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|----------------------|---------------------------------|
#### ç± [Coplay](https://www.coplay.dev/?ref=unity-mcp) è£èªèµå©åç»´æ¤ -- Unity æå¥½ç AI 婿ã
[](https://discord.gg/y4p8KfzrN4)
[](https://www.coplay.dev/?ref=unity-mcp)
[](https://unity.com/releases/editor/archive)
[](https://assetstore.unity.com/packages/tools/generative-ai/mcp-for-unity-ai-driven-development-329908)
[](https://www.python.org)
[](https://modelcontextprotocol.io/introduction)


[](https://opensource.org/licenses/MIT)
**使ç¨å¤§è¯è¨æ¨¡åå建æ¨ç Unity åºç¨ï¼**
MCP for Unity ä½ä¸ºæ¡¥æ¢ï¼å
许 AI 婿ï¼å¦ ClaudeãCursorï¼éè¿æ¬å° **MCPï¼æ¨¡åä¸ä¸æåè®®ï¼å®¢æ·ç«¯** ç´æ¥ä¸æ¨ç Unity ç¼è¾å¨äº¤äºã为æ¨ç大è¯è¨æ¨¡åæä¾ç®¡çèµæºãæ§å¶åºæ¯ãç¼è¾èæ¬åèªå¨å Unity ä»»å¡çå·¥å
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### ð¬ å å
¥æä»¬ç [Discord](https://discord.gg/y4p8KfzrN4)
**è·å¾å¸®å©ãåäº«æ³æ³ï¼ä¸å
¶ä» MCP for Unity å¼åè
åä½ï¼**
---
## 主è¦åè½ ð
* **ð£ï¸ èªç¶è¯è¨ææ§ï¼** æç¤ºæ¨ç大è¯è¨æ¨¡åæ§è¡ Unity ä»»å¡ã
* **ð ï¸ å¼ºå¤§å·¥å
·ï¼** 管çèµæºãåºæ¯ãæè´¨ãèæ¬åç¼è¾å¨åè½ã
* **ð¤ èªå¨åï¼** èªå¨åéå¤ç Unity 工使µç¨ã
* **ð§© å¯æ©å±ï¼** 设计为ä¸åç§ MCP 客æ·ç«¯åä½ã
* **ð HTTP ä¼å
ä¼ è¾ï¼** é»è®¤å¯ç¨ HTTP è¿æ¥ï¼stdio ä»å¯ä½ä¸ºå¤éæ¹æ¡ï¼ã
å·¥å
·
æ¨ç大è¯è¨æ¨¡åå¯ä»¥ä½¿ç¨ä»¥ä¸åè½ï¼
* `manage_asset`: æ§è¡èµæºæä½ï¼å¯¼å
¥ãå建ãä¿®æ¹ãå é¤ãæç´¢çï¼ã
* `manage_editor`: æ§å¶ç¼è¾å¨ç¶æï¼ææ¾æ¨¡å¼ãæ´»å¨å·¥å
·ãæ ç¾ãå±ï¼ã
* `manage_gameobject`: 管ç GameObjectï¼å建ãä¿®æ¹ãå é¤ãæ¥æ¾ãå¤å¶ãç§»å¨ï¼ã
* `manage_components`: 管ç GameObject ä¸çç»ä»¶ï¼æ·»å ãç§»é¤ãè®¾ç½®å±æ§ï¼ã
* `manage_material`: 管çæè´¨ï¼å建ãè®¾ç½®å±æ§/é¢è²ãåé
ç»æ¸²æå¨ï¼ã
* `manage_prefabs`: é¢å¶ä½æä½ï¼æå¼/å
³é Stageãä¿åãä» GameObject å建ï¼ã
* `manage_scene`: åºæ¯ç®¡çï¼å è½½ãä¿åãå建ãè·åå±çº§ãæªå¾ï¼ã
* `manage_script`: ä¼ ç»èæ¬æä½ï¼å建ã读åãå é¤ï¼ãç¼è¾å»ºè®®ä½¿ç¨ `apply_text_edits` æ `script_apply_edits`ã
* `manage_scriptable_object`: åå»ºå¹¶ä¿®æ¹ ScriptableObject èµäº§ã
* `manage_shader`: Shader CRUDï¼å建ã读åãæ´æ°ãå é¤ï¼ã
* `manage_vfx`: VFX æä½ï¼ParticleSystem / LineRenderer / TrailRenderer / VisualEffectGraph çï¼ã
