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A Tale of Four Properties

Chris Coyier
October 02, 2017

A Tale of Four Properties

This isn't nearly as fun without the video and music. So watch the actual presentation here:

Chris Coyier

October 02, 2017
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  1. A Tale of Four Properties That are kinda related to

    shapes in CSS Chris Coyier @chriscoyier // CodePen • CSS-Tricks • ShopTalk
  2. `

  3. <!DOCTYPE whatever blah blah blah> <h1>Particle Man</h1> <p>Particle man, particle

    man<br> Doing the things a particle can<br> What's he like? It's not important<br> Particle man</p> <p>Is he a dot, or is he a speck?<br> When he's underwater does he get wet?<br> Or does the water get him instead?<br> Nobody knows, Particle man</p> <p>Triangle man, Triangle man<br> Triangle man hates particle man<br> They have a fight, Triangle wins<br> Triangle man</p> <p>Universe man, Universe man<br> Size of the entire universe man<br> Usually kind to smaller man<br> Universe man</p>
  4. <!DOCTYPE whatever blah blah blah> <h1>Particle Man</h1> <p>Particle man, particle

    man<br> Doing the things a particle can<br> What's he like? It's not important<br> Particle man</p> <p>Is he a dot, or is he a speck?<br> When he's underwater does he get wet?<br> Or does the water get him instead?<br> Nobody knows, Particle man</p> <p>Triangle man, Triangle man<br> Triangle man hates particle man<br> They have a fight, Triangle wins<br> Triangle man</p> <p>Universe man, Universe man<br> Size of the entire universe man<br> Usually kind to smaller man<br> Universe man</p>
  5. I AM GONNA NEED THAT TEXT IDEA TIME TO BE

    ALL SLANTED UP. LIKE TRIANGLE MAN!!!!
  6. <h1>Particle Man</h1> <pre> Particle man, particle man Doing the things

    a particle can What's he like? It's not important Particle man Is he a dot, or is he a speck? When he's underwater does he get wet? Or does the water get him instead? Nobody knows, Particle man Triangle man, Triangle man Triangle man hates particle man They have a fight, Triangle wins Triangle man Universe man, Universe man Size of the entire universe man Usually kind to smaller man Universe man Hey it's got the right indie spirit! but we can do "better", I guess.
  7. There is a cool property that allows us to SHAPE

    that floated element. (In the future, we might be able to do this without having to float the element with CSS exclusions.)
  8. ELEMENT THAT IS FLOATED .shape { float: left; width: 200px;

    height: 200px; shape-outside: polygon( ); }
  9. ELEMENT THAT IS FLOATED .shape { float: left; width: 200px;

    height: 200px; shape-outside: polygon( 100px 0, 200px 200px, 0 200px ); }
  10. ELEMENT THAT IS FLOATED .shape { float: left; width: 200px;

    height: 200px; shape-outside: polygon( 100px 0, 200px 200px, 0 200px ); }
  11. .shape { transition: shape-outside 2s ease-in-out; float: left; width: 99%;

    height: 100%; } .triangle-off { shape-outside: polygon(0 0, 0 100%, 0 100%, 0 0); } .triangle-man { shape-outside: polygon(0 0, 0 100%, 50% 100%, 0 0); } Basically a zero-width triangLE the real triangle
  12. .shape { transition: shape-outside 2s ease-in-out; float: left; width: 99%;

    height: 100%; } .universe-off { shape-outside: ellipse(200px 200px at 0 -300px); } .universe-man { shape-outside: ellipse(200px 200px at 0 300px); } Moved to nowheresville
  13. button.addEventListener("click", function() { // Immediately remove base class xman.classList.remove("triangle-man", "universe-man");

    clickedGuy = button.getAttribute("data-class"); if (currentGuy === "") { xman.classList.add(clickedGuy); currentGuy = clickedGuy; } else { // Add the class for transitioning OFF xman.classList.add(currentGuy + "-off"); xman.classList.remove(currentGuy); setTimeout(function() { xman.classList.remove(currentGuy + "-off"); // Add the final ON class xman.classList.add(clickedGuy + "-off"); setTimeout(function() { xman.classList.add(clickedGuy); currentGuy = clickedGuy; }, 100); }, 2000); } You can't transition a polygon() to an ellipse() This javascript is all about manipulating classes so transitions are always shape-to- shape
  14. polygon() circle() ellipse() inset() path() url() shape-outside ❌ This is

    all assuming we're in a browser that supports shape-outside at all!
  15. WITH PARTICLE MAN OMGG!!!! HE NEEDS TO BE FLYING ALL

