Fix GLSL and HLSL preprocessor line continuation#2350
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jeanas merged 1 commit intopygments:masterfrom Feb 23, 2023
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Thanks! Could you please add/extend an example file with this so we can capture future regressions? You'll need to run |
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Feb 22, 2023
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Looks fine, but please add a test (cf. https://pygments.org/docs/lexerdevelopment/#adding-and-testing-a-new-lexer).
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Well, we raced. At least we're consistent with each other :-) |
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Thanks for the feedback! Removed "\r?" and added some tests, let me know if I missed something. |
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Thanks! |
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Both shading languages allow their preprocessor to use line continuation with backlashes
\, if they are the last character on a line before newline or carriage return. This PR adds support for that:Noticed this problem when generating Godot's documentation for its shader preprocessor (which is very similar to GLSL and HLSL preprocessor). Notice how the first shader code block in https://docs.godotengine.org/en/latest/tutorials/shaders/shader_reference/shader_preprocessor.html does not get syntax highlighting at all as the current lexer produces an error because of
\characters. This PR fixes the issue and the code block is highlighted correctly.