I presume my readership are adults. I honestly cannot imagine this site has much to offer the 3-to-8-year-old. That said, if you are less than 8.8 years old, be aware that reading this will land you FIRMLY on the naughty list. Leave before it’s too late. Oooh, look! Here’s something interesting for you.
For those who celebrate Yule (and the very hybridized version of the holiday that I’ll call Santa-Christmas to distinguish it from Jesus-Christmas or Horus-Christmas), it’s that one time of year where we watch holiday movies. Santa features in no small number of them, working against the odds to save Christmas and Christmas spirit from something that threatens it. Santa accomplishes all that he does by dint of holiday magic, but increasingly, he has magic-powered technology to help him. These technologies are different for each movie in which they appear, with different sci-fi interfaces, which raises the question: Who did it better?
Unraveling this stands to be even more complicated than usual sci-fi fare.
These shows are largely aimed at young children, who haven’t developed the critical thinking skills to doubt the core premise, so the makers don’t have much pressure to present wholly-believable worlds. The makers also enjoy putting in some jokes for adults that are non-diegetic and confound analysis.
Despite the fact that these magical technologies are speculative just as in sci-fi, makers cannot presume that their audience are sci-fi fans who are familiar with those tropes. And things can’t seem too technical.
The sci in this fi is magical, which allows makers to do all-sorts of hand-wavey things about how it’s doing what it’s doing.
Many of the choices are whimsical and serve to reinforce core tenets of the Santa Claus mythos rather than any particular story or worldbuilding purpose.
But complicated-ness has rarely cowed this blog’s investigations before, why let a little thing like holiday magic do it now?
A Primer on Santa
I have readers from all over the world. If you’re from a place that does not celebrate the Jolly Old Elf, a primer should help. And if you’re from a non-USA country, your Saint Nick mythos will be similar but not the same one that these movies are based on, so a clarification should help. To that end, here’s what I would consider the core of it.
Santa Claus is a magical, jolly, heavyset old man with white hair, mustache, and beard who lives at the North Pole with his wife Ms. Claus. The two are almost always caucasian. He can alternately be called Kris Kringle, Saint Nick, Father Christmas, or Klaus. The Clark Moore poem calls him a “jolly old elf.” He is aware of the behavior of children, and tallies their good and bad behavior over the year, ultimately landing them on the “naughty” or “nice” list. Santa brings the nice ones presents. (The naughty ones are canonically supposed to get coal in their stockings though in all my years I have never heard of any kids actually getting coal in lieu of presents.) Children also hang special stockings, often on a mantle, to be filled with treats or smaller presents. Adults encourage children to be good in the fall to ensure they get presents. As December approaches, Children write letters to Santa telling him what presents they hope for. Santa and his elves read the letters and make all the requested toys by hand in a workshop. Then the evening of 24 DEC, he puts all the toys in a large sack, and loads it into a sleigh led by 8 flying reindeer. Most of the time there is a ninth reindeer up front with a glowing red nose named Rudolph. He dresses in a warm red suit fringed with white fur, big black boots, thick black belt, and a stocking hat with a furry ball at the end. Over the evening, as children sleep, he delivers the presents to their homes, where he places them beneath the Christmas tree for them to discover in the morning. Families often leave out cookies and milk for Santa to snack on, and sometimes carrots for the reindeer. Santa often tries to avoid detection for reasons that are diegetically vague.
There is no single source of truth for this mythos, though the current core text might be the 1823 C.E. poem, “A Visit from St. Nicholas” by Clement Clarke Moore. Visually, Santa’s modern look is often traced back to the depictions by Civil War cartoonist Thomas Nast, which the Coca-Cola Corporation built upon for their holiday advertisements in 1931.
There are all sorts of cultural conversations to have about the normalizing a magical panopticon, what effect hiding the actual supply chain has, and asking for what does perpetuating this myth train children; but for now let’s stick to evaluating the interfaces in terms of Santa’s goals.
Santa’s goals
Given all of the above, we can say that the following are Santa’s goals.
Sort kids by behavior as naughty or nice
Many tellings have him observing actions directly
Manage the lists of names, usually on separate lists
Manage letters
Reading letters
Sending toy requests to the workshop
Storing letters
Make presents
Travel to kids’ homes
Find the most-efficient way there
Control the reindeer
Maintain air safety
Avoid air obstacles
Find a way inside and to the tree
Enjoy the cookies / milk
Deliver all presents before sunrise
For each child:
Know whether they are naughty or nice
If nice, match the right toy to the child
Stage presents beneath the tree
Avoid being seen
We’ll use these goals to contextualize the Santa interfaces against.
Typical Challenges
Nearly every story tells of Santa working with other characters to save Christmas. (The metaphor that we have to work together to make Christmas happen is appreciated.) The challenges in the stories can be almost anything, but often include…
Inclement weather (usually winter, but Santa is a global phenomenon)
Air safety
Air obstacles (Planes, helicopters, skyscrapers)
Ingress/egress into homes
Home security systems / guard dogs
The Contenders
Imdb.com lists 847 films tagged with the keyword “santa claus,” which is far too much to review. So I looked through “best of” lists (two are linked below) and watched those films for interfaces. There weren’t many. I even had to blend CGI and live action shows, which I’m normally hesitant to do. As always, if you know of any additional shows that should be considered, please mention it in the comments.
After reviewing these films, the ones with Santa interfaces came down to four, presented below in chronological order.
The Santa Clause (1994)
This movie deals with the lead character, Scott Calvin, inadvertently taking on the “job” of Santa Clause. (If you’ve read Anthony’s Incarnations of Immortality series, this plot will feel quite familiar.)
The sleigh he inherits has a number of displays that are largely unexplained, but little Charlie figures out that the center console includes a hot chocolate and cookie dispenser. There is also a radar, and far away from it, push buttons for fog, planes, rain, and lightning. There are several controls with Christmas bell icons associated with them, but the meaning of these are unclear.
Santa’s hat in this story has headphones and the ball has a microphone for communicating with elves back in the workshop.
This is the oldest of the candidates. Its interfaces are quite sterile and “tacked on” compared to the others, but was novel for its time.
This movie tells the story of Santa’s n’er do well brother Fred, who has to work in the workshop for one season to work off bail money. While there he winds up helping forestall foreclosure from an underhanded supernatural efficiency expert, and un-estranging himself from his family. A really nice bit in this critically-panned film is that Fred helps Santa understand that there are no bad kids, just kids in bad circumstances.
