Clear
Download
Share
Run Code
function mandelIter(cx, cy, maxIter) { let x = 0.0; let y = 0.0; let xx = 0; let yy = 0; let xy = 0; let i = maxIter; while (i-- && xx + yy <= 4) { xy = x * y; xx = x * x; yy = y * y; x = xx - yy + cx; y = xy + xy + cy; } return maxIter - i; } function mandelbrot(canvas, xmin, xmax, ymin, ymax, iterations) { const width = canvas.width; const height = canvas.height; const ctx = canvas.getContext('2d'); const img = ctx.getImageData(0, 0, width, height); const pix = img.data; const pixels = Array.from({ length: width * height }, (_, index) => { const ix = index % width; const iy = Math.floor(index / width); const x = xmin + (xmax - xmin) * ix / (width - 1); const y = ymin + (ymax - ymin) * iy / (height - 1); const i = mandelIter(x, y, iterations); if (i > iterations) { return [0, 0, 0, 255]; } else { const c = 3 * Math.log(i) / Math.log(iterations - 1.0); if (c < 1) { const shade = Math.floor(255 * c); return [shade, shade, shade, 255]; } else if (c < 2) { const shade = Math.floor(255 * (c - 1)); return [shade, shade, shade, 255]; } else { const shade = Math.floor(255 * (c - 2)); return [shade, shade, shade, 255]; } } }); pixels.forEach(([r, g, b, a], index) => { const ppos = 4 * index; pix[ppos] = r; pix[ppos + 1] = g; pix[ppos + 2] = b; pix[ppos + 3] = a; }); ctx.putImageData(img, 0, 0); } mount(playground => { const canvas = document.createElement('canvas'); canvas.width = 900; canvas.height = 600; playground.appendChild(canvas); mandelbrot(canvas, -2, 1, -1, 1, 1000); });