v1.1 - Bug Fixes, Optimizations & Ending Fix
pyramida » Devlog
4 years ago by Sokpop Collective (@sokpopco)
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Hello!
Letting you know that I've fixed a bunch of important issues with the game. Here's a changelog:
- Fixed not being able to beat the game.
- Fixed not being able to meet/control the strange traveler.
- Fixed the game getting very slow when skeletons try to find a path to an unreachable person.
- Fixed people getting stuck in newly built structures (they now walk out when stuck).
- Fixed the game spawning way too many skeletons each night - should now be much more doable in the start of the game.
- Optimized the pathfinding of the game.
- Added a max search range to the pathfinding to improve performance. This might make villagers not be able to see a path even if it's there, if the detour to get to the destination is too long! Be sure to have enough gates in your walls if you run into this problem.
- Fixed wheat fields not saving their regrow timer.
- Fixed gates not saving whether they are open or closed.
Be sure to download the new version before you play/continue! Your savefiles will still be intact when you do.
Thanks for the bug reports!
- rub
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pyramida
a village survival game
Status | Released |
Author | Sokpop Collective |
Genre | Survival, Adventure, Simulation |
Tags | 3D, Atmospheric, City Builder, Exploration, Fantasy, Management, Real time strategy |
More posts
- v1.5: Lag/Freeze Fixes + moreAug 20, 2020
- Pyramida now on Steam!Aug 14, 2020
- v1.4: Disappearing Town Center + FixesAug 09, 2020
- v1.3.2: Roads OptimizationsAug 06, 2020
- v1.3: Optimization & Freeze FixesAug 06, 2020
- v1.2: Important OSX Fix + WellsAug 05, 2020
- v1.1.3: Pathfinding & FixesAug 04, 2020
- v1.1.2: Traveler FixAug 04, 2020
- v1.0.1: Saving/Loading fixesAug 04, 2020
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