent If youve ever wanted to become a character designer for video games or animation, you need to study what has historically equated to a "good" character design. In this episode of the Character Designers Toolkit, I do a deep dive into the concept art and character design of Final Fantasy 7. Twitter- http://twitter.com/trentkaniuga Cubebrush - https://cubebrush.co/trentk Equipment I use- https://www.amazon.com...
Cloud Strife is one of the main characters of Final Fantasy VII. Game developer, character designer Jerrel Dulay shares his analysis of the character from an artistic and technical perspective. See the game Remake: https://ffvii.square-enix-games.com/en-us See the ORIGINAL FFVII on Steam: https://store.steampowered.com/app/39140/FINAL_FANTASY_VII/ FFVII Remake on Steam: https://store.steampowered.com/app/1462040/FINAL_FANTASY_VII_REMAKE_INTERGRADE/
my third and longest album. if you're here for my video essays, this is not one of those. this album is available to download on bandcamp, which includes a selection of bonus tracks, which are mostly just alternate versions of tracks that are already included in this version. buying my music on bandcamp is a great way to support my content for anyone who can't commit to a monthly subscription on patreon. https://conlangcritic.bandcamp.com/album/disambiguation it's also on soundcloud: https://soundcloud.com/mitchell-halley-528232120/disambiguation and here's a playlist of the songs that are on youtube: https://www.youtube.com/playlist?list=PLuYLhuXt4HrRsjlVwD7GrQnzo4l9qjRUT a shorter version of this album without the mashups will be available on mainstream music platforms in the near...
Welcome to another edition of the VT Podcast which I’ve called Ideas That Matter. In this episode, I talk about Disambiguation. If you want to change the world, you have to see the world for what it is. We humans are pattern-seeking animals. We love stories. Our minds are hard-wired to organize the world using patterns, which saves our conscious minds a lot of mental effort. But it's also become a limitation for us - it's easy to get stuck in patterns that don't serve us well. If you're dispelling myths about yourself, or if you're trying to change your life, start by looking at the small things - the patterns that shape your life on a daily basis. Listen in. Book Vusi for a Keynote: https://vusithembekwayo.com/book-vusi/ Get mentored by Vusi: https://vtclub100.com/ Make sure to sta...
Captain Disillusion gets his hands wet with some experiments, and lets you watch. Please consider supporting my videos on: http://www.patreon.com/CaptainDisillusion
the title track from my new album, (disambiguation). it's a high-density post-cringe mashup of the last section of Nanairo Nico Nico Douga, a medley by Shimo. you can buy (disambiguation) on bandcamp: https://conlangcritic.bandcamp.com/album/disambiguation SAMPLES しも (Shimo) - 七色のニコニコ動画 (Nanairo no Nico Nico Douga) MC Hammer - U Can't Touch This Chris Brown ft. Busta Rhymes & Lil Wayne - Look at Me Now Justin Bieber ft. Busta Rhymes - Drummer Boy Placeboing - Breaking Bad Remix (Seasons 3-5) Porter Robinson - Goodbye to a World The Gregory Brothers ft. Yosemite Bear - Double Rainbow Song John Denver - Take Me Home, Country Roads The Killers - Mr. Brightside Griffin McElroy & Justin McElroy - Backpack for His Applesauce リズム天国 (Rhythm Tengoku) BGM - カラテ家 (Karateka) Kero Kero Bonito - Flam...
