Crooks Like Us
EARLY ACCESS VERSION RELEASED!
A chaotic online party game that drops players into riotous robbery scenarios where the goal is to collect as many valuables as possible and get back to the escape van before time runs out. Battle your way to first place by using gadgets like anvils, ice, earthquakes and more!
CHAOTIC AND SLAPSTICK GAMEPLAY
The 1-8 player party game drops players into riotous robbery scenarios where the goal is to collect as many valuables as possible and get back to the escape van before time runs out.
Balancing more items at once will earn bigger score multipliers, but the Crooks become more difficult to control with each additional item on their stack.
Rival Crooks are out to ruin your plans and will throw items or dash into you, sending your stack sprawling around the room. If that’s not enough, each player also has the option to jump into the van at any point and make use of hilarious gadgets such as dropping anvils, making earthquakes, causing power cuts and more!
Steal everything except the walls in various themed levels: a Jewellery Store, an Ancient Temple, a Lost Mine, a Speedy Highway, and an Underwater Paradise.
As well as the option to customise the appearance of your Crook, there are also a range of different game modes which provide new ways to play for hours of fun:
- Free for all - grab as many items as possible before the timer runs out
- Last Crook Standing - knock down the other crooks by dashing and throwing items
- Teams - work in teams to grab the most items to win
- First to 25k - the first Crook to earn 25k wins
- Stack race - the first Crook to stack 10 items at once wins
- Stack the logo - stack pieces of the Crooks Like Us logo in the right order to score
Status | In development |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (4 total ratings) |
Author | Out Of Tune Games |
Genre | Action |
Made with | Unity |
Tags | Casual, Co-op, Funny, Multiplayer, Non violent, Parody, party-game, Short, Stealth, Unity |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse, Gamepad (any) |
Multiplayer | Server-based networked multiplayer |
Links | Steam, Twitter/X, Steam, Homepage |
Development log
- Beta version of Crooks Like Us releasedJan 29, 2021
- Updated Alpha 1.2 of Crooks Like UsJan 01, 2021
- Updated online Alpha version of Crooks Like Us!Dec 19, 2020
Comments
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i cant press host game i can only do tutorial :( pls help
I played your game. You submitted it to my channel. Here is the video it features in.
How can I download this game?
Hi GodlyAvenger,
You can currently get a stand-alone version of our game from the Steam store for Windows/Mac/Linux.
https://store.steampowered.com/app/1492650/Crooks_Like_Us/
The full version will be available to purchase on Itch IO and other stores when it's released.
We had a chance to play with 4 of us last night. We played for a couple hours
and HAD A BLAST! We had played the previous alpha, but our two friends had not and were fresh eyes, and they really enjoyed this game. I've noted down a bunch of observations and feedback!
First of all, I really like the new stacking mechanism. Last time we played, I
think you had to throw something up in the air and wait for it to fall on to
the very top - now when you pick up, it's instantly added to the stack. I
think this makes perfect sense and really tightens the controls alot!
We tried the 3 multiplayer modes available:
* Free for all - This is where we spent the most time, had a ton of fun. Our
friends picked up the game really quick, and we were all yelling at each
other throughout the game :-) The controls were pretty intuitive.
Compared to single player experience, this was so different! So much harder to get stacks to the van. Small stacks easier because you are faster and can run from other people, larger stacks you are going slower and very risky because other people can knock you down. This was a great balance mechanic.
We played this mode probably the most.
Also - it seems we were really competitive at stealing each other's
gorillas and policemen :-)
Suggestion:
-- Maybe add longer invincibility after knock-out time so one player can't
just keep harassing, or maybe make it so that same player can't knock another
person down immediately.
* Teams - This was super fun! I think there are still a few bugs to be worked
out, but overall we enjoyed this mode. We were quickly trying to develop
strats, such as guarding our teammate from knock downs while they stack
items. It was still super hard though :-P I think this mode has some great
potential, the dynamic for teaming up and working together was a nice change
of pace.
A suggestion:
Would be nice if it were harder to knock your own teammate down - but maybe
this is a balancing thing that you might have to experiment around with. Or
maybe this is a good feature - not sure yet, will take more playthroughs :-)
* Knock-out - This was interesting! We played a couple times, I think there
were some issues where some players could get knocked out easily, but other
players just wouldn't get knocked down even though we were going directly at
them. It seems this player was doing this: using right arrow keys to move
around, then just spamming "shift" while running, and basically he was
invincible. Overall this is a fun game mode.
Suggestions:
* I think getting in the van was disabled in this mode, but there is still a UI to press
space to get in the van when getting close. Might want to remove.
* Maybe when a player gets knocked down they can be re-spawned at van? That
way they have some breathing room until they get back into the action.
Otherwise it was kind of a dash spam fest :-)
Okay, overall it was great and I'm looking forward to playing this at more of our game nights!!!
Here are some high-level observations and suggestions:
* Being able to stack multiple gadgets/power-ups of the same type is a bit OP.
For example, you could stack all earthquakes - then at the end of the game
just spam earthquake for a while preventing players from reaching the van,
since each gadget slot has its own cool-down timer. If you have enough
money, you can just keep spamming for a long time which kind of ruins it for
the other players because they are constantly getting earthquaked :-)
* There is kind of a game-breaking infinite money glitch one player discovered.