* `batch_execute`: â¡ **æ¨è** - æ¹éæ§è¡å¤æ¡å½ä»¤ï¼10-100x æ§è½æåï¼ã
* `find_gameobjects`: æ name/tag/layer/component/path/id æç´¢ GameObjectï¼å页ï¼ã
* `find_in_file`: ä½¿ç¨æ£åæç´¢ C# èæ¬å¹¶è¿åå¹é
çè¡å·ä¸ç段ã
* `read_console`: è·åææ¸
é¤ Unity Console æ¥å¿ã
* `refresh_unity`: 请æ±å·æ°èµäº§æ°æ®åºï¼å¹¶å¯é触åç¼è¯ã
* `run_tests`: 弿¥å¯å¨æµè¯ï¼è¿å job_idã
* `get_test_job`: è½®è¯¢å¼æ¥æµè¯ä»»å¡çè¿åº¦åç»æã
* `debug_request_context`: è¿åå½å请æ±ä¸ä¸æï¼client_idãsession_idãmetaï¼ã
* `execute_custom_tool`: æ§è¡ç± Unity 注åç项ç®çº§èªå®ä¹å·¥å
·ã
* `execute_menu_item`: æ§è¡ Unity ç¼è¾å¨èå项ï¼ä¾å¦ "File/Save Project"ï¼ã
* `set_active_instance`: å°åç»å·¥å
·è°ç¨è·¯ç±å°ç¹å® Unity å®ä¾ï¼ä» `unity_instances` è·å `Name@hash`ï¼ã
* `apply_text_edits`: 使ç¨è¡/åèå´è¿è¡ç²¾ç¡®ææ¬ç¼è¾ï¼æ¯æåç½®æ¡ä»¶åå¸ï¼ã
* `script_apply_edits`: ç»æå C# æ¹æ³/ç±»ç¼è¾ï¼insert/replace/deleteï¼ï¼è¾¹çæ´å®å
¨ã
* `validate_script`: å¿«ééªè¯ï¼basic/standardï¼ï¼ç¨äºæè·è¯æ³/ç»æé®é¢ã
* `create_script`: 卿å®é¡¹ç®è·¯å¾å建æ°ç C# èæ¬ã
* `delete_script`: éè¿ URI æ Assets ç¸å¯¹è·¯å¾å é¤ C# èæ¬ã
* `get_sha`: è·å Unity C# èæ¬ç SHA256 ä¸å
æ°æ®ï¼ä¸è¿åå
容ï¼ã
èµæº
æ¨ç大è¯è¨æ¨¡åå¯ä»¥æ£ç´¢ä»¥ä¸èµæºï¼
* `custom_tools` [`mcpforunity://custom-tools`]: ååºæ´»å¨ Unity 项ç®å¯ç¨çèªå®ä¹å·¥å
·ã
* `unity_instances` [`mcpforunity://instances`]: ååºæææ£å¨è¿è¡ç Unity ç¼è¾å¨å®ä¾åå
¶è¯¦ç»ä¿¡æ¯ã
* `menu_items` [`mcpforunity://menu-items`]: Unity ç¼è¾å¨ä¸ææå¯ç¨èå项ã
* `get_tests` [`mcpforunity://tests`]: Unity ç¼è¾å¨ä¸ææå¯ç¨æµè¯ï¼EditMode + PlayModeï¼ã
* `get_tests_for_mode` [`mcpforunity://tests/{mode}`]: æå®æ¨¡å¼ï¼EditMode æ PlayModeï¼çæµè¯å表ã
* `gameobject_api` [`mcpforunity://scene/gameobject-api`]: GameObject èµæºç¨æ³è¯´æï¼å
ç¨ `find_gameobjects` è·å instance IDï¼ã
* `gameobject` [`mcpforunity://scene/gameobject/{instance_id}`]: 读åå个 GameObject ä¿¡æ¯ï¼ä¸å«å®æ´ç»ä»¶åºååï¼ã
* `gameobject_components` [`mcpforunity://scene/gameobject/{instance_id}/components`]: è¯»åæ GameObject çå
¨é¨ç»ä»¶ï¼æ¯æå页ï¼å¯éå
å«å±æ§ï¼ã
* `gameobject_component` [`mcpforunity://scene/gameobject/{instance_id}/component/{component_name}`]: è¯»åæ GameObject 䏿å®ç»ä»¶ç宿´å±æ§ã
