Skills are abilities that Accomplices have in Rhythm Thief & the Paris Caper. Every accomplice has one regular Skill and at least two Team Skills. In total, there are 60 regular Skills and 30 Team Skills. The effectiveness of the skill usually depends on the rarity or rank of the accomplice. Rarer accomplices often have more skills.
Each regular Skill has a set number of times it can be activated per level before it no longer works. Team Skills remain active as long as every accomplice on the team has the same Team Skill.
List of Skills[]
Skill Name | Times Activated per Level | Effect |
---|---|---|
Alotta Heals | 4 Time(s) | Increases healing from successful moves by 40%. |
Angel’s Smile | 1 Time(s) | 30% chance of not dying when HP drops below 0. |
Angel’s Whim | 1 Time(s) | 10% chance of not dying when HP drops below 0. |
Backstage Pass | 1 Time(s) | 60% chance of restoring 300 HP when HP reach 0. |
Battlecry | 1 Time(s) | Boosts experience earned by 100. |
Blessed | 2 Time(s) | Boosts medals earned by 75. |
Cash Cow | 1 Time(s) | Boosts medals earned by 30%. |
Close Call | 1 Time(s) | Restores 5 x Vigor when HP reach 0. |
Crash Barrier | 3 Time(s) | Reduces damage from misses by 70%. |
Crisis Averted | 1 Time(s) | Restores HP by 60% when it drops below 20%. |
Cushion | 3 Time(s) | Reduces damage from misses by 30%. |
Damage Control | 3 Time(s) | Reduces damage from misses by 70%. |
Damage Cushion | 3 Time(s) | Reduces damage from misses by 50%. |
Damage Dam | 3 Time(s) | Reduces damage from misses by 60%. |
Damage Limiter | 3 Time(s) | Reduces damage from misses by 80%. |
Divine Bless | 1 Time(s) | 50% chance of not dying when HP drops below 0. |
Divine Love | 1 Time(s) | 70% chance of not dying when HP drops below 0. |
Easy Money | 1 Time(s) | Combo of 5 completely restores HP. |
Encore | 1 Time(s) | 80% chance of restoring 500 HP when HP reach 0. |
Encourage | 1 Time(s) | Boosts experience earned by 50. |
Expert Tuition | 1 Time(s) | Boosts experience earned by 25%. |
Fail-safe | 3 Time(s) | Reduces damage from misses by 90%. |
First Step | 1 Time(s) | Boosts experience earned by 10%. |
Fluky | 2 Time(s) | Boosts medals earned by 25. |
Golden Goose | 1 Time(s) | Boosts medals earned by 40%. |
Hard Labor | 1 Time(s) | Combo of 20 completely restores HP. |
Helping Hand | 1 Time(s) | Boosts experience earned by 20%. |
Here to Stay | 1 Time(s) | Restores 15 x Vigor when HP reach 0. |
High Heals | 4 Time(s) | Increases healing from successful moves by 30%. |
Honest Work | 1 Time(s) | Combo of 15 completely restores HP. |
Hotshot | 1 Time(s) | Combo of 10 completely restores HP. |
HP Armor | 3 Time(s) | 75% chance of canceling out a miss. |
HP Buffer | 3 Time(s) | 45% chance of canceling out a miss. |
HP Cushion | 3 Time(s) | 30% chance of canceling out a miss. |
HP Shield | 3 Time(s) | 60% chance of canceling out a miss. |
Inspire | 1 Time(s) | Boosts experience earned by 25. |
It's A Miracle | 1 Time(s) | Restores 10 x Vigor when HP reach 0. |
Kiss of Life | 1 Time(s) | Restores 20 x Vigor when HP reach 0. |
Last-ditch | 1 Time(s) | Restores HP by 80% when it drops below 20%. |
Leg-Up | 1 Time(s) | Boosts experience earned by 15%. |
Life Guard | 3 Time(s) | 70% chance of canceling out a miss. |
Life Insurance | 3 Time(s) | 80% chance of canceling out a miss. |
Life Line | 3 Time(s) | 50% chance of canceling out a miss. |
Life Saver | 3 Time(s) | 90% chance of canceling out a miss. |
Lucky | 2 Time(s) | Boosts medals earned by 50. |
Meal Ticket | 1 Time(s) | Boosts medals earned by 20%. |
Miracle Cure | 4 Time(s) | Increases healing from successful moves by 20. |
Money Spinner | 1 Time(s) | Boosts medals earned by 10%. |
Nick of Time | 1 Time(s) | Restores HP by 40% when it drops below 20%. |
Off the Hook | 1 Time(s) | Restores HP by 20% when it drops below 20%. |
Ovation | 1 Time(s) | Boosts experience earned by 75. |
Really Healy | 4 Time(s) | Increases healing from successful moves by 20%. |
Restorative | 4 Time(s) | Increases healing from successful moves by 15. |
Reviver | 1 Time(s) | 40% chance of restoring 100 HP when HP reach 0. |
Safety Net | 3 Time(s) | Reduces damage from misses by 50%. |
Stimulant | 4 Time(s) | Increases healing from successful moves by 10. |
Supplement | 4 Time(s) | Increases healing from successful moves by 5. |
Survivor | 1 Time(s) | 20% chance of restoring 50 HP when HP reach 0. |
Untouchable | 2 Time(s) | Boosts medals earned by 100. |
Well-Healed | 4 Time(s) | Increases healing from successful moves by 10%. |