The demo for this has a lot of things going right for it - reminded me a lot of the recent 'The Invisible Man,' film where the main protagonist flees from her abusive partner in the opening act. I think there needs to be a bit more weight to the main character and some insights of her trauma - in the first segment we're fleeing from the brother and then he never really gets mentioned again throughout the demo - would have been good after we've unpacked for the day that the main character takes a moment to evaluate what she's doing with her life and how she's moving on.
The housemate I felt was a bit of a red-herring - maybe a few more interactions with her before stuff gets gnarly would add more gravitas to the situation - at the end of the day they're both out in the wilderness, right? Perhaps Elise could be more of a survivalist type character, and she knows what happened to Sophie so she's taken on the role to mentor her and build up her confidence...
A bit more lore, a bit more explanation on the family and this could be a great game. Looking forward to seeing more of this.
Thank you for your feedback! I am figuring this out right now in the process of developing the full game, I had some newspapers in the demo with some lore depth but the people were not interested in them so I had them removed. I am looking for an immersive way to do it, it's definitely necessary for the full game.
Nice very good demo so far but there's a bit of a problem, when I tried to take the little tree from the ground, I somehow couldn't lift them up to plant them anyway I might play full version when is release anyway well done keep it up!
Thank you very much! It could be that you have to finish the 1st and 2nd tasks in order to pick up the trees. Also, there's only one that can be picked up at first (the one in the corner); then the others will unlock too. If you could test if that’s the case, it would be awesome, since I cannot replicate a bug around picking up the trees.
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Creepy bro is creepy...
The demo for this has a lot of things going right for it - reminded me a lot of the recent 'The Invisible Man,' film where the main protagonist flees from her abusive partner in the opening act. I think there needs to be a bit more weight to the main character and some insights of her trauma - in the first segment we're fleeing from the brother and then he never really gets mentioned again throughout the demo - would have been good after we've unpacked for the day that the main character takes a moment to evaluate what she's doing with her life and how she's moving on.The housemate I felt was a bit of a red-herring - maybe a few more interactions with her before stuff gets gnarly would add more gravitas to the situation - at the end of the day they're both out in the wilderness, right? Perhaps Elise could be more of a survivalist type character, and she knows what happened to Sophie so she's taken on the role to mentor her and build up her confidence...
A bit more lore, a bit more explanation on the family and this could be a great game. Looking forward to seeing more of this.
Thank you for your feedback! I am figuring this out right now in the process of developing the full game, I had some newspapers in the demo with some lore depth but the people were not interested in them so I had them removed. I am looking for an immersive way to do it, it's definitely necessary for the full game.
Nice very good demo so far but there's a bit of a problem, when I tried to take the little tree from the ground, I somehow couldn't lift them up to plant them anyway I might play full version when is release anyway well done keep it up!
Thank you very much! It could be that you have to finish the 1st and 2nd tasks in order to pick up the trees. Also, there's only one that can be picked up at first (the one in the corner); then the others will unlock too. If you could test if that’s the case, it would be awesome, since I cannot replicate a bug around picking up the trees.
Anyway, thank you again for your interest! :)