Find a quiet place where you will not be interrupted for the next 10 minutes. Meditations cannot be paused. If you got interrupted, you are invited to → Leave The Meditation Room, and come back later again when you will be fully available. I will still be here, waiting for you ;-)

The myNoise meditation room uses prompts from a pool of different meditation scripts, so your experience will be different between visits.

This function is still in beta. Do not hesitate to contact me - stephane at mynoise dot net - to leave feedback about your experience, and share suggestions for improvements. "; setPreset(0,0,0,0,0,0,0,0,0,0,"Meditation Room"); //playBell(); for (var i = 0; i<7; ++i) { if (!voiceover[i]){voiceover[i]=new Audio('/Audio/MeditationRoom/'+i+'_'+Math.floor(1+Math.random()*5)+fileExt);voiceover[i].preload='auto';} voiceover[i].volume=averageSliderLevel/2; } var s=[0,1,2,3,4,5,6,7,8,9]; s=s.sort((a, b) => 0.5 - Math.random()); var p=new Array(); var k=0; var maxDur=[7,14,7,16,65,17,19]; var startOffset=8; sto[k++]=setTimeout(function(){voiceover[0].play();},startOffset*1000); sto[k++]=setTimeout(function(){voiceover[1].play();},(startOffset+maxDur[0]+3)*1000); sto[k++]=setTimeout(function(){voiceover[2].play();},(startOffset+maxDur[0]+maxDur[1]+6)*1000); sto[k++]=setTimeout(function(){voiceover[3].play();},(startOffset+maxDur[0]+maxDur[1]+maxDur[2]+9)*1000); sto[k++]=setTimeout(function(){voiceover[4].play();},(startOffset+maxDur[0]+maxDur[1]+maxDur[2]+maxDur[3]+12)*1000); sto[k++]=setTimeout(function(){voiceover[5].play();},(540-maxDur[5]-maxDur[6]-6)*1000); sto[k++]=setTimeout(function(){voiceover[6].play();},(540)*1000); sto[k++]=setTimeout(function(){fAUDIOFADETIME=10; p=[0,0,0,0,0,0,0,0,0,0]; p[s[0]]=averageSliderLevel; setPreset(p[0],p[1],p[2],p[3],p[4],p[5],p[6],p[7],p[8],p[9],"")},(startOffset+maxDur[0]+3)*1000); sto[k++]=setTimeout(function(){fAUDIOFADETIME=60; p[s[1]]=averageSliderLevel; p[s[2]]=averageSliderLevel;p[s[3]]=averageSliderLevel; setPreset(p[0],p[1],p[2],p[3],p[4],p[5],p[6],p[7],p[8],p[9],"")},(startOffset+maxDur[0]+maxDur[1]+maxDur[2]+6)*1000); sto[k++]=setTimeout(function(){fAUDIOFADETIME=60; p=[0,0,0,0,0,0,0,0,0,0]; p[s[4]]=averageSliderLevel; p[s[5]]=averageSliderLevel; setPreset(p[0],p[1],p[2],p[3],p[4],p[5],p[6],p[7],p[8],p[9],"")},3*60000); sto[k++]=setTimeout(function(){fAUDIOFADETIME=60; p=[0,0,0,0,0,0,0,0,0,0]; p[s[6]]=averageSliderLevel; p[s[7]]=averageSliderLevel; setPreset(p[0],p[1],p[2],p[3],p[4],p[5],p[6],p[7],p[8],p[9],"")},5*60000); sto[k++]=setTimeout(function(){fAUDIOFADETIME=60; p=[0,0,0,0,0,0,0,0,0,0]; p[s[8]]=averageSliderLevel; p[s[9]]=averageSliderLevel; setPreset(p[0],p[1],p[2],p[3],p[4],p[5],p[6],p[7],p[8],p[9],"")},7*60000); sto[k++]=setTimeout(function(){fAUDIOFADETIME=60; setPreset(0,0,0,0,0,0,0,0,0,0,0,"")},9*60000); sto[k++]=setTimeout(function(){fAUDIOFADETIME=0.1;startMeditationRoom();},10*60000); } else { msg("You left the meditation room."); $('#bgimage').removeClass("animated"); $('#bgimage').css("background-image", "url(/Data/XENOBIOTA/bg.jpg)"); $('#bgimage').addClass("animated"); document.getElementById("description").innerHTML=allContents; $( "#description" ).hide(); $( ".nestedSection" ).show(); for (var i = 0; i', function() { selectedSlidersShift(-1);}); Mousetrap.bind('g', function() { playAllSounds();setAllLevels();msg("Now Playing...");fCONTEXTSTART=context.currentTime;}); Mousetrap.bind('y', function() { tune(432/440);msg("Experimental - Now tuned to A4=432Hz"); }); Mousetrap.bind('?', function() { randomSettings(); }); Mousetrap.bind('c', function() { collectNZ(); }); Mousetrap.bind('shift+c', function() { customGenLaunch(); }); Mousetrap.bind('x c', function() { clearStack(); }); // favs var fData=new Array(); var curGenCode="XENOBIOTA"; function favorite(what){ addToFavorites(what); refreshFavs(); } function addToFavorites(what){ var ndx=fData.indexOf(what); if (ndx==-1){ $('.c'+what).attr('src','/Pix/fav_b.png'); fData.push(what); } else { // is a favorite $('.c'+what).attr('src','/Pix/fav.png'); $('.c'+what+'.titlestar').attr('src','/Pix/fav_grey.png'); fData.splice(ndx,1); } fCookieWrite(); } function fCookieRead(){ var uids=readCookie('uIDS'); var cookieName='fSET_'+uids; var tmp=readCookie(cookieName); if (tmp!=null) fData=JSON.parse(tmp); } function fCookieWrite(){ var uids=readCookie('uIDS'); var cookieName='fSET_'+uids; var days=36500; createCookie(cookieName,JSON.stringify(fData),days); } function highlightFavs(){ $('.iFV').css('display', 'inline'); $('.iFV').prop('title', 'Your favorites'); $('.iFV').powerTip(); fCookieRead(); for (var i in fData) { $('.c'+fData[i]).attr('src','/Pix/fav_b.png'); } } function toggleFavs(){ if (!highlighted.localeCompare('favs')) { highlighted='none'; $('.hint').parent('span').show();} else { highlighted='favs'; $('.hint').parent('span').hide();} refreshFavs(); } function refreshFavs(){ if (!highlighted.localeCompare('favs')) { $('#iFV').attr('src','/Pix/fav_b.png'); // the fav star in the user panel for (var i in fData) { $('.c'+fData[i]).css('opacity', '1'); $('.c'+fData[i]).parent('span').show(); } } else {$('#iFV').attr('src','/Pix/fav_l.png');} } function checkFavGen(){ fCookieRead(); var ndx=fData.indexOf(curGenCode); if (ndx>-1) $('.c'+fData[ndx]).attr('src','/Pix/fav_b.png'); $('.c'+curGenCode).css('display', 'inline'); $('.c'+curGenCode).prop('title', 'Favorite'); $('.c'+curGenCode).powerTip(); } function addGenToFavs(){ addToFavorites(curGenCode); } Xenobiota — Nature, resynthesized.