Fred is taken to the North Pole in a sled with switches that are very reminiscent of the ones in The Santa Clause. A funny touch is the “fasten your seatbelt” sign like you might see in a commercial airliner. The use of Lombardic Capitals font is a very nice touch given that much of modern Western Santa Claus myth (and really, many of our traditions) come from Germany.
The workshop has an extensive pneumatic tube system for getting letters to the right craftself.
This chamber is where Santa is able to keep an eye on children. (Seriously panopticony. They have no idea they’re being surveilled.) Merely by reading the name and address of a child a volumetric display appears within the giant snowglobe. The naughtiest children’s names are displayed on a digital split-flap display, including their greatest offenses. (The nicest are as well, but we don’t get a close up of it.)
The final tally is put into a large book that one of the elves manages from the sleigh while Santa does the actual gift-distribution. The text in the book looks like it was printed from a computer.
In this telling, the Santa job is passed down patrilineally. The oldest Santa, GrandSanta, is retired. The dad, Malcolm, is the current-acting Santa one, and he has two sons. One is Steve, a by-the-numbers type into military efficiency and modern technology. The other son, Arthur, is an awkward fellow who has a semi-disposable job responding to letters. Malcolm currently pilots a massive mile-wide spaceship from which ninja elves do the gift distribution. They have a lot of tech to help them do their job. The plot involves Arthur working with Grandsanta using his old Sleigh to get a last forgotten gift to a young girl before the sun rises.
To help manage loud pets in the home who might wake up sleeping people, this gun has a dial for common pets that delivers a treat to distract them.
Elves have face scanners which determine each kids’ naughty/nice percentage. The elf then enters this into a stocking-filling gun, which affects the contents in some unseen way. A sweet touch is when one elf scans a kid who is read as quite naughty, the elf scans his own face to get a nice reading instead.
The S-1 is the name of the spaceship sleigh at the beginning (at the end it is renamed after Grandsanta’s sleigh). Its bridge is loaded with controls, volumetric displays, and even a Little Tree air freshener. It has a cloaking display on its underside which is strikingly similar to the MCUS.H.I.E.L.D. helicarrier cloaking. (And this came out the year before The Avengers, I’m just sayin’.)
The north pole houses the command-and-control center, which Steve manages. Thousands of elves manage workstations here, and there is a huge shared display for focusing and informing the team at once when necessary. Smaller displays help elf teams manage certain geographies. Its interfaces fall to comedy and trope, mostly, but are germane to the story beats
One of the crisis scenarios that this system helps manage is for a “waker,” a child who has awoken and is at risk of spying Santa.
Grandsanta’s outmoded sleigh is named Eve. Its technology is much more from the early 20th century, with switches and dials, buttons and levers. It’s a bit janky and overly complex, but gets the job done.
One notable control on S-1 is this trackball with dark representations of the continents. It appears to be a destination selector, but we do not see it in use. It is remarkable because it is very similar to one of the main interface components in the next candidate movie, The Christmas Chronicles.
The Christmas Chronicles follows two kids who stowaway on Santa’s sleigh on Christmas Eve. His surprise when they reveal themselves causes him to lose his magical hat and wreck his sleigh. They help him recover the items, finish his deliveries, and (well, of course) save Christmas just in time.
Santa’s sleight enables him to teleport to any place on earth. The main control is a trackball location selector. Once he spins it and confirms that the city readout looks correct, he can press the “GO” button for a portal to open in the air just ahead of the sleigh. After traveling in a aurora borealis realm filled with famous landmarks for a bit, another portal appears. They pass through this and appear at the selected location. A small magnifying glass above the selection point helps with precision.
Santa wears a watch that measures not time, but Christmas spirit, which ranges from 0 to 100. In the bottom half, chapter rings and a magnifying window seem designed to show the date, with 12 and 31 sequential numbers, respectively. It’s not clear why it shows mid May. A hemisphere in the middle of the face looks like it’s almost a globe, which might be a nice way to display and change time zone, but that may be wishful thinking on my part.
Santa also has a tracking device for finding his sack of toys. (Apparently this has happened enough time to warrant such a thing.) It is an intricate filligree over a cool green and blue glass. A light within blinks faster the closer the sphere is to the sack.
Since he must finish delivering toys before Christmas morning, the dashboard has a countdown clock with Nixie tube numbers showing hours, minutes, and milliseconds. They ordinary glow a cyan, but when time runs out, they turn red and blink.
This Santa also manages his list in a large book with lovely handwritten calligraphy. The kids whose gifts remain undelivered glow golden to draw his attention.
The hard problem here is that there is a lot of apples-to-oranges comparisons to do. Even though the mythos seems pretty locked down, each movie takes liberties with one or two aspects. As a result not all these Santas are created equally. Calvin’s elves know he is completely new to his job and will need support. Christmas Chronicles Santa has perfect memory, magical abilities, and handles nearly all the delivery duties himself, unless he’s enacting a clever scheme to impart Christmas wisdom. Arthur Christmas has intergenerational technology and Santas who may not be magic at all, but fully know their duty from their youths but rely on a huge army of shock troop elves to make things happen. So it’s hard to name just one. But absent a point-by-point detailed analysis, there are two that really stand out to me.
The weathered surface of this camouflage button is delightful (Arthur Christmas).
Coverage of goals
Arthur Christmas movie has, by far, the most interfaces of any of the candidates, and more coverage of the Santa-family’s goals. Managing noisy pets? Check? Dealing with wakers? Check. Navigating the globe? Check. As far as thinking through speculative technology that assists its Santa, this film has the most.
Keeping the holiday spirit
I’ll confess, though, that extradiegetically, one of the purposes of annual holidays is to mark the passage of time. By trying to adhere to traditions as much as we can, time and our memory is marked by those things that we cannot control (like, say, a pandemic keeping everyone at home and hanging with friends and family virtually). So for my money, the thoroughly modern interfaces that flood Arthur Christmas don’t work that well. They’re so modern they’re not…Christmassy. Grandsanta’s sleigh Eve points to an older tradition, but it’s also clearly framed as outdated in the context of the story.
Gorgeous steampunkish binocular HUD from The Christmas Chronicles 2, which was not otherwise included in this post.
Compare this to The Christmas Chronicles, with its gorgeous steampunk-y interfaces that combine a sense of magic and mechanics. These are things that a centuries-old Santa would have built and use. They feel rooted in tradition while still helping Santa accomplish as many of his goals as he needs (in the context of his Christmas adventure for the stowaway kids). These interfaces evoke a sense of wonder, add significantly to the worldbuilding, and which I’d rather have as a model for magical interfaces in the real world.
