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The '''Controller Pak''' was the [[Nintendo 64]]'s solution to the memory card seen in the PlayStation and other CD-ROM-based video game consoles. The standard Controller Pak contains 256 KB memory, which is divided into 123 pages. Bigger memory cards usually made by third parties ranged from around 1-4MB in size. The Controller Pak was mostly used by third parties to store player data. First party games typically used on-cartridge storage (SRAM, EEPROM, or FlashRAM) to store the save data. |
The '''Controller Pak''' was the [[Nintendo 64]]'s solution to the memory card seen in the PlayStation and other CD-ROM-based video game consoles. The standard Controller Pak contains 256 KB memory, which is divided into 123 pages. Bigger memory cards usually made by third parties ranged from around 1-4MB in size. The Controller Pak was mostly used by third parties to store player data. First party games typically used on-cartridge storage (SRAM, EEPROM, or FlashRAM) to store the save data. |
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+ | ==See also== |
− | *[[Nintendo 64]] |
+ | *[[List of Nintendo 64 accessories]] |
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− | *[[Nintendo 64 Accessories]] |
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− | [[Category: |
+ | [[Category:Nintendo 64 accessories]] |
Revision as of 01:32, 21 December 2012
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The Controller Pak was the Nintendo 64's solution to the memory card seen in the PlayStation and other CD-ROM-based video game consoles. The standard Controller Pak contains 256 KB memory, which is divided into 123 pages. Bigger memory cards usually made by third parties ranged from around 1-4MB in size. The Controller Pak was mostly used by third parties to store player data. First party games typically used on-cartridge storage (SRAM, EEPROM, or FlashRAM) to store the save data.