    AROUND THIS SUCKAAAA LIKE A PARTICLE WOULD!!!!
  16. .thing-that-moves { /* "Old" syntax. Available in Blink browsers as

    of ~October 2015 */ motion-path: ; /* Currently spec'd syntax. Should be in stable Chrome as of ~December 2016 */ offset-path: ; }
  17. .thing-that-moves { /* "Old" syntax. Available in Blink browsers as

    of ~October 2015 */ motion-path: path("M 5 5 m -4, 0 a 4,4 0 1,0 8,0 a 4,4 0 1,0 -8 /* Currently spec'd syntax. Should be in stable Chrome as of ~December 2016 */ offset-path: path("M 5 5 m -4, 0 a 4,4 0 1,0 8,0 a 4,4 0 1,0 -8 }
  18. <div id="particle-man"></div> #particle-man { width: 5px; height: 5px; background: blue;

    offset-path: path('m68.5,161c0,0 53,-121 152,-66c99,55 146,241 293,99c147,-142 -54,-163 -126.5,-126c-72.5,37 -92.5,369 -229.5,249c-137,-120 55,-222 145,-193c90,29 6,284 104,222c98,-62 240,-319 -75,-268c-315,51 167,336 -91,292c-258,-44 -172,-209 -172,-209z'); animation: is-he-a-dot-or-is-he-a-spec 3s linear infinite; } @keyframes is-he-a-dot-or-is-he-a-spec { 100% { motion-offset: 100%; } /* defaults to 0 */ } HTML CSS
  19. It is called offset-path... But more importantly, paths have a

    direction. circle() is a nice syntax for a circle, but it doesn't tell you what direction to travel along it all by itself. A path does.
  20. Remember how with shape-outside we could use shapes like polygon()

    and circle()? Those work with clip-path too! The old name was clip.
  21. clip-path: inset( 0 /* top */ 20px /* right */

    20px /* bottom */ 280px /* left */ );
  22. .racist-friend { position: fixed; bottom: -4px; left: 0; display: block;

    width: 500px; transition: 1.5s; transform: translateX(-200px); clip-path: inset(0 20px 20px 280px); &:hover { transform: translateX(0); clip-path: inset(0 0 0 0); } }
  23. clip-path: polygon( 0 0, 100% 4%, 100% 93%, 0 100%

    ); clip-path: polygon( 0 0, 100% 6%, 100% 100%, 0 94% ); https://codepen.io/chriscoyier/pen/EVQweM?editors=1100
  24. div { clip-path: polygon(100% 0%, 75% 50%, 100% 100%, 25%

    100%, 0% 50%, 25% 0%); animation: shimmy 1s infinite alternate ease- in-out; } @keyframes shimmy { 100% { clip-path: polygon(75% 0%, 100% 50%, 75% 100%, 0% 100%, 25% 50%, 0% 0%); } } https://codepen.io/chriscoyier/pen/EyjvgV
  25. div { transition: 0.4s cubic-bezier(1, -1, 0, 2); clip-path: polygon(50%

    5%, 0% 100%, 100% 100%); } div:hover { clip-path: polygon(50% 19%, 0 76%, 100% 76%); }
  26. There are ways to get curved clipping: 1) Use clip-path:

    url("#clipPath"); 2) Use mask which can point to an SVG file, which can have paths.)
  27. SVG doesn't have wrapped text or floats, so shape-outside isn't

    really relevant. SVG has clipping and masking covered with <clipPath> and <mask>. SVG has <animateMotion> for animating along a path. But it's part of SMIL.
  28. My suspicion of why we've gotten so much of this

    stuff in CSS recently is: 1) The popularity of SVG recently. 2) The proposed deprecation of SMIL.
  29. <svg> <path d="M 200 200 v 20 h -20" />

    path { /* Yes */ d: path("M 200 200 v 20 h -20"); } polygon { /* No */ points: polygon("0,0 30,0 20,20 0,20"); /* No */ points: "0,0 30,0 20,20 0,20"; } circle { /* Yes */ cx: 40; /* Yes */ cy: 40; /* Yes */ r: 20; } ellipse { /* Yes */ rx: 10; /* Yes */ ry: 10; } rect { /* Yes */ x: 10; /* Yes */ y: 100; /* Yes */ width: 300px; /* Weird */ /* Yes */ height: 20px; /* Weird */ } <polygon points="0,0 20,0 20,20 0,20" /> <circle cx="50" cy="50" r="10" /> <ellipse cx="60" cy="60" rx="50" ry="25" /> <rect x="120" y="120" width="12" height="12" /> </svg>
  30. If shape-outside could use path() If shape-outside could use url(#fragment)

    To know if path() going to stay like it is. To know what's up with unitless/lengths. If <polygon> could use polygon() WOULD BE NICE
  31. Word on the street is the CSS folks have a

    desire to reign all this in.
  32. They all tend to work fairly well with P r

    o g r e s s I v eNHANCEMENT
  33. There is a ton of cool stuff we can do

    with all these properties and values now.