Of course it’s a personal call, given the differences, but The Christmas Chronicles wins in my book.
Ho, Ho, HEH.
For those that celebrate Santa-Christmas, I hope it’s a happy one, given the strange, strange state of the world. May you be on the nice list.
So while the world is in the grip of the novel COVID-19 coronavirus pandemic, I’ve been thinking about those fictional user interfaces that appear in pandemic movies that project how quickly the infectious-agent-in-question will spread. The COVID-19 pandemic is a very serious situation. Most smart people are sheltering in place to prevent an overwhelmed health care system and finding themselves with some newly idle cycles (or if you’re a parent like me, a lot fewer idle cycles). Looking at this topic through the lens of sci-fi is not to minimize what’s happening around us as trivial, but to process the craziness of it all through this channel that I’ve got on hand. I did it for fascism, I’ll do it for this. Maybe this can inform some smart speculative design.
Caveat #1:As a public service I have included some information about COVID-19 in the body of the post with a link to sources. These are called out the way this paragraph is, with a SARS-CoV-2 illustration floated on the left. I have done as much due diligence as one blogger can do to not spread disinformation, but keep in mind that our understanding of this disease and the context are changing rapidly. By the time you read this, facts may have changed. Follow links to sources to get the latest information. Do not rely solely on this post as a source. If you are reading this from the relative comfort of the future after COVID-19, feel free to skip these.
Get on a boat, Hongkongers, you can’t even run for the hills! Contagion (2011)
And yes, this is less of my normal fare of sci-fi and more bio-fi, but it’s still clearly a fictional user interface, so between that and the world going pear-shaped, it fits well enough. I’ll get back to Blade Runner soon enough. I hope.
Giving credit where it’s due: All but one of the examples in this post were found via the TV tropes page for Spreading Disaster Map Graphic page, under live-action film examples. I’m sure I’ve missed some. If you know of others, please mention it in the comments.
Four that are extradiegetic and illustrative
This first set of pandemic maps are extradiegetic.
Vocabulary sidebar: I use that term a lot on this blog, but if you’re new here or new to literary criticism, it bears explanation. Diegesis is used to mean “the world of the story,” as the world in which the story takes place is often distinct from our own. We distinguish things as diegetic and extradiegetic to describe when they occur within the world of the story, or outside of it, respectively. My favorite example is when we see a character in a movie walking down a hallway looking for a killer, and we hear screechy violins that raise the tension. When we hear those violins, we don’t imagine that there is someone in the house who happens to be practicing their creepy violin. We understand that this is extradiegetic music, something put there to give us a clue about how the scene is meant to feel.
So, like those violins, these first examples aren’t something that someone in the story is looking at. (Claude Paré? Who the eff is—Johnson! Get engineering! Why are random names popping up over my pandemic map?) They’re something the film is doing for us in the audience.
The Killer that Stalked New York (1950) is a short about a smallpox infection of New York City.
Edge of Tomorrow (2014) has this bit showing the Mimics, spreading their way across Europe.
The end of Rise of the Planet of the Apes (2011) shows the fictional virus ALZ-113 spreading.
The beginning of Dawn of the Planet of the Apes (2014) repeats the fictional virus ALZ-113 spreading, but augments it with video overlays.
There’s not much I feel the need to say about these kinds of maps, as they are a motion graphic and animation style. I note at least two use aposematic signals in their color palette and shapes, but that’s just because it helps reinforce for the audience that whatever is being shown here is a major threat to human life. But I have much more authoritative things to say about systems that are meant to be used.
Before we move on, here’s a bonus set of extradiegetic spreading-pathogen maps I saw while watching the Netflix docuseries Pandemic: How to Prevent an Outbreak, as background info for this post.
The five examples in this section are spread throughout the text for visual interest, but presented in chronological order. They are The Andromeda Strain (1977), Outbreak (1995), Evolution (2001), Contagion (2011), and World War Z (2013). I highly recommend Contagion for the acting, movie making, the modeling, and some of the facts it conveys. For instance, I think it’s the only film that discusses fomites. Everyone should know about fomites.
Since I raise their specter: As of publication of this post the CDC stated that fomites are not thought to be the main way the COVID-19 novel coronavirus spreads, but there are recent and conflicting studies. The scientific community is still trying to figure this out. The CDC says for certain it spreads primarily through sneezes, coughs, and being in close proximity to an infected person, whether or not they are showing symptoms.
Note that these five spreading pathogen examples are things that characters are seeing in the diegesis, that is, in the context of the story. These interfaces are meant to convey useful information to the characters as well as us in the audience.
Which is as damning a setup as I can imagine for this first example from The Andromeda Strain (1971). Because as much as I like this movie, WTF is this supposed to be? “601” is explained in the dialogue as the “overflow error” of this computer, but the pop-art seizure graphics? C’mon. There’s no way to apologize for this monstrosity.
This psychedelic nonsense somehow tells the bunkered scientists about how fast the eponymous Andromeda Strain will spread. (1971) Somehow the CRT gets nervous, too.
I’m sorry that you’ll never get those 24 seconds back. But at least we can now move on to look at the others, which we can break down into the simple case of persuasion, and the more complex case of use.
The simple case
In the simplest case, these graphics are shown to persuade an authority to act. That’s what happening in this clip from Outbreak (1995).
General Donald McClintock delivers a terrifying White House Chief-of-Staff Briefing about the Motaba virus. Outbreak (1995)
But if the goal is to persuade one course of action over another, some comparison should be made between two options, like, say, what happens if action is taken sooner rather than later. While that is handled in the dialogue of many of these films—and it may be more effective for in-person persuasion—I can’t help but think it would be reinforcing to have it as part of the image itself. Yet none of our examples do this.
Compare the “flatten the curve” graphics that have been going around. They provide a visual comparison between two options and make it very plain which is the right one to pick. One that stays in the mind of the observer even after they see it. This is one I’ve synthesized and tweaked from other sources.
This is a conceptual diagram, not a chart. The capacity bar is terrifyingly lower on actual charts. Stay home as much as you can. Special shouts out to Larry West.
There is a diegetic possibility, i.e., that no one amidst the panic of the epidemic has the time to thoughtfully do more than spit out the data and handle the rest with conversation. But we shouldn’t leave it at that, because there’s not much for us to learn there.
More complex case
The harder problem is when these displays are for people who need to understand the nature of the threat and determine the best course of action, and now we need to talk about epidemiology.