If they stack 4 "statue" gadgets, then in the game, they just wait for players
to leave then spawn 4 statues near van. They stack them up, then turn them
in. They get multipliers in money for stacking, which turns out to be MORE
than it costs to purchase a new statue powerups. So they could keep doing
this basically increasing their money over and over without having
to do much :-P Kind of an infinite money glitch.
* Might be cool to have an option where you can't see how much money each
person is making. Maybe some server options for this type of thing, similar
to Among Us server options, where you can tweak rules of the game.
Okay, we found some bugs, listing below!
* After playing a bunch of free-for-all, we started a new team game and the
colors underneath didn't match the teams (seems like each person still had
unique colors, couldn't tell which team we were on). On the next team game
it seemed like it was fixed.
* Sometimes there was a glitch where we couldn't get into the van.
* Also there was a glitch on one of the games (it may have been teams) where we
were all in van at the end of the level, but the level didn't end. Not sure
what triggered this, I know someone placed revolving windows in the van area
at the end.
* Sometimes items would drop from the stack even when stacked well. This
usually happened when there was a lot of chaos around. I'm not sure if
another player was trying to steal or not, so may have been that.
* When one person quits to go to lobby, and then re-enters the
already-in-progress game, it seems their colors are messed up. Trying a team
game then has messed up colors too.
* At one point, one of the players got stuck in the walls and couldn't get out.
* Sometimes it seems that other player's lay down/stand up animations are
reversed. They would be sliding all over the floor while walking, and when
knocked down their character would go into standing position. They couldn't
see this from their own view, just from other's views.
* One player could not change gadgets by clicking icons on bottom left while in
the lobby area.
* Money in lobby seemed to stay in inventory when starting new game.
Bugs are expected since Alpha, so thought I would point out everything we noticed!
Thanks again for inviting us to play, looking forward to next update! This is a great
party game.
Many thanks for playing the game, and many many thanks for taking the time to give this detailed feedback!
We will aim to release a Beta v1.1 update either this week or shortly after, and will address as many of the bugs and issues as possible - they all make sense!
You guys rock!!!
Have recently hosted 3 Lobbies for 30 people to play against each other to see who gets most amount of money to win.
Recommendations for future multiplayer additions, Add a lobby system similar to that of Among us, code for entry and host to start game, else not all Players will be in game and anyone can trigger start of game.
Distant Future addon, have the Ability to create servers,
kayloshai - BSc Game developer.
Hi there,
Many thanks for your suggestions, and for inviting all of those players into the game - we hope you see you all playing it over the coming weeks!
We will have the code entry in the lobby at the end of january, for our beta launch.
tHIS IS A SOLID GAME, GREAT JOB !! wE HAD A TON OF FUN PLAYING THIS, IT WAS HILLARIOUS. i CAN IMAGINE THIS BEING A GREAT PARTY GAME, IN FACT WE MIGHT PLAY IT AGAIN WITH SOME OF OUR FRIENDS SOON BECAUSE WE LIKED IT SO MUCH. tHE STACKING MECHANICS TAKE SOME TIME TO GET USED TO , BUT THAT'S WHAT MAKES IT FUN. oNCE WE GOT USED TO THE MECHANICS, iT ACTUALLY MADE SENSE AND "FELT" RIGHT. i THINK i'M ALMOST AT PRO LEVEL NOW ;-)
bEING ABLE TO STACK EVERYTHING, INCLUDING PEOPLE AND CARS, MADE IT EVEN MORE HILLARIOUS. i LOVE THE AESTHETIC OF THE GAME.
oNE THING THAT i THOUGHT WOULD MAKE IT SLIGHTLY EASIER TO STACK WOULD BE IF THERE WAS A WAY TO TELL WHERE THE OBJECT WILL LAND ON TOP OF THE STACK. i FOUND IT A BIT DIFFICULT TO GAUGE WHERE IN 3D SPACE THE TOP OF MY STACK ACTUALLY WAS - NOT SURE HOW TO SOLVE, MAYBE SOME SHADOWS OR DEPTH EFFECTS TO HELP THE PLAYER LINE UP THE TOP OF THE STACK WITH THE FALLING OBJECT? tHAT IS JUST MY OPINION, TWO OF US PLAYED AND THE OTHER PERSON DID NOT FEEL THE SAME WAY ABOUT MY CRITIQUE - SO MAYBE IT ISN'T A BIG DEAL :-)
iT MIGHT BE GOOD TO HAVE BETTER DESCRIPTIONS OF ITEMS, BECAUSE WE WEREN'T SURE WHAT EACH ITEM WOULD DO.
a FEW BUGS WE FOUND:
* sOMETIMES GOT STUCK IN A WALL WHEN i HAD STACKS. tHIS HAPPENED DURING TUTORIAL.
* wHEN YOU THROW THE WOMAN IN THE POOL, SHE TELEPORTS BACK TO OUTSIDE OF THE POOL.
* i TRIED THE LIGHTNING ITEM, AND EXPECTED LIGHTNING, BUT INSTEAD IT DARKENED THE AREA. mIGHT WANT TO CHANGE SYMBOL TO SOMETHING DIFFERENT TO MAKE IT CLEAR IT WILL TURN OFF LIGHTS AND NOT STRIKE LIGHTNING.
oTHER THAN THE MINOR BUGS, i KNOW THAT YALL ARE LOOKING TO POLISH MORE, AND WE ARE SUPER EXCITED!! lOOKING FORWARD PLAYING THE FINAL VERSION!!!
Thanks for your feedback! We have just updated the alpha with some of your suggestions, and will be feeding the remaining ones into our beta release at the end of Feb!