* `editor_active_tool` [`mcpforunity://editor/active-tool`]: å½åæ´»å¨å·¥å
·ï¼Move/Rotate/Scale çï¼ä¸åæ¢ææè®¾ç½®ã
* `editor_prefab_stage` [`mcpforunity://editor/prefab-stage`]: å½å Prefab Stage ä¸ä¸æï¼è¥æªæå¼å isOpen=falseï¼ã
* `editor_selection` [`mcpforunity://editor/selection`]: ç¼è¾å¨å½åéä¸å¯¹è±¡ç详ç»ä¿¡æ¯ã
* `editor_state` [`mcpforunity://editor/state`]: ç¼è¾å¨å°±ç»ªç¶æå¿«ç
§ï¼å
å«å»ºè®®ä¸ stalenessï¼ã
* `editor_windows` [`mcpforunity://editor/windows`]: å½åæå¼çç¼è¾å¨çªå£åè¡¨ï¼æ é¢ãç±»åãä½ç½®ãç¦ç¹ï¼ã
* `project_info` [`mcpforunity://project/info`]: éæé¡¹ç®ä¿¡æ¯ï¼æ ¹è·¯å¾ãUnity çæ¬ãå¹³å°ï¼ã
* `project_layers` [`mcpforunity://project/layers`]: 项ç®å±ï¼0-31ï¼ååç§°ã
* `project_tags` [`mcpforunity://project/tags`]: é¡¹ç® Tag å表ã
---
## å·¥ä½åç
MCP for Unity 使ç¨ä¸¤ä¸ªç»ä»¶è¿æ¥æ¨çå·¥å
·ï¼
1. **MCP for Unity Bridgeï¼** å¨ç¼è¾å¨å
è¿è¡ç Unity å
ãï¼éè¿å
管çå¨å®è£
ï¼ã
2. **MCP for Unity Serverï¼** æ¬å°è¿è¡ç Python æå¡å¨ï¼ä»ç»ç«¯çªå£è¿è¡ï¼ï¼éè¿ HTTP/JSON-RPC 䏿¨ç MCP 客æ·ç«¯éä¿¡ãUnity çªå£é»è®¤ä»¥ HTTP 模å¼ä¸ºæ¨å¯å¨å®ï¼å¦ææ¨åæ¢ä¼ è¾æ¹å¼ï¼stdio ä»ç¶å¯ç¨ã
---
## å®è£
âï¸
### åç½®è¦æ±
å¦æä½ **䏿¯**éè¿ Unity Asset Store å®è£
ï¼åè¿éè¦å®è£
以ä¸å
容ï¼
* **Pythonï¼** çæ¬ 3.10 ææ´æ°ã[ä¸è½½ Python](https://www.python.org/downloads/)
* **uvï¼Python å·¥å
·é¾ç®¡çå¨ï¼ï¼**
```bash
# macOS / Linux
curl -LsSf https://astral.sh/uv/install.sh | sh
# Windows (PowerShell)
winget install --id=astral-sh.uv -e
# ææ¡£: https://docs.astral.sh/uv/getting-started/installation/
```
ææå®è£
æ¹å¼é½éè¦ä»¥ä¸å
容ï¼
* **Unity Hub åç¼è¾å¨ï¼** çæ¬ 2021.3 LTS ææ´æ°ã[ä¸è½½ Unity](https://unity.com/download)
* **MCP 客æ·ç«¯ï¼** [Claude Desktop](https://claude.ai/download) | [Claude Code](https://github.com/anthropics/claude-code) | [Cursor](https://www.cursor.com/en/downloads) | [Visual Studio Code Copilot](https://code.visualstudio.com/docs/copilot/overview) | [Windsurf](https://windsurf.com) | å
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1. å®è£
[NuGetForUnity](https://github.com/GlitchEnzo/NuGetForUnity)
2. åå¾ `Window > NuGet Package Manager`
3. æç´¢ `Microsoft.CodeAnalysis`ï¼éæ©çæ¬ 4.14.0 å¹¶å®è£
å