Caveat #2:I am not an epidemiologist. They are all really occupied for the foreseeable future, so I’m not even going to reach out and bother one of them to ask their opinions on this post. Like I said before about COVID-19, I really hope you don’t come to sci-fi interfaces to become an expert in epidemiology. And, since I’m just Some Guy on the Internet Who Has Read Some Stuff on the Internet, you should take whatever you learn here with a grain of salt. If I get something wrong, please let me know. Here are my major sources:
Kate Winslet, playing epidemiologist Dr. Erin Mears in Contagion (2011), is probably more qualified than me. Hey, Kate: Call me. I have questions.
Caveat #3: To discuss using technology in our species’ pursuit of an effective global immune system is to tread into some uncomfortable territory. Because of the way disease works, it is not enough to surveil the infected. We must always surveil the entire population, healthy or not, for signs of a pathogen outbreak, so responses can be as swift and certain as possible. We may need to surveil certain at-risk or risk-taking populations quite closely, as potential superspreaders. Otherwise we risk getting…well…*gestures vaguely at the USA*. I am pro-privacy, so know that when I speak about health surveillance in this post, I presume that we are simultaneously trying to protect as much “other” privacy as we can, maybe by tracking less-abusable, less-personally identifiable signals. I don’t pretend this is a trivial task, and I suspect the problem is more wicked than merely difficult to execute. But health surveillance must happen, and for this reason I will speak of it as a good thing in this context.
Epidemiology is a large field of study, so for purposes of this post, we’re talking about someone who studies disease at the level of the population, rather than individual cases. Fictional epidemiologists appear when there is an epidemic or pandemic in the plot, and so are concerned with two questions: What are we dealing with? and What do we need to do?
Part 1: What are we dealing with?
Our response should change for different types of threat. So it’s important for an epidemiologist to understand the nature of a pathogen. There are a few scenes in Contagion where we see scientists studying a screen with gene sequences and a protein-folding diagram, and this touches on understanding the nature of the virus. But this is a virologists view, and doesn’t touch on most of what an epidemiologist is ultimately hoping to build first, and that’s a case definition. It is unlikely to appear in a spreading pathogen map, but it should inform one. So even if your pathogen is fictional, you ought to understand what one is.
“We’ve sequenced the virus and determined its origin, and we’ve modeled the way it edges the cells of the lung and the brain…” —Dr. Hextall, Contagion (2011)
A case definition is the standard shared definition of what a pathogen is; how a real, live human case is classified as belonging to an epidemic or not. Some case definitions are built for non-emergency cases, like for influenza. The flu is practically a companion to humanity, i.e., with us all the time, and mutates, so its base definition for health surveillance can be a little vague. But for the epidemics and pandemics that are in sci-fi, they are building a case definitionfor outbreak investigations. These are for a pathogen in a particular time and place, and act as a standard for determining whether or not a given person is counted as a case for the purposes of studying the event.
Case definition for outbreak investigations
The CDC lists the following as the components of a case definition.
Clinical criteria
Clinical description
Confirmatory laboratory tests
These can be pages long, with descriptions of recommended specimen collections, transportation protocols, and reporting details.
Combinations of symptoms (subjective complaints)
Signs (objective physical findings)
Source
(Sometimes) Specifics of time and place.
There are sometimes different case definitions based on the combination of factors. COVID-19 case definitions with the World Health Organization, for instance, are broken down between suspect, probable, and confirmed. A person showing all the symptoms and who has been in an area where an infected person was would be suspect. A person whose laboratory results confirmed the presence of SARS-CoV-2 is confirmed. Notably for a map, these three levels might warrant three levels of color.
As an example, here is the CDC case definition for ebola, as of 09 JUL 2019.
n.b. Case definitions are unlikely to work on screen
Though the case definition is critical to epidemiology, and may help the designer create the spreading pathogen map (see the note about three levels of color, above), but the thing itself is too text-heavy to be of much use for a sci-fi interface, which rely much more on visuals. Better might be the name or an identifying UUID to the definition. WHO case references look like this: WHO/COVID-19/laboratory/2020.5 I do not believe the CDC has any kind of UUID for its case definitions.
While case definitions don’t work on screen, counts and rates do. See below under Surveil Public Health for more on counts and rates.
Disease timeline
Infectious disease follows a fairly standard order of events, depicted in the graphic below. Understanding this typical timeline of events helps you understand four key metrics for a given pathogen: chains of transmission, R0, SI, and CFR.
For each of the key metrics, I’ll list ranges and variabilities where appropriate. These are observed attributes in the real world, but an author creating a fictional pathogen, or a sci-fi interfaces maker needing to illustrate them, may need to know what those numbers look like and how they tend to behave over time so they can craft these attributes.
Chains of Transmission
What connects the individual cases in an epidemic are the methods of transmission. The CDC lists the following as the basics of transmission.
Reservoir: where the pathogen is collected. This could be the human body, or a colony of infected mynocks, a zombie, or a moldy Ameglian Major flank steak forgotten in a fridge. Or your lungs.
Portal of exit, or how the pathogen leaves the reservoir. Say, the open wound of a zombie, or an innocent recommendation, or an uncovered cough.
Mode of transmission tells how the pathogen gets from the portal of exit to the portal of entry. Real-world examples include mosquitos, fomites (you remember fomites from the beginning of this post, don’t you?), sex, or respiratory particles.
Portal of entry, how the pathogen infects a new host. Did you inhale that invisible cough droplet? Did you touch that light saber and then touch your gills? Now it’s in you like midichlorians.
Susceptible host is someone more likely than not to get the disease.
A map of this chain of transmission would be a fine secondary-screen to a spreading pathogen map, illustrating how the pathogen is transmitted. After all, this will inform the containment strategies.
Variability: Once the chain of transmission is known, it would only change if the pathogen mutated.
Basic Rate of Reproduction = How contagious it is
A famous number that’s associated with contagiousness is the basic reproduction rate. If you saw Contagion you’ll recall this is written as R0, and pronounced “R-naught.” It describes, on average, how many people an infected person will infect before they stop being infectious.
If R0 is below 1, an infected person is unlikely to infect another person, and the pathogen will quickly die out.
If R0 is 1, an infected person is likely to infect one other, and the disease will continue through a population at a steady rate without intervention.
If R0 is higher than 1, a pathogen stands to explode through a population.
The CDC book tells me that R0 describes how the pathogen would reproduce through the population with no intervention, but other sources talk of lowering the R0 so I’m not certain if those other sources are using it less formally, or if my understanding is wrong. For now I’ll go with the CDC, and talk about R0 as a thing that is fixed.
