UI For Drunks
In app design, we often talk about designing for the user in context. For example, a taxi app can't rely on a perfect GPS signal in a crowded city, a user in the countryside may not have brilliant bandwidth, battery life is not infinite so we should limit certain features when power levels are low. The common theme in those examples is that we are designing for the phone's context, not the user's context. We rarely say "let's introduce a left-handed option" or "do we need a night reading…
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