This video tutorial is about Word Sense Disambiguation in Natural Language Processing ( nlp ) in the language Hindi using lesk algorithm. Purchase notes right now, more details below: https://perfectcomputerengineer.classx.co.in/new-courses/13-natural-language-processing-notes * Natural Language Processing Playlist: https://youtube.com/playlist?list=PLPIwNooIb9vimsumdWeKF3BRzs9tJ-_gy * Human-Machine Interaction entire Playlist: https://www.youtube.com/playlist?list=PLPIwNooIb9vhFRT_3JDQ0CGbW5HeFg3yK * Distributed Computing: https://youtube.com/playlist?list=PLPIwNooIb9vhYroMrNpoBYiBUFzTwEZot *Gears used for this YouTube Channel: https://linktr.ee/perfectcomputerengineer *Let's connect: Instagram: https://www.instagram.com/planetojas/
Material based on Jurafsky and Martin (2019): https://web.stanford.edu/~jurafsky/slp3/ Slides: http://www.natalieparde.com/teaching/cs_421_fall2020/Word%20Sense%20Disambiguation.pdf Twitter: @NatalieParde
Crackpots 2: Aliens, harvard, harvard aliens? 'Oumuamua? Planet 9? Dinosaurs? Can physicists be physics crackpots? Of course. Is Avi Loeb a crackpot? Maybe. The Avi Loeb criticism starts around 24:00. Francis Perey atlantic article: https://www.theatlantic.com/science/archive/2018/11/science-full-mavericks-like-my-grandfather-was-his-physics-theory-right/574573/
Tonight we listened to and talked with Disambiguation producers Matt Goldman. Joining us was Daniel Davison (Norma Jean, Every Time I Die) who played drums on Disambiguation. Broadcasted live on Twitch -- Watch live at https://www.twitch.tv/underoathband
Provided to YouTube by The Orchard Enterprises Disambiguation · Indian From All Purity ℗ 2014 Relapse Records Inc. Released on: 2014-01-21 Auto-generated by YouTube.
🔔 Stay Connected! Get the latest insights on Artificial Intelligence (AI) 🧠, Natural Language Processing (NLP) 📝, and Large Language Models (LLMs) 🤖. Follow (https://twitter.com/mtnayeem) on Twitter 🐦 for real-time updates, news, and discussions in the field. Check out the following interesting papers. Happy learning! Paper Title: "On the Role of Reviewer Expertise in Temporal Review Helpfulness Prediction" Paper: https://aclanthology.org/2023.findings-eacl.125/ Dataset: https://huggingface.co/datasets/tafseer-nayeem/review_helpfulness_prediction Paper Title: "Abstractive Unsupervised Multi-Document Summarization using Paraphrastic Sentence Fusion" Paper: https://aclanthology.org/C18-1102/ Paper Title: "Extract with Order for Coherent Multi-Document Summarization" Paper: https://aclan...
Although each installment of the Final Fantasy series is generally set in a different fictional world with separate storylines, there are several commonalities when it comes to character design, as certain design themes repeat themselves, as well as specific character names and classes. Within the main series, Yoshitaka Amano was the character designer for Final Fantasy, Final Fantasy II, Final Fantasy III, Final Fantasy IV, Final Fantasy V and Final Fantasy VI, Tetsuya Nomura was the character designer for Final Fantasy VII, Final Fantasy VIII, Final Fantasy X, Final Fantasy XI and Final Fantasy XIII, Yoshitaka Amano created and did the concept art for the characters while Toshiyuki Itahana was the final character designer for Final Fantasy IX, and Akihiko Yoshida was the character designer for Final Fantasy XII.
The series has often featured male characters with slightly effeminate characteristics, as well as female characters with slightly tomboyish, but still feminine, characteristics. This trend has generally increased as the series evolved. These characters are usually teenagers, which some critics have interpreted as an effort on the part of the designers to ensure the players identify with them. At the same time, some female characters have been increasingly designed to wear very revealing outfits. Square Enix has stated that a more rugged looking hero had been considered for Final Fantasy XII but had ultimately been scrapped in favor of Vaan, another effeminate protagonist. The developers cited scenaristic reasons and target demographic considerations to explain their choice. For Final Fantasy XIII, Square Enix settled on a female main character, described as a "female version of Cloud from FFVII." This aspect of Final Fantasy can also be seen in Sora, the protagonist of Kingdom Hearts, a crossover series featuring Final Fantasy and Disney characters.