It, too, is not an easy thing to calculate. It can depend on the duration of contagiousness after a person becomes infected, or the likelihood of infection for each contact between a susceptible person and an infectious person or vector, and the contact rate.
Variability: It can change over time. When a novel pathogen first emerges, the data is too sparse and epidemiologists are scrambling to do the field work to confirm cases. As more data comes in and numbers get larger, the number will converge toward what will be its final number.
It can also differ based on geography, culture, geopolitical boundaries, and the season, but the literature (such as I’ve read) refers to R0 as a single number.
Range: The range of R0 >1 can be as high as 12–18, but measles morbillivirus is an infectious outlier. Average range of R0, not including measles, of this sample is 2.5–5.2. MEV-1 from Contagion has a major dramatic moment when it mutates and its predicted R0 becomes 4, making it roughly as contagious as the now-eradicated killer smallpox.
Serial interval is the average time between successive cases in a chain of transmission. This tells the epidemiologist how fast a pathogen stands to spread through a population.
Variability: Like the other numbers, SI is calculated and updated with new cases while an epidemic is underway, but tend to converge toward a number. SI for some respiratory diseases is charted below. Influenza A moves very fast. Pertussis is much slower.
Range: As you can see in the chart, SI can be as fast as 2.2 days, or as slow as 22.8 days. The median in this set is 14 days and the average is 12.8. SARS-CoV-2 is currently estimated to be about 4 days, which is very fast.
The case fatality rate is a percentage that any given case will prove fatal. It is very often shortened to CFR. This is not always easy to calculate.
Variability: Early in a pandemic it might be quite low because hospital treatment is still available. Later in a pandemic, as hospital and emergency rooms are packed full, the CFR might raise quite high. Until a pathogen is eradicated, the precise CFR is changing with each new case. Updates can occur daily, or in real time with reports. In a sci-fi world, it could update real time directly from ubiquitous sensors, and perhaps predicted by a specialty A.I. or precognitive character.
Range: Case fatality rates range from the incurable, like kuru, at 100%. to 0.001% for chickenpox affecting unvaccinated children. The CFR changes greatly at the start of a pandemic and slowly converges towards its final number.
So, if the spreading pathogen map is meant to convey to an epidemiologist the nature of the pathogen, it should display these four factors:
Mode of Transmission: How it spreads
R0: How contagious it is
SI: How fast it spreads
CFR: How deadly it is
Part 2: What do we do?
An epidemiologist during an outbreak has a number of important responsibilities beyond understanding the nature of the pathogen. I’ve taken a crack at listing those below. Note: this list is my interpretation of the CDC materials, rather than their list. As always, offer corrections in comments.
Surveil the current state of things
Prevent further infections
Communicate recommendations
Epidemiology has other non-outbreak functions, but those routine, non-emergency responsibilities rarely make it to cinema. And since “communicate recommendations” is pretty covered under “The Simple Case,” above, the rest of this post will be dedicated to health surveillance and prevention tools.
Surveil the current state of things
In movies the current state of things is often communicated via the spreading pathogen map in some command and control center. The key information on these maps are counts and rates.
Counts and Rates
The case definition (above) helps field epidemiologists know which cases to consider in the data set for a given outbreak. They routinely submit reports of their cases to central authorities like the CDC or WHO, who aggregate them into counts, which are tallies of known cases. (And though official sources in the real world are rightly cautious to do it, sci-fi could also include an additional layer of suspected or projected cases.) Counts, especially over time, are important for tracking the spread of a virus. Most movie goers have basic numeracy, so red number going up = bad is an easy read for an audience.
Counts can be broken down into many variables. Geopolitical regions make sense as governmental policies and cultural beliefs can make meaningful distinctions in how a pathogen spreads. In sci-fi a speculative pathogen might warrant different breakdowns, like frequency of teleportation, or time spent in FTL warp fields, or genetic distance from the all-mother.
In the screen cap of the John Hopkins COVID-19 tracker, you can see counts high in the visual hierarchy for total confirmed (in red), total deaths (in white), and total recovered (in green). The map plots current status of the counts.
Rates is another number that epidemiologists are interested in, to help normalize the spread of a pathogen for different group sizes. (Colloquially, rate often implies change over time, but in the field of epidemiology, it is a static per capita measurement of a point in time.) For example, 100 cases is around a 0.00001% rate in China, with its population of 1.386 billion, but it would be a full 10% rate of Vatican City, so count can be a poor comparison to understand how much of a given population is affected. By representing the rates alongside the counts you can detect if it’s affecting a subgroup of the global population more or less than others of its kind, which may warrant investigation into causes, or provide a grim lesson to those who take the threat lightly.
Counts and rates over time
The trend line in the bottom right of the Johns Hopkins dashboard helps understand how the counts of cases are going over time, and might be quite useful for helping telegraph the state of the pandemic to an audience, though having it tucked in a corner and in orange may not draw attention as it needs to for instant-understanding.
These two displays show different data, and one is more cinegenic than the other. Confirmed cases, on the left, is a total, and at best will only ever level off. If you know what you’re looking at, you know that older cases represented by the graph are…uh…resolved (i.e. recovery, disability, or death) and that a level-off is the thing we want to see there. But the chart on the right plots the daily increase, and will look something like a bell curve when the pandemic comes to an end. That is a more immediate read (bad thing was increasing, bad thing peaked, bad thing is on the decline) and so I think is better for cinema.
At a glance you can also tell that China appears to have its shit sorted. [Obviously this is an old screen grab.]
In the totals, sparklines would additionally help a viewer know whether things are getting better or getting worse in the individual geos, and would help sell the data via small multiples on a close-up.
Plotting cases on maps
Counts and rates are mostly tables of numbers with a few visualizations. The most cinegenic thing you can show are cases on geopolitical maps. All of the examples, except the trainwreck that is The Andromedia Strain pathogen map, show this, even the extradiegetic ones. Real-world pathogens mostly spread through physical means, so physical counts of areas help you understand where the confirmed cases are.
Which projection?
But as we all remember from that one West Wing scene, projections have consequences. When wondering where in the world do we send much-needed resources, Mercator will lie to you, exaggerating land at the poles at the expense of equatorial regions. I am a longtime advocate for alternate projections, such as—from the West Wing scene—the Gall-Peters. I am an even bigger big fan of Dymaxion and Watterman projections. I think they look quite sci-fi because they are familiar-but-unfamiliar, and they have some advantages for showing things like abstract routes across the globe.