4. åæ¶å®è£
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5. åå¾ `Player Settings > Scripting Define Symbols`
6. æ·»å `USE_ROSLYN`
7. éå¯ Unity
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1. ä» [NuGet](https://www.nuget.org/packages/Microsoft.CodeAnalysis.CSharp/) ä¸è½½ Microsoft.CodeAnalysis.CSharp.dll åä¾èµé¡¹
2. å° DLL æ¾ç½®å¨ `Assets/Plugins/` æä»¶å¤¹ä¸
3. ç¡®ä¿ .NET å
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4. å° `USE_ROSLYN` æ·»å å°èæ¬å®ä¹ç¬¦å·
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**注æï¼** 没æ Roslyn æ¶ï¼èæ¬éªè¯ä¼åéå°åºæ¬ç»ææ£æ¥ãRoslyn å¯ç¨å®æ´ç C# ç¼è¯å¨è¯æå精确é误æ¥åã
---
### ð æ¥éª¤ 1ï¼å®è£
Unity å
#### éè¿ Unity Asset Store å®è£
1. 卿µè§å¨ä¸æå¼ï¼https://assetstore.unity.com/packages/tools/generative-ai/mcp-for-unity-ai-driven-development-329908
2. ç¹å» `Add to My Assets`ã
3. å¨ Unity ç¼è¾å¨ä¸ï¼åå¾ `Window > Package Manager`ã
4. å°è¯¥èµæºä¸è½½å¹¶å¯¼å
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#### éè¿ Git URL å®è£
1. æå¼æ¨ç Unity 项ç®ã
2. åå¾ `Window > Package Manager`ã
3. ç¹å» `+` -> `Add package from git URL...`ã
4. è¾å
¥ï¼
```
https://github.com/CoplayDev/unity-mcp.git?path=/MCPForUnity
```
5. ç¹å» `Add`ã
**éè¦éå®çæ¬ï¼** 使ç¨å¸¦æ ç¾ç URLï¼æ´æ°æ¶éå¸è½½å¹¶éæ°å®è£
ï¼ï¼
```
https://github.com/CoplayDev/unity-mcp.git?path=/MCPForUnity#v8.6.0
```
#### éè¿ OpenUPM å®è£
1. å®è£
[OpenUPM CLI](https://openupm.com/docs/getting-started-cli.html)
2. æå¼ç»ç«¯ï¼PowerShellãTerminal çï¼å¹¶å¯¼èªå°æ¨ç Unity 项ç®ç®å½
3. è¿è¡ `openupm add com.coplaydev.unity-mcp`
**注æï¼** 妿æ¨å¨ Coplay ç»´æ¤ä¹åå®è£
äº MCP æå¡å¨ï¼æ¨éè¦å¨éæ°å®è£
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### â¡ï¸ æ¥éª¤ 2ï¼å¯å¨æ¬å° HTTP æå¡å¨ï¼é»è®¤ï¼
HTTP ä¼ è¾é»è®¤å¯ç¨ãUnity çªå£å¯ä»¥ä¸ºæ¨å¯å¨ FastMCP æå¡å¨ï¼
1. æå¼ `Window > MCP for Unity`ã
2. ç¡®ä¿ **Transport** 䏿èå设置为 `HTTP Local`ï¼é»è®¤ï¼ï¼å¹¶å° **HTTP URL** è®¾ç½®ä¸ºä½ æ³è¦çå°åï¼é»è®¤ä¸º `http://localhost:8080`ï¼ã
3. ç¹å» **Start Server**ãUnity ä¼çæä¸ä¸ªæ°çç³»ç»ç»ç«¯çªå£ï¼è¿è¡ `uv ... server.py --transport http`ã
4. å¨ä½ 工使¶ä¿æè¯¥ç»ç«¯çªå£æå¼ï¼å
³éå®ä¼åæ¢æå¡å¨ãå¦æä½ éè¦å¹²åå°å