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Xenobiota
Procedural Generative Soundscape

Presets

Distant ShoreNaturally SyntheticAlien SafariQuiet NightNight Chorus Surprise!

Current Slider Profile

Save as URL
Save as CookieLoad
Clone as a Mini-Player
Order as an Audio file    

Animation Parameters

mode Soft HardSolo Duo Trio
speed &div;8 &div;4 &div;2Normalx2 x4 x8
range Set→[ LowHigh ]←Set

Tape Speed Control

SlowerFasterShuffle!Reset

iEQ • Calibration

NoneBalancedFull

  Guided Meditation

Enter the Meditation Room beta

Keyboard Shortcuts

Visualizer • White • PiNk • Brown • J↓↑KHelp

Nature, resynthesized.

YouTube recommendations can be quite surprising! Recently, I stumbled upon a video titled How To Sound Design Ecosystems. It's concept struck me as brilliant: replicating the sounds of natural ecosystems through synthesized sounds! As a field recordist for myNoise, I regularly capture the beauty of natural environments. As a sound designer, I have a passion for creating electronic soundscapes using plethora of synthesizers. However, I never thought of bridging both like Amfi Volia did, recreating the sounds of complete ecosystem through synthesis. I do have captured nature sounds that do sound as they were synthesized though, like these.

Amfi Volia, the creator of the video, is a young talented sound designer and musician. The care for details put in his work is impressive. So, instead of trying to recreate what he did, I contacted him to see if we could make a myNoise generator based on his work, and he kindly agreed!

Here we are, with the myNoise version of Amfi Volia's Biota, the alien rainforest. Compared to the original, this version has a slightly wider frequency range, both low and high, and includes a couple of new sounds, like the equivalent of a frog chorus, named croakos in our imaginary world.

If you struggle with high-pitched tinnitus, you might find these synthetic sounds particularly helpful. They can mask the sound of tinnitus more effectively than natural soundscapes. The reason is that tinnitus often has a somewhat synthetic quality, which blend in nicely. Try listening to this soundscape a low level: while it might not completely mask your tinnitus, pretend it to be charming enhancement to your auditory experience. Picture a whimsical little creature, the "tinnitrix," singing alongside its friends—the crokaos, scritters, and zirds. You can discover all of these delightful sounds and imaginary creatures through the slider names!

Big thanks to Amfi Volia for the inspiration, and the hard work that went into producing the original audio material that served to create this generator.

Published by Stéphane on October 30th, 2024

User Stories

Write your own here. Click the blue bulletsto load associated settings.

  Oh, my - this is just lovely! Calming and soothing, with a this-is-not-quite-natural feel. Love it!

  Stéphane, you hit it out of the park/extraterrestrial biome with this! You can truly experience an entire alien rainforest world by varying the sliders.

  When I first turned this on, I found it as alien as you might imagine. Very relaxing though! I still think it needs a very low bassy call, something like an elk call to tie it all together, but very impressive!

  I love heavy bass sounds; I find it very relaxing and helps me sleep. I'm forever checking out the bass sounds whenever I find a new soundscape on myNoise. I think I'll try this one for sleeping tonight!

  I loaded this one up originally just out of curiosity and found myself thinking about twenty minutes later that I could barely hear my tinnitus. This is possibly the best masker for my particular ear noises that I've found yet. Thank you!

  Xenobiota, slower tape speed control. Animated Primeval Forest, slower tape speed control. Animated Dungeon RPG, slower tape speed control. Animated I'm in a strange, prehistoric, out of this world landscape. Nothing human lies here. The old fears are lurking around and inside me. Odd animals are growling. Birds are singing a distorted song. Something is creeping near me. On me? Primal fear...

  Wonderful concept and execution: I've been listening almost exclusively to this soundscape since its release! The skritters sounds were admittedly a bit grating to my hearing, so I'll pretend some willing croakos helpfully chomped on those skritters when I turned the relevant slider down... :)

  Wow! 'Quiet Night' is an excellent work! Хорошая работа, as we say in Russia! Welcome from Saint Petersburg!

  I love this! It somehow manages to be weirdly soothing while also sounding like a prehistoric landscape. Is that a rumbling dinosaur call I hear off in the distance? Enjoying it with Tin Roof Rain for the full explorer-in-an-impossible-jungle experience!

  Some of the other tinnitus relief soundscapes I've tried have been too grating to sleep with, but WOW is this one perfect! I'm falling in love with the sound of those synthesized crickets - high-pitched but gentle and pleasant at the same time.

  Incredible work! I was very much looking forward to this one!

  Somehow "machined nature" generators like Unreal Ocean or Unreal Wind often fit me better than the real thing because it usually worsens my tinnitus. In this generator, I feel a pleasant steady flow, and although tinnitus gets louder, it also changes into a flat tone, which is a good thing. I especially love the Neblow and Sub Safari sliders for relaxation. My newest favorite!

  I'm liking these frogs. I might hang out here for a while.

  I've rarely met an artist who constantly keeps coming up with new ideas and refreshed creativity like you do. This beautiful soundscape simply proves it once more.