If any supergenre is here to help model the way things ought to be, it’s sci-fi. If you only have a second or less of time to show the map, then you may be locked to Mercator for its instant-recognizability, but if the camera lingers, or you have dialogue to address the unfamiliarity, or if the art direction is looking for uncanny-ness, I’d try for one of the others.
What is represented?
Of course you’re going to want to represent the cases on the map. That’s the core of it. And it may be enough if the simple takeaway is thing bad getting worse. But if the purpose of the map is to answer the question “what do we do,” the cases may not be enough. Recall that another primary goal of epidemiologists is to prevent further infections. And the map can help indicate this and inform strategy.
Take for instance, 06 APR 2020 of the COVID-19 epidemic in the United States. If you had just looked at a static map of cases, blue states had higher counts than red states. But blue states had been much more aggressive in adopting “flattening the curve” tactics, while red states had been listening to Trump and right wing media that had downplayed the risk for many weeks in many ways. (Read the Nate Silver post for more on this.) If you were an epidemiologist, seeing just the cases on that date might have led you to want to focus social persuasion resources on blue states. But those states have taken the science to heart. Red states on the other hand, needed a heavy blitz of media to convince them that it was necessary to adopt social distancing and shelter-in-place directives. With a map showing both cases andsocial acceptance of the pandemic, it might have helped an epidemiologist make the right resource allocation decision quickly.
Another example is travel routes. International travel played a huge role in spreading COVID-19, and visualizations of transportation routes can prove more informative in understanding its spread than geographic maps. Below is a screenshot of the New York Times’ beautiful COVID-19 MAR 2020 visualization How the Virus Got Out, which illustrates this point.
Other things that might be visualized depend, again, on the chain of transmission.
Is the pathogen airborne? Then you might need to show upcoming wind and weather forecasts.
Is the reservoir mosquitoes? Then you might want to show distance to bodies of still water.
Is the pathogen spread through the mycelial network? Then you might need to show an overlay of the cosmic mushroom threads.
Whatever your pathogen, use the map to show the epidemiologist ways to think about its future spread, and decide what to do. Give access to multiple views if needed.
How do you represent it?
When showing intensity-by-area, there are lots of ways you could show it. All of them have trade offs. The Johns-Hopkins dashboard uses a Proportional Symbol map, with a red dot, centered on the country or state, the radius of which is larger for more confirmed cases. I don’t like this for pandemics, mostly because the red dots begin to overlap and make it difficult to any detail without interacting with the map to get a better focus. It does make for an immediate read. In this 23 MAR 2020 screen cap, it’s pretty obvious that the US, Europe, and China are current hotspots, but to get more detail you have to zoom in, and the audience, if not the characters, don’t have that option. I suppose it also provides a tone-painting sense of unease when the symbols become larger than the area they are meant to represent. It looks and feels like the area is overwhelmed with the pathogen, which is an appropriate, if emotional and uninformative, read.
The Johns-Hopkins dashboard uses a proportional symbol map. And I am distraught at how quaint those numbers seem now, much less what they will be in the future.
Most of the sci-fi maps we see are a variety of Chorochromatic map, where color is applied to the discrete thing where it appears on the map. (This is as opposed to a Cloropleth map, where color fills in existing geopolitical regions.) The chorochromatic option is nice for sci-fi because the color makes a shape—a thing—that does not know of or respect geopolitical boundaries. See the example from Evolution below.
Governor Lewis watches the predicted spread of the Glen Canyon asteroid organisms out of Arizona and to the whole of North America. Evolution (2001)
It can be hard to know (or pointlessly-detailed) to show exactly where a given thing is on a map, like, say, where infected people literally are. To overcome this you could use a dot-distribution map, as in the Outbreak example (repeated below so you don’t have to scroll that far back up).
Outbreak (1995), again.
Like many such maps, the dot-distribution becomes solid red to emphasize passing over some magnitude threshold. For my money, the dots are a little deceptive, as if each dot represented a person rather than part of a pattern than indicates magnitude, but a glance at the whole map gives the right impression.
For a real world example of dot-distribution for COVID-19, see this example posted to reddit.com by user Edward-EFHIII.
COVID-19 spread from January 23 through March 14th.
Often times dot-distribution is reserved for low magnitudes, and once infections are over a threshold, become cloropleth maps. See this example from the world of gaming.
In Plague, Inc., you play the virus, hoping to win against humanity.
Here you can see that India and Australia have dots, while China, Kyrgyzstan, Tajikistan, Turkmenistan, and Afghanistan (I think) are “solid” red.
The other representation that might make sense is a cartogram, in which predefined areas (like country or state boundaries) are scaled to show the magnitude of a variable. Continuous-area cartograms can look hallucinogenic, and would need some explanation by dialogue, but can overcome the inherent bias that size = importance. It might be a nice secondary screen alongside a more traditional one.
On the left, a Choropleth map of the 2012 US presidential election, where it looks like red states should have won. On the right, a continuous cartogram with state sizes scaled to reflect states’ populations, making more intuitive sense why blue states carried the day.
Another gorgeous projection dispenses with the geographic layout. Dirk Brockman, professor at the Institute for Theoretical Biology, Humboldt University, Berlin, developed a visualization that places the epicenter of a disease at the center of a node graph, and plots every city around it based on how many airport flights it takes to get there. Plotting proportional symbols to this graph makes the spread of the disease radiate in mostly- predictable waves. Pause the animation below and look at the red circles. You can easily predict where the next ones will likely be. That’s an incredibly useful display for the epidemiologist. And as a bonus, it’s gorgeous and a bit mysterious, so would make a fine addition in a sci-fi display to a more traditional map. Read more about this innovative display on the CityLab blog. (And thanks, Mark Coleran, for the pointer.)
How does it move?
First I should say I don’t know that it needs to move. We have information graphics that display predicted change-over-area without motion: Hurricane forecast maps. These describe a thing’s location in time, and simultaneously, the places it is likely to be in the next few days.
National Hurricane Center’s 5-day forecast for Hurricane Florence, 08 SEP 2018. Image: NHC
If you are showing a chorochromatic map, then you can use “contour lines” or color regions to demonstrate the future predictions.
Not based on any real pathogen.
Another possibility is small multiples, where the data is spread out over space instead of time. This makes it harder to compare stages, but doesn’t have the user searching for the view they want. You can mitigate this with small lines on each view representing the boundaries of other stages.
Not based on any real pathogen.