³éå®ï¼è¯·ä½¿ç¨ Unity çªå£ä¸ç **Stop Session** æé®ã
> æ´å欢 stdioï¼å°ä¼ è¾ä¸æèåæ´æ¹ä¸º `Stdio`ï¼Unity å°åéå°åµå
¥å¼ TCP æ¡¥æ¥å¨ï¼è䏿¯å¯å¨ HTTP æå¡å¨ã
**æå¨å¯å¨ï¼å¯éï¼**
æ¨ä¹å¯ä»¥ä»ç»ç«¯èªå·±å¯å¨æå¡å¨ââ对 CI æå½æ¨æ³æ¥çåå§æ¥å¿æ¶å¾æç¨ï¼
```bash
uvx --from "git+https://github.com/CoplayDev/[email protected]#subdirectory=Server" mcp-for-unity --transport http --http-url http://localhost:8080
```
å¨å®¢æ·ç«¯è¿æ¥æ¶ä¿æè¿ç¨è¿è¡ã
### ð ï¸ æ¥éª¤ 3ï¼é
ç½®æ¨ç MCP 客æ·ç«¯
å°ä½ ç MCP 客æ·ç«¯ï¼ClaudeãCursor çï¼è¿æ¥å°æ¥éª¤ 2 å¯å¨ç HTTP æå¡å¨ï¼èªå¨ï¼æä½¿ç¨ä¸æ¹çæå¨é
ç½®ã
å¯¹äº **Claude Desktop** ç¨æ·ï¼å¯ä»¥å°è¯ä¸è½½å¹¶ä¸ä¼ `claude_skill_unity.zip`ï¼Unity_Skillsï¼ï¼åè§è¿ä¸ªé¾æ¥ï¼https://www.claude.com/blog/skills
**é项 Aï¼é
ç½®æé®ï¼æ¨èç¨äº Claude/Cursor/VSC Copilotï¼**
1. å¨ Unity ä¸ï¼åå¾ `Window > MCP for Unity`ã
2. ä»ä¸æèåéæ©ä½ ç Client/IDEã
3. ç¹å» `Configure` æé®ãï¼æç¹å» `Configure All Detected Clients` èªå¨å°è¯é
ç½®æææ£æµå°ç客æ·ç«¯ï¼ä½ä¼æ´æ
¢ãï¼
4. 寻æ¾ç»¿è²ç¶ææç¤ºå¨ ð¢ å "Connected â"ã*ï¼è¿ä¼åå
¥æåä½ å¨æ¥éª¤ 2 ä¸å¯å¨çæå¡å¨ç HTTP `url`ï¼ã*
客æ·ç«¯ç¹å®æ
éæé¤
- **VSCode**ï¼ä½¿ç¨ `Code/User/mcp.json` å顶级 `servers.unityMCP`ã`"type": "http"` ä»¥åæ¥éª¤ 2 ä¸ç URLãå¨ Windows ä¸ï¼å½æ¨åæ¢å stdio æ¶ï¼MCP for Unity ä»ç¶å好ç»å¯¹ `uv.exe` è·¯å¾ã
- **Cursor / Windsurf** [(**帮å©é¾æ¥**)](https://github.com/CoplayDev/unity-mcp/wiki/1.-Fix-Unity-MCP-and-Cursor,-VSCode-&-Windsurf)ï¼å¦æç¼ºå° `uv`ï¼MCP for Unity çªå£ä¼æ¾ç¤º"uv Not Found"åå¿«é [HELP] 龿¥ä»¥å"Choose `uv` Install Location"æé®ã
- **Claude Code** [(**帮å©é¾æ¥**)](https://github.com/CoplayDev/unity-mcp/wiki/2.-Fix-Unity-MCP-and-Claude-Code)ï¼å¦ææ¾ä¸å° `claude`ï¼çªå£ä¼æ¾ç¤º"Claude Not Found"å [HELP] 以å"Choose Claude Location"æé®ã注éç°å¨ä¼ç«å³æ´æ° UIã
**é项 Bï¼æå¨é
ç½®**
妿èªå¨è®¾ç½®å¤±è´¥ææ¨ä½¿ç¨ä¸åç客æ·ç«¯ï¼
1. **æ¾å°æ¨ç MCP 客æ·ç«¯é
ç½®æä»¶ã**ï¼æ¥ç客æ·ç«¯ææ¡£ï¼ã
* *Claude 示ä¾ï¼macOSï¼ï¼* `~/Library/Application Support/Claude/claude_desktop_config.json`
* *Claude 示ä¾ï¼Windowsï¼ï¼* `%APPDATA%\Claude\claude_desktop_config.json`
2. **ç¼è¾æä»¶** 以添å /æ´æ° `mcpServers` é¨åï¼ä½¿å
¶æåæ¥éª¤ 2 ä¸ç HTTP 端ç¹ã
ç¹å»æ¥ç客æ·ç«¯ç¹å®ç JSON é
ç½®çæ®µ...
