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Rumble in the Jungle is the fifth mission of of the pig campaign.

Briefing & Ending[]

Spoilers
Territory Properties
Type: Jungle/Field
Size: Large
Weather: Rainy
05 01

The First Briefing Image

Mission Description
Code name: “Crooked Tusk”
In accordance with our operating plans, the Third Division of the N.P.A. is going to cross the jungle territory from the south in a flanking movement and capture the oil wells of the RABOIL company while advancing toward the northwest.
05 02

The Second Briefing Image

To accomplish this goal, we will first and foremost have to secure a passage across the southern rivers. The rabbits as a countermeasure will attempt to prevent our crossing and thus thwart our mission.
05 03

The Third Briefing Image

From your insertion point, secure a way to cross the rivers for the approaching Third Division, and clear a path to the jungle village! It is possible that the rabbit units advancing out of the jungle's depths may try to destroy the bridges if we have capture them! This must be prevented at all costs!

Task: Find a way to cross the rivers, and clear a path to the village. Protect the bridges you’ve already captured!
Result:
Iron Tusk sends his own personal best wishes.

Walkthrough[]

P5X

To "clear a path" you need to capture either: 123, 1246 or 1256

Players starting position is the bottom right corner. Capturing the flags can be easy but defending them is harder.

Notes[]

  • The flag objectives and some trailers across the map give you enough vision to call helicopter unit drop. That alone can be enough to capture any flag but all bridges have recapture waves so beware. The village flag can't be recaptured by rabbits.
  • There's a route near the starting location (marked by blue tank wreckages) that leads to a repair trailer guarded by landmines, a Scout and a Light Tank.
  • There are recapture waves triggered specifically by capturing enough bridges for to "clear a path".
  • Rabbits can't actually destroy bridges.
  • Bridge 1 has no recapture waves.
  • If you capture some bridges with a non fighting unit flags can start flicker if there are enemy landmines near the flag. Both sides can capture bridge flags with any unit but to prevent capture they need a fighting unit nearby and a landmine isn't one.
  • Flags are indestructible and units can take cover from missiles behind them.
  • This mission shares location with the seventh Rabbit mission.
S.W.I.N.E. Maps
Campaign
Rabbits: 1) Slop the Hogs, 2) Take it to the Bridge, 3) Hareport, 4) Carrot City, 5) Operation Dessert Storm, 6) Leaving on a Sweat Plain, 7) Dam-olition, 8) Cold Blooded, 9) The Red Legion, 10) Death Pass, 11) Pigsburgh, 12) Return to Castle Ironstein
Pigs: 1) The Great Dictator, 2) Radar Trap at Death Pass, 3) Ores de combat, 4) Rabbit on the Rocks, 5) Rumble in the Jungle, 6) Diesel and Dust, 7) Spring-Break, 8) Pigs Go Home!, 9) The Enola Gay Commando, 10) The Last Battle
Multiplayer
(2) ice-floe, (4) beach, (4) cross, (4) jungle, (4) red rocks, (6) bridges, (6) desert, (6) dune, (6) iceland, (6) islands, (6) swamp, (8) big river, (8) dark forest, (8) the hill
Other
Tutorial, Menu BG, Test
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