The side views could also represent scenarios. Instead of +1, +2, etc., the side views could show the modeled results for different choices. Perhaps those scenario side views and their projected counts could be animated.
To sing the praises of the static map: Such a view, updated as data comes in, means a user does not have to wait for the right frame to pop up, or interact with a control to get the right piece of information, or miss some detail when they just happened to have the display paused on the wrong frame of an animation.
But, I realize that static maps are not as cinegenic as a moving map. Movement is critical to cinema, so a static map, updating only occasionally as new data comes in, could look pretty lifeless. Animation gives the audience more to feel as some red shape slowly spreads to encompass the whole world. So, sure. I think there are better things to animate than the primary map, but doing so puts us back into questions of style rather than usability, so I’ll leave off that chain of thought and instead show you the fourth example in this section, Contagion.
MEV-1 spreads from fomites! It’s fomites! Contagion (2011), designed by Cory Bramall of Decca Digital.
Later stages of the map are interspersed with viewer-reaction shots.
Prevent further transmissions: Containment strategies
The main tactic for epidemiological intervention is to deny pathogens the opportunity to jump to new hosts. The top-down way to do this is to persuade community leaders to issue broad instructions, like the ones around the world that have us keeping our distance from strangers, wearing masks and gloves, and sheltering-in-place. The bottom-up tactic is to identify those who have been infected or put at risk for contracting a pathogen from an infected person. This is done with contact tracing.
Contain Known Cases
When susceptible hosts simply do not know whether or not they are infected, some people will take their lack of symptoms to mean they are not infectious and do risky things. If these people are infectious but not yet showing symptoms, they spread the disease. For this reason, it’s critical to do contact tracing of known cases to inform and encourage people to get tested and adopt containment behaviors.
Contact tracing
There are lots of scenes in pathogen movies where scientists stand around whiteboards with hastily-written diagrams of who-came-into-contact-with-whom, as they hope to find and isolate cases, or to find “patient 0,” or to identify super-spreaders and isolate them.
These scenes seem ripe for improvement by technology and AI. There are opt-in self-reporting systems, like those that were used to contain COVID-19 in South Korea, or the proposed NextTrace system in the West. In sci-fi, this can go further.
Scenario: Imagine an epidemiologist talking to the WHO AI and asking it to review public footage, social media platforms, and cell phone records to identify all the people that a given case has been in contact with. It could even reach out and do field work, calling humans (think Google Duplex) who might be able to fill in its information gaps. Field epidemiologists are focused on situations when the suspected cases don’t have phones or computers.
Or, for that matter, we should ask why the machine should wait to be asked. It should be set up as an agent, reviewing these data feeds continually, and reaching out in real time to manage an outbreak.
SCENE: Karen is walking down the sidewalk when her phone rings.
Computer voice:
Good afternoon, Karen. This is Florence, the AI working on behalf of the World Health Organization.
Karen:
Oh no. Am I sick?
Computer voice:
Public records indicate you were on a bus near a person who was just confirmed to be infected. Your phone tells me your heart rate has been elevated today. Can you hold the phone up to your face so I can check for a fever?
Karen does. As the phone does its scan, people on the sidewalk behind her can be seen to read texts on their phone and move to the other side of the street. Karen sees that Florence is done, and puts the phone back to her ear.
Computer voice:
It looks as if you do have a fever. You should begin social distancing immediately, and improvise a mask. But we still need a formal test to be sure. Can you make it to the testing center on your own, or may I summon an ambulance? It is a ten minute walk away.
Karen:
I think I can make it, but I’ll need directions.
Computer voice:
Of course. I have also contacted your employer and spun up an AI which will be at work in your stead while you self-isolate. Thank you for taking care of yourself, Karen. We can beat this together.
Design challenge: In the case of an agentive contact tracer, the display would be a social graph displayed over time, showing confirmed cases as they connect to suspected cases (using evidence-of-proximity or evidence-of-transmission) as well as the ongoing agent’s work in contacting them and arranging testing. It would show isolation monitoring and predicted risks to break isolation. It would prioritize cases that are greatest risk for spreading the pathogen, and reach out for human intervention when its contact attempts failed or met resistance. It could be simultaneously tracing contacts “forward” to minimize new infections and tracing contacts backward to find a pathogen’s origins.
Another consideration for such a display is extension beyond the human network. Most pathogens mutate and much more freely in livestock and wild animal populations, making their way into humans occasionally. it happened this way for SARS (bats → civets → people), MERS (bats → camels → people), and COVID-19 (bats → pangolin → people). (Read more about bats as a reservoir.) It’s not always bats, by the way, livestock are also notorious breeding grounds for novel pathogens. Remember Bird flu? Swine flu? This “zoonotic network” should be a part of any pathogen forensic or surveillance interface.
Design idea: Even the notion of what it means to do contact tracing can be rethought in sci-fi. Have you seen the Mythbusters episode “Contamination”? In it Adam Savage has a tube latexed to his face, right near his nose that drips a florescent dye at the same rate a person’s runny nose might drip. Then he attends a staged dinner party where, despite keeping a napkin on hand to dab at the fluid, the dye gets everywhere except the one germophobe. It brilliantly illustrates the notion of fomites and how quickly an individual can spread a pathogen socially.
Now imagine this same sort of tracing, but instead of dye, it is done with computation. A camera watches, say, grocery shelves, and notes who touched what where and records the digital “touch,” or touchprint, along with an ID for the individual and the area of contact. This touchprint could be exposed directly with augmented reality, appearing much like the dye under black light. The digital touch mark would only be removed from the digital record of the object if it is disinfected, or after the standard duration of surface stability expires. (Surface stability is how long a pathogen remains a threat on a given surface). The computer could further watch the object for who touches it next, and build an extended graph of the potential contact-through-fomites.
Ew, I got touchprint on me.
You could show the AR touchprint to the individual doing the touching, this would help remind them to wear protective gloves if the science calls for it, or to ask them to disinfect the object themselves. A digital touchprint could also be used for workers tasked with disinfecting the surfaces, or by disinfecting drones. Lastly, if an individual is confirmed to have the pathogen, the touchprint graph could immediately identify those who had touched an object at the same spot as the infected person. The system could provide field epidemiologists with an instant list of people to contact (and things to clean), or, if the Florence AI described above was active, the system could reach out to individuals directly. The amount of data in such a system would be massive, and the aforementioned privacy issues would be similarly massive, but in sci-fi you can bypass the technical constraints, and the privacy issues might just be a part of the diegesis.