---
**Claude Code**
å¦ææ¨æ£å¨ä½¿ç¨ Claude Codeï¼æ¨å¯ä»¥ä½¿ç¨ä»¥ä¸å½ä»¤æ³¨å MCP æå¡å¨ï¼
**macOSï¼**
```bash
claude mcp add --scope user UnityMCP -- uv --directory /Users/USERNAME/Library/AppSupport/UnityMCP/UnityMcpServer/src run server.py
```
**Windowsï¼**
```bash
claude mcp add --scope user UnityMCP -- "C:/Users/USERNAME/AppData/Local/Microsoft/WinGet/Links/uv.exe" --directory "C:/Users/USERNAME/AppData/Local/UnityMCP/UnityMcpServer/src" run server.py
```
**VSCodeï¼æææä½ç³»ç» â HTTP é»è®¤ï¼**
```json
{
"servers": {
"unityMCP": {
"type": "http",
"url": "http://localhost:8080/mcp"
}
}
}
```
**macOS / Windows / Linuxï¼Claude DesktopãCursorãClaude CodeãWindsurf ç â HTTP é»è®¤ï¼**
```json
{
"mcpServers": {
"unityMCP": {
"url": "http://localhost:8080/mcp"
}
}
}
```
å° URL è®¾ç½®ä¸ºä¸æ¨å¨ Unity çªå£ä¸è¾å
¥çå
容å¹é
ï¼å
æ¬ `/mcp`ï¼ã
#### Stdio é
置示ä¾ï¼ä¼ ç» / å¯éï¼
å° Unity ä¼ è¾ä¸æèååæ¢å° `Stdio`ï¼ç¶å使ç¨ä»¥ä¸ `command`/`args` åä¹ä¸ã
**VSCodeï¼stdioï¼**
```json
{
"servers": {
"unityMCP": {
"type": "stdio",
"command": "uv",
"args": [
"--directory",
"/UnityMcpServer/src",
"run",
"server.py",
"--transport",
"stdio"
]
}
}
}
```
**macOS / Linuxï¼stdioï¼**
```json
{
"mcpServers": {
"unityMCP": {
"command": "uv",
"args": [
"run",
"--directory",
"/Users/YOUR_USERNAME/Library/AppSupport/UnityMCP/UnityMcpServer/src",
"server.py",
"--transport",
"stdio"
]
}
}
}
```
**Windowsï¼stdioï¼**
```json
{
"mcpServers": {
"unityMCP": {
"command": "C:/Users/YOUR_USERNAME/AppData/Local/Microsoft/WinGet/Links/uv.exe",
"args": [
"run",
"--directory",
"C:/Users/YOUR_USERNAME/AppData/Local/UnityMCP/UnityMcpServer/src",
"server.py",
"--transport",
"stdio"
]
}
}
}
```
æ ¹æ®æ¨çå¹³å°éè¦æ¿æ¢ `YOUR_USERNAME` å `AppSupport` è·¯å¾æ®µã
---
## ä½¿ç¨æ¹æ³ â¶ï¸
1. **æå¼ä½ ç Unity 项ç®** 并确认 HTTP æå¡å¨æ£å¨è¿è¡ï¼Window > MCP for Unity > Start Serverï¼ãæå¡å¨å¯å¨åï¼æç¤ºå¨åºæ¾ç¤º "Session Active"ã
2. **å¯å¨æ¨ç MCP 客æ·ç«¯**ï¼ClaudeãCursor çï¼ãå®è¿æ¥å°æ¥éª¤ 3 ä¸é
ç½®ç HTTP 端ç¹ââ客æ·ç«¯ä¸ä¼çæé¢å¤çç»ç«¯ã
3. **交äºï¼** Unity å·¥å
·ç°å¨åºè¯¥å¨æ¨ç MCP 客æ·ç«¯ä¸å¯ç¨ã
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### ð¡ æ§è½æç¤ºï¼ä½¿ç¨ `batch_execute`
å½ä½ éè¦æ§è¡å¤ä¸ªæä½æ¶ï¼è¯·ä½¿ç¨ `batch_execute` è䏿¯é个è°ç¨å·¥å
·ãè¿å¯ä»¥æ¾èéä½å»¶è¿å token ææ¬ï¼å次æå¤ 25 æ¡å½ä»¤ï¼ï¼
```text
â æ
¢ï¼å建 5 ä¸ªç«æ¹ä½ â 5 次 manage_gameobject è°ç¨
â
å¿«ï¼å建 5 ä¸ªç«æ¹ä½ â 1 次 batch_executeï¼å
å« 5 æ¡ manage_gameobject å½ä»¤ï¼
â æ
¢ï¼å
æ¥æ¾å¯¹è±¡ï¼åé个å ç»ä»¶ â N+M 次è°ç¨
â
å¿«ï¼æ¥æ¾ + æ¹éå ç»ä»¶ â 1 次 find + 1 次 batch_executeï¼å
å« M æ¡ manage_components å½ä»¤ï¼
```
### 使ç¨å¤ä¸ª Unity å®ä¾
MCP for Unity åæ¶æ¯æå¤ä¸ª Unity ç¼è¾å¨å®ä¾ãæ¯ä¸ªå®ä¾å¨æ¯ä¸ª MCP 客æ·ç«¯ä¼è¯ä¸æ¯é离çã
**è¦å°å·¥å
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1. ååºå¯ç¨å®ä¾ï¼è¦æ±ä½ ç大è¯è¨æ¨¡åæ£æ¥ `unity_instances` èµæº
2. 设置活å¨å®ä¾ï¼ä½¿ç¨ `set_active_instance`ï¼å¹¶ä¼ å
¥ `unity_instances` è¿åç精确 `Name@hash`ï¼ä¾å¦ `MyProject@abc123`ï¼
3. åç»ææå·¥å
·é½ä¼è·¯ç±å°è¯¥å®ä¾ï¼ç´å°ä½ 忬¡æ´æ¹ã妿åå¨å¤ä¸ªå®ä¾ä¸æªè®¾ç½®æ´»å¨å®ä¾ï¼æå¡å¨ä¼æ¥éå¹¶æç¤ºéæ©å®ä¾ã
**示ä¾ï¼**
```
ç¨æ·: "ååºææ Unity å®ä¾"
大è¯è¨æ¨¡å: [æ¾ç¤º ProjectA@abc123 å ProjectB@def456]
ç¨æ·: "å°æ´»å¨å®ä¾è®¾ç½®ä¸º ProjectA@abc123"
大è¯è¨æ¨¡å: [è°ç¨ set_active_instance("ProjectA@abc123")]
ç¨æ·: "å建ä¸ä¸ªçº¢è²ç«æ¹ä½"
大è¯è¨æ¨¡å: [å¨ ProjectA ä¸åå»ºç«æ¹ä½]
```
---
## å¼ååè´¡ç® ð ï¸
### å¼å设置åæå
æ¥ç [README-DEV.md](docs/README-DEV.md) è·å宿´çå¼å设置å工使µç¨ææ¡£ã
### æ·»å èªå®ä¹å·¥å
·
MCP for Unity 使ç¨ä¸ Unity ç C# èæ¬ç»å®ç Python MCP æå¡å¨æ¥å®ç°å·¥å
·åè½ãå¦ææ¨æ³ä½¿ç¨èªå·±çå·¥å
·æ©å±åè½ï¼è¯·åé
**[CUSTOM_TOOLS.md](docs/CUSTOM_TOOLS.md)** äºè§£å¦ä½æä½ã
### å¦ä½è´¡ç®
1. **Fork** 主ä»åºã
2. **å建é®é¢** 讨论æ¨çæ³æ³æé误ã
3. **åå»ºåæ¯**ï¼`feature/your-idea` æ `bugfix/your-fix`ï¼ã
4. **è¿è¡æ´æ¹ã**
5. **æäº¤**ï¼feat: Add cool new featureï¼ã
6. **æ¨é** æ¨ç忝ã
7. **坹䏻忝å¼å¯æå请æ±**ï¼å¼ç¨æ¨ä¹åå建çé®é¢ã
---
## ð 饿µåéç§
MCP for Unity å
å«**注ééç§çå¿å饿µ**æ¥å¸®å©æä»¬æ¹è¿äº§åãæä»¬æ¶é使ç¨åæåæ§è½æ°æ®ï¼ä½**ç»ä¸**æ¶éæ¨ç代ç ã项ç®åç§°æä¸ªäººä¿¡æ¯ã
- **ð å¿å**ï¼ä»
éæº UUIDï¼æ ä¸ªäººæ°æ®
- **ð« è½»æ¾éåº**ï¼è®¾ç½® `DISABLE_TELEMETRY=true` ç¯å¢åé
- **ð éæ**ï¼æ¥ç [TELEMETRY.md](docs/TELEMETRY.md) è·å宿´è¯¦æ
æ¨çéç§å¯¹æä»¬å¾éè¦ãææé¥æµé½æ¯å¯éçï¼æ¨å¨å°éæ¨ç工使µç¨ã
---
## æ
éæé¤ â
ç¹å»æ¥ç常è§é®é¢åä¿®å¤æ¹æ³...
- **Unity Bridge æªè¿è¡/è¿æ¥ï¼**
- ç¡®ä¿ Unity ç¼è¾å¨å·²æå¼ã
- æ£æ¥ç¶æçªå£ï¼Window > MCP for Unityã
- éå¯ Unityã
- **MCP 客æ·ç«¯æªè¿æ¥/æå¡å¨æªå¯å¨ï¼**
- ç¡®ä¿æ¬å° HTTP æå¡å¨æ£å¨è¿è¡ï¼Window > MCP for Unity > Start Serverï¼ãä¿æçæçç»ç«¯çªå£æå¼ã
- **éªè¯æå¡å¨è·¯å¾ï¼** åéæ£æ¥æ¨ç MCP 客æ·ç«¯ JSON é
ç½®ä¸ç --directory è·¯å¾ãå®å¿
é¡»å®å
¨å¹é
å®è£
ä½ç½®ï¼
- **Windowsï¼** `%USERPROFILE%\AppData\Local\UnityMCP\UnityMcpServer\src`
- **macOSï¼** `~/Library/AppSupport/UnityMCP/UnityMcpServer\src`
- **Linuxï¼** `~/.local/share/UnityMCP/UnityMcpServer\src`
- **éªè¯ uvï¼** ç¡®ä¿ `uv` å·²å®è£
å¹¶æ£å¸¸å·¥ä½ï¼`uv --version`ï¼ã
- **æå¨è¿è¡ï¼** å°è¯ç´æ¥ä»ç»ç«¯è¿è¡æå¡å¨ä»¥æ¥çé误ï¼
```bash
cd /path/to/your/UnityMCP/UnityMcpServer/src
uv run server.py
```
- **é
置失败ï¼**
- ä½¿ç¨æå¨é
ç½®æ¥éª¤ãæä»¶å¯è½ç¼ºä¹åå
¥ MCP 客æ·ç«¯é
ç½®æä»¶çæéã
ä»ç¶å¡ä½ï¼[å¼å¯é®é¢](https://github.com/CoplayDev/unity-mcp/issues) æ [å å
¥ Discord](https://discord.gg/y4p8KfzrN4)ï¼
---
## 许å¯è¯ ð
MIT 许å¯è¯ãæ¥ç [LICENSE](LICENSE) æä»¶ã
---
## Star åå²
[](https://www.star-history.com/#CoplayDev/unity-mcp&Date)
## Unity AI å·¥å
·ç± Coplay æä¾
Coplay æä¾ 2 个 Unity AI å·¥å
·
- **MCP for Unity** å¨ MIT 许å¯è¯ä¸å
è´¹æä¾ã
- **Coplay** æ¯ä¸ä¸ªé«çº§ Unity AI 婿ï¼ä½äº Unity å
é¨ï¼åè½æ¯ MCP for Unity æ´å¤ã
ï¼è¿äºå·¥å
·æä¸åçææ¯æ ãæ¥çè¿ç¯å客æç« [æ¯è¾ Coplay å MCP for Unity](https://www.coplay.dev/blog/comparing-coplay-and-unity-mcp)ãï¼
## å
责声æ
æ¬é¡¹ç®æ¯ä¸ä¸ªå
è´¹å¼æºç Unity ç¼è¾å¨å·¥å
·ï¼ä¸ Unity Technologies æ å
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