In case you’re wondering how long that touch mark would last for SARS-CoV-2 (the virus that causes COVID-19), this study from the New England Journal of Medicine says it’s 4 hours for copper, 24 hours for paper and cardboard, and 72 hours on plastic and steel.
Anyway, all of this is to say that the ongoing efforts by the agent to do the easy contact tracing would be an excellent, complicated, cinegenic side-display to a spreading pathogen map.
Destroying non-human reservoirs
Another way to reduce the risk of infection is to seal or destroy reservoirs. Communities encourage residents to search their properties and remove any standing water to remove the breeding grounds for mosquitos, for example. There is the dark possibility that a pathogen is so lethal that a government might want to “nuke it from orbit” and kill even human reservoirs. Outbreak features an extended scene where soldiers seek to secure a neighborhood known to be infected with the fictional Motoba virus, and soldiers threaten to murder a man trying to escape with his family. For this dark reason, in addition to distance-from-reservoir, the location of actual reservoirs may be important to your spreading pathogen map. Maybe also counts of the Hail Mary tools that are available, their readiness, effects, etc.
To close out the topic of What Do We Do? Let me now point you to the excellent and widely-citied Medium article by Tomas Peuyo, “Act Today or People Will Die,” for thoughts on that real-world question.
The…winner(?)
At the time of publication, this is the longest post I’ve written on this blog. Partly that’s because I wanted to post it as a single thing, but also because it’s a deep subject that’s very important to the world, and there are lots and lots of variables to consider when designing one.
Which makes it not surprising that most of the examples in this mini survey are kind of weak, with only one true standout. That standout is the World War Z spreading disaster map, shown below.
World War Z (2013)
It goes by pretty quickly, but you can see more features discussed above in this clip than any of the other exmaples.
A combination of chorochromatic marking for the zombie infection, and cloropleth marking for countries. Note the signals showing countries where data is unavailable.Along the bottom, rates (not cases) are expressed as “Population remaining.” That bar of people along the bottom would start slow and then just explode to red, but it’s a nice “things getting worse” moment. Maybe it’s a log scale?A nice augmentation of the main graphic is down the right-hand side. A day count in the upper right (with its shout-out to zombie classic 28 Days Later), and what I’m guessing are resources, including nukes.
It doesn’t have that critical layer of forecasting data, but it got so much more right than its peers, I’m still happy to have it. Thanks to Mark Coleran for pointing me to it.
Let’s not forget that we are talking about fiction, and few people in the audience will be epidemiologists, standing up in the middle of the cinema (remember when we could go to cinemas?) to shout, “What’s with this R0 of 0.5? What is this, the LaCroix of viruses?” But c’mon, surely we can make something other than Andromeda Strain’s Pathogen Kaleidoscope, or Contagion’s Powerpoint wipe. Modern sci-fi interfaces are about spectacle, about overwhelming the users with information they can’t possibly process, and which they feel certain our heroes can—but they can still be grounded in reality.
Lastly, while I’ve enjoyed the escapism of talking about pandemics in fiction, COVID-19 is very much with us and very much a threat. Please take it seriously and adopt every containment behavior you can. Thank you for taking care of yourself. We can beat this together.
Citizens move between the distant parts of the city by means of a free, public transportation system. It is an ultra-light rail, featuring cars for two passengers, that move between long translucent tubes that connect the domes of the city. When one car stops at a station, its door slides open to allow exit and entry. We never see a car waiting behind another. Once seated, riders press a red button on a panel between the two seats (just visible in the screen capture below), and the car seals shut and takes off to the next station.
A small panel inside the car alerts passengers to the name of the next stop as well as any additional information that is of use. When Logan and Jessica head to Cathedral Station, the panel blinks a red light to draw their attention. (The paired green light is never seen illuminated. What’s it there for?) A female voice says “Entering a reservation for violent delinquents. Authorized persons only.” The screen before them reads, “personal risk area.” (For those wondering why it stops there at all, anyone can get out of their car here, but Logan has to use his personal communication device with Control to have the gate to Cathedral opened.
The panel and voice output are useful to alert riders whose attention has drifted. Text could be put in the environment of course, since this information rarely changes, but it’s a bit harder to read when it’s moving and isn’t as likely to gain a distracted rider’s attention.
The last bit of interface is the LED displays on the walls of fancier stops like Arcade (the dome with the shopping mall and Caroussel.) We never see this sign change, but it makes sense that while riders are at the station, it displays the stop as a reinforcing bit of information, and can display alternate messages for citizens waiting on a car otherwise.
The interface is incredibly simple because the system is so constrained. You have to hop on at a station, and like an airport tram or a shabbat elevator, the car runs along a fixed loop. You hop out when you’re there. The main negative issues I see are selecting a stop and perhaps safety.
Selecting a stop
It’s a waste of time and energy to have cars stopping and starting at unwanted stations. It can also be distracting to have the car tell you about all the intermediate stops when you’re not interested in them.
To solve this problem, the track system should be built with track bypasses so we have to worry less about track congestion at stops. Then riders could either ride the “local” from stop to stop, or optionally have some way to indicate their desired stop, bypassing the ones in between. What’s this indication look like? In the panopticon of Dome City, the Übercomputer can just listen to your conversations wherever you’re having them, and when you get to a car default to the stop expressed in conversation. Logan and Jessica had just spoken about Cathedral Station, so when they stepped in, it could have just asked them to confirm. If the selection was wrong, or no stop had been mentioned recently, riders should be able to speak their destination or the event to which they’re headed. As a last fallback, a screen displaying discrete options could allow them to select a destination by touch or gesture.
Rider safety
The safety issue is subtle, but if riders have no control over the cars, why are the seats facing forward? It’s much safer in a head-on collision to be seated “backward,” like an infant’s car seat. Psychologically, people are most comfortable sitting forward to see in the direction of potential collisions, but if you lived in an UberNanny State like Dome City, the system would just force people to sit in the safest way.
It’s going to be more complicated than this
Getting public transportation experience design right is tough enough. But it’s going to get more complicated. Here at the dawn of computer-driven cars and computer-requested and computer-wayfinding “routeless” busses, the challenges will be manifold. How do you signal a stop? How does it gracefully degrade? How do you pay? How do you get to a just-in-time defined stop? How do you indicate your destination(s), willingness to share the ride, and urgency? How do you not disenfranchise people just because they have no cell phone? Dome City is small and constrained enough to ignore such problems, like a light rail in a small, wealthy, downtown core, making it almost too